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PlayModeStateChanged obsolete fix
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@ -40,4 +40,5 @@ UnityTests.Unity5BETA
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UnityTests.Unity5 - LastVersionBeforeModules
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ModulesTest.Unity2018
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biz
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screenshots
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zzTemp
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@ -46,7 +46,11 @@ namespace DG.Tweening
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#if UNITY_EDITOR
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// Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime)
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#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5
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static void PlaymodeStateChanged()
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#else
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static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state)
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#endif
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{
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if (DOTween.instance == null) return;
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DOTween.instance.OnApplicationPause(UnityEditor.EditorApplication.isPaused);
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@ -11,11 +11,14 @@ using UnityEngine.UI;
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public class TempTests : BrainBase
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{
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float initNum = 0;
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public Transform target0, target1;
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IEnumerator Start()
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{
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yield return new WaitForSeconds(1);
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DOTween.To(()=>initNum,(x)=>initNum=x,400000000,3f).OnUpdate( ()=> Debug.Log(initNum));
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while (true) {
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yield return null;
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target0.DOMoveX(1, 0.1f);
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// target1.DOMoveX(1, 0.1f);
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}
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}
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}
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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{
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.2.130"; // Last version before modules: 1.1.755
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public static readonly string Version = "1.2.135"; // Last version before modules: 1.1.755
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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@ -46,7 +46,11 @@ namespace DG.Tweening
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#if UNITY_EDITOR
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// Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime)
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#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5
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static void PlaymodeStateChanged()
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#else
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static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state)
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#endif
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{
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if (DOTween.instance == null) return;
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DOTween.instance.OnApplicationPause(UnityEditor.EditorApplication.isPaused);
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