mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2025-12-20 01:06:02 +08:00
Added SetLink chainable method
+ Fixed possible error where killAdd was increased only by maxTweeners if capacity was set to increase both by tweeners and by sequences
This commit is contained in:
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@ -927,6 +927,32 @@
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<param name="sequencesCapacity">Max Sequences capacity.
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Default: 50</param>
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</member>
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<member name="T:DG.Tweening.LinkBehaviour">
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<summary>
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Behaviour that can be assigned when chaining a SetLink to a tween
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</summary>
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</member>
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<member name="F:DG.Tweening.LinkBehaviour.PauseOnDisable">
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<summary>Pauses the tween when the link target is disabled</summary>
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</member>
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<member name="F:DG.Tweening.LinkBehaviour.PauseOnDisablePlayOnEnable">
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<summary>Pauses the tween when the link target is disabled, plays it when it's enabled</summary>
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</member>
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<member name="F:DG.Tweening.LinkBehaviour.PauseOnDisableRestartOnEnable">
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<summary>Pauses the tween when the link target is disabled, restarts it when it's enabled</summary>
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</member>
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<member name="F:DG.Tweening.LinkBehaviour.PlayOnEnable">
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<summary>Plays the tween when the link target is enabled</summary>
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</member>
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<member name="F:DG.Tweening.LinkBehaviour.RestartOnEnable">
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<summary>Restarts the tween when the link target is enabled</summary>
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</member>
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<member name="F:DG.Tweening.LinkBehaviour.KillOnDisable">
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<summary>Kills the tween when the link target is disabled</summary>
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</member>
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<member name="F:DG.Tweening.LinkBehaviour.KillOnDestroy">
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<summary>Kills the tween when the link target is destroyed (becomes NULL). This is always active even if another behaviour is chosen</summary>
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</member>
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<member name="T:DG.Tweening.PathMode">
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<summary>
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Path mode (used to determine correct LookAt orientation)
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@ -2123,12 +2149,12 @@
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</summary>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetAutoKill``1(``0)">
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<summary>Sets the autoKill behaviour of the tween.
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Has no effect if the tween has already started</summary>
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<summary>Sets the autoKill behaviour of the tween to TRUE.
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<code>Has no effect</code> if the tween has already started or if it's added to a Sequence</summary>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetAutoKill``1(``0,System.Boolean)">
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<summary>Sets the autoKill behaviour of the tween.
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Has no effect if the tween has already started</summary>
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<code>Has no effect</code> if the tween has already started or if it's added to a Sequence</summary>
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<param name="autoKillOnCompletion">If TRUE the tween will be automatically killed when complete</param>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetId``1(``0,System.Object)">
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@ -2145,6 +2171,19 @@
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Filtering via int is 4X faster than via object, 2X faster than via string (using the alternate object/string overloads)</summary>
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<param name="intId">The int ID to assign to this tween.</param>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetLink``1(``0,UnityEngine.GameObject)">
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<summary>Allows to link this tween to a GameObject
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so that it will be automatically killed when the GameObject is destroyed.
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<code>Has no effect</code> if the tween is added to a Sequence</summary>
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<param name="gameObject">The link target (unrelated to the target set via <code>SetTarget</code>)</param>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetLink``1(``0,UnityEngine.GameObject,DG.Tweening.LinkBehaviour)">
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<summary>Allows to link this tween to a GameObject and assign a behaviour depending on it.
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This will also automatically kill the tween when the GameObject is destroyed.
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<code>Has no effect</code> if the tween is added to a Sequence</summary>
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<param name="gameObject">The link target (unrelated to the target set via <code>SetTarget</code>)</param>
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<param name="behaviour">The behaviour to use (<see cref="F:DG.Tweening.LinkBehaviour.KillOnDestroy"/> is always evaluated even if you choose another one)</param>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetTarget``1(``0,System.Object)">
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<summary>Sets the target for the tween, which can then be used as a filter with DOTween's static methods.
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<para>IMPORTANT: use it with caution. If you just want to set an ID for the tween use <code>SetId</code> instead.</para>
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@ -1,6 +1,6 @@
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fileFormatVersion: 2
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guid: d3e15b806a8368742ba6f10e794d7b76
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timeCreated: 1549961173
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timeCreated: 1551014982
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licenseType: Pro
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TextureImporter:
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fileIDToRecycleName: {}
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22
UnityTests.Unity5/Assets/_Tests/SetLink.cs
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22
UnityTests.Unity5/Assets/_Tests/SetLink.cs
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@ -0,0 +1,22 @@
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using System.Collections;
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using DG.Tweening;
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using UnityEngine;
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public class SetLink : BrainBase
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{
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public Transform tweenTarget;
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public bool autoKill = true;
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public bool pauseAtStartup = true;
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public int loops = 2;
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public float duration = 1;
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public GameObject linkTarget;
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public LinkBehaviour linkBehaviour;
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void Start()
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{
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Tween t = tweenTarget.DOMoveX(3, duration).SetLoops(loops, LoopType.Yoyo).SetEase(Ease.Linear)
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.SetLink(linkTarget, linkBehaviour);
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if (autoKill) t.SetAutoKill();
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if (pauseAtStartup) t.Pause();
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}
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}
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12
UnityTests.Unity5/Assets/_Tests/SetLink.cs.meta
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UnityTests.Unity5/Assets/_Tests/SetLink.cs.meta
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fileFormatVersion: 2
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guid: ca67d5bc4d6738b4c9a0f4e5bac5eaaa
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timeCreated: 1551014610
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
UnityTests.Unity5/Assets/_Tests/SetLink.unity
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UnityTests.Unity5/Assets/_Tests/SetLink.unity
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UnityTests.Unity5/Assets/_Tests/SetLink.unity.meta
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8
UnityTests.Unity5/Assets/_Tests/SetLink.unity.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 454dbfdf73f2661409a2833466ef5e78
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timeCreated: 1426535291
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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23
_DOTween.Assembly/DOTween/Core/TweenLink.cs
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_DOTween.Assembly/DOTween/Core/TweenLink.cs
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@ -0,0 +1,23 @@
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2019/02/24 13:10
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// License Copyright (c) Daniele Giardini
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// This work is subject to the terms at http://dotween.demigiant.com/license.php
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using UnityEngine;
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namespace DG.Tweening.Core
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{
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internal class TweenLink
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{
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public readonly GameObject target;
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public readonly LinkBehaviour behaviour;
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public bool lastSeenActive;
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public TweenLink(GameObject target, LinkBehaviour behaviour)
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{
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this.target = target;
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this.behaviour = behaviour;
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lastSeenActive = target.activeInHierarchy;
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}
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}
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}
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@ -38,6 +38,8 @@ namespace DG.Tweening.Core
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static readonly Stack<Tween> _PooledSequences = new Stack<Tween>();
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static readonly List<Tween> _KillList = new List<Tween>(_DefaultMaxTweeners + _DefaultMaxSequences);
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static readonly Dictionary<Tween,TweenLink> _TweenLinks = new Dictionary<Tween, TweenLink>(_DefaultMaxTweeners + _DefaultMaxSequences);
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static int _totTweenLinks; // Used for quicker skip in case no TweenLinks were set
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static int _maxActiveLookupId = -1; // Highest full ID in _activeTweens
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static bool _requiresActiveReorganization; // True when _activeTweens need to be reorganized to fill empty spaces
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static int _reorganizeFromId = -1; // First null ID from which to reorganize
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@ -216,6 +218,8 @@ namespace DG.Tweening.Core
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totActiveTweeners = totActiveSequences = 0;
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_maxActiveLookupId = _reorganizeFromId = -1;
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_requiresActiveReorganization = false;
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_TweenLinks.Clear();
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_totTweenLinks = 0;
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if (isUpdateLoop) _despawnAllCalledFromUpdateLoopCallback = true;
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@ -317,6 +321,39 @@ namespace DG.Tweening.Core
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_minPooledTweenerId = _maxPooledTweenerId = -1;
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}
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internal static void AddTweenLink(Tween t, TweenLink tweenLink)
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{
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_totTweenLinks++;
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if (_TweenLinks.ContainsKey(t)) _TweenLinks[t] = tweenLink;
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else _TweenLinks.Add(t, tweenLink);
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// Pause or play tween immediately depending on target's state
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if (tweenLink.lastSeenActive) {
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switch (tweenLink.behaviour) {
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case LinkBehaviour.PauseOnDisablePlayOnEnable:
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case LinkBehaviour.PauseOnDisableRestartOnEnable:
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case LinkBehaviour.PlayOnEnable:
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case LinkBehaviour.RestartOnEnable:
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Play(t);
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break;
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}
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} else {
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switch (tweenLink.behaviour) {
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case LinkBehaviour.PauseOnDisable:
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case LinkBehaviour.PauseOnDisablePlayOnEnable:
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case LinkBehaviour.PauseOnDisableRestartOnEnable:
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Pause(t);
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break;
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}
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}
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}
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static void RemoveTweenLink(Tween t)
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{
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if (!_TweenLinks.ContainsKey(t)) return;
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_TweenLinks.Remove(t);
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_totTweenLinks--;
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}
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internal static void ResetCapacities()
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{
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SetCapacities(_DefaultMaxTweeners, _DefaultMaxSequences);
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@ -375,6 +412,7 @@ namespace DG.Tweening.Core
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for (int i = 0; i < len; ++i) {
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Tween t = _activeTweens[i];
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if (t == null || t.updateType != updateType) continue; // Wrong updateType or was added to a Sequence (thus removed from active list) while inside current updateLoop
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if (_totTweenLinks > 0) EvaluateTweenLink(t); // TweenLinks
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if (!t.active) {
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// Manually killed by another tween's callback
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willKill = true;
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@ -890,6 +928,45 @@ namespace DG.Tweening.Core
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_KillList.Add(t);
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}
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// Called by Update method
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static void EvaluateTweenLink(Tween t)
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{
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// Check tween links
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TweenLink tLink;
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if (!_TweenLinks.TryGetValue(t, out tLink)) return;
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if (tLink.target == null) {
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t.active = false;
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} else {
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bool goActive = tLink.target.activeInHierarchy;
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bool justEnabled = !tLink.lastSeenActive && goActive;
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bool justDisabled = tLink.lastSeenActive && !goActive;
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tLink.lastSeenActive = goActive;
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switch (tLink.behaviour) {
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case LinkBehaviour.KillOnDisable:
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if (!goActive) t.active = false; // Will be killed by rest of Update loop
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break;
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case LinkBehaviour.PauseOnDisable:
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if (justDisabled && t.isPlaying) Pause(t);
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break;
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case LinkBehaviour.PauseOnDisablePlayOnEnable:
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if (justDisabled) Pause(t);
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else if (justEnabled) Play(t);
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break;
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case LinkBehaviour.PauseOnDisableRestartOnEnable:
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if (justDisabled) Pause(t);
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else if (justEnabled) Restart(t);
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break;
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case LinkBehaviour.PlayOnEnable:
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if (justEnabled) Play(t);
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break;
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case LinkBehaviour.RestartOnEnable:
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if (justEnabled) Restart(t);
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break;
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}
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}
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}
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// Adds the given tween to the active tweens list (updateType is always Normal, but can be changed by SetUpdateType)
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static void AddActiveTween(Tween t)
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{
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@ -973,12 +1050,14 @@ namespace DG.Tweening.Core
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for (int i = count; i > -1; --i) Despawn(tweens[i]);
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}
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// Removes a tween from the active list, reorganizes said list
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// and decreases the given total
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// Removes a tween from the active list, then reorganizes said list and decreases the given total.
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// Also removes any TweenLinks associated to this tween.
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static void RemoveActiveTween(Tween t)
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{
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int index = t.activeId;
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if (_totTweenLinks > 0) RemoveTweenLink(t);
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t.activeId = -1;
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_requiresActiveReorganization = true;
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if (_reorganizeFromId == -1 || _reorganizeFromId > index) _reorganizeFromId = index;
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@ -1068,7 +1147,7 @@ namespace DG.Tweening.Core
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maxSequences += increaseSequencesBy;
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break;
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default:
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killAdd += increaseTweenersBy;
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killAdd += increaseTweenersBy + increaseSequencesBy;
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maxTweeners += increaseTweenersBy;
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maxSequences += increaseSequencesBy;
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Array.Resize(ref _pooledTweeners, maxTweeners);
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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{
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.2.186"; // Last version before modules: 1.1.755
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public static readonly string Version = "1.2.190"; // Last version before modules: 1.1.755
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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@ -94,6 +94,7 @@
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<Compile Include="Core\Surrogates\Vector2Wrapper.cs" />
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<Compile Include="Core\Surrogates\Vector3Wrapper.cs" />
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<Compile Include="Core\Surrogates\Vector4Wrapper.cs" />
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<Compile Include="Core\TweenLink.cs" />
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<Compile Include="Core\TweenManager.cs" />
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<Compile Include="Core\Utils.cs" />
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<Compile Include="CustomPlugins\PureQuaternionPlugin.cs" />
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<Compile Include="Ease.cs" />
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<Compile Include="EaseFactory.cs" />
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<Compile Include="IDOTweenInit.cs" />
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<Compile Include="LinkBehaviour.cs" />
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<Compile Include="PathMode.cs" />
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<Compile Include="PathType.cs" />
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<Compile Include="Plugins\Color2Plugin.cs" />
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28
_DOTween.Assembly/DOTween/LinkBehaviour.cs
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28
_DOTween.Assembly/DOTween/LinkBehaviour.cs
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2019/02/24 13:05
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// License Copyright (c) Daniele Giardini
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// This work is subject to the terms at http://dotween.demigiant.com/license.php
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namespace DG.Tweening
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{
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/// <summary>
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/// Behaviour that can be assigned when chaining a SetLink to a tween
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/// </summary>
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public enum LinkBehaviour
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{
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/// <summary>Pauses the tween when the link target is disabled</summary>
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PauseOnDisable,
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/// <summary>Pauses the tween when the link target is disabled, plays it when it's enabled</summary>
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PauseOnDisablePlayOnEnable,
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/// <summary>Pauses the tween when the link target is disabled, restarts it when it's enabled</summary>
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PauseOnDisableRestartOnEnable,
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/// <summary>Plays the tween when the link target is enabled</summary>
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PlayOnEnable,
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/// <summary>Restarts the tween when the link target is enabled</summary>
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RestartOnEnable,
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/// <summary>Kills the tween when the link target is disabled</summary>
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KillOnDisable,
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/// <summary>Kills the tween when the link target is destroyed (becomes NULL). This is always active even if another behaviour is chosen</summary>
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KillOnDestroy,
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}
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}
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@ -34,8 +34,8 @@ namespace DG.Tweening
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{
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#region Tweeners + Sequences
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/// <summary>Sets the autoKill behaviour of the tween.
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/// Has no effect if the tween has already started</summary>
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/// <summary>Sets the autoKill behaviour of the tween to TRUE.
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/// <code>Has no effect</code> if the tween has already started or if it's added to a Sequence</summary>
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public static T SetAutoKill<T>(this T t) where T : Tween
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{
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if (t == null || !t.active || t.creationLocked) return t;
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@ -44,7 +44,7 @@ namespace DG.Tweening
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return t;
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}
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/// <summary>Sets the autoKill behaviour of the tween.
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/// Has no effect if the tween has already started</summary>
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/// <code>Has no effect</code> if the tween has already started or if it's added to a Sequence</summary>
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/// <param name="autoKillOnCompletion">If TRUE the tween will be automatically killed when complete</param>
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public static T SetAutoKill<T>(this T t, bool autoKillOnCompletion) where T : Tween
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{
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@ -84,6 +84,30 @@ namespace DG.Tweening
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return t;
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}
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/// <summary>Allows to link this tween to a GameObject
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/// so that it will be automatically killed when the GameObject is destroyed.
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/// <code>Has no effect</code> if the tween is added to a Sequence</summary>
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/// <param name="gameObject">The link target (unrelated to the target set via <code>SetTarget</code>)</param>
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public static T SetLink<T>(this T t, GameObject gameObject) where T : Tween
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{
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if (t == null || !t.active || t.isSequenced || gameObject == null) return t;
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TweenManager.AddTweenLink(t, new TweenLink(gameObject, LinkBehaviour.KillOnDestroy));
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return t;
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}
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/// <summary>Allows to link this tween to a GameObject and assign a behaviour depending on it.
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/// This will also automatically kill the tween when the GameObject is destroyed.
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/// <code>Has no effect</code> if the tween is added to a Sequence</summary>
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/// <param name="gameObject">The link target (unrelated to the target set via <code>SetTarget</code>)</param>
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/// <param name="behaviour">The behaviour to use (<see cref="LinkBehaviour.KillOnDestroy"/> is always evaluated even if you choose another one)</param>
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public static T SetLink<T>(this T t, GameObject gameObject, LinkBehaviour behaviour) where T : Tween
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{
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if (t == null || !t.active || t.isSequenced || gameObject == null) return t;
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||||
TweenManager.AddTweenLink(t, new TweenLink(gameObject, behaviour));
|
||||
return t;
|
||||
}
|
||||
|
||||
/// <summary>Sets the target for the tween, which can then be used as a filter with DOTween's static methods.
|
||||
/// <para>IMPORTANT: use it with caution. If you just want to set an ID for the tween use <code>SetId</code> instead.</para>
|
||||
/// When using shorcuts the shortcut target is already assigned as the tween's target,
|
||||
|
||||
@ -927,6 +927,32 @@
|
||||
<param name="sequencesCapacity">Max Sequences capacity.
|
||||
Default: 50</param>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.LinkBehaviour">
|
||||
<summary>
|
||||
Behaviour that can be assigned when chaining a SetLink to a tween
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.LinkBehaviour.PauseOnDisable">
|
||||
<summary>Pauses the tween when the link target is disabled</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.LinkBehaviour.PauseOnDisablePlayOnEnable">
|
||||
<summary>Pauses the tween when the link target is disabled, plays it when it's enabled</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.LinkBehaviour.PauseOnDisableRestartOnEnable">
|
||||
<summary>Pauses the tween when the link target is disabled, restarts it when it's enabled</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.LinkBehaviour.PlayOnEnable">
|
||||
<summary>Plays the tween when the link target is enabled</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.LinkBehaviour.RestartOnEnable">
|
||||
<summary>Restarts the tween when the link target is enabled</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.LinkBehaviour.KillOnDisable">
|
||||
<summary>Kills the tween when the link target is disabled</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.LinkBehaviour.KillOnDestroy">
|
||||
<summary>Kills the tween when the link target is destroyed (becomes NULL). This is always active even if another behaviour is chosen</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.PathMode">
|
||||
<summary>
|
||||
Path mode (used to determine correct LookAt orientation)
|
||||
@ -2123,12 +2149,12 @@
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetAutoKill``1(``0)">
|
||||
<summary>Sets the autoKill behaviour of the tween.
|
||||
Has no effect if the tween has already started</summary>
|
||||
<summary>Sets the autoKill behaviour of the tween to TRUE.
|
||||
<code>Has no effect</code> if the tween has already started or if it's added to a Sequence</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetAutoKill``1(``0,System.Boolean)">
|
||||
<summary>Sets the autoKill behaviour of the tween.
|
||||
Has no effect if the tween has already started</summary>
|
||||
<code>Has no effect</code> if the tween has already started or if it's added to a Sequence</summary>
|
||||
<param name="autoKillOnCompletion">If TRUE the tween will be automatically killed when complete</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetId``1(``0,System.Object)">
|
||||
@ -2145,6 +2171,19 @@
|
||||
Filtering via int is 4X faster than via object, 2X faster than via string (using the alternate object/string overloads)</summary>
|
||||
<param name="intId">The int ID to assign to this tween.</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetLink``1(``0,UnityEngine.GameObject)">
|
||||
<summary>Allows to link this tween to a GameObject
|
||||
so that it will be automatically killed when the GameObject is destroyed.
|
||||
<code>Has no effect</code> if the tween is added to a Sequence</summary>
|
||||
<param name="gameObject">The link target (unrelated to the target set via <code>SetTarget</code>)</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetLink``1(``0,UnityEngine.GameObject,DG.Tweening.LinkBehaviour)">
|
||||
<summary>Allows to link this tween to a GameObject and assign a behaviour depending on it.
|
||||
This will also automatically kill the tween when the GameObject is destroyed.
|
||||
<code>Has no effect</code> if the tween is added to a Sequence</summary>
|
||||
<param name="gameObject">The link target (unrelated to the target set via <code>SetTarget</code>)</param>
|
||||
<param name="behaviour">The behaviour to use (<see cref="F:DG.Tweening.LinkBehaviour.KillOnDestroy"/> is always evaluated even if you choose another one)</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetTarget``1(``0,System.Object)">
|
||||
<summary>Sets the target for the tween, which can then be used as a filter with DOTween's static methods.
|
||||
<para>IMPORTANT: use it with caution. If you just want to set an ID for the tween use <code>SetId</code> instead.</para>
|
||||
|
||||
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Reference in New Issue
Block a user