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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-20 01:06:02 +08:00

Added DOMixedMoveBy and DOLocalMixedMoveBy shortcuts

This commit is contained in:
Daniele Giardini 2015-03-23 13:17:33 +01:00
parent cbb2283bdf
commit 2d562c4829
121 changed files with 3333 additions and 4 deletions

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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMixedMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
<summary>Tweens a Transform's position BY the given value (as if it was set to relative),
in a way that allows other DOMixedMoveBy tweens to work together on the same target,
instead than fight each other as multiple DOMove would do.
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOLocalMixedMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
<summary>Tweens a Transform's localPosition BY the given value (as if it was set to relative),
in a way that allows other DOMixedMoveBy tweens to work together on the same target,
instead than fight each other as multiple DOMove would do.
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
<summary>Tweens a Transform's rotation to the given value.
Also stores the transform as the tween's target so it can be used for filtered operations</summary>

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using UnityEngine;
using System.Collections;
using DG.Tweening;
public class Basics : MonoBehaviour
{
public Transform redCube, greenCube, blueCube, purpleCube;
IEnumerator Start()
{
// Start after one second delay (to ignore Unity hiccups when activating Play mode in Editor)
yield return new WaitForSeconds(1);
// Let's move the red cube TO 0,4,0 in 2 seconds
redCube.DOMove(new Vector3(0,4,0), 2);
// Let's move the green cube FROM 0,4,0 in 2 seconds
greenCube.DOMove(new Vector3(0,4,0), 2).From();
// Let's move the blue cube BY 0,4,0 in 2 seconds
blueCube.DOMove(new Vector3(0,4,0), 2).SetRelative();
// Let's move the purple cube BY 6,0,0 in 2 seconds
// and also change its color to yellow.
// To change its color, we'll have to use its material as a target (instead than its transform).
purpleCube.DOMove(new Vector3(6,0,0), 2).SetRelative();
// Also, let's set the color tween to loop infinitely forward and backwards
purpleCube.GetComponent<Renderer>().material.DOColor(Color.yellow, 2).SetLoops(-1, LoopType.Yoyo);
}
}

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<?xml version="1.0"?>
<doc>
<assembly>
<name>DOTween43</name>
</assembly>
<members>
<member name="T:DG.Tweening.ShortcutExtensions">
<summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween43 methods, require Unity 4.3 or later.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
<summary>Tweens a SpriteRenderer's color to the given value.
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
<summary>Tweens a Material's alpha color to the given value.
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's X position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Rigidbody2D's Y position to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
<summary>Tweens a Rigidbody2D's rotation to the given value.
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
</members>
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<?xml version="1.0"?>
<doc>
<assembly>
<name>DOTween46</name>
</assembly>
<members>
<member name="T:DG.Tweening.ShortcutExtensions">
<summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween46 methods, require Unity 4.6 or later.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
<summary>Tweens a CanvasGroup's alpha color to the given value.
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
<summary>Tweens an Graphic's color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
<summary>Tweens an Graphic's alpha color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
<summary>Tweens an Image's color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
<summary>Tweens an Image's alpha color to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
<summary>Tweens an Image's fillAmount to the given value.
Also stores the image as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's minWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
<summary>Tweens a Outline's effectColor to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
<summary>Tweens a Outline's effectColor alpha to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
<summary>Tweens a Outline's effectDistance to the given value.
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
<summary>Tweens a RectTransform's sizeDelta to the given value.
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
<summary>Tweens a Slider's value to the given value.
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
<summary>Tweens a Text's color to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
<summary>Tweens a Text's alpha color to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,System.String)">
<summary>Tweens a Text's text to the given value.
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
<param name="scramble">If TRUE the string will appear from a random animation of characters</param>
<param name="scrambleChars">A string containing the characters to use for scrambling.
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
Leave it to NULL (default) to use default ones</param>
</member>
</members>
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<doc>
<assembly>
<name>DOTween50</name>
</assembly>
<members>
<member name="T:DG.Tweening.ShortcutExtensions">
<summary>
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
These, as all DOTween50 methods, require Unity 5.0 or later.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
<summary>Tweens an AudioMixer's exposed float to the given value.
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
<param name="floatName">Name given to the exposed float to set</param>
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Audio.AudioMixer)">
<summary>
Completes all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens completed
(meaning the tweens that don't have infinite loops and were not already complete)
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
<summary>
Kills all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens killed.
</summary>
<param name="complete">If TRUE completes the tween before killing it</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Audio.AudioMixer)">
<summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens flipped.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
<summary>
Sends to the given position all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens involved.
</summary>
<param name="to">Time position to reach
(if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Audio.AudioMixer)">
<summary>
Pauses all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens paused.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Audio.AudioMixer)">
<summary>
Plays all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
<summary>
Plays backwards all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Audio.AudioMixer)">
<summary>
Plays forward all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Audio.AudioMixer)">
<summary>
Restarts all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens restarted.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Audio.AudioMixer)">
<summary>
Rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Audio.AudioMixer)">
<summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens involved.
</summary>
</member>
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<summary>
Not used as menu item anymore, but as a utiity function
</summary>
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<summary>
Setups DOTween
</summary>
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
</member>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
<summary>
Checks that the given editor texture use the correct import settings,
and applies them if they're incorrect.
</summary>
</member>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired">
<summary>
Returns TRUE if addons setup is required.
</summary>
</member>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)">
<summary>
Returns TRUE if the file/directory at the given path exists.
</summary>
<param name="adbPath">Path, relative to Unity's project folder</param>
<returns></returns>
</member>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
<summary>
Converts the given project-relative path to a full path,
with backward (\) slashes).
</summary>
</member>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)">
<summary>
Converts the given full path to a path usable with AssetDatabase methods
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
</summary>
</member>
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
<summary>
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
If the asset already exists at the given path, loads it and returns it.
Otherwise, either returns NULL or automatically creates it before loading and returning it
(depending on the given parameters).
</summary>
<typeparam name="T">Asset type</typeparam>
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
</member>
</members>
</doc>

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DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant
// GET STARTED //////////////////////////////////////////////
- After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version.
- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
- You're ready to tween. Check out the links below for full documentation and license info.
// LINKS ///////////////////////////////////////////////////////
DOTween website (documentation, examples, etc): http://dotween.demigiant.com
DOTween license: http://dotween.demigiant.com/license.php
DOTween repository (Google Code): https://code.google.com/p/dotween/
// NOTES //////////////////////////////////////////////////////
- DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences

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using UnityEngine;
using System.Collections;
using DG.Tweening;
public class Sequences : MonoBehaviour
{
public Transform cube;
public float duration = 4;
IEnumerator Start()
{
// Start after one second delay (to ignore Unity hiccups when activating Play mode in Editor)
yield return new WaitForSeconds(1);
// Create a new Sequence.
// We will set it so that the whole duration is 6
Sequence s = DOTween.Sequence();
// Add an horizontal relative move tween that will last the whole Sequence's duration
s.Append(cube.DOMoveX(6, duration).SetRelative().SetEase(Ease.InOutQuad));
// Insert a rotation tween which will last half the duration
// and will loop forward and backward twice
s.Insert(0, cube.DORotate(new Vector3(0, 45, 0), duration / 2).SetEase(Ease.InQuad).SetLoops(2, LoopType.Yoyo));
// Add a color tween that will start at half the duration and last until the end
s.Insert(duration / 2, cube.GetComponent<Renderer>().material.DOColor(Color.yellow, duration / 2));
// Set the whole Sequence to loop infinitely forward and backwards
s.SetLoops(-1, LoopType.Yoyo);
}
}

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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using DG.Tweening;
public class UGUI : MonoBehaviour
{
public Image dotweenLogo, circleOutline;
public Text text, relativeText, scrambledText;
public Slider slider;
void Start()
{
// All tweens are created in a paused state (by chaining to them a final Pause()),
// so that the UI Play button can activate them when pressed.
// Also, the ones that don't loop infinitely have the AutoKill property set to FALSE,
// so they won't be destroyed when complete and can be resued by the RESTART button
// Animate the fade out of DOTween's logo
dotweenLogo.DOFade(0, 1.5f).SetAutoKill(false).Pause();
// Animate the circle outline's color and fillAmount
circleOutline.DOColor(RandomColor(), 1.5f).SetEase(Ease.Linear).Pause();
circleOutline.DOFillAmount(0, 1.5f).SetEase(Ease.Linear).SetLoops(-1, LoopType.Yoyo)
.OnStepComplete(()=> {
circleOutline.fillClockwise = !circleOutline.fillClockwise;
circleOutline.DOColor(RandomColor(), 1.5f).SetEase(Ease.Linear);
})
.Pause();
// Animate the first text...
text.DOText("This text will replace the existing one", 2).SetEase(Ease.Linear).SetAutoKill(false).Pause();
// Animate the second (relative) text...
relativeText.DOText(" - This text will be added to the existing one", 2).SetRelative().SetEase(Ease.Linear).SetAutoKill(false).Pause();
// Animate the third (scrambled) text...
scrambledText.DOText("This text will appear from scrambled chars", 2, true).SetEase(Ease.Linear).SetAutoKill(false).Pause();
// Animate the slider
slider.DOValue(1, 1.5f).SetEase(Ease.InOutQuad).SetLoops(-1, LoopType.Yoyo).Pause();
}
// Called by PLAY button OnClick event. Starts all tweens
public void StartTweens()
{
DOTween.PlayAll();
}
// Called by RESTART button OnClick event. Restarts all tweens
public void RestartTweens()
{
DOTween.RestartAll();
}
// Returns a random color
Color RandomColor()
{
return new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), 1);
}
}

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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMixedMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
<summary>Tweens a Transform's position BY the given value (as if it was set to relative),
in a way that allows other DOMixedMoveBy tweens to work together on the same target,
instead than fight each other as multiple DOMove would do.
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOLocalMixedMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
<summary>Tweens a Transform's localPosition BY the given value (as if it was set to relative),
in a way that allows other DOMixedMoveBy tweens to work together on the same target,
instead than fight each other as multiple DOMove would do.
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
<summary>Tweens a Transform's rotation to the given value.
Also stores the transform as the tween's target so it can be used for filtered operations</summary>

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@ -1021,6 +1021,22 @@
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOMixedMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
<summary>Tweens a Transform's position BY the given value (as if it was set to relative),
in a way that allows other DOMixedMoveBy tweens to work together on the same target,
instead than fight each other as multiple DOMove would do.
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOLocalMixedMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
<summary>Tweens a Transform's localPosition BY the given value (as if it was set to relative),
in a way that allows other DOMixedMoveBy tweens to work together on the same target,
instead than fight each other as multiple DOMove would do.
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
<summary>Tweens a Transform's rotation to the given value.
Also stores the transform as the tween's target so it can be used for filtered operations</summary>

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