diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML
index f73f235..b4cace0 100644
--- a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML
+++ b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML
@@ -757,7 +757,11 @@
Returns the elapsed percentage (0 to 1) of this tween (delays exluded)
If TRUE returns the elapsed percentage since startup loops included,
- otherwise the elapsed percentage within the current loop cycle
+ otherwise the elapsed percentage within the current loop cycle
+
+
+ Returns the elapsed percentage (0 to 1) of this tween (delays exluded),
+ based on a single loop, and calculating eventual backwards Yoyo loops as 1 to 0 instead of 0 to 1
Returns FALSE if this tween has been killed.
@@ -1054,11 +1058,12 @@
Eventual axis constraint for the rotation
The vector that defines in which direction up is (default: Vector3.up)
-
+
Tweens a Rigidbody's X/Z position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the Rigidbody as the tween's target so it can be used for filtered operations
The X/Z end value to reach, and the Y jump height
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
@@ -1247,20 +1252,22 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
-
- Tweens a Transform's X/Z position to the given value, while also applying a jump effect along the Y axis.
+
+ Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the transform as the tween's target so it can be used for filtered operations
- The X/Z end value to reach, and the Y jump height
+ The end value to reach
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
-
+
Tweens a Transform's X/Z localPosition to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the transform as the tween's target so it can be used for filtered operations
The X/Z end value to reach, and the Y jump height
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll
index 41a77ab..6ff8eab 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb
index 68b7d65..68ddecb 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll
index 96ca254..44bd8f8 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll.mdb
index 55838b1..fdb82d3 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll.mdb differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.xml b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.xml
index 25e4a2e..2264412 100644
--- a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.xml
+++ b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.xml
@@ -43,11 +43,12 @@
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
The end value to reachThe duration of the tween
-
+
Tweens a Rigidbody2D's X position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
The X end value to reach, and the Y jump height
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll
index efdccb9..8c91ebb 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll.mdb
index 38b6995..df2b329 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll.mdb differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML
index f73f235..b4cace0 100644
--- a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML
+++ b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML
@@ -757,7 +757,11 @@
Returns the elapsed percentage (0 to 1) of this tween (delays exluded)
If TRUE returns the elapsed percentage since startup loops included,
- otherwise the elapsed percentage within the current loop cycle
+ otherwise the elapsed percentage within the current loop cycle
+
+
+ Returns the elapsed percentage (0 to 1) of this tween (delays exluded),
+ based on a single loop, and calculating eventual backwards Yoyo loops as 1 to 0 instead of 0 to 1
Returns FALSE if this tween has been killed.
@@ -1054,11 +1058,12 @@
Eventual axis constraint for the rotation
The vector that defines in which direction up is (default: Vector3.up)
-
+
Tweens a Rigidbody's X/Z position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the Rigidbody as the tween's target so it can be used for filtered operations
The X/Z end value to reach, and the Y jump height
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
@@ -1247,20 +1252,22 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
-
- Tweens a Transform's X/Z position to the given value, while also applying a jump effect along the Y axis.
+
+ Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the transform as the tween's target so it can be used for filtered operations
- The X/Z end value to reach, and the Y jump height
+ The end value to reach
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
-
+
Tweens a Transform's X/Z localPosition to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the transform as the tween's target so it can be used for filtered operations
The X/Z end value to reach, and the Y jump height
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll
index 41a77ab..6ff8eab 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb
index 68b7d65..68ddecb 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll
index 96ca254..44bd8f8 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb
index 55838b1..fdb82d3 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.xml b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.xml
index 25e4a2e..2264412 100644
--- a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.xml
+++ b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.xml
@@ -43,11 +43,12 @@
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
The end value to reachThe duration of the tween
-
+
Tweens a Rigidbody2D's X position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
The X end value to reach, and the Y jump height
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll
index efdccb9..8c91ebb 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb
index 38b6995..df2b329 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.XML b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.XML
index f73f235..b4cace0 100644
--- a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.XML
+++ b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.XML
@@ -757,7 +757,11 @@
Returns the elapsed percentage (0 to 1) of this tween (delays exluded)
If TRUE returns the elapsed percentage since startup loops included,
- otherwise the elapsed percentage within the current loop cycle
+ otherwise the elapsed percentage within the current loop cycle
+
+
+ Returns the elapsed percentage (0 to 1) of this tween (delays exluded),
+ based on a single loop, and calculating eventual backwards Yoyo loops as 1 to 0 instead of 0 to 1
Returns FALSE if this tween has been killed.
@@ -1054,11 +1058,12 @@
Eventual axis constraint for the rotation
The vector that defines in which direction up is (default: Vector3.up)
-
+
Tweens a Rigidbody's X/Z position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the Rigidbody as the tween's target so it can be used for filtered operations
The X/Z end value to reach, and the Y jump height
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
@@ -1247,20 +1252,22 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
-
- Tweens a Transform's X/Z position to the given value, while also applying a jump effect along the Y axis.
+
+ Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the transform as the tween's target so it can be used for filtered operations
- The X/Z end value to reach, and the Y jump height
+ The end value to reach
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
-
+
Tweens a Transform's X/Z localPosition to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the transform as the tween's target so it can be used for filtered operations
The X/Z end value to reach, and the Y jump height
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll
index 41a77ab..6ff8eab 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll.mdb
index 68b7d65..68ddecb 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll.mdb differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll
index 96ca254..44bd8f8 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll.mdb
index 55838b1..fdb82d3 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll.mdb differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.xml b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.xml
index 25e4a2e..2264412 100644
--- a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.xml
+++ b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.xml
@@ -43,11 +43,12 @@
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
The end value to reachThe duration of the tween
-
+
Tweens a Rigidbody2D's X position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
The X end value to reach, and the Y jump height
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll
index efdccb9..8c91ebb 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll.mdb
index 38b6995..df2b329 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll.mdb differ
diff --git a/UnityTests.Unity5/Assets/_Tests PRO/TempPro.unity b/UnityTests.Unity5/Assets/_Tests PRO/TempPro.unity
index 44a96be..1e23278 100644
Binary files a/UnityTests.Unity5/Assets/_Tests PRO/TempPro.unity and b/UnityTests.Unity5/Assets/_Tests PRO/TempPro.unity differ
diff --git a/UnityTests.Unity5/Assets/_Tests/Jump.cs b/UnityTests.Unity5/Assets/_Tests/Jump.cs
index 2a84146..f159c22 100644
--- a/UnityTests.Unity5/Assets/_Tests/Jump.cs
+++ b/UnityTests.Unity5/Assets/_Tests/Jump.cs
@@ -6,14 +6,16 @@ public class Jump : BrainBase
{
public Transform target;
public Vector3 jump = new Vector3(4, 3, 0);
+ public float jumpHeight = 3;
public int numJumps = 1;
public float duration = 1;
public Ease ease = Ease.OutQuad;
+ public int loops = -1;
IEnumerator Start()
{
yield return new WaitForSeconds(1);
- target.DOJump(jump, numJumps, duration).SetEase(ease).SetLoops(-1, LoopType.Yoyo);
+ target.DOJump(jump, jumpHeight, numJumps, duration).SetEase(ease).SetLoops(loops, LoopType.Yoyo);
}
}
\ No newline at end of file
diff --git a/UnityTests.Unity5/Assets/_Tests/Jump.unity b/UnityTests.Unity5/Assets/_Tests/Jump.unity
index ba065d7..5f1dd1e 100644
Binary files a/UnityTests.Unity5/Assets/_Tests/Jump.unity and b/UnityTests.Unity5/Assets/_Tests/Jump.unity differ
diff --git a/UnityTests.Unity5/Assets/_Tests/_Shared Sprites/Spaceship.png b/UnityTests.Unity5/Assets/_Tests/_Shared Sprites/Spaceship.png
new file mode 100644
index 0000000..d7e7870
Binary files /dev/null and b/UnityTests.Unity5/Assets/_Tests/_Shared Sprites/Spaceship.png differ
diff --git a/UnityTests.Unity5/Assets/_Tests/_Shared Sprites/Spaceship.png.meta b/UnityTests.Unity5/Assets/_Tests/_Shared Sprites/Spaceship.png.meta
new file mode 100644
index 0000000..780b3ea
--- /dev/null
+++ b/UnityTests.Unity5/Assets/_Tests/_Shared Sprites/Spaceship.png.meta
@@ -0,0 +1,55 @@
+fileFormatVersion: 2
+guid: 30b9eaf483abe564a95121a10370d87e
+timeCreated: 1431943514
+licenseType: Free
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 2
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ linearTexture: 0
+ correctGamma: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: .25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 0
+ cubemapConvolution: 0
+ cubemapConvolutionSteps: 8
+ cubemapConvolutionExponent: 1.5
+ seamlessCubemap: 0
+ textureFormat: -3
+ maxTextureSize: 256
+ textureSettings:
+ filterMode: 1
+ aniso: -1
+ mipBias: -1
+ wrapMode: 1
+ nPOTScale: 0
+ lightmap: 0
+ rGBM: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: .5, y: .5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaIsTransparency: 1
+ textureType: 8
+ buildTargetSettings: []
+ spriteSheet:
+ sprites: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/_DOTween.Assembly/DOTween/DOTween.cs b/_DOTween.Assembly/DOTween/DOTween.cs
index 00d27ca..64c1b91 100644
--- a/_DOTween.Assembly/DOTween/DOTween.cs
+++ b/_DOTween.Assembly/DOTween/DOTween.cs
@@ -32,7 +32,7 @@ namespace DG.Tweening
public class DOTween
{
/// DOTween's version
- public static readonly string Version = "1.0.725";
+ public static readonly string Version = "1.0.735";
///////////////////////////////////////////////
// Options ////////////////////////////////////
diff --git a/_DOTween.Assembly/DOTween/ShortcutExtensions.cs b/_DOTween.Assembly/DOTween/ShortcutExtensions.cs
index cfbed2d..e0506c9 100644
--- a/_DOTween.Assembly/DOTween/ShortcutExtensions.cs
+++ b/_DOTween.Assembly/DOTween/ShortcutExtensions.cs
@@ -432,36 +432,41 @@ namespace DG.Tweening
/// Returns a Sequence instead of a Tweener.
/// Also stores the Rigidbody as the tween's target so it can be used for filtered operations
/// The X/Z end value to reach, and the Y jump height
+ /// Power of the jump (the max height of the jump is represented by this plus the final Y offset)
/// Total number of jumps
/// The duration of the tween
/// If TRUE the tween will smoothly snap all values to integers
- public static Sequence DOJump(this Rigidbody target, Vector3 endValue, int numJumps, float duration, bool snapping = false)
+ public static Sequence DOJump(this Rigidbody target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
{
if (numJumps < 1) numJumps = 1;
- return DOTween.Sequence()
+ float offsetY = endValue.y - target.position.y;
+ Sequence s = DOTween.Sequence()
#if COMPATIBLE
.Append(DOTween.To(() => target.position, x => target.MovePosition(x.value), new Vector3(endValue.x, 0, 0), duration)
#else
.Append(DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue.x, 0, 0), duration)
#endif
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
- )
#if COMPATIBLE
- .Join(DOTween.To(() => target.position, x => target.MovePosition(x.value), new Vector3(0, 0, endValue.z), duration)
+ ).Join(DOTween.To(() => target.position, x => target.MovePosition(x.value), new Vector3(0, 0, endValue.z), duration)
#else
- .Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue.z), duration)
+ ).Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue.z), duration)
#endif
.SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear)
- )
#if COMPATIBLE
- .Join(DOTween.To(() => target.position, x => target.MovePosition(x.value), new Vector3(0, endValue.y, 0), duration / (numJumps * 2))
+ ).Join(DOTween.To(() => target.position, x => target.MovePosition(x.value), new Vector3(0, jumpPower, 0), duration / (numJumps * 2))
#else
- .Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, endValue.y, 0), duration / (numJumps * 2))
+ ).Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, jumpPower, 0), duration / (numJumps * 2))
#endif
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad)
.SetLoops(numJumps * 2, LoopType.Yoyo)
- )
- .SetTarget(target).SetEase(DOTween.defaultEaseType);
+ ).SetTarget(target).SetEase(DOTween.defaultEaseType);
+ s.OnUpdate(() => {
+ Vector3 pos = target.position;
+ pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad);
+ target.MovePosition(pos);
+ });
+ return s;
}
#endregion
@@ -778,51 +783,61 @@ namespace DG.Tweening
#region Special
- /// Tweens a Transform's X/Z position to the given value, while also applying a jump effect along the Y axis.
+ /// Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis.
/// Returns a Sequence instead of a Tweener.
/// Also stores the transform as the tween's target so it can be used for filtered operations
- /// The X/Z end value to reach, and the Y jump height
+ /// The end value to reach
+ /// Power of the jump (the max height of the jump is represented by this plus the final Y offset)
/// Total number of jumps
/// The duration of the tween
/// If TRUE the tween will smoothly snap all values to integers
- public static Sequence DOJump(this Transform target, Vector3 endValue, int numJumps, float duration, bool snapping = false)
+ public static Sequence DOJump(this Transform target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
{
if (numJumps < 1) numJumps = 1;
- return DOTween.Sequence()
+ float offsetY = endValue.y - target.position.y;
+ Sequence s = DOTween.Sequence()
.Append(DOTween.To(() => target.position, x => target.position = x, new Vector3(endValue.x, 0, 0), duration)
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
- )
- .Join(DOTween.To(() => target.position, x => target.position = x, new Vector3(0, 0, endValue.z), duration)
+ ).Join(DOTween.To(() => target.position, x => target.position = x, new Vector3(0, 0, endValue.z), duration)
.SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear)
- )
- .Join(DOTween.To(() => target.position, x => target.position = x, new Vector3(0, endValue.y, 0), duration / (numJumps * 2))
+ ).Join(DOTween.To(() => target.position, x => target.position = x, new Vector3(0, jumpPower, 0), duration / (numJumps * 2))
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad)
.SetLoops(numJumps * 2, LoopType.Yoyo)
- )
- .SetTarget(target).SetEase(DOTween.defaultEaseType);
+ ).SetTarget(target).SetEase(DOTween.defaultEaseType);
+ s.OnUpdate(() => {
+ Vector3 pos = target.position;
+ pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad);
+ target.position = pos;
+ });
+ return s;
}
/// Tweens a Transform's X/Z localPosition to the given value, while also applying a jump effect along the Y axis.
/// Returns a Sequence instead of a Tweener.
/// Also stores the transform as the tween's target so it can be used for filtered operations
/// The X/Z end value to reach, and the Y jump height
+ /// Power of the jump (the max height of the jump is represented by this plus the final Y offset)
/// Total number of jumps
/// The duration of the tween
/// If TRUE the tween will smoothly snap all values to integers
- public static Sequence DOLocalJump(this Transform target, Vector3 endValue, int numJumps, float duration, bool snapping = false)
+ public static Sequence DOLocalJump(this Transform target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
{
if (numJumps < 1) numJumps = 1;
- return DOTween.Sequence()
+ float offsetY = endValue.y - target.localPosition.y;
+ Sequence s = DOTween.Sequence()
.Append(DOTween.To(() => target.localPosition, x => target.localPosition = x, new Vector3(endValue.x, 0, 0), duration)
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
- )
- .Join(DOTween.To(() => target.localPosition, x => target.localPosition = x, new Vector3(0, 0, endValue.z), duration)
+ ).Join(DOTween.To(() => target.localPosition, x => target.localPosition = x, new Vector3(0, 0, endValue.z), duration)
.SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear)
- )
- .Join(DOTween.To(() => target.localPosition, x => target.localPosition = x, new Vector3(0, endValue.y, 0), duration / (numJumps * 2))
+ ).Join(DOTween.To(() => target.localPosition, x => target.localPosition = x, new Vector3(0, jumpPower, 0), duration / (numJumps * 2))
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad)
.SetLoops(numJumps * 2, LoopType.Yoyo)
- )
- .SetTarget(target).SetEase(DOTween.defaultEaseType);
+ ).SetTarget(target).SetEase(DOTween.defaultEaseType);
+ s.OnUpdate(() => {
+ Vector3 pos = target.localPosition;
+ pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad);
+ target.localPosition = pos;
+ });
+ return s;
}
/// Tweens a Transform's position through the given path waypoints, using the chosen path algorithm.
diff --git a/_DOTween.Assembly/DOTween/TweenExtensions.cs b/_DOTween.Assembly/DOTween/TweenExtensions.cs
index 6d73834..fed1ed9 100644
--- a/_DOTween.Assembly/DOTween/TweenExtensions.cs
+++ b/_DOTween.Assembly/DOTween/TweenExtensions.cs
@@ -407,7 +407,7 @@ namespace DG.Tweening
}
/// Returns the elapsed percentage (0 to 1) of this tween (delays exluded)
/// If TRUE returns the elapsed percentage since startup loops included,
- /// otherwise the elapsed percentage within the current loop cycle
+ /// otherwise the elapsed percentage within the current loop cycle
public static float ElapsedPercentage(this Tween t, bool includeLoops = true)
{
if (!t.active) {
@@ -421,6 +421,19 @@ namespace DG.Tweening
}
return t.position / t.duration;
}
+ /// Returns the elapsed percentage (0 to 1) of this tween (delays exluded),
+ /// based on a single loop, and calculating eventual backwards Yoyo loops as 1 to 0 instead of 0 to 1
+ public static float ElapsedDirectionalPercentage(this Tween t)
+ {
+ if (!t.active) {
+ if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
+ return 0;
+ }
+
+ float perc = t.position / t.duration;
+ bool isInverse = t.completedLoops > 0 && t.loopType == LoopType.Yoyo && t.completedLoops % 2 != 0;
+ return isInverse ? 1 - perc : perc;
+ }
/// Returns FALSE if this tween has been killed.
/// BEWARE: if this tween is recyclable it might have been spawned again for another use and thus return TRUE anyway.
diff --git a/_DOTween.Assembly/DOTween43/ShortcutExtensions.cs b/_DOTween.Assembly/DOTween43/ShortcutExtensions.cs
index 079272f..bc651e9 100644
--- a/_DOTween.Assembly/DOTween43/ShortcutExtensions.cs
+++ b/_DOTween.Assembly/DOTween43/ShortcutExtensions.cs
@@ -95,29 +95,35 @@ namespace DG.Tweening
/// Returns a Sequence instead of a Tweener.
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
/// The X end value to reach, and the Y jump height
+ /// Power of the jump (the max height of the jump is represented by this plus the final Y offset)
/// Total number of jumps
/// The duration of the tween
/// If TRUE the tween will smoothly snap all values to integers
- public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, int numJumps, float duration, bool snapping = false)
+ public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
{
if (numJumps < 1) numJumps = 1;
- return DOTween.Sequence()
+ float offsetY = endValue.y - target.position.y;
+ Sequence s = DOTween.Sequence()
#if COMPATIBLE
- .Append(DOTween.To(() => target.position, x => target.MovePosition(x.value), new Vector2(endValue.x, 0), duration)
+ .Append(DOTween.To(() => target.position, x => target.MovePosition(x.value), new Vector3(endValue.x, 0, 0), duration)
#else
.Append(DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue.x, 0), duration)
#endif
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
- )
#if COMPATIBLE
- .Join(DOTween.To(() => target.position, x => target.MovePosition(x.value), new Vector2(0, endValue.y), duration / (numJumps * 2))
+ ).Join(DOTween.To(() => target.position, x => target.MovePosition(x.value), new Vector3(0, jumpPower, 0), duration / (numJumps * 2))
#else
- .Join(DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue.y), duration / (numJumps * 2))
+ ).Join(DOTween.To(() => target.position, target.MovePosition, new Vector2(0, jumpPower), duration / (numJumps * 2))
#endif
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad)
.SetLoops(numJumps * 2, LoopType.Yoyo)
- )
- .SetTarget(target).SetEase(DOTween.defaultEaseType);
+ ).SetTarget(target).SetEase(DOTween.defaultEaseType);
+ s.OnUpdate(() => {
+ Vector2 pos = target.position;
+ pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad);
+ target.MovePosition(pos);
+ });
+ return s;
}
#endregion
diff --git a/_DOTween.Assembly/bin/DOTween.XML b/_DOTween.Assembly/bin/DOTween.XML
index f73f235..b4cace0 100644
--- a/_DOTween.Assembly/bin/DOTween.XML
+++ b/_DOTween.Assembly/bin/DOTween.XML
@@ -757,7 +757,11 @@
Returns the elapsed percentage (0 to 1) of this tween (delays exluded)
If TRUE returns the elapsed percentage since startup loops included,
- otherwise the elapsed percentage within the current loop cycle
+ otherwise the elapsed percentage within the current loop cycle
+
+
+ Returns the elapsed percentage (0 to 1) of this tween (delays exluded),
+ based on a single loop, and calculating eventual backwards Yoyo loops as 1 to 0 instead of 0 to 1
Returns FALSE if this tween has been killed.
@@ -1054,11 +1058,12 @@
Eventual axis constraint for the rotation
The vector that defines in which direction up is (default: Vector3.up)
-
+
Tweens a Rigidbody's X/Z position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the Rigidbody as the tween's target so it can be used for filtered operations
The X/Z end value to reach, and the Y jump height
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
@@ -1247,20 +1252,22 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
-
- Tweens a Transform's X/Z position to the given value, while also applying a jump effect along the Y axis.
+
+ Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the transform as the tween's target so it can be used for filtered operations
- The X/Z end value to reach, and the Y jump height
+ The end value to reach
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
-
+
Tweens a Transform's X/Z localPosition to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the transform as the tween's target so it can be used for filtered operations
The X/Z end value to reach, and the Y jump height
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
diff --git a/_DOTween.Assembly/bin/DOTween.dll b/_DOTween.Assembly/bin/DOTween.dll
index 41a77ab..6ff8eab 100644
Binary files a/_DOTween.Assembly/bin/DOTween.dll and b/_DOTween.Assembly/bin/DOTween.dll differ
diff --git a/_DOTween.Assembly/bin/DOTween.dll.mdb b/_DOTween.Assembly/bin/DOTween.dll.mdb
index 68b7d65..68ddecb 100644
Binary files a/_DOTween.Assembly/bin/DOTween.dll.mdb and b/_DOTween.Assembly/bin/DOTween.dll.mdb differ
diff --git a/_DOTween.Assembly/bin/DOTween43.dll b/_DOTween.Assembly/bin/DOTween43.dll
index 96ca254..44bd8f8 100644
Binary files a/_DOTween.Assembly/bin/DOTween43.dll and b/_DOTween.Assembly/bin/DOTween43.dll differ
diff --git a/_DOTween.Assembly/bin/DOTween43.dll.mdb b/_DOTween.Assembly/bin/DOTween43.dll.mdb
index 55838b1..fdb82d3 100644
Binary files a/_DOTween.Assembly/bin/DOTween43.dll.mdb and b/_DOTween.Assembly/bin/DOTween43.dll.mdb differ
diff --git a/_DOTween.Assembly/bin/DOTween43.xml b/_DOTween.Assembly/bin/DOTween43.xml
index 25e4a2e..2264412 100644
--- a/_DOTween.Assembly/bin/DOTween43.xml
+++ b/_DOTween.Assembly/bin/DOTween43.xml
@@ -43,11 +43,12 @@
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
The end value to reachThe duration of the tween
-
+
Tweens a Rigidbody2D's X position to the given value, while also applying a jump effect along the Y axis.
Returns a Sequence instead of a Tweener.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
The X end value to reach, and the Y jump height
+ Power of the jump (the max height of the jump is represented by this plus the final Y offset)
Total number of jumps
The duration of the tween
If TRUE the tween will smoothly snap all values to integers
diff --git a/_DOTween.Assembly/bin/DOTween46.dll b/_DOTween.Assembly/bin/DOTween46.dll
index efdccb9..8c91ebb 100644
Binary files a/_DOTween.Assembly/bin/DOTween46.dll and b/_DOTween.Assembly/bin/DOTween46.dll differ
diff --git a/_DOTween.Assembly/bin/DOTween46.dll.mdb b/_DOTween.Assembly/bin/DOTween46.dll.mdb
index 38b6995..df2b329 100644
Binary files a/_DOTween.Assembly/bin/DOTween46.dll.mdb and b/_DOTween.Assembly/bin/DOTween46.dll.mdb differ