Fixed OnWaypointChange being called only once even if multiple waypoints went through since the last update
@ -188,6 +188,43 @@
|
|||||||
Used for custom and animationCurve-based ease functions. Must return a value between 0 and 1.
|
Used for custom and animationCurve-based ease functions. Must return a value between 0 and 1.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="T:DG.Tweening.CustomPlugins.PureQuaternionPlugin">
|
||||||
|
<summary>
|
||||||
|
Straight Quaternion plugin. Instead of using Vector3 values accepts Quaternion values directly.
|
||||||
|
<para>Beware: doesn't work with LoopType.Incremental (neither directly nor if inside a LoopType.Incremental Sequence).</para>
|
||||||
|
<para>To use it, call DOTween.To with the plugin parameter overload, passing it <c>PureQuaternionPlugin.Plug()</c> as first parameter
|
||||||
|
(do not use any of the other public PureQuaternionPlugin methods):</para>
|
||||||
|
<code>DOTween.To(PureQuaternionPlugin.Plug(), ()=> myQuaternionProperty, x=> myQuaternionProperty = x, myQuaternionEndValue, duration);</code>
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.Plug">
|
||||||
|
<summary>
|
||||||
|
Plug this plugin inside a DOTween.To call.
|
||||||
|
<para>Example:</para>
|
||||||
|
<code>DOTween.To(PureQuaternionPlugin.Plug(), ()=> myQuaternionProperty, x=> myQuaternionProperty = x, myQuaternionEndValue, duration);</code>
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.Reset(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions})">
|
||||||
|
<summary>INTERNAL: do not use</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.SetFrom(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions},System.Boolean)">
|
||||||
|
<summary>INTERNAL: do not use</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.ConvertToStartValue(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions},UnityEngine.Quaternion)">
|
||||||
|
<summary>INTERNAL: do not use</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.SetRelativeEndValue(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions})">
|
||||||
|
<summary>INTERNAL: do not use</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.SetChangeValue(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions})">
|
||||||
|
<summary>INTERNAL: do not use</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.GetSpeedBasedDuration(DG.Tweening.Plugins.Options.NoOptions,System.Single,UnityEngine.Quaternion)">
|
||||||
|
<summary>INTERNAL: do not use</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.EvaluateAndApply(DG.Tweening.Plugins.Options.NoOptions,DG.Tweening.Tween,System.Boolean,DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},System.Single,UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single,System.Boolean,DG.Tweening.Core.Enums.UpdateNotice)">
|
||||||
|
<summary>INTERNAL: do not use</summary>
|
||||||
|
</member>
|
||||||
<member name="T:DG.Tweening.DOTween">
|
<member name="T:DG.Tweening.DOTween">
|
||||||
<summary>
|
<summary>
|
||||||
Main DOTween class. Contains static methods to create and control tweens in a generic way
|
Main DOTween class. Contains static methods to create and control tweens in a generic way
|
||||||
@ -331,7 +368,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.Double},DG.Tweening.Core.DOSetter{System.Double},System.Single,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.Double},DG.Tweening.Core.DOSetter{System.Double},System.Double,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1419,12 +1456,30 @@
|
|||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="mode">Rotation mode</param>
|
<param name="mode">Rotation mode</param>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions.DORotateQuaternion(UnityEngine.Transform,UnityEngine.Quaternion,System.Single)">
|
||||||
|
<summary>Tweens a Transform's rotation to the given value using pure quaternion values.
|
||||||
|
Also stores the transform as the tween's target so it can be used for filtered operations.
|
||||||
|
<para>PLEASE NOTE: DORotate, which takes Vector3 values, is the preferred rotation method.
|
||||||
|
This method was implemented for very special cases, and doesn't support LoopType.Incremental loops
|
||||||
|
(neither for itself nor if placed inside a LoopType.Incremental Sequence)</para>
|
||||||
|
</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOLocalRotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
|
<member name="M:DG.Tweening.ShortcutExtensions.DOLocalRotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
|
||||||
<summary>Tweens a Transform's localRotation to the given value.
|
<summary>Tweens a Transform's localRotation to the given value.
|
||||||
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="mode">Rotation mode</param>
|
<param name="mode">Rotation mode</param>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions.DOLocalRotateQuaternion(UnityEngine.Transform,UnityEngine.Quaternion,System.Single)">
|
||||||
|
<summary>Tweens a Transform's rotation to the given value using pure quaternion values.
|
||||||
|
Also stores the transform as the tween's target so it can be used for filtered operations.
|
||||||
|
<para>PLEASE NOTE: DOLocalRotate, which takes Vector3 values, is the preferred rotation method.
|
||||||
|
This method was implemented for very special cases, and doesn't support LoopType.Incremental loops
|
||||||
|
(neither for itself nor if placed inside a LoopType.Incremental Sequence)</para>
|
||||||
|
</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.Transform,UnityEngine.Vector3,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.Transform,UnityEngine.Vector3,System.Single)">
|
||||||
<summary>Tweens a Transform's localScale to the given value.
|
<summary>Tweens a Transform's localScale to the given value.
|
||||||
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -1984,13 +2039,23 @@
|
|||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease,System.Single)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease,System.Single)">
|
||||||
<summary>Sets the ease of the tween.
|
<summary>Sets the ease of the tween.
|
||||||
<para>If applied to Sequences eases the whole sequence animation</para></summary>
|
<para>If applied to Sequences eases the whole sequence animation</para></summary>
|
||||||
<param name="overshoot">Eventual overshoot to use with Back ease (default is 1.70158)</param>
|
<param name="overshoot">
|
||||||
|
Eventual overshoot to use with Back or Flash ease (default is 1.70158).
|
||||||
|
<para>In case of Flash ease it sets the total number of flashes that will happen.
|
||||||
|
Using an even number will complete the tween on the starting value, while an odd one will complete it on the end value.</para>
|
||||||
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease,System.Single,System.Single)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease,System.Single,System.Single)">
|
||||||
<summary>Sets the ease of the tween.
|
<summary>Sets the ease of the tween.
|
||||||
<para>If applied to Sequences eases the whole sequence animation</para></summary>
|
<para>If applied to Sequences eases the whole sequence animation</para></summary>
|
||||||
<param name="amplitude">Eventual amplitude to use with Elastic easeType (default is 1.70158)</param>
|
<param name="amplitude">Eventual amplitude to use with Elastic easeType or overshoot to use with Flash easeType (default is 1.70158).
|
||||||
<param name="period">Eventual period to use with Elastic easeType (default is 0)</param>
|
<para>In case of Flash ease it sets the total number of flashes that will happen.
|
||||||
|
Using an even number will complete the tween on the starting value, while an odd one will complete it on the end value.</para>
|
||||||
|
</param>
|
||||||
|
<param name="period">Eventual period to use with Elastic or Flash easeType (default is 0).
|
||||||
|
<para>In case of Flash ease it indicates the power in time of the ease, and must be between -1 and 1.
|
||||||
|
0 is balanced, 1 weakens the ease with time, -1 starts the ease weakened and gives it power towards the end.</para>
|
||||||
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,UnityEngine.AnimationCurve)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,UnityEngine.AnimationCurve)">
|
||||||
<summary>Sets the ease of the tween using an AnimationCurve.
|
<summary>Sets the ease of the tween using an AnimationCurve.
|
||||||
@ -2083,7 +2148,8 @@
|
|||||||
<param name="t">The tween to prepend</param>
|
<param name="t">The tween to prepend</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.Join(DG.Tweening.Sequence,DG.Tweening.Tween)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.Join(DG.Tweening.Sequence,DG.Tweening.Tween)">
|
||||||
<summary>Inserts the given tween at the same time position of the last tween added to the Sequence.
|
<summary>Inserts the given tween at the same time position of the last tween, callback or intervale added to the Sequence.
|
||||||
|
Note that, in case of a Join after an interval, the insertion time will be the time where the interval starts, not where it finishes.
|
||||||
Has no effect if the Sequence has already started</summary>
|
Has no effect if the Sequence has already started</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.Insert(DG.Tweening.Sequence,System.Single,DG.Tweening.Tween)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.Insert(DG.Tweening.Sequence,System.Single,DG.Tweening.Tween)">
|
||||||
|
|||||||
@ -15,6 +15,10 @@ PluginImporter:
|
|||||||
enabled: 0
|
enabled: 0
|
||||||
settings:
|
settings:
|
||||||
DefaultValueInitialized: true
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
@ -15,6 +15,10 @@ PluginImporter:
|
|||||||
enabled: 0
|
enabled: 0
|
||||||
settings:
|
settings:
|
||||||
DefaultValueInitialized: true
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
@ -15,6 +15,10 @@ PluginImporter:
|
|||||||
enabled: 0
|
enabled: 0
|
||||||
settings:
|
settings:
|
||||||
DefaultValueInitialized: true
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
@ -15,6 +15,10 @@ PluginImporter:
|
|||||||
enabled: 0
|
enabled: 0
|
||||||
settings:
|
settings:
|
||||||
DefaultValueInitialized: true
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
@ -15,6 +15,10 @@ PluginImporter:
|
|||||||
enabled: 1
|
enabled: 1
|
||||||
settings:
|
settings:
|
||||||
DefaultValueInitialized: true
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
BIN
UnityExamples.Unity5/Assets/Example Assets/MAT Emission.mat
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c4775907cc139d5489cc651771b80bbb
|
||||||
|
timeCreated: 1453204813
|
||||||
|
licenseType: Pro
|
||||||
|
NativeFormatImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
UnityExamples.Unity5/Assets/Example Assets/TEX Storm.jpg
Normal file
|
After Width: | Height: | Size: 256 KiB |
@ -0,0 +1,57 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 86b0d859282444340b46b22d7d3c2189
|
||||||
|
timeCreated: 1453205070
|
||||||
|
licenseType: Pro
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
linearTexture: 0
|
||||||
|
correctGamma: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 0
|
||||||
|
cubemapConvolution: 0
|
||||||
|
cubemapConvolutionSteps: 7
|
||||||
|
cubemapConvolutionExponent: 1.5
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: -1
|
||||||
|
maxTextureSize: 512
|
||||||
|
textureSettings:
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -1
|
||||||
|
wrapMode: -1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
rGBM: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
textureType: -1
|
||||||
|
buildTargetSettings: []
|
||||||
|
spriteSheet:
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
48
UnityExamples.Unity5/Assets/Materials.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
public class Materials : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject target;
|
||||||
|
public Color toColor;
|
||||||
|
|
||||||
|
Tween colorTween, emissionTween, offsetTween;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// NOTE: all tweens will be created in a paused state, so they can be toggled via the UI
|
||||||
|
|
||||||
|
// Store the material, since we will tween that
|
||||||
|
Material mat = target.GetComponent<Renderer>().material;
|
||||||
|
|
||||||
|
// COLOR
|
||||||
|
colorTween = mat.DOColor(toColor, 1).SetLoops(-1, LoopType.Yoyo).Pause();
|
||||||
|
|
||||||
|
// EMISSION
|
||||||
|
// Note that the float value you see in Unity's inspector, next to the emission's color,
|
||||||
|
// doesn't really exist in the shader (it's generated by Unity's inspector and applied to the material's color),
|
||||||
|
// se we have to tween the full _EmissionColor.
|
||||||
|
emissionTween = mat.DOColor(new Color(0, 0, 0, 0), "_EmissionColor", 1).SetLoops(-1, LoopType.Yoyo).Pause();
|
||||||
|
|
||||||
|
// OFFSET
|
||||||
|
// In this case we set the loop to Incremental and the ease to Linear, because it's cooler
|
||||||
|
offsetTween = mat.DOOffset(new Vector2(1, 1), 1).SetEase(Ease.Linear).SetLoops(-1, LoopType.Incremental).Pause();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Toggle methods (called by UI events)
|
||||||
|
|
||||||
|
public void ToggleColor()
|
||||||
|
{
|
||||||
|
colorTween.TogglePause();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleEmission()
|
||||||
|
{
|
||||||
|
emissionTween.TogglePause();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleOffset()
|
||||||
|
{
|
||||||
|
offsetTween.TogglePause();
|
||||||
|
}
|
||||||
|
}
|
||||||
12
UnityExamples.Unity5/Assets/Materials.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8430b262989beaa4f90757c3f1057d83
|
||||||
|
timeCreated: 1453204682
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
UnityExamples.Unity5/Assets/Materials.unity
Normal file
8
UnityExamples.Unity5/Assets/Materials.unity.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4581558edb2b8e04da2eb7a7c34dd2c3
|
||||||
|
timeCreated: 1453204634
|
||||||
|
licenseType: Pro
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
UnityExamples.Unity5/ProjectSettings/ClusterInputManager.asset
Normal file
@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 5.2.1f1
|
m_EditorVersion: 5.3.1f1
|
||||||
m_StandardAssetsVersion: 0
|
m_StandardAssetsVersion: 0
|
||||||
|
|||||||
@ -15,6 +15,10 @@ PluginImporter:
|
|||||||
enabled: 0
|
enabled: 0
|
||||||
settings:
|
settings:
|
||||||
DefaultValueInitialized: true
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
@ -15,6 +15,10 @@ PluginImporter:
|
|||||||
enabled: 0
|
enabled: 0
|
||||||
settings:
|
settings:
|
||||||
DefaultValueInitialized: true
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
@ -15,6 +15,10 @@ PluginImporter:
|
|||||||
enabled: 0
|
enabled: 0
|
||||||
settings:
|
settings:
|
||||||
DefaultValueInitialized: true
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
@ -15,6 +15,10 @@ PluginImporter:
|
|||||||
enabled: 0
|
enabled: 0
|
||||||
settings:
|
settings:
|
||||||
DefaultValueInitialized: true
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
@ -15,6 +15,10 @@ PluginImporter:
|
|||||||
enabled: 1
|
enabled: 1
|
||||||
settings:
|
settings:
|
||||||
DefaultValueInitialized: true
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
@ -1,14 +1,14 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: cbbac93ae244da644b3399f418baca2c
|
guid: cbbac93ae244da644b3399f418baca2c
|
||||||
timeCreated: 1431691500
|
timeCreated: 1452683633
|
||||||
licenseType: Free
|
licenseType: Pro
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
fileIDToRecycleName: {}
|
fileIDToRecycleName: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
mipmaps:
|
mipmaps:
|
||||||
mipMapMode: 0
|
mipMapMode: 0
|
||||||
enableMipMap: 1
|
enableMipMap: 0
|
||||||
linearTexture: 0
|
linearTexture: 1
|
||||||
correctGamma: 0
|
correctGamma: 0
|
||||||
fadeOut: 0
|
fadeOut: 0
|
||||||
borderMipMap: 0
|
borderMipMap: 0
|
||||||
@ -17,7 +17,7 @@ TextureImporter:
|
|||||||
bumpmap:
|
bumpmap:
|
||||||
convertToNormalMap: 0
|
convertToNormalMap: 0
|
||||||
externalNormalMap: 0
|
externalNormalMap: 0
|
||||||
heightScale: .25
|
heightScale: 0.25
|
||||||
normalMapFilter: 0
|
normalMapFilter: 0
|
||||||
isReadable: 0
|
isReadable: 0
|
||||||
grayScaleToAlpha: 0
|
grayScaleToAlpha: 0
|
||||||
@ -26,29 +26,31 @@ TextureImporter:
|
|||||||
cubemapConvolutionSteps: 8
|
cubemapConvolutionSteps: 8
|
||||||
cubemapConvolutionExponent: 1.5
|
cubemapConvolutionExponent: 1.5
|
||||||
seamlessCubemap: 0
|
seamlessCubemap: 0
|
||||||
textureFormat: -1
|
textureFormat: -3
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 256
|
||||||
textureSettings:
|
textureSettings:
|
||||||
filterMode: -1
|
filterMode: 1
|
||||||
aniso: -1
|
aniso: 1
|
||||||
mipBias: -1
|
mipBias: -1
|
||||||
wrapMode: -1
|
wrapMode: 1
|
||||||
nPOTScale: 1
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
rGBM: 0
|
rGBM: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
spriteMode: 0
|
spriteMode: 0
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: .5, y: .5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
||||||
alphaIsTransparency: 0
|
alphaIsTransparency: 1
|
||||||
textureType: -1
|
textureType: 2
|
||||||
buildTargetSettings: []
|
buildTargetSettings: []
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
sprites: []
|
sprites: []
|
||||||
|
outline: []
|
||||||
spritePackingTag:
|
spritePackingTag:
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|||||||
@ -15,6 +15,10 @@ PluginImporter:
|
|||||||
enabled: 0
|
enabled: 0
|
||||||
settings:
|
settings:
|
||||||
DefaultValueInitialized: true
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9bb63fd0cf03cdc4d9e59294bc161dfc
|
||||||
|
timeCreated: 1452683141
|
||||||
|
licenseType: Pro
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -15,6 +15,10 @@ PluginImporter:
|
|||||||
enabled: 1
|
enabled: 1
|
||||||
settings:
|
settings:
|
||||||
DefaultValueInitialized: true
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
@ -36,12 +36,27 @@
|
|||||||
Converts the given project-relative path to a full path
|
Converts the given project-relative path to a full path
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeEditorFileUtils.FullPathToADBPath(System.String)">
|
||||||
|
<summary>
|
||||||
|
Converts the given full path to a project-relative path
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeEditorFileUtils.AssetExists(System.String)">
|
<member name="M:DG.DemiEditor.DeEditorFileUtils.AssetExists(System.String)">
|
||||||
<summary>
|
<summary>
|
||||||
Returns TRUE if the file/directory at the given path exists.
|
Returns TRUE if the file/directory at the given path exists.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="adbPath">Path, relative to Unity's project folder</param>
|
<param name="adbPath">Path, relative to Unity's project folder</param>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeEditorFileUtils.IsEmpty(System.String)">
|
||||||
|
<summary>
|
||||||
|
Checks if the given directory (full path) is empty or not
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeEditorFileUtils.MakeEmpty(System.String)">
|
||||||
|
<summary>
|
||||||
|
Deletes all files and subdirectories from the given directory
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeEditorFileUtils.GUIDToExistingAssetPath(System.String)">
|
<member name="M:DG.DemiEditor.DeEditorFileUtils.GUIDToExistingAssetPath(System.String)">
|
||||||
<summary>
|
<summary>
|
||||||
Returns the asset path of the given GUID (relative to Unity project's folder),
|
Returns the asset path of the given GUID (relative to Unity project's folder),
|
||||||
@ -60,6 +75,13 @@
|
|||||||
<member name="M:DG.DemiEditor.DeEditorFileUtils.MonoInstanceADBDir(UnityEngine.MonoBehaviour)">
|
<member name="M:DG.DemiEditor.DeEditorFileUtils.MonoInstanceADBDir(UnityEngine.MonoBehaviour)">
|
||||||
<summary>Returns the adb directory that contains the given MonoBehaviour without final slash</summary>
|
<summary>Returns the adb directory that contains the given MonoBehaviour without final slash</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeEditorFileUtils.SelectedADBDirs">
|
||||||
|
<summary>
|
||||||
|
Returns the adb paths to the selected folders in the Project panel, or NULL if there is none.
|
||||||
|
Contrary to Selection.activeObject, which only returns folders selected in the right side of the panel,
|
||||||
|
this method also works with folders selected in the left side.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeEditorFileUtils.SetScriptExecutionOrder(UnityEngine.MonoBehaviour,System.Int32)">
|
<member name="M:DG.DemiEditor.DeEditorFileUtils.SetScriptExecutionOrder(UnityEngine.MonoBehaviour,System.Int32)">
|
||||||
<summary>
|
<summary>
|
||||||
Sets the script execution order of the given MonoBehaviour
|
Sets the script execution order of the given MonoBehaviour
|
||||||
@ -75,7 +97,7 @@
|
|||||||
Utilities for Editor Panels.
|
Utilities for Editor Panels.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeEditorPanelUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
|
<member name="M:DG.DemiEditor.DeEditorPanelUtils.ConnectToSourceAsset``1(System.String,System.Boolean,System.Boolean)">
|
||||||
<summary>
|
<summary>
|
||||||
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
||||||
If the asset already exists at the given path, loads it and returns it.
|
If the asset already exists at the given path, loads it and returns it.
|
||||||
@ -84,6 +106,105 @@
|
|||||||
<typeparam name="T">Asset type</typeparam>
|
<typeparam name="T">Asset type</typeparam>
|
||||||
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||||
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||||
|
<param name="createFoldersIfMissing">If TRUE also creates the path folders if they don't exist</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeEditorUtils.DelayedCall(System.Single,System.Action)">
|
||||||
|
<summary>Calls the given action after the given delay</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.DemiEditor.DeDragResultType.NoDrag">
|
||||||
|
<summary>Nothing is being dragged</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.DemiEditor.DeDragResultType.Dragging">
|
||||||
|
<summary>Dragging</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.DemiEditor.DeDragResultType.Accepted">
|
||||||
|
<summary>Dragging concluced and accepted</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.DemiEditor.DeDragResultType.Ineffective">
|
||||||
|
<summary>Dragging concluced but item position didn't change</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.DemiEditor.DeDragResultType.Canceled">
|
||||||
|
<summary>Dragging canceled</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.DemiEditor.DeDragResultType.Click">
|
||||||
|
<summary>Dragging concluced but not accepted because too short</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:DG.DemiEditor.DeGUIDrag">
|
||||||
|
<summary>
|
||||||
|
Manages the dragging of GUI elements
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:DG.DemiEditor.DeGUIDrag.isDragging">
|
||||||
|
<summary>
|
||||||
|
True if a GUI element is currently being dragged
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:DG.DemiEditor.DeGUIDrag.draggedItem">
|
||||||
|
<summary>
|
||||||
|
Return the current item being dragged, or NULL if there is none
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:DG.DemiEditor.DeGUIDrag.draggedItemType">
|
||||||
|
<summary>
|
||||||
|
Type of current item being dragged, or NULL if there is none
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:DG.DemiEditor.DeGUIDrag.draggedItemOriginalIndex">
|
||||||
|
<summary>
|
||||||
|
Starting index of current item being dragged, or NULL if there is none
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:DG.DemiEditor.DeGUIDrag.optionalDragData">
|
||||||
|
<summary>
|
||||||
|
Retrieves the eventual optional data stored via the StartDrag method
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUIDrag.StartDrag(System.Int32,UnityEditor.Editor,System.Collections.IList,System.Int32,System.Object)">
|
||||||
|
<summary>
|
||||||
|
Starts a drag operation on a GUI element.
|
||||||
|
</summary>
|
||||||
|
<param name="dragId">ID for this drag operation (must be the same for both StartDrag and Drag</param>
|
||||||
|
<param name="editor">Reference to the current editor drawing the GUI (used when a Repaint is needed)</param>
|
||||||
|
<param name="draggableList">List containing the dragged item and all other relative draggable items</param>
|
||||||
|
<param name="draggedItemIndex">DraggableList index of the item being dragged</param>
|
||||||
|
<param name="optionalData">Optional data that can be retrieved via the <see cref="P:DG.DemiEditor.DeGUIDrag.optionalDragData"/> static property</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUIDrag.StartDrag(System.Int32,UnityEditor.EditorWindow,System.Collections.IList,System.Int32,System.Object)">
|
||||||
|
<summary>
|
||||||
|
Starts a drag operation on a GUI element.
|
||||||
|
</summary>
|
||||||
|
<param name="dragId">ID for this drag operation (must be the same for both StartDrag and Drag</param>
|
||||||
|
<param name="editorWindow">Reference to the current editor drawing the GUI (used when a Repaint is needed)</param>
|
||||||
|
<param name="draggableList">List containing the dragged item and all other relative draggable items</param>
|
||||||
|
<param name="draggedItemIndex">DraggableList index of the item being dragged</param>
|
||||||
|
<param name="optionalData">Optional data that can be retrieved via the <see cref="P:DG.DemiEditor.DeGUIDrag.optionalDragData"/> static property</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUIDrag.Drag(System.Int32,System.Collections.IList,System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Call this after each draggable GUI block, to calculate and draw the current drag state
|
||||||
|
(or complete it if the mouse was released).
|
||||||
|
</summary>
|
||||||
|
<param name="dragId">ID for this drag operation (must be the same for both StartDrag and Drag</param>
|
||||||
|
<param name="draggableList">List containing the draggable item and all other relative draggable items</param>
|
||||||
|
<param name="currDraggableItemIndex">Current index of the draggable item being drawn</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUIDrag.Drag(System.Int32,System.Collections.IList,System.Int32,UnityEngine.Color)">
|
||||||
|
<summary>
|
||||||
|
Call this after each draggable GUI block, to calculate and draw the current drag state
|
||||||
|
(or complete it if the mouse was released).
|
||||||
|
</summary>
|
||||||
|
<param name="dragId">ID for this drag operation (must be the same for both StartDrag and Drag</param>
|
||||||
|
<param name="draggableList">List containing the draggable item and all other relative draggable items</param>
|
||||||
|
<param name="currDraggableItemIndex">Current index of the draggable item being drawn</param>
|
||||||
|
<param name="dragEvidenceColor">Color to use for drag divider and selection</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUIDrag.EndDrag(System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Ends the drag operations, and eventually applies the drag outcome.
|
||||||
|
Returns TRUE if the position of the dragged item actually changed.
|
||||||
|
Called automatically by Drag method. Use it only if you want to force the end of a drag operation.
|
||||||
|
</summary>
|
||||||
|
<param name="applyDrag">If TRUE applies the drag results, otherwise simply cancels the drag</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="T:DG.DemiEditor.DeSkinStyle">
|
<member name="T:DG.DemiEditor.DeSkinStyle">
|
||||||
<summary>
|
<summary>
|
||||||
@ -139,7 +260,7 @@
|
|||||||
Sets the border of the style
|
Sets the border of the style
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.GUIStyleExtensions.Background(UnityEngine.GUIStyle,UnityEngine.Texture2D)">
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.Background(UnityEngine.GUIStyle,UnityEngine.Texture2D,UnityEngine.Texture2D)">
|
||||||
<summary>
|
<summary>
|
||||||
Sets the background of the style
|
Sets the background of the style
|
||||||
</summary>
|
</summary>
|
||||||
@ -149,6 +270,11 @@
|
|||||||
Sets the contentOffset of the style
|
Sets the contentOffset of the style
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffset(UnityEngine.GUIStyle,System.Single,System.Single)">
|
||||||
|
<summary>
|
||||||
|
Sets the contentOffset of the style
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetX(UnityEngine.GUIStyle,System.Single)">
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetX(UnityEngine.GUIStyle,System.Single)">
|
||||||
<summary>
|
<summary>
|
||||||
Sets the X contentOffset of the style
|
Sets the X contentOffset of the style
|
||||||
@ -169,6 +295,11 @@
|
|||||||
Sets the margin of the style
|
Sets the margin of the style
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Sets the margin of the style
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="M:DG.DemiEditor.GUIStyleExtensions.MarginLeft(UnityEngine.GUIStyle,System.Int32)">
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.MarginLeft(UnityEngine.GUIStyle,System.Int32)">
|
||||||
<summary>
|
<summary>
|
||||||
Sets the left margin of the style
|
Sets the left margin of the style
|
||||||
@ -189,6 +320,41 @@
|
|||||||
Sets the bottom margin of the style
|
Sets the bottom margin of the style
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.Overflow(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
|
||||||
|
<summary>
|
||||||
|
Sets the overflow of the style
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.Overflow(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Sets the overflow of the style
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.Overflow(UnityEngine.GUIStyle,System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Sets the overflow of the style
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.OverflowLeft(UnityEngine.GUIStyle,System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Sets the left overflow of the style
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.OverflowRight(UnityEngine.GUIStyle,System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Sets the right overflow of the style
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.OverflowTop(UnityEngine.GUIStyle,System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Sets the top overflow of the style
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.OverflowBottom(UnityEngine.GUIStyle,System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Sets the bottom overflow of the style
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
|
||||||
<summary>
|
<summary>
|
||||||
Sets the padding of the style
|
Sets the padding of the style
|
||||||
@ -199,6 +365,11 @@
|
|||||||
Sets the padding of the style
|
Sets the padding of the style
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Sets the padding of the style
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingLeft(UnityEngine.GUIStyle,System.Int32)">
|
<member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingLeft(UnityEngine.GUIStyle,System.Int32)">
|
||||||
<summary>
|
<summary>
|
||||||
Sets the left padding of the style
|
Sets the left padding of the style
|
||||||
@ -263,20 +434,41 @@
|
|||||||
GUILayout methods
|
GUILayout methods
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUILayout.ShadedButton(UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])">
|
||||||
|
<summary>Shaded button</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUILayout.ShadedButton(UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
|
||||||
|
<summary>Shaded button</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUILayout.ShadedButton(UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
|
||||||
|
<summary>Shaded button</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUILayout.ShadedButton(UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
|
||||||
|
<summary>Shaded button</summary>
|
||||||
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])">
|
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])">
|
||||||
<summary>Button that can be toggled on and off</summary>
|
<summary>Colored button</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
|
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
|
||||||
<summary>Button that can be toggled on and off</summary>
|
<summary>Colored button</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
|
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
|
||||||
<summary>Button that can be toggled on and off</summary>
|
<summary>Colored button</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
|
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
|
||||||
<summary>Button that can be toggled on and off</summary>
|
<summary>Colored button</summary>
|
||||||
<summary>Button that can be toggled on and off</summary>
|
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUILayout.ToolbarFoldoutButton(System.Boolean,System.String)">
|
<member name="M:DG.DemiEditor.DeGUILayout.PressButton(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
|
||||||
|
<summary>
|
||||||
|
Draws a button that returns TRUE the first time it's pressed, instead than when its released.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUILayout.PressButton(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
|
||||||
|
<summary>
|
||||||
|
Draws a button that returns TRUE the first time it's pressed, instead than when its released.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUILayout.ToolbarFoldoutButton(System.Boolean,System.String,System.Boolean,System.Boolean)">
|
||||||
<summary>Toolbar foldout button</summary>
|
<summary>Toolbar foldout button</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
|
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
|
||||||
@ -341,14 +533,14 @@
|
|||||||
<summary>End vertical box layout</summary>
|
<summary>End vertical box layout</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32,System.Int32,System.Int32)">
|
<member name="M:DG.DemiEditor.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32,System.Int32,System.Int32)">
|
||||||
<summary>Divider</summary>
|
<summary>Horizontal Divider</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUILayout.SceneField(System.String,UnityEngine.Object)">
|
<member name="M:DG.DemiEditor.DeGUILayout.SceneField(System.String,UnityEngine.Object)">
|
||||||
<summary>Scene field</summary>
|
<summary>Scene field</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="T:DG.DemiEditor.DeGUI">
|
<member name="T:DG.DemiEditor.DeGUI">
|
||||||
<summary>
|
<summary>
|
||||||
Global Demigiant GUI manager
|
Global Demigiant GUI manager. Call <see cref="M:DG.DemiEditor.DeGUI.BeginGUI(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)"/> to initialize it inside GUI calls.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="F:DG.DemiEditor.DeGUI.colors">
|
<member name="F:DG.DemiEditor.DeGUI.colors">
|
||||||
@ -362,15 +554,19 @@
|
|||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="F:DG.DemiEditor.DeGUI.IsProSkin">
|
<member name="F:DG.DemiEditor.DeGUI.IsProSkin">
|
||||||
<summary>
|
<summary>TRUE if we're using the PRO skin</summary>
|
||||||
TRUE if we're using the PRO skin
|
|
||||||
</summary>
|
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUI.BeginGUI(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
|
<member name="M:DG.DemiEditor.DeGUI.BeginGUI(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
|
||||||
<summary>
|
<summary>
|
||||||
Call this at the beginning of GUI methods
|
Call this at the beginning of GUI methods
|
||||||
</summary>
|
</summary>
|
||||||
<param name="guiColorPalette"></param>
|
<param name="guiColorPalette">Eventual <see cref="T:DG.DemiLib.DeColorPalette"/> to use</param>
|
||||||
|
<param name="guiStylePalette">Eventual <see cref="T:DG.DemiEditor.DeStylePalette"/> to use</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ExitCurrentEvent">
|
||||||
|
<summary>
|
||||||
|
Exits the current event correctly, also taking care of eventual drag operations
|
||||||
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUI.ChangePalette(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
|
<member name="M:DG.DemiEditor.DeGUI.ChangePalette(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
|
||||||
<summary>
|
<summary>
|
||||||
@ -378,9 +574,107 @@
|
|||||||
(or resets them to the default ones if NULL)
|
(or resets them to the default ones if NULL)
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ResetGUIColors(System.Boolean,System.Boolean,System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Resets the GUI colors to the default ones (only available if BeginGUI was called first)
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.SetGUIColors(System.Nullable{UnityEngine.Color},System.Nullable{UnityEngine.Color},System.Nullable{UnityEngine.Color})">
|
||||||
|
<summary>
|
||||||
|
Sets the GUI colors to the given ones
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ShadedButton(UnityEngine.Rect,UnityEngine.Color,System.String)">
|
||||||
|
<summary>Shaded button</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ShadedButton(UnityEngine.Rect,UnityEngine.Color,System.String,UnityEngine.GUIStyle)">
|
||||||
|
<summary>Shaded button</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ShadedButton(UnityEngine.Rect,UnityEngine.Color,UnityEngine.GUIContent)">
|
||||||
|
<summary>Shaded button</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ShadedButton(UnityEngine.Rect,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
|
||||||
|
<summary>Shaded button</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ColoredButton(UnityEngine.Rect,UnityEngine.Color,UnityEngine.Color,System.String)">
|
||||||
|
<summary>Colored button</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ColoredButton(UnityEngine.Rect,UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle)">
|
||||||
|
<summary>Colored button</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ColoredButton(UnityEngine.Rect,UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent)">
|
||||||
|
<summary>Colored button</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ColoredButton(UnityEngine.Rect,UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
|
||||||
|
<summary>Colored button</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.PressButton(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
|
||||||
|
<summary>
|
||||||
|
Draws a button that returns TRUE the first time it's pressed, instead than when its released.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.PressButton(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
|
||||||
|
<summary>
|
||||||
|
Draws a button that returns TRUE the first time it's pressed, instead than when its released.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,System.String)">
|
||||||
|
<summary>Button that can be toggled on and off</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,System.String,UnityEngine.GUIStyle)">
|
||||||
|
<summary>Button that can be toggled on and off</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,System.String,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle)">
|
||||||
|
<summary>Button that can be toggled on and off</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent)">
|
||||||
|
<summary>Button that can be toggled on and off</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
|
||||||
|
<summary>Button that can be toggled on and off</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle)">
|
||||||
|
<summary>Button that can be toggled on and off</summary>
|
||||||
|
<summary>Button that can be toggled on and off</summary>
|
||||||
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUI.SceneField(UnityEngine.Rect,System.String,UnityEngine.Object)">
|
<member name="M:DG.DemiEditor.DeGUI.SceneField(UnityEngine.Rect,System.String,UnityEngine.Object)">
|
||||||
<summary>Scene field</summary>
|
<summary>Scene field</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.Box(UnityEngine.Rect,UnityEngine.Color,UnityEngine.GUIStyle)">
|
||||||
|
<summary>Box with style and color options</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.DrawColoredSquare(UnityEngine.Rect,UnityEngine.Color)">
|
||||||
|
<summary>Draws a colored square</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.DoubleClickTextField(UnityEngine.Rect,UnityEditor.EditorWindow,System.String,System.String,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
|
||||||
|
<summary>
|
||||||
|
A text field that becomes editable only on double-click
|
||||||
|
</summary>
|
||||||
|
<param name="rect">Area</param>
|
||||||
|
<param name="editor">Editor reference</param>
|
||||||
|
<param name="id">A unique ID to use in order to determine if the text is selected or not</param>
|
||||||
|
<param name="text">Text</param>
|
||||||
|
<param name="defaultStyle">Style for default (non-editing mode) appearance</param>
|
||||||
|
<param name="editingStyle">Style for editing mode</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.DoubleClickDraggableTextField(UnityEngine.Rect,UnityEditor.EditorWindow,System.String,System.String,System.Int32,System.Collections.IList,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
|
||||||
|
<summary>
|
||||||
|
A text field that becomes editable only on double-click and can also be dragged
|
||||||
|
</summary>
|
||||||
|
<param name="rect">Area</param>
|
||||||
|
<param name="editor">Editor reference</param>
|
||||||
|
<param name="id">A unique ID to use in order to determine if the text is selected or not</param>
|
||||||
|
<param name="text">Text</param>
|
||||||
|
<param name="dragId">ID for this drag operation (must be the same for both this and Drag</param>
|
||||||
|
<param name="draggableList">List containing the dragged item and all other relative draggable items</param>
|
||||||
|
<param name="draggedItemIndex">DraggableList index of the item being dragged</param>
|
||||||
|
<param name="defaultStyle">Style for default (non-editing mode) appearance</param>
|
||||||
|
<param name="editingStyle">Style for editing mode</param>
|
||||||
|
<returns></returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.FlatDivider(UnityEngine.Rect,System.Nullable{UnityEngine.Color})">
|
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|
<summary>Divider</summary>
|
||||||
|
</member>
|
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<member name="T:DG.DemiEditor.StringExtensions">
|
<member name="T:DG.DemiEditor.StringExtensions">
|
||||||
<summary>
|
<summary>
|
||||||
String extensions
|
String extensions
|
||||||
@ -392,12 +686,19 @@
|
|||||||
with or without final slash depending on the original directory format
|
with or without final slash depending on the original directory format
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.StringExtensions.FileOrDirectoryName(System.String)">
|
||||||
|
<summary>
|
||||||
|
If the string is a directory, returns the directory name,
|
||||||
|
if instead it's a file returns its name without extension.
|
||||||
|
Works better than Path.GetDirectoryName, which kind of sucks imho
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
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|
<member name="T:DG.DemiEditor.TextureExtensions">
|
||||||
<summary>
|
<summary>
|
||||||
Texture extensions
|
Texture extensions
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
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|
<member name="M:DG.DemiEditor.TextureExtensions.SetGUIFormat(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||||
<summary>
|
<summary>
|
||||||
Checks that the texture uses the correct import settings, and applies them if they're incorrect.
|
Checks that the texture uses the correct import settings, and applies them if they're incorrect.
|
||||||
</summary>
|
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userData:
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assetBundleName:
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assetBundleVariant:
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After Width: | Height: | Size: 106 B |