mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2025-12-20 01:06:02 +08:00
- Added DOTween50 library (with specific stuff for Unity 5.x)
- Added AudioMixer shortcuts (DOSetFloat)
This commit is contained in:
parent
d11ccc6374
commit
0a7dc5affd
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,103 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTween50</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
||||
<summary>
|
||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||
These, as all DOTween50 methods, require Unity 5.0 or later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
||||
<summary>Tweens an AudioMixer's exposed float to the given value.
|
||||
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
||||
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
||||
<param name="floatName">Name given to the exposed float to set</param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Completes all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens completed
|
||||
(meaning the tweens that don't have infinite loops and were not already complete)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
||||
<summary>
|
||||
Kills all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens killed.
|
||||
</summary>
|
||||
<param name="complete">If TRUE completes the tween before killing it</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens flipped.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Sends to the given position all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens involved.
|
||||
</summary>
|
||||
<param name="to">Time position to reach
|
||||
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
||||
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Pauses all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens paused.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Plays all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens played.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Plays backwards all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens played.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Plays forward all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens played.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Restarts all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens restarted.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Rewinds all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens rewinded.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens involved.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll
Normal file
BIN
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll
Normal file
Binary file not shown.
BIN
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll.mdb
Normal file
BIN
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll.mdb
Normal file
Binary file not shown.
103
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.xml
Normal file
103
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.xml
Normal file
@ -0,0 +1,103 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTween50</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
||||
<summary>
|
||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||
These, as all DOTween50 methods, require Unity 5.0 or later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
||||
<summary>Tweens an AudioMixer's exposed float to the given value.
|
||||
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
||||
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
||||
<param name="floatName">Name given to the exposed float to set</param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Completes all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens completed
|
||||
(meaning the tweens that don't have infinite loops and were not already complete)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
||||
<summary>
|
||||
Kills all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens killed.
|
||||
</summary>
|
||||
<param name="complete">If TRUE completes the tween before killing it</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens flipped.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Sends to the given position all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens involved.
|
||||
</summary>
|
||||
<param name="to">Time position to reach
|
||||
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
||||
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Pauses all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens paused.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Plays all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens played.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Plays backwards all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens played.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Plays forward all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens played.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Restarts all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens restarted.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Rewinds all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens rewinded.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens involved.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll
Normal file
BIN
UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll
Normal file
Binary file not shown.
BIN
UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll.mdb
Normal file
BIN
UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll.mdb
Normal file
Binary file not shown.
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 011d3116e0e87e3468e30ecd026d2dbc
|
||||
timeCreated: 1426960365
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,20 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7c56c2a7b6aa7249960e3bdc39b6981
|
||||
timeCreated: 1426960377
|
||||
licenseType: Pro
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
103
UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.xml
Normal file
103
UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.xml
Normal file
@ -0,0 +1,103 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTween50</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
||||
<summary>
|
||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||
These, as all DOTween50 methods, require Unity 5.0 or later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
||||
<summary>Tweens an AudioMixer's exposed float to the given value.
|
||||
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
||||
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
||||
<param name="floatName">Name given to the exposed float to set</param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Completes all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens completed
|
||||
(meaning the tweens that don't have infinite loops and were not already complete)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
||||
<summary>
|
||||
Kills all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens killed.
|
||||
</summary>
|
||||
<param name="complete">If TRUE completes the tween before killing it</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens flipped.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Sends to the given position all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens involved.
|
||||
</summary>
|
||||
<param name="to">Time position to reach
|
||||
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
||||
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Pauses all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens paused.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Plays all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens played.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Plays backwards all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens played.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Plays forward all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens played.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Restarts all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens restarted.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Rewinds all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens rewinded.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens involved.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3a6814e095786e74faa2c054ea887651
|
||||
timeCreated: 1426960377
|
||||
licenseType: Pro
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Binary file not shown.
BIN
UnityTests.Unity5/Assets/Sample Mixer.mixer
Normal file
BIN
UnityTests.Unity5/Assets/Sample Mixer.mixer
Normal file
Binary file not shown.
8
UnityTests.Unity5/Assets/Sample Mixer.mixer.meta
Normal file
8
UnityTests.Unity5/Assets/Sample Mixer.mixer.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 557ce7cf46dec3d4d9c3b520c17c3540
|
||||
timeCreated: 1426957742
|
||||
licenseType: Pro
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Binary file not shown.
23
UnityTests.Unity5/Assets/_Tests/AudioMixerTweens.cs
Normal file
23
UnityTests.Unity5/Assets/_Tests/AudioMixerTweens.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2015/03/21 17:57
|
||||
|
||||
using System.Collections;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
public class AudioMixerTweens : BrainBase
|
||||
{
|
||||
public AudioMixerGroup mixerGroup;
|
||||
|
||||
void Start()
|
||||
{
|
||||
mixerGroup.audioMixer.DOSetFloat("volume", -80, 2).SetEase(Ease.InQuart).SetAutoKill(false).Pause();
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
if (GUILayout.Button("Fade Out")) mixerGroup.audioMixer.DOPlayForward();
|
||||
if (GUILayout.Button("Fade In")) mixerGroup.audioMixer.DOPlayBackwards();
|
||||
}
|
||||
}
|
||||
12
UnityTests.Unity5/Assets/_Tests/AudioMixerTweens.cs.meta
Normal file
12
UnityTests.Unity5/Assets/_Tests/AudioMixerTweens.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d961552df607f1a46b71be5969e71721
|
||||
timeCreated: 1426957375
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
UnityTests.Unity5/Assets/_Tests/AudioMixerTweens.unity
Normal file
BIN
UnityTests.Unity5/Assets/_Tests/AudioMixerTweens.unity
Normal file
Binary file not shown.
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05d27c49a42468d47a4a9950631a86ae
|
||||
timeCreated: 1426956976
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
UnityTests.Unity5/Assets/_Tests/_Shared Audio.meta
Normal file
9
UnityTests.Unity5/Assets/_Tests/_Shared Audio.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec84ca6b27a289948bfa83b1c5894d56
|
||||
folderAsset: yes
|
||||
timeCreated: 1426957434
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@ -0,0 +1,21 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c35aa28ba0768544b95421659894f3c9
|
||||
timeCreated: 1426961907
|
||||
licenseType: Pro
|
||||
AudioImporter:
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 0
|
||||
compressionFormat: 1
|
||||
quality: .639999986
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,2 @@
|
||||
Loop by Frankum
|
||||
https://www.freesound.org/people/frankum/sounds/171266/
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f18d26bf230620843a058072ee8b6921
|
||||
timeCreated: 1426957632
|
||||
licenseType: Pro
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -13,6 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DOTweenProEditor", "DOTween
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DOTween46", "DOTween46\DOTween46.csproj", "{AC1E5A23-CE58-419C-B165-EB1CD39AB433}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DOTween50", "DOTween50\DOTween50.csproj", "{930C3B07-B00A-44B8-A8E5-452A8FD125C7}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -43,6 +45,10 @@ Global
|
||||
{AC1E5A23-CE58-419C-B165-EB1CD39AB433}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{AC1E5A23-CE58-419C-B165-EB1CD39AB433}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{AC1E5A23-CE58-419C-B165-EB1CD39AB433}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{930C3B07-B00A-44B8-A8E5-452A8FD125C7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{930C3B07-B00A-44B8-A8E5-452A8FD125C7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{930C3B07-B00A-44B8-A8E5-452A8FD125C7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{930C3B07-B00A-44B8-A8E5-452A8FD125C7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@ -21,7 +21,7 @@ namespace DG.Tweening
|
||||
public class DOTween
|
||||
{
|
||||
/// <summary>DOTween's version</summary>
|
||||
public static readonly string Version = "1.0.317";
|
||||
public static readonly string Version = "1.0.325";
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// Options ////////////////////////////////////
|
||||
|
||||
101
_DOTween.Assembly/DOTween50/DOTween50.csproj
Normal file
101
_DOTween.Assembly/DOTween50/DOTween50.csproj
Normal file
@ -0,0 +1,101 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{930C3B07-B00A-44B8-A8E5-452A8FD125C7}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>DG.Tweening</RootNamespace>
|
||||
<AssemblyName>DOTween50</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DocumentationFile>..\bin\DOTween50.xml</DocumentationFile>
|
||||
<NoWarn>1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DocumentationFile>..\bin\DOTween50.xml</DocumentationFile>
|
||||
<NoWarn>1573</NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\_Design\Unity 5\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ShortcutExtensions.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\DOTween\DOTween.csproj">
|
||||
<Project>{DE17C145-3E8D-45D6-BBB6-D06BD7D80A55}</Project>
|
||||
<Name>DOTween</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>set BinDir=bin.Global\DOTween
|
||||
set DestinationDir=$(SolutionDir)..\..\%25BinDir%25
|
||||
set BinDirNoMeta=bin.Global_no_meta\DOTween
|
||||
set DestinationDirNoMeta=$(SolutionDir)..\..\%25BinDirNoMeta%25
|
||||
set BinDirUnityTests=UnityTests.Unity4\Assets\Demigiant\DOTween
|
||||
set DestinationDirUnityTests=$(SolutionDir)..\%25BinDirUnityTests%25
|
||||
set BinDirUnity5Tests=UnityTests.Unity5\Assets\Demigiant\DOTween
|
||||
set DestinationDirUnity5Tests=$(SolutionDir)..\%25BinDirUnity5Tests%25
|
||||
set BinDirCompatibilityTests=UnityCompatibilityTests.Unity35\Assets\Demigiant\DOTween
|
||||
set DestinationDirCompatibilityTests=$(SolutionDir)..\%25BinDirCompatibilityTests%25
|
||||
|
||||
echo %25DestinationDir%25
|
||||
|
||||
echo Deleting TMPs...
|
||||
DEL $(TargetDir)\*.tmp
|
||||
|
||||
CD $(TargetDir)
|
||||
echo Converting PDB to MDB and deleting PDB...
|
||||
"c:\Program Files\_Design\Unity 4.6\Editor\Data\MonoBleedingEdge\lib\mono\4.0\pdb2mdb.exe" $(TargetFileName)
|
||||
DEL $(TargetName).pdb
|
||||
|
||||
echo Exporting Assembly to %25DestinationDir%25
|
||||
echo Copying files to Destination...
|
||||
echo f | xcopy "$(SolutionDir)\bin" %25DestinationDir%25 /Y /I /E
|
||||
|
||||
echo Exporting Assembly to %25DestinationDirNoMeta%25
|
||||
echo f | xcopy "$(SolutionDir)\bin" %25DestinationDirNoMeta%25 /Y /I /E
|
||||
|
||||
echo Exporting Assembly to %25DestinationDirUnityTests%25
|
||||
echo f | xcopy "$(SolutionDir)\bin" %25DestinationDirUnityTests%25 /Y /I /E
|
||||
|
||||
echo Exporting Assembly to %25DestinationDirUnity5Tests%25
|
||||
echo f | xcopy "$(SolutionDir)\bin" %25DestinationDirUnity5Tests%25 /Y /I /E
|
||||
|
||||
echo Exporting Assembly to %25DestinationDirCompatibilityTests%25
|
||||
echo f | xcopy "$(SolutionDir)\bin" %25DestinationDirCompatibilityTests%25 /Y /I /E</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
36
_DOTween.Assembly/DOTween50/Properties/AssemblyInfo.cs
Normal file
36
_DOTween.Assembly/DOTween50/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("DOTween50")]
|
||||
[assembly: AssemblyDescription("DOTween shortcuts for Unity 5.0 or later")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Demigiant")]
|
||||
[assembly: AssemblyProduct("DOTween50")]
|
||||
[assembly: AssemblyCopyright("Copyright © Daniele Giardini, 2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("807e068c-2a0e-4c81-a303-4b4fd3924511")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
154
_DOTween.Assembly/DOTween50/ShortcutExtensions.cs
Normal file
154
_DOTween.Assembly/DOTween50/ShortcutExtensions.cs
Normal file
@ -0,0 +1,154 @@
|
||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2015/03/21 18:43
|
||||
|
||||
using UnityEngine.Audio;
|
||||
|
||||
namespace DG.Tweening
|
||||
{
|
||||
/// <summary>
|
||||
/// Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||
/// These, as all DOTween50 methods, require Unity 5.0 or later.
|
||||
/// </summary>
|
||||
public static class ShortcutExtensions
|
||||
{
|
||||
#region AudioMixerGroup
|
||||
|
||||
/// <summary>Tweens an AudioMixer's exposed float to the given value.
|
||||
/// Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
||||
/// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
||||
/// <param name="floatName">Name given to the exposed float to set</param>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
|
||||
{
|
||||
return DOTween.To(()=> {
|
||||
float currVal;
|
||||
target.GetFloat(floatName, out currVal);
|
||||
return currVal;
|
||||
}, x=> target.SetFloat(floatName, x), endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Operation Shortcuts
|
||||
|
||||
/// <summary>
|
||||
/// Completes all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens completed
|
||||
/// (meaning the tweens that don't have infinite loops and were not already complete)
|
||||
/// </summary>
|
||||
public static int DOComplete(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Complete(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Kills all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens killed.
|
||||
/// </summary>
|
||||
/// <param name="complete">If TRUE completes the tween before killing it</param>
|
||||
public static int DOKill(this AudioMixer target, bool complete = false)
|
||||
{
|
||||
// int tot = complete ? DOTween.CompleteAndReturnKilledTot(target) : 0;
|
||||
// return tot + DOTween.Kill(target);
|
||||
return DOTween.Kill(target, complete);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens flipped.
|
||||
/// </summary>
|
||||
public static int DOFlip(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Flip(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends to the given position all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens involved.
|
||||
/// </summary>
|
||||
/// <param name="to">Time position to reach
|
||||
/// (if higher than the whole tween duration the tween will simply reach its end)</param>
|
||||
/// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||
public static int DOGoto(this AudioMixer target, float to, bool andPlay = false)
|
||||
{
|
||||
return DOTween.Goto(target, to, andPlay);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pauses all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens paused.
|
||||
/// </summary>
|
||||
public static int DOPause(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Pause(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens played.
|
||||
/// </summary>
|
||||
public static int DOPlay(this AudioMixer target)
|
||||
{
|
||||
return DOTween.Play(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays backwards all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens played.
|
||||
/// </summary>
|
||||
public static int DOPlayBackwards(this AudioMixer target)
|
||||
{
|
||||
return DOTween.PlayBackwards(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays forward all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens played.
|
||||
/// </summary>
|
||||
public static int DOPlayForward(this AudioMixer target)
|
||||
{
|
||||
return DOTween.PlayForward(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restarts all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens restarted.
|
||||
/// </summary>
|
||||
public static int DORestart(this AudioMixer target)
|
||||
{
|
||||
return DOTween.RestartAll(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rewinds all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens rewinded.
|
||||
/// </summary>
|
||||
public static int DORewind(this AudioMixer target)
|
||||
{
|
||||
return DOTween.RewindAll(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
/// and returns the total number of tweens involved.
|
||||
/// </summary>
|
||||
public static int DOTogglePause(this AudioMixer target)
|
||||
{
|
||||
return DOTween.TogglePause(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -67,6 +67,7 @@ namespace DG.DOTweenEditor
|
||||
// 5.x
|
||||
totImported += ImportAddons("43", addonsDir);
|
||||
totImported += ImportAddons("46", addonsDir);
|
||||
totImported += ImportAddons("50", addonsDir);
|
||||
}
|
||||
// Additional plugin files
|
||||
// Pro plugins
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
_DOTween.Assembly/bin/DOTween50.dll
Normal file
BIN
_DOTween.Assembly/bin/DOTween50.dll
Normal file
Binary file not shown.
BIN
_DOTween.Assembly/bin/DOTween50.dll.mdb
Normal file
BIN
_DOTween.Assembly/bin/DOTween50.dll.mdb
Normal file
Binary file not shown.
103
_DOTween.Assembly/bin/DOTween50.xml
Normal file
103
_DOTween.Assembly/bin/DOTween50.xml
Normal file
@ -0,0 +1,103 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTween50</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
||||
<summary>
|
||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||
These, as all DOTween50 methods, require Unity 5.0 or later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
||||
<summary>Tweens an AudioMixer's exposed float to the given value.
|
||||
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
||||
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
||||
<param name="floatName">Name given to the exposed float to set</param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Completes all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens completed
|
||||
(meaning the tweens that don't have infinite loops and were not already complete)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
||||
<summary>
|
||||
Kills all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens killed.
|
||||
</summary>
|
||||
<param name="complete">If TRUE completes the tween before killing it</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens flipped.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Sends to the given position all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens involved.
|
||||
</summary>
|
||||
<param name="to">Time position to reach
|
||||
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
||||
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Pauses all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens paused.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Plays all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens played.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Plays backwards all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens played.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Plays forward all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens played.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Restarts all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens restarted.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Rewinds all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens rewinded.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
||||
<summary>
|
||||
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||
and returns the total number of tweens involved.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
Binary file not shown.
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user