mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2026-02-12 01:58:47 +08:00
Added all WaitFor fake-overloads that return a CustomYieldInstruction (Unity 5.3 or later)
This commit is contained in:
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@ -114,11 +114,49 @@
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These require at least Unity 5.3
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForCompletionCY(DG.Tweening.Tween)">
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<member name="M:DG.Tweening.TweenExtensions53.WaitForCompletion(DG.Tweening.Tween,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or complete.
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForCompletionCY();</code>
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<para>Example usage:</para><code>yield return myTween.WaitForCompletion(true);</code>
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForRewind(DG.Tweening.Tween,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or rewinded.
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForRewind();</code>
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForKill(DG.Tweening.Tween,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed.
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForKill();</code>
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForElapsedLoops(DG.Tweening.Tween,System.Int32,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or has gone through the given amount of loops.
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code>
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</summary>
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<param name="elapsedLoops">Elapsed loops to wait for</param>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForPosition(DG.Tweening.Tween,System.Single,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or has reached the given position (loops included, delays excluded).
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code>
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</summary>
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<param name="position">Position (loops included, delays excluded) to wait for</param>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForStart(DG.Tweening.Tween,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or started
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(meaning when the tween is set in a playing state the first time, after any eventual delay).
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForStart();</code>
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</summary>
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</member>
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</members>
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@ -114,11 +114,49 @@
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These require at least Unity 5.3
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForCompletionCY(DG.Tweening.Tween)">
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<member name="M:DG.Tweening.TweenExtensions53.WaitForCompletion(DG.Tweening.Tween,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or complete.
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForCompletionCY();</code>
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<para>Example usage:</para><code>yield return myTween.WaitForCompletion(true);</code>
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForRewind(DG.Tweening.Tween,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or rewinded.
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForRewind();</code>
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForKill(DG.Tweening.Tween,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed.
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForKill();</code>
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForElapsedLoops(DG.Tweening.Tween,System.Int32,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or has gone through the given amount of loops.
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code>
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</summary>
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<param name="elapsedLoops">Elapsed loops to wait for</param>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForPosition(DG.Tweening.Tween,System.Single,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or has reached the given position (loops included, delays excluded).
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code>
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</summary>
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<param name="position">Position (loops included, delays excluded) to wait for</param>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForStart(DG.Tweening.Tween,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or started
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(meaning when the tween is set in a playing state the first time, after any eventual delay).
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForStart();</code>
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</summary>
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</member>
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</members>
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@ -114,11 +114,49 @@
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These require at least Unity 5.3
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForCompletionCY(DG.Tweening.Tween)">
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<member name="M:DG.Tweening.TweenExtensions53.WaitForCompletion(DG.Tweening.Tween,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or complete.
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForCompletionCY();</code>
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<para>Example usage:</para><code>yield return myTween.WaitForCompletion(true);</code>
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForRewind(DG.Tweening.Tween,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or rewinded.
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForRewind();</code>
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForKill(DG.Tweening.Tween,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed.
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForKill();</code>
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForElapsedLoops(DG.Tweening.Tween,System.Int32,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or has gone through the given amount of loops.
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code>
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</summary>
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<param name="elapsedLoops">Elapsed loops to wait for</param>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForPosition(DG.Tweening.Tween,System.Single,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or has reached the given position (loops included, delays excluded).
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code>
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</summary>
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<param name="position">Position (loops included, delays excluded) to wait for</param>
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</member>
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<member name="M:DG.Tweening.TweenExtensions53.WaitForStart(DG.Tweening.Tween,System.Boolean)">
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<summary>
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Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or started
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(meaning when the tween is set in a playing state the first time, after any eventual delay).
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It can be used inside a coroutine as a yield.
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<para>Example usage:</para><code>yield return myTween.WaitForStart();</code>
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</summary>
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</member>
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</members>
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@ -13,7 +13,7 @@ public class CustomYieldInstructions : BrainBase
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yield return new WaitForSeconds(1);
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Debug.Log("01");
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yield return target.DOMoveX(2, 1).WaitForCompletionCY();
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yield return target.DOMoveX(2, 1).WaitForCompletion(true);
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Debug.Log("02");
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}
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}
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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{
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.1.745";
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public static readonly string Version = "1.1.747";
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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@ -389,6 +389,7 @@ namespace DG.Tweening
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return DOTween.instance.StartCoroutine(DOTween.instance.WaitForStart(t));
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}
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#endregion
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#region Info Getters
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@ -0,0 +1,107 @@
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2018/06/01 21:05
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// License Copyright (c) Daniele Giardini
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// This work is subject to the terms at http://dotween.demigiant.com/license.php
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using UnityEngine;
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#pragma warning disable 1591
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namespace DG.Tweening.CustomYieldInstructions
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{
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public class DOTweenCYInstruction
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{
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public class WaitForCompletion : CustomYieldInstruction
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{
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public override bool keepWaiting {
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get {
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return t.active && !t.isComplete;
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}
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}
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readonly Tween t;
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public WaitForCompletion(Tween tween)
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{
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t = tween;
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}
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}
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public class WaitForRewind : CustomYieldInstruction
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{
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public override bool keepWaiting {
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get {
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return t.active && (!t.playedOnce || t.position * (t.completedLoops + 1) > 0);
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}
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}
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readonly Tween t;
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public WaitForRewind(Tween tween)
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{
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t = tween;
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}
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}
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public class WaitForKill : CustomYieldInstruction
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{
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public override bool keepWaiting {
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get {
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return t.active;
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}
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}
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readonly Tween t;
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public WaitForKill(Tween tween)
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{
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t = tween;
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}
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}
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public class WaitForElapsedLoops : CustomYieldInstruction
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{
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public override bool keepWaiting {
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get {
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return t.active && t.completedLoops < elapsedLoops;
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}
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}
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readonly Tween t;
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readonly int elapsedLoops;
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public WaitForElapsedLoops(Tween tween, int elapsedLoops)
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{
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t = tween;
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this.elapsedLoops = elapsedLoops;
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}
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}
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public class WaitForPosition : CustomYieldInstruction
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{
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public override bool keepWaiting {
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get {
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return t.active && t.position * (t.completedLoops + 1) < position;
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}
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}
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readonly Tween t;
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readonly float position;
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public WaitForPosition(Tween tween, float position)
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{
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t = tween;
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this.position = position;
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}
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}
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public class WaitForStart : CustomYieldInstruction
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{
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public override bool keepWaiting {
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get {
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return t.active && !t.playedOnce;
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}
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}
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readonly Tween t;
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public WaitForStart(Tween tween)
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{
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t = tween;
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}
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}
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}
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}
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@ -1,26 +0,0 @@
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2018/06/01 10:55
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// License Copyright (c) Daniele Giardini
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// This work is subject to the terms at http://dotween.demigiant.com/license.php
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using UnityEngine;
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#pragma warning disable 1591
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namespace DG.Tweening.CustomYieldInstructions
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{
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public class WaitForCompletion : CustomYieldInstruction
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{
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public override bool keepWaiting {
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get {
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return _tween.active && !_tween.isComplete;
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}
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}
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readonly Tween _tween;
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public WaitForCompletion(Tween tween)
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{
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_tween = tween;
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}
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}
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}
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@ -67,7 +67,7 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CustomYieldInstructions\WaitForCompletion.cs" />
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<Compile Include="CustomYieldInstructions\DOTweenCYInstruction.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ShortcutExtensions50.cs" />
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<Compile Include="TweenExtensions53.cs" />
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@ -20,16 +20,94 @@ namespace DG.Tweening
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/// <summary>
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/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or complete.
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/// It can be used inside a coroutine as a yield.
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/// <para>Example usage:</para><code>yield return myTween.WaitForCompletionCY();</code>
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/// <para>Example usage:</para><code>yield return myTween.WaitForCompletion(true);</code>
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/// </summary>
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public static CustomYieldInstruction WaitForCompletionCY(this Tween t)
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public static CustomYieldInstruction WaitForCompletion(this Tween t, bool returnCustomYieldInstruction)
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{
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if (!t.active) {
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if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
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return null;
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}
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return new WaitForCompletion(t);
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return new DOTweenCYInstruction.WaitForCompletion(t);
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}
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/// <summary>
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/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or rewinded.
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/// It can be used inside a coroutine as a yield.
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/// <para>Example usage:</para><code>yield return myTween.WaitForRewind();</code>
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/// </summary>
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public static CustomYieldInstruction WaitForRewind(this Tween t, bool returnCustomYieldInstruction)
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{
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if (!t.active) {
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if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
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return null;
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}
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return new DOTweenCYInstruction.WaitForRewind(t);
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}
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/// <summary>
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/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed.
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/// It can be used inside a coroutine as a yield.
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/// <para>Example usage:</para><code>yield return myTween.WaitForKill();</code>
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/// </summary>
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public static CustomYieldInstruction WaitForKill(this Tween t, bool returnCustomYieldInstruction)
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{
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if (!t.active) {
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if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
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return null;
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}
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return new DOTweenCYInstruction.WaitForKill(t);
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}
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/// <summary>
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/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or has gone through the given amount of loops.
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/// It can be used inside a coroutine as a yield.
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/// <para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code>
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/// </summary>
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/// <param name="elapsedLoops">Elapsed loops to wait for</param>
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public static CustomYieldInstruction WaitForElapsedLoops(this Tween t, int elapsedLoops, bool returnCustomYieldInstruction)
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{
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if (!t.active) {
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if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
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return null;
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}
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return new DOTweenCYInstruction.WaitForElapsedLoops(t, elapsedLoops);
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}
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/// <summary>
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/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or has reached the given position (loops included, delays excluded).
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/// It can be used inside a coroutine as a yield.
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/// <para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code>
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/// </summary>
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/// <param name="position">Position (loops included, delays excluded) to wait for</param>
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public static CustomYieldInstruction WaitForPosition(this Tween t, float position, bool returnCustomYieldInstruction)
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{
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if (!t.active) {
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if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
|
||||
return new DOTweenCYInstruction.WaitForPosition(t, position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or started
|
||||
/// (meaning when the tween is set in a playing state the first time, after any eventual delay).
|
||||
/// It can be used inside a coroutine as a yield.
|
||||
/// <para>Example usage:</para><code>yield return myTween.WaitForStart();</code>
|
||||
/// </summary>
|
||||
public static CustomYieldInstruction WaitForStart(this Tween t, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
|
||||
return new DOTweenCYInstruction.WaitForStart(t);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
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@ -114,11 +114,49 @@
|
||||
These require at least Unity 5.3
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenExtensions53.WaitForCompletionCY(DG.Tweening.Tween)">
|
||||
<member name="M:DG.Tweening.TweenExtensions53.WaitForCompletion(DG.Tweening.Tween,System.Boolean)">
|
||||
<summary>
|
||||
Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or complete.
|
||||
It can be used inside a coroutine as a yield.
|
||||
<para>Example usage:</para><code>yield return myTween.WaitForCompletionCY();</code>
|
||||
<para>Example usage:</para><code>yield return myTween.WaitForCompletion(true);</code>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenExtensions53.WaitForRewind(DG.Tweening.Tween,System.Boolean)">
|
||||
<summary>
|
||||
Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or rewinded.
|
||||
It can be used inside a coroutine as a yield.
|
||||
<para>Example usage:</para><code>yield return myTween.WaitForRewind();</code>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenExtensions53.WaitForKill(DG.Tweening.Tween,System.Boolean)">
|
||||
<summary>
|
||||
Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed.
|
||||
It can be used inside a coroutine as a yield.
|
||||
<para>Example usage:</para><code>yield return myTween.WaitForKill();</code>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenExtensions53.WaitForElapsedLoops(DG.Tweening.Tween,System.Int32,System.Boolean)">
|
||||
<summary>
|
||||
Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or has gone through the given amount of loops.
|
||||
It can be used inside a coroutine as a yield.
|
||||
<para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code>
|
||||
</summary>
|
||||
<param name="elapsedLoops">Elapsed loops to wait for</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenExtensions53.WaitForPosition(DG.Tweening.Tween,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or has reached the given position (loops included, delays excluded).
|
||||
It can be used inside a coroutine as a yield.
|
||||
<para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code>
|
||||
</summary>
|
||||
<param name="position">Position (loops included, delays excluded) to wait for</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenExtensions53.WaitForStart(DG.Tweening.Tween,System.Boolean)">
|
||||
<summary>
|
||||
Returns a <see cref="T:UnityEngine.CustomYieldInstruction"/> that waits until the tween is killed or started
|
||||
(meaning when the tween is set in a playing state the first time, after any eventual delay).
|
||||
It can be used inside a coroutine as a yield.
|
||||
<para>Example usage:</para><code>yield return myTween.WaitForStart();</code>
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
|
||||
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Loading…
x
Reference in New Issue
Block a user