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b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb index 323a910..ea9603b 100644 Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb differ diff --git a/UnityTests.Unity5/Assets/_Tests/TempTests.cs b/UnityTests.Unity5/Assets/_Tests/TempTests.cs index 3ade694..231b170 100644 --- a/UnityTests.Unity5/Assets/_Tests/TempTests.cs +++ b/UnityTests.Unity5/Assets/_Tests/TempTests.cs @@ -9,10 +9,17 @@ using UnityEngine; public class TempTests : BrainBase { - public Transform target; + public RectTransform target; void Start() { - target.DOShakeScale(2, 0.15f, 10, 90f, true); + DOTween.Init(); + } + + public void Shake(float duration) + { + target.DOShakeScale(duration, 0.15f, 10, 90f, true) + .SetEase(Ease.InOutBack) + .Play(); } } \ No newline at end of file diff --git a/UnityTests.Unity5/Assets/_Tests/TempTests.unity b/UnityTests.Unity5/Assets/_Tests/TempTests.unity index dac703c..a91527a 100644 Binary files a/UnityTests.Unity5/Assets/_Tests/TempTests.unity and b/UnityTests.Unity5/Assets/_Tests/TempTests.unity differ diff --git a/_DOTween.Assembly/DOTween/DOTween.cs b/_DOTween.Assembly/DOTween/DOTween.cs index a1a711f..14c4f98 100644 --- a/_DOTween.Assembly/DOTween/DOTween.cs +++ b/_DOTween.Assembly/DOTween/DOTween.cs @@ -32,7 +32,7 @@ namespace DG.Tweening public class DOTween { /// DOTween's version - public static readonly string Version = "1.1.600"; + public static readonly string Version = "1.1.605"; /////////////////////////////////////////////// // Options //////////////////////////////////// diff --git a/_DOTween.Assembly/DOTween/ShortcutExtensions.cs b/_DOTween.Assembly/DOTween/ShortcutExtensions.cs index 97ecbf5..727e5d5 100644 --- a/_DOTween.Assembly/DOTween/ShortcutExtensions.cs +++ b/_DOTween.Assembly/DOTween/ShortcutExtensions.cs @@ -129,6 +129,10 @@ namespace DG.Tweening /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakePosition(this Camera target, float duration, float strength = 3, int vibrato = 10, float randomness = 90, bool fadeOut = true) { + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("DOShakePosition: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Shake(() => target.transform.localPosition, x => target.transform.localPosition = x, duration, strength, vibrato, randomness, true, fadeOut) .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetCameraShakePosition); } @@ -142,6 +146,10 @@ namespace DG.Tweening /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakePosition(this Camera target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) { + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("DOShakePosition: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Shake(() => target.transform.localPosition, x => target.transform.localPosition = x, duration, strength, vibrato, randomness, fadeOut) .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetCameraShakePosition); } @@ -156,6 +164,10 @@ namespace DG.Tweening /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeRotation(this Camera target, float duration, float strength = 90, int vibrato = 10, float randomness = 90, bool fadeOut = true) { + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("DOShakeRotation: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Shake(() => target.transform.localEulerAngles, x => target.transform.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, false, fadeOut) .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake); } @@ -169,6 +181,10 @@ namespace DG.Tweening /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeRotation(this Camera target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) { + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("DOShakeRotation: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Shake(() => target.transform.localEulerAngles, x => target.transform.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, fadeOut) .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake); } @@ -799,6 +815,10 @@ namespace DG.Tweening /// If TRUE the tween will smoothly snap all values to integers public static Tweener DOPunchPosition(this Transform target, Vector3 punch, float duration, int vibrato = 10, float elasticity = 1, bool snapping = false) { + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("DOPunchPosition: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Punch(() => target.localPosition, x => target.localPosition = x, punch, duration, vibrato, elasticity) .SetTarget(target).SetOptions(snapping); } @@ -812,6 +832,10 @@ namespace DG.Tweening /// while 0 oscillates only between the punch scale and the start scale public static Tweener DOPunchScale(this Transform target, Vector3 punch, float duration, int vibrato = 10, float elasticity = 1) { + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("DOPunchScale: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Punch(() => target.localScale, x => target.localScale = x, punch, duration, vibrato, elasticity) .SetTarget(target); } @@ -825,6 +849,10 @@ namespace DG.Tweening /// while 0 oscillates only between the punch and the start rotation public static Tweener DOPunchRotation(this Transform target, Vector3 punch, float duration, int vibrato = 10, float elasticity = 1) { + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("DOPunchRotation: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Punch(() => target.localEulerAngles, x => target.localRotation = Quaternion.Euler(x), punch, duration, vibrato, elasticity) .SetTarget(target); } @@ -839,6 +867,10 @@ namespace DG.Tweening /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakePosition(this Transform target, float duration, float strength = 1, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true) { + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("DOShakePosition: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Shake(() => target.localPosition, x => target.localPosition = x, duration, strength, vibrato, randomness, false, fadeOut) .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping); } @@ -852,6 +884,10 @@ namespace DG.Tweening /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakePosition(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true) { + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("DOShakePosition: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Shake(() => target.localPosition, x => target.localPosition = x, duration, strength, vibrato, randomness, fadeOut) .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping); } @@ -864,6 +900,10 @@ namespace DG.Tweening /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeRotation(this Transform target, float duration, float strength = 90, int vibrato = 10, float randomness = 90, bool fadeOut = true) { + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("DOShakeRotation: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Shake(() => target.localEulerAngles, x => target.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, false, fadeOut) .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake); } @@ -876,6 +916,10 @@ namespace DG.Tweening /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeRotation(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) { + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("DOShakeRotation: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Shake(() => target.localEulerAngles, x => target.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, fadeOut) .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake); } @@ -888,6 +932,11 @@ namespace DG.Tweening /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeScale(this Transform target, float duration, float strength = 1, int vibrato = 10, float randomness = 90, bool fadeOut = true) { + if (duration <= 0) { + Debug.Log(Debugger.logPriority); + if (Debugger.logPriority > 0) Debug.LogWarning("DOShakeScale: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Shake(() => target.localScale, x => target.localScale = x, duration, strength, vibrato, randomness, false, fadeOut) .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake); } @@ -900,6 +949,10 @@ namespace DG.Tweening /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeScale(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) { + if (duration <= 0) { + if (Debugger.logPriority > 0) Debug.LogWarning("DOShakeScale: duration can't be 0, returning NULL without creating a tween"); + return null; + } return DOTween.Shake(() => target.localScale, x => target.localScale = x, duration, strength, vibrato, randomness, fadeOut) .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake); } diff --git a/_DOTween.Assembly/bin/DOTween.dll 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