mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2025-12-20 17:26:03 +08:00
Added RewindCallbackMode in DOTweenUtilityPanel (and implemented in runtime code)
This commit is contained in:
parent
243571f908
commit
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@ -153,6 +153,27 @@
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Lets the plugin know that we restarted or rewinded
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Lets the plugin know that we restarted or rewinded
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</summary>
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</summary>
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</member>
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</member>
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<member name="T:DG.Tweening.Core.Enums.RewindCallbackMode">
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<summary>
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OnRewind callback behaviour (can only be set via DOTween's Utility Panel)
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</summary>
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</member>
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<member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireIfPositionChanged">
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<summary>
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When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will be fired only if the tween isn't already rewinded
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</summary>
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</member>
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<member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireAlwaysWithRewind">
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<summary>
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When calling Rewind, OnRewind callbacks will always be fired, even if the tween is already rewinded.
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When calling PlayBackwards/SmoothRewind instead, OnRewind callbacks will be fired only if the tween isn't already rewinded
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</summary>
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</member>
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<member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireAlways">
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<summary>
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When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will always be fired, even if the tween is already rewinded
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</summary>
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</member>
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<member name="T:DG.Tweening.Core.Extensions">
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<member name="T:DG.Tweening.Core.Extensions">
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<summary>
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<summary>
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Public only so custom shortcuts can access some of these methods
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Public only so custom shortcuts can access some of these methods
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@ -153,6 +153,27 @@
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Lets the plugin know that we restarted or rewinded
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Lets the plugin know that we restarted or rewinded
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</summary>
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</summary>
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</member>
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</member>
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<member name="T:DG.Tweening.Core.Enums.RewindCallbackMode">
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<summary>
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OnRewind callback behaviour (can only be set via DOTween's Utility Panel)
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</summary>
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</member>
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<member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireIfPositionChanged">
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<summary>
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When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will be fired only if the tween isn't already rewinded
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</summary>
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</member>
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<member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireAlwaysWithRewind">
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<summary>
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When calling Rewind, OnRewind callbacks will always be fired, even if the tween is already rewinded.
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When calling PlayBackwards/SmoothRewind instead, OnRewind callbacks will be fired only if the tween isn't already rewinded
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</summary>
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</member>
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<member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireAlways">
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<summary>
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When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will always be fired, even if the tween is already rewinded
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</summary>
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</member>
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<member name="T:DG.Tweening.Core.Extensions">
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<member name="T:DG.Tweening.Core.Extensions">
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<summary>
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<summary>
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Public only so custom shortcuts can access some of these methods
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Public only so custom shortcuts can access some of these methods
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@ -15,12 +15,6 @@ namespace DG.Tweening
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#region Public Methods
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#region Public Methods
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#region Commands
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#endregion
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#region Info Getters
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#region Info Getters
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/// <summary>
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/// <summary>
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@ -153,6 +153,27 @@
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Lets the plugin know that we restarted or rewinded
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Lets the plugin know that we restarted or rewinded
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</summary>
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</summary>
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</member>
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</member>
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<member name="T:DG.Tweening.Core.Enums.RewindCallbackMode">
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<summary>
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OnRewind callback behaviour (can only be set via DOTween's Utility Panel)
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</summary>
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</member>
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<member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireIfPositionChanged">
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<summary>
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When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will be fired only if the tween isn't already rewinded
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</summary>
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</member>
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<member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireAlwaysWithRewind">
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<summary>
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When calling Rewind, OnRewind callbacks will always be fired, even if the tween is already rewinded.
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When calling PlayBackwards/SmoothRewind instead, OnRewind callbacks will be fired only if the tween isn't already rewinded
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</summary>
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</member>
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<member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireAlways">
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<summary>
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When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will always be fired, even if the tween is already rewinded
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</summary>
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</member>
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<member name="T:DG.Tweening.Core.Extensions">
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<member name="T:DG.Tweening.Core.Extensions">
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<summary>
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<summary>
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Public only so custom shortcuts can access some of these methods
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Public only so custom shortcuts can access some of these methods
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44
UnityTests.Unity5/Assets/_Tests/RewindCallbackModeTests.cs
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44
UnityTests.Unity5/Assets/_Tests/RewindCallbackModeTests.cs
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@ -0,0 +1,44 @@
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using DG.Tweening;
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using UnityEngine;
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public class RewindCallbackModeTests : BrainBase
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{
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public Transform target;
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Tween t;
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void Start()
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{
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t = target.DOMoveX(3, 2).SetLoops(-1, LoopType.Yoyo).SetAutoKill(false)
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.OnRewind(() => Debug.Log("<color=#00ff00>Rewind callback</color>"));
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}
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public void Play()
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{
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t.Play();
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}
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public void PlayForward()
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{
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t.PlayForward();
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}
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public void Pause()
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{
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t.Pause();
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}
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public void Rewind()
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{
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t.Rewind();
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}
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public void PlayBackwards()
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{
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t.PlayBackwards();
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}
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public void SmoothRewind()
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{
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t.SmoothRewind();
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 3a5661fb3240ccb4a9c24e05d8e69848
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timeCreated: 1510143220
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
UnityTests.Unity5/Assets/_Tests/RewindCallbackModeTests.unity
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UnityTests.Unity5/Assets/_Tests/RewindCallbackModeTests.unity
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: da4a35ead044f0a4d8abba797d0f1393
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timeCreated: 1510143210
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,6 +1,7 @@
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// Author: Daniele Giardini - http://www.demigiant.com
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2015/02/05 10:28
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// Created: 2015/02/05 10:28
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using DG.Tweening.Core.Enums;
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using UnityEngine;
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using UnityEngine;
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#pragma warning disable 1591
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#pragma warning disable 1591
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@ -14,6 +15,7 @@ namespace DG.Tweening.Core
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public float timeScale = 1;
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public float timeScale = 1;
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public bool useSmoothDeltaTime;
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public bool useSmoothDeltaTime;
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public float maxSmoothUnscaledTime = 0.15f; // Used if useSmoothDeltaTime is TRUE
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public float maxSmoothUnscaledTime = 0.15f; // Used if useSmoothDeltaTime is TRUE
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public RewindCallbackMode rewindCallbackMode = RewindCallbackMode.FireIfPositionChanged;
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public bool showUnityEditorReport;
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public bool showUnityEditorReport;
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public LogBehaviour logBehaviour = LogBehaviour.ErrorsOnly;
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public LogBehaviour logBehaviour = LogBehaviour.ErrorsOnly;
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public bool drawGizmos = true;
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public bool drawGizmos = true;
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26
_DOTween.Assembly/DOTween/Core/Enums/RewindCallbackMode.cs
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26
_DOTween.Assembly/DOTween/Core/Enums/RewindCallbackMode.cs
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2017/11/08 12:28
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// License Copyright (c) Daniele Giardini
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// This work is subject to the terms at http://dotween.demigiant.com/license.php
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namespace DG.Tweening.Core.Enums
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{
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/// <summary>
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/// OnRewind callback behaviour (can only be set via DOTween's Utility Panel)
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/// </summary>
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public enum RewindCallbackMode
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{
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/// <summary>
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/// When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will be fired only if the tween isn't already rewinded
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/// </summary>
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FireIfPositionChanged,
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/// <summary>
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/// When calling Rewind, OnRewind callbacks will always be fired, even if the tween is already rewinded.
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/// When calling PlayBackwards/SmoothRewind instead, OnRewind callbacks will be fired only if the tween isn't already rewinded
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/// </summary>
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FireAlwaysWithRewind,
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/// <summary>
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/// When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will always be fired, even if the tween is already rewinded
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/// </summary>
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FireAlways,
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}
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}
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@ -674,6 +674,10 @@ namespace DG.Tweening.Core
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internal static bool PlayBackwards(Tween t)
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internal static bool PlayBackwards(Tween t)
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{
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{
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if (t.completedLoops == 0 && t.position <= 0) {
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// Already rewinded, manage OnRewind callback
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ManageOnRewindCallbackWhenAlreadyRewinded(t, true);
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}
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if (!t.isBackwards) {
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if (!t.isBackwards) {
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t.isBackwards = true;
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t.isBackwards = true;
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Play(t);
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Play(t);
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@ -726,6 +730,9 @@ namespace DG.Tweening.Core
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rewinded = true;
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rewinded = true;
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bool needsKilling = Tween.DoGoto(t, 0, 0, UpdateMode.Goto);
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bool needsKilling = Tween.DoGoto(t, 0, 0, UpdateMode.Goto);
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if (!needsKilling && wasPlaying && t.onPause != null) Tween.OnTweenCallback(t.onPause);
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if (!needsKilling && wasPlaying && t.onPause != null) Tween.OnTweenCallback(t.onPause);
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} else {
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// Alread rewinded
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ManageOnRewindCallbackWhenAlreadyRewinded(t, false);
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}
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}
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return rewinded;
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return rewinded;
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}
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}
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t.Goto(t.ElapsedDirectionalPercentage() * t.duration);
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t.Goto(t.ElapsedDirectionalPercentage() * t.duration);
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t.PlayBackwards();
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t.PlayBackwards();
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}
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}
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} else t.isPlaying = false;
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} else {
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// Already rewinded
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t.isPlaying = false;
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ManageOnRewindCallbackWhenAlreadyRewinded(t, true);
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}
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return rewinded;
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return rewinded;
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}
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}
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@ -1011,6 +1022,23 @@ namespace DG.Tweening.Core
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if (killAdd > 0) _KillList.Capacity += killAdd;
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if (killAdd > 0) _KillList.Capacity += killAdd;
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}
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}
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#region Helpers
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// If isPlayBackwardsOrSmoothRewind is FALSE, it means this was a Rewind command
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static void ManageOnRewindCallbackWhenAlreadyRewinded(Tween t, bool isPlayBackwardsOrSmoothRewind)
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{
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if (t.onRewind == null) return;
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if (isPlayBackwardsOrSmoothRewind) {
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// PlayBackwards or SmoothRewind
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if (DOTween.rewindCallbackMode == RewindCallbackMode.FireAlways) t.onRewind();
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} else {
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// Rewind
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if (DOTween.rewindCallbackMode != RewindCallbackMode.FireIfPositionChanged) t.onRewind();
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}
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}
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#endregion
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#endregion
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#endregion
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#region Debug Methods
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#region Debug Methods
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/// Setting this to TRUE will lead to smoother animations.
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/// Setting this to TRUE will lead to smoother animations.
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/// <para>Default: FALSE</para></summary>
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/// <para>Default: FALSE</para></summary>
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public static float maxSmoothUnscaledTime = 0.15f;
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public static float maxSmoothUnscaledTime = 0.15f;
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// Internal ► Can only be set via DOTween's Utility Panel
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internal static RewindCallbackMode rewindCallbackMode = RewindCallbackMode.FireIfPositionChanged;
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/// <summary>DOTween's log behaviour.
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/// <summary>DOTween's log behaviour.
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/// <para>Default: LogBehaviour.ErrorsOnly</para></summary>
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/// <para>Default: LogBehaviour.ErrorsOnly</para></summary>
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public static LogBehaviour logBehaviour {
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public static LogBehaviour logBehaviour {
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@ -180,6 +182,7 @@ namespace DG.Tweening
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DOTween.timeScale = settings.timeScale;
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DOTween.timeScale = settings.timeScale;
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DOTween.useSmoothDeltaTime = settings.useSmoothDeltaTime;
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DOTween.useSmoothDeltaTime = settings.useSmoothDeltaTime;
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DOTween.maxSmoothUnscaledTime = settings.maxSmoothUnscaledTime;
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DOTween.maxSmoothUnscaledTime = settings.maxSmoothUnscaledTime;
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DOTween.rewindCallbackMode = settings.rewindCallbackMode;
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DOTween.defaultRecyclable = recycleAllByDefault == null ? settings.defaultRecyclable : (bool)recycleAllByDefault;
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DOTween.defaultRecyclable = recycleAllByDefault == null ? settings.defaultRecyclable : (bool)recycleAllByDefault;
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DOTween.showUnityEditorReport = settings.showUnityEditorReport;
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DOTween.showUnityEditorReport = settings.showUnityEditorReport;
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DOTween.drawGizmos = settings.drawGizmos;
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DOTween.drawGizmos = settings.drawGizmos;
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<Compile Include="Plugins\PathPlugin.cs" />
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<Compile Include="Plugins\PathPlugin.cs" />
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<Compile Include="Plugins\Vector3WrapperPlugin.cs" />
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<Compile Include="Plugins\Vector3WrapperPlugin.cs" />
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<Compile Include="Plugins\Vector4WrapperPlugin.cs" />
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<Compile Include="Plugins\Vector4WrapperPlugin.cs" />
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<Compile Include="Core\Enums\RewindCallbackMode.cs" />
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<Compile Include="RotateMode.cs" />
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<Compile Include="RotateMode.cs" />
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<Compile Include="ScrambleMode.cs" />
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<Compile Include="ScrambleMode.cs" />
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<Compile Include="TweenExtensions.cs" />
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<Compile Include="TweenExtensions.cs" />
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@ -6,6 +6,7 @@ using System.Reflection;
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using DG.DOTweenEditor.Core;
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using DG.DOTweenEditor.Core;
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using DG.Tweening;
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using DG.Tweening;
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using DG.Tweening.Core;
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using DG.Tweening.Core;
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using DG.Tweening.Core.Enums;
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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@ -75,7 +76,7 @@ namespace DG.DOTweenEditor
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static void ShowWindow() { Open(); }
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static void ShowWindow() { Open(); }
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const string _Title = "DOTween Utility Panel";
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const string _Title = "DOTween Utility Panel";
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static readonly Vector2 _WinSize = new Vector2(300,421);
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static readonly Vector2 _WinSize = new Vector2(370,490);
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public const string Id = "DOTweenVersion";
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public const string Id = "DOTweenVersion";
|
||||||
public const string IdPro = "DOTweenProVersion";
|
public const string IdPro = "DOTweenProVersion";
|
||||||
static readonly float _HalfBtSize = _WinSize.x * 0.5f - 6;
|
static readonly float _HalfBtSize = _WinSize.x * 0.5f - 6;
|
||||||
@ -203,6 +204,7 @@ namespace DG.DOTweenEditor
|
|||||||
_src.timeScale = 1;
|
_src.timeScale = 1;
|
||||||
_src.useSmoothDeltaTime = false;
|
_src.useSmoothDeltaTime = false;
|
||||||
_src.maxSmoothUnscaledTime = 0.15f;
|
_src.maxSmoothUnscaledTime = 0.15f;
|
||||||
|
_src.rewindCallbackMode = RewindCallbackMode.FireIfPositionChanged;
|
||||||
_src.logBehaviour = LogBehaviour.ErrorsOnly;
|
_src.logBehaviour = LogBehaviour.ErrorsOnly;
|
||||||
_src.drawGizmos = true;
|
_src.drawGizmos = true;
|
||||||
_src.defaultRecyclable = false;
|
_src.defaultRecyclable = false;
|
||||||
@ -221,6 +223,19 @@ namespace DG.DOTweenEditor
|
|||||||
_src.timeScale = EditorGUILayout.FloatField("DOTween's TimeScale", _src.timeScale);
|
_src.timeScale = EditorGUILayout.FloatField("DOTween's TimeScale", _src.timeScale);
|
||||||
_src.useSmoothDeltaTime = EditorGUILayout.Toggle("Smooth DeltaTime", _src.useSmoothDeltaTime);
|
_src.useSmoothDeltaTime = EditorGUILayout.Toggle("Smooth DeltaTime", _src.useSmoothDeltaTime);
|
||||||
_src.maxSmoothUnscaledTime = EditorGUILayout.Slider("Max SmoothUnscaledTime", _src.maxSmoothUnscaledTime, 0.01f, 1f);
|
_src.maxSmoothUnscaledTime = EditorGUILayout.Slider("Max SmoothUnscaledTime", _src.maxSmoothUnscaledTime, 0.01f, 1f);
|
||||||
|
_src.rewindCallbackMode = (RewindCallbackMode)EditorGUILayout.EnumPopup("OnRewind Callback Mode", _src.rewindCallbackMode);
|
||||||
|
GUILayout.Space(-5);
|
||||||
|
GUILayout.BeginHorizontal();
|
||||||
|
GUILayout.Space(154);
|
||||||
|
EditorGUILayout.HelpBox(
|
||||||
|
_src.rewindCallbackMode == RewindCallbackMode.FireIfPositionChanged
|
||||||
|
? "When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will be fired only if the tween isn't already rewinded"
|
||||||
|
: _src.rewindCallbackMode == RewindCallbackMode.FireAlwaysWithRewind
|
||||||
|
? "When calling Rewind, OnRewind callbacks will always be fired, even if the tween is already rewinded."
|
||||||
|
: "When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will always be fired, even if the tween is already rewinded",
|
||||||
|
MessageType.None
|
||||||
|
);
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
_src.showUnityEditorReport = EditorGUILayout.Toggle("Editor Report", _src.showUnityEditorReport);
|
_src.showUnityEditorReport = EditorGUILayout.Toggle("Editor Report", _src.showUnityEditorReport);
|
||||||
_src.logBehaviour = (LogBehaviour)EditorGUILayout.EnumPopup("Log Behaviour", _src.logBehaviour);
|
_src.logBehaviour = (LogBehaviour)EditorGUILayout.EnumPopup("Log Behaviour", _src.logBehaviour);
|
||||||
_src.drawGizmos = EditorGUILayout.Toggle("Draw Path Gizmos", _src.drawGizmos);
|
_src.drawGizmos = EditorGUILayout.Toggle("Draw Path Gizmos", _src.drawGizmos);
|
||||||
|
|||||||
@ -153,6 +153,27 @@
|
|||||||
Lets the plugin know that we restarted or rewinded
|
Lets the plugin know that we restarted or rewinded
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="T:DG.Tweening.Core.Enums.RewindCallbackMode">
|
||||||
|
<summary>
|
||||||
|
OnRewind callback behaviour (can only be set via DOTween's Utility Panel)
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireIfPositionChanged">
|
||||||
|
<summary>
|
||||||
|
When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will be fired only if the tween isn't already rewinded
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireAlwaysWithRewind">
|
||||||
|
<summary>
|
||||||
|
When calling Rewind, OnRewind callbacks will always be fired, even if the tween is already rewinded.
|
||||||
|
When calling PlayBackwards/SmoothRewind instead, OnRewind callbacks will be fired only if the tween isn't already rewinded
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireAlways">
|
||||||
|
<summary>
|
||||||
|
When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will always be fired, even if the tween is already rewinded
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="T:DG.Tweening.Core.Extensions">
|
<member name="T:DG.Tweening.Core.Extensions">
|
||||||
<summary>
|
<summary>
|
||||||
Public only so custom shortcuts can access some of these methods
|
Public only so custom shortcuts can access some of these methods
|
||||||
|
|||||||
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Reference in New Issue
Block a user