mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2026-02-09 08:38:45 +08:00
- Added rich text support to string tweens (still needs work)
- Added ScrambleMode enum for additional scrambleMode options
This commit is contained in:
parent
79c6148734
commit
38d7a1b04c
@ -21,7 +21,7 @@ namespace DG.Tweening
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public class DOTween
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{
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.0.405";
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public static readonly string Version = "1.0.410";
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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@ -129,34 +129,31 @@ namespace DG.Tweening
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if (initialized) return instance;
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if (!Application.isPlaying || isQuitting) return null;
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bool doRecycleAllByDefault = recycleAllByDefault == null ? false : (bool)recycleAllByDefault;
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bool doUseSafeMode = useSafeMode == null ? true : (bool)useSafeMode;
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LogBehaviour doLogBehaviour = logBehaviour == null ? LogBehaviour.ErrorsOnly : (LogBehaviour)logBehaviour;
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DOTweenSettings settings = Resources.Load(DOTweenSettings.AssetName) as DOTweenSettings;
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return Init(settings, doRecycleAllByDefault, doUseSafeMode, doLogBehaviour);
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return Init(settings, recycleAllByDefault, useSafeMode, logBehaviour);
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}
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// Auto-init
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static void AutoInit()
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{
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DOTweenSettings settings = Resources.Load(DOTweenSettings.AssetName) as DOTweenSettings;
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if (settings == null) Init(null, defaultRecyclable, useSafeMode, logBehaviour);
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else Init(settings, settings.defaultRecyclable, settings.useSafeMode, settings.logBehaviour);
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Init(settings, null, null, null);
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}
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// Full init
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static IDOTweenInit Init(DOTweenSettings settings, bool recycleAllByDefault, bool useSafeMode, LogBehaviour logBehaviour)
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static IDOTweenInit Init(DOTweenSettings settings, bool? recycleAllByDefault, bool? useSafeMode, LogBehaviour? logBehaviour)
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{
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initialized = true;
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// Options
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DOTween.defaultRecyclable = recycleAllByDefault;
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DOTween.useSafeMode = useSafeMode;
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DOTween.logBehaviour = logBehaviour;
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if (recycleAllByDefault != null) DOTween.defaultRecyclable = (bool)recycleAllByDefault;
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if (useSafeMode != null) DOTween.useSafeMode = (bool)useSafeMode;
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if (logBehaviour != null) DOTween.logBehaviour = (LogBehaviour)logBehaviour;
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// Gameobject - also assign instance
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DOTweenComponent.Create();
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// Assign settings
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if (settings != null) {
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// DOTween.useSafeMode = settings.useSafeMode;
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// DOTween.logBehaviour = settings.logBehaviour;
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// DOTween.defaultRecyclable = settings.defaultRecyclable;
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if (useSafeMode == null) DOTween.useSafeMode = settings.useSafeMode;
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if (logBehaviour == null) DOTween.logBehaviour = settings.logBehaviour;
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if (recycleAllByDefault == null) DOTween.defaultRecyclable = settings.defaultRecyclable;
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DOTween.defaultRecyclable = recycleAllByDefault == null ? settings.defaultRecyclable : (bool)recycleAllByDefault;
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DOTween.showUnityEditorReport = settings.showUnityEditorReport;
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DOTween.defaultAutoPlay = settings.defaultAutoPlay;
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DOTween.defaultUpdateType = settings.defaultUpdateType;
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@ -168,7 +165,7 @@ namespace DG.Tweening
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DOTween.defaultLoopType = settings.defaultLoopType;
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}
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// Log
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if (Debugger.logPriority >= 2) Debugger.Log("DOTween initialization (useSafeMode: " + useSafeMode + ", logBehaviour: " + logBehaviour + ")");
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if (Debugger.logPriority >= 2) Debugger.Log("DOTween initialization (useSafeMode: " + DOTween.useSafeMode + ", recycling: " + (DOTween.defaultRecyclable ? "ON" : "OFF") + ", logBehaviour: " + DOTween.logBehaviour + ")");
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return instance;
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}
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@ -827,9 +824,7 @@ namespace DG.Tweening
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{
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if (initialized || !Application.isPlaying || isQuitting) return;
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// Init(defaultRecyclable, useSafeMode, logBehaviour);
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AutoInit();
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// Debugger.LogWarning("DOTween auto-initialized with default settings (recycleAllByDefault: " + defaultRecyclable + ", useSafeMode: " + useSafeMode + ", logBehaviour: " + logBehaviour + "). Call DOTween.Init before creating your first tween in order to choose the settings yourself");
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}
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static TweenerCore<T1, T2, TPlugOptions> ApplyTo<T1, T2, TPlugOptions>(
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@ -81,6 +81,7 @@
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<Compile Include="Plugins\Core\PathCore\Path.cs" />
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<Compile Include="Plugins\PathPlugin.cs" />
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<Compile Include="RotateMode.cs" />
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<Compile Include="ScrambleMode.cs" />
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<Compile Include="TweenExtensions.cs" />
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<Compile Include="LoopType.cs" />
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<Compile Include="Plugins\ColorPlugin.cs" />
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@ -9,7 +9,11 @@ namespace DG.Tweening.Plugins.Options
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{
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public struct StringOptions
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{
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public bool scramble;
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public bool richTextEnabled;
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public ScrambleMode scrambleMode;
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public char[] scrambledChars; // If empty uses default scramble characters
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// Stored by StringPlugin
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internal int startValueStrippedLength, changeValueStrippedLength; // No-tag lengths of start and change value
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}
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}
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@ -6,6 +6,7 @@
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using System;
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using System.Text;
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using System.Text.RegularExpressions;
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using DG.Tweening.Core;
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using DG.Tweening.Core.Easing;
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using DG.Tweening.Plugins.Core;
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@ -47,6 +48,10 @@ namespace DG.Tweening.Plugins
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public override void SetChangeValue(TweenerCore<string, string, StringOptions> t)
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{
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t.changeValue = t.endValue;
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// Store no-tags versions of values
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t.plugOptions.startValueStrippedLength = Regex.Replace(t.startValue, @"<[^>]*>", "").Length;
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t.plugOptions.changeValueStrippedLength = Regex.Replace(t.changeValue, @"<[^>]*>", "").Length;
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}
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public override float GetSpeedBasedDuration(StringOptions options, float unitsXSecond, string changeValue)
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@ -73,24 +78,24 @@ namespace DG.Tweening.Plugins
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}
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}
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int startValueLen = startValue.Length;
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int changeValueLen = changeValue.Length;
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int startValueLen = options.richTextEnabled ? options.startValueStrippedLength : startValue.Length;
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int changeValueLen = options.richTextEnabled ? options.changeValueStrippedLength : changeValue.Length;
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int len = (int)Math.Round(changeValueLen * EaseManager.Evaluate(t.easeType, t.customEase, elapsed, duration, t.easeOvershootOrAmplitude, t.easePeriod));
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if (len > changeValueLen) len = changeValueLen;
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else if (len < 0) len = 0;
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if (isRelative) {
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_Buffer.Append(startValue);
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if (options.scramble) {
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setter(_Buffer.Append(changeValue, 0, len).AppendScrambledChars(changeValueLen - len, options.scrambledChars ?? StringPluginExtensions.ScrambledChars).ToString());
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if (options.scrambleMode != ScrambleMode.None) {
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setter(_Buffer.Append(changeValue, 0, len).AppendScrambledChars(changeValueLen - len, ScrambledCharsToUse(options)).ToString());
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return;
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}
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setter(_Buffer.Append(changeValue, 0, len).ToString());
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return;
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}
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if (options.scramble) {
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setter(_Buffer.Append(changeValue, 0, len).AppendScrambledChars(changeValueLen - len, options.scrambledChars ?? StringPluginExtensions.ScrambledChars).ToString());
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if (options.scrambleMode != ScrambleMode.None) {
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setter(_Buffer.Append(changeValue, 0, len).AppendScrambledChars(changeValueLen - len, ScrambledCharsToUse(options)).ToString());
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return;
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}
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@ -101,10 +106,125 @@ namespace DG.Tweening.Plugins
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float perc = (float)len / changeValueLen;
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startValueMaxLen -= (int)(startValueMaxLen * perc);
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} else startValueMaxLen -= len;
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_Buffer.Append(changeValue, 0, len);
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if (len < changeValueLen && len < startValueLen) _Buffer.Append(startValue, len, startValueMaxLen);
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Append(changeValue, 0, len, options.richTextEnabled);
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if (len < changeValueLen && len < startValueLen) Append(startValue, len, options.richTextEnabled ? len + startValueMaxLen : startValueMaxLen, options.richTextEnabled);
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setter(_Buffer.ToString());
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}
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// Manages eventual rich text, if enabled, readding tags to the given string and closing them when necessary
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void Append(string value, int startIndex, int length, bool richTextEnabled)
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{
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if (!richTextEnabled) {
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_Buffer.Append(value, startIndex, length);
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return;
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}
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const string tagMatch = @"<.*?(>)";
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const string closeTagMatch = @"(</).*?>";
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bool hasOpenTag = false;
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int fullLen = value.Length;
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int i;
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for (i = 0; i < length; ++i) {
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Char c = value[i];
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if (c == '<') {
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bool hadOpenTag = hasOpenTag;
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hasOpenTag = !(i < fullLen - 1 && value[i + 1] == '/');
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string s = value.Substring(i);
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Match m = Regex.Match(s, tagMatch);
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if (m.Success) {
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if (!hasOpenTag && !hadOpenTag) {
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// We have a closing tag without an opening tag, try to find opening tag an apply it
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int t = i - 1;
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while (t > -1) {
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if (value[t] == '<' && value[t + 1] != '/') {
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_Buffer.Insert(0, value.Substring(t, value.IndexOf('>', t) + 1 - t));
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break;
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}
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t--;
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}
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}
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// Append tag and increase loop length to match
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_Buffer.Append(m.Value);
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int add = m.Groups[1].Index + 1;
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length += add;
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startIndex += add;
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i += add - 1;
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}
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} else if (i >= startIndex) _Buffer.Append(c);
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}
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if (hasOpenTag && i < fullLen - 1) {
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// Last open tag was not closed: find next close tag and apply it
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string next = value.Substring(i);
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Match m = Regex.Match(next, closeTagMatch);
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if (m.Success) _Buffer.Append(m.Value);
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}
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}
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char[] ScrambledCharsToUse(StringOptions options)
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{
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switch (options.scrambleMode) {
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case ScrambleMode.Uppercase:
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return StringPluginExtensions.ScrambledCharsUppercase;
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case ScrambleMode.Lowercase:
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return StringPluginExtensions.ScrambledCharsLowercase;
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case ScrambleMode.Numerals:
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return StringPluginExtensions.ScrambledCharsNumerals;
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case ScrambleMode.Custom:
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return options.scrambledChars;
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default:
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return StringPluginExtensions.ScrambledCharsAll;
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}
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}
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// public override void EvaluateAndApply(StringOptions options, Tween t, bool isRelative, DOGetter<string> getter, DOSetter<string> setter, float elapsed, string startValue, string changeValue, float duration, bool usingInversePosition)
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// {
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// _Buffer.Remove(0, _Buffer.Length);
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//
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// // Incremental works only with relative tweens (otherwise the tween makes no sense)
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// // Sequence with Incremental loops have no effect here (why should they?)
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// if (isRelative && t.loopType == LoopType.Incremental) {
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// int iterations = t.isComplete ? t.completedLoops - 1 : t.completedLoops;
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// if (iterations > 0) {
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// _Buffer.Append(startValue);
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// for (int i = 0; i < iterations; ++i) _Buffer.Append(changeValue);
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// startValue = _Buffer.ToString();
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// _Buffer.Remove(0, _Buffer.Length);
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// }
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// }
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//
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// int startValueLen = startValue.Length;
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// int changeValueLen = changeValue.Length;
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// int len = (int)Math.Round(changeValueLen * EaseManager.Evaluate(t.easeType, t.customEase, elapsed, duration, t.easeOvershootOrAmplitude, t.easePeriod));
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// if (len > changeValueLen) len = changeValueLen;
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// else if (len < 0) len = 0;
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//
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// if (isRelative) {
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// _Buffer.Append(startValue);
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// if (options.scramble) {
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// setter(_Buffer.Append(changeValue, 0, len).AppendScrambledChars(changeValueLen - len, options.scrambledChars ?? StringPluginExtensions.ScrambledChars).ToString());
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// return;
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// }
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// setter(_Buffer.Append(changeValue, 0, len).ToString());
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// return;
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// }
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//
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// if (options.scramble) {
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// setter(_Buffer.Append(changeValue, 0, len).AppendScrambledChars(changeValueLen - len, options.scrambledChars ?? StringPluginExtensions.ScrambledChars).ToString());
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// return;
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// }
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//
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// int diff = startValueLen - changeValueLen;
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// int startValueMaxLen = startValueLen;
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// if (diff > 0) {
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// // String to be replaced is longer than endValue: remove parts of it while tweening
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// float perc = (float)len / changeValueLen;
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// startValueMaxLen -= (int)(startValueMaxLen * perc);
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// } else startValueMaxLen -= len;
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// _Buffer.Append(changeValue, 0, len);
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// if (len < changeValueLen && len < startValueLen) _Buffer.Append(startValue, len, startValueMaxLen);
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// setter(_Buffer.ToString());
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// }
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}
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// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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@ -113,16 +233,28 @@ namespace DG.Tweening.Plugins
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internal static class StringPluginExtensions
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{
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public static readonly char[] ScrambledChars = new[] {
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public static readonly char[] ScrambledCharsAll = new[] {
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'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','X','Y','Z',
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// 'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','x','y','z',
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// '1','2','3','4','5','6','7','8','9','0'
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'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','x','y','z',
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'1','2','3','4','5','6','7','8','9','0'
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};
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public static readonly char[] ScrambledCharsUppercase = new[] {
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'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','X','Y','Z'
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};
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public static readonly char[] ScrambledCharsLowercase = new[] {
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'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','x','y','z'
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};
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public static readonly char[] ScrambledCharsNumerals = new[] {
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'1','2','3','4','5','6','7','8','9','0'
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};
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static int _lastRndSeed;
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static StringPluginExtensions()
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{
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ScrambledChars.ScrambleChars();
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ScrambledCharsAll.ScrambleChars();
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ScrambledCharsUppercase.ScrambleChars();
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ScrambledCharsLowercase.ScrambleChars();
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ScrambledCharsNumerals.ScrambleChars();
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}
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internal static void ScrambleChars(this char[] chars)
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35
_DOTween.Assembly/DOTween/ScrambleMode.cs
Normal file
35
_DOTween.Assembly/DOTween/ScrambleMode.cs
Normal file
@ -0,0 +1,35 @@
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2015/03/29 11:12
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namespace DG.Tweening
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{
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/// <summary>
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/// Type of scramble to apply to string tweens
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/// </summary>
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public enum ScrambleMode
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{
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/// <summary>
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/// No scrambling of characters
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/// </summary>
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None,
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/// <summary>
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/// A-Z + a-z + 0-9 characters
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/// </summary>
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All,
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/// <summary>
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/// A-Z characters
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/// </summary>
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Uppercase,
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/// <summary>
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/// a-z characters
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/// </summary>
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Lowercase,
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/// <summary>
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/// 0-9 characters
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/// </summary>
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Numerals,
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/// <summary>
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/// Custom characters
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/// </summary>
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Custom
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}
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}
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@ -674,15 +674,18 @@ namespace DG.Tweening
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}
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/// <summary>Options for Vector4 tweens</summary>
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/// <param name="scramble">If TRUE the string will appear from a random animation of characters</param>
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/// <param name="richTextEnabled">If TRUE, rich text will be interpreted correctly while animated,
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/// otherwise all tags will be considered as normal text</param>
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/// <param name="scrambleMode">The type of scramble to use, if any</param>
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/// <param name="scrambleChars">A string containing the characters to use for scrambling.
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/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
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/// Leave it to NULL to use default ones</param>
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public static Tweener SetOptions(this TweenerCore<string, string, StringOptions> t, bool scramble, string scrambleChars = null)
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public static Tweener SetOptions(this TweenerCore<string, string, StringOptions> t, bool richTextEnabled, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
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{
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if (!t.active) return t;
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t.plugOptions.scramble = scramble;
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t.plugOptions.richTextEnabled = richTextEnabled;
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t.plugOptions.scrambleMode = scrambleMode;
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if (!string.IsNullOrEmpty(scrambleChars)) {
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if (scrambleChars.Length <= 1) scrambleChars += scrambleChars;
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t.plugOptions.scrambledChars = scrambleChars.ToCharArray();
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@ -226,14 +226,16 @@ namespace DG.Tweening
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/// <summary>Tweens a Text's text to the given value.
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/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
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/// <param name="scramble">If TRUE the string will appear from a random animation of characters</param>
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/// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
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/// otherwise all tags will be considered as normal text</param>
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/// <param name="scrambleMode">The type of scramble mode to use, if any</param>
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/// <param name="scrambleChars">A string containing the characters to use for scrambling.
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/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
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/// Leave it to NULL (default) to use default ones</param>
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public static Tweener DOText(this Text target, string endValue, float duration, bool scramble = false, string scrambleChars = null)
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public static Tweener DOText(this Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
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{
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return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
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.SetOptions(scramble, scrambleChars)
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.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
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.SetTarget(target);
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}
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|
||||
|
||||
@ -567,9 +567,11 @@
|
||||
<summary>Options for Vector4 tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{System.String,System.String,DG.Tweening.Plugins.Options.StringOptions},System.Boolean,System.String)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{System.String,System.String,DG.Tweening.Plugins.Options.StringOptions},System.Boolean,DG.Tweening.ScrambleMode,System.String)">
|
||||
<summary>Options for Vector4 tweens</summary>
|
||||
<param name="scramble">If TRUE the string will appear from a random animation of characters</param>
|
||||
<param name="richTextEnabled">If TRUE, rich text will be interpreted correctly while animated,
|
||||
otherwise all tags will be considered as normal text</param>
|
||||
<param name="scrambleMode">The type of scramble to use, if any</param>
|
||||
<param name="scrambleChars">A string containing the characters to use for scrambling.
|
||||
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||
Leave it to NULL to use default ones</param>
|
||||
@ -1941,5 +1943,40 @@
|
||||
Public only so custom shortcuts can access some of these methods
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.ScrambleMode">
|
||||
<summary>
|
||||
Type of scramble to apply to string tweens
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.ScrambleMode.None">
|
||||
<summary>
|
||||
No scrambling of characters
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.ScrambleMode.All">
|
||||
<summary>
|
||||
A-Z + a-z + 0-9 characters
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.ScrambleMode.Uppercase">
|
||||
<summary>
|
||||
A-Z characters
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.ScrambleMode.Lowercase">
|
||||
<summary>
|
||||
a-z characters
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.ScrambleMode.Numerals">
|
||||
<summary>
|
||||
0-9 characters
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.ScrambleMode.Custom">
|
||||
<summary>
|
||||
Custom characters
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
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@ -107,11 +107,13 @@
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,System.String)">
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
|
||||
<summary>Tweens a Text's text to the given value.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||
<param name="scramble">If TRUE the string will appear from a random animation of characters</param>
|
||||
<param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
|
||||
otherwise all tags will be considered as normal text</param>
|
||||
<param name="scrambleMode">The type of scramble mode to use, if any</param>
|
||||
<param name="scrambleChars">A string containing the characters to use for scrambling.
|
||||
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||
Leave it to NULL (default) to use default ones</param>
|
||||
|
||||
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Reference in New Issue
Block a user