mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2025-12-20 09:16:02 +08:00
- Added blendable rotate + scale shortcuts
- Fixed IntPlugin not being set for incremental loops when sequenced
This commit is contained in:
parent
41933d5dda
commit
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@ -1021,22 +1021,6 @@
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>EXPERIMENTAL BETA: Tweens a Transform's position BY the given value (as if it was set to relative),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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instead than fight each other as multiple DOMove would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>EXPERIMENTAL BETA: Tweens a Transform's localPosition BY the given value (as if it was set to relative),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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instead than fight each other as multiple DOMove would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
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<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
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<summary>Tweens a Transform's rotation to the given value.
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<summary>Tweens a Transform's rotation to the given value.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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@ -1179,6 +1163,45 @@
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Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
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Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
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<param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
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<param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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instead than fight each other as multiple DOMove would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>Tweens a Transform's localPosition BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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instead than fight each other as multiple DOMove would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
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<summary>EXPERIMENTAL METHOD - Tweens a Transform's rotation BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableRotate tweens to work together on the same target,
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instead than fight each other as multiple DORotate would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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<param name="mode">Rotation mode</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
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<summary>EXPERIMENTAL METHOD - Tweens a Transform's lcoalRotation BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableRotate tweens to work together on the same target,
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instead than fight each other as multiple DORotate would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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<param name="mode">Rotation mode</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableScaleBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single)">
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<summary>Tweens a Transform's localScale BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableScale tweens to work together on the same target,
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instead than fight each other as multiple DOScale would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)">
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<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)">
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<summary>
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<summary>
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Completes all tweens that have this target as a reference
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Completes all tweens that have this target as a reference
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@ -1021,22 +1021,6 @@
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>EXPERIMENTAL BETA: Tweens a Transform's position BY the given value (as if it was set to relative),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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instead than fight each other as multiple DOMove would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>EXPERIMENTAL BETA: Tweens a Transform's localPosition BY the given value (as if it was set to relative),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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instead than fight each other as multiple DOMove would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
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<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
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<summary>Tweens a Transform's rotation to the given value.
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<summary>Tweens a Transform's rotation to the given value.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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@ -1179,6 +1163,45 @@
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Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
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Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
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<param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
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<param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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instead than fight each other as multiple DOMove would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>Tweens a Transform's localPosition BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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instead than fight each other as multiple DOMove would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
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<summary>EXPERIMENTAL METHOD - Tweens a Transform's rotation BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableRotate tweens to work together on the same target,
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instead than fight each other as multiple DORotate would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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<param name="mode">Rotation mode</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
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<summary>EXPERIMENTAL METHOD - Tweens a Transform's lcoalRotation BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableRotate tweens to work together on the same target,
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instead than fight each other as multiple DORotate would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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<param name="mode">Rotation mode</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableScaleBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single)">
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<summary>Tweens a Transform's localScale BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableScale tweens to work together on the same target,
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instead than fight each other as multiple DOScale would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)">
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<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)">
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<summary>
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<summary>
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Completes all tweens that have this target as a reference
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Completes all tweens that have this target as a reference
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@ -1021,22 +1021,6 @@
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>EXPERIMENTAL BETA: Tweens a Transform's position BY the given value (as if it was set to relative),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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instead than fight each other as multiple DOMove would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>EXPERIMENTAL BETA: Tweens a Transform's localPosition BY the given value (as if it was set to relative),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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instead than fight each other as multiple DOMove would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
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<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
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<summary>Tweens a Transform's rotation to the given value.
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<summary>Tweens a Transform's rotation to the given value.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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@ -1179,6 +1163,45 @@
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Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
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Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
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<param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
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<param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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instead than fight each other as multiple DOMove would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>Tweens a Transform's localPosition BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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instead than fight each other as multiple DOMove would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
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<summary>EXPERIMENTAL METHOD - Tweens a Transform's rotation BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableRotate tweens to work together on the same target,
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instead than fight each other as multiple DORotate would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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<param name="mode">Rotation mode</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
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<summary>EXPERIMENTAL METHOD - Tweens a Transform's lcoalRotation BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableRotate tweens to work together on the same target,
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instead than fight each other as multiple DORotate would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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<param name="mode">Rotation mode</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableScaleBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single)">
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<summary>Tweens a Transform's localScale BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableScale tweens to work together on the same target,
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instead than fight each other as multiple DOScale would do.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)">
|
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)">
|
||||||
<summary>
|
<summary>
|
||||||
Completes all tweens that have this target as a reference
|
Completes all tweens that have this target as a reference
|
||||||
|
|||||||
@ -1,4 +1,8 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 32d3af87ee00b2540b93b3d175025be1
|
guid: 32d3af87ee00b2540b93b3d175025be1
|
||||||
|
timeCreated: 1427447719
|
||||||
|
licenseType: Pro
|
||||||
TextScriptImporter:
|
TextScriptImporter:
|
||||||
userData:
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@ -1,4 +1,8 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 75fba9607a513b64984db6d29f41986c
|
guid: 75fba9607a513b64984db6d29f41986c
|
||||||
|
timeCreated: 1427447735
|
||||||
|
licenseType: Pro
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
userData:
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
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BIN
UnityTests.Unity5/Assets/Dice/Materials/d6/d6-alt.mat
Normal file
BIN
UnityTests.Unity5/Assets/Dice/Materials/d6/d6-alt.mat
Normal file
Binary file not shown.
10
UnityTests.Unity5/Assets/Dice/Materials/d6/d6-alt.mat.meta
Normal file
10
UnityTests.Unity5/Assets/Dice/Materials/d6/d6-alt.mat.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8d96bf24046f5a74fbc20d52d55cbc88
|
||||||
|
labels:
|
||||||
|
- d6
|
||||||
|
timeCreated: 1427466480
|
||||||
|
licenseType: Pro
|
||||||
|
NativeFormatImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -4,29 +4,80 @@ using DG.Tweening;
|
|||||||
|
|
||||||
public class BlendableTweens : BrainBase
|
public class BlendableTweens : BrainBase
|
||||||
{
|
{
|
||||||
|
public bool addBlendable = true;
|
||||||
|
public bool from;
|
||||||
|
public bool fromBlendable;
|
||||||
|
public bool repeatBlendable = true;
|
||||||
|
public RotateMode rotationMode;
|
||||||
|
public Ease ease = Ease.OutQuad;
|
||||||
public Transform[] targets;
|
public Transform[] targets;
|
||||||
|
public Transform nonBlendableT;
|
||||||
|
|
||||||
Vector3[] startPositions;
|
Vector3[] startPositions;
|
||||||
|
|
||||||
IEnumerator Start()
|
IEnumerator Start()
|
||||||
{
|
{
|
||||||
startPositions = new Vector3[targets.Length];
|
startPositions = new Vector3[2];
|
||||||
startPositions[0] = targets[0].position;
|
startPositions[0] = targets[0].position;
|
||||||
startPositions[1] = targets[1].position + new Vector3(3, 3, 0);
|
|
||||||
|
|
||||||
yield return new WaitForSeconds(0.6f);
|
yield return new WaitForSeconds(0.6f);
|
||||||
|
|
||||||
targets[0].DOBlendableMoveBy(new Vector3(3, 3, 0), 3).SetAutoKill(false).Pause();
|
Vector3 to;
|
||||||
targets[0].DOBlendableMoveBy(new Vector3(-3, 0, 0), 1f).SetLoops(3, LoopType.Yoyo).SetAutoKill(false).Pause();
|
float duration;
|
||||||
// Same as above but using From
|
int loops;
|
||||||
targets[1].DOBlendableMoveBy(new Vector3(3, 3, 0), 3).From().SetAutoKill(false).Pause();
|
|
||||||
targets[1].DOBlendableMoveBy(new Vector3(-3, 0, 0), 1f).SetLoops(3, LoopType.Yoyo).SetAutoKill(false).Pause();
|
// Move
|
||||||
|
duration = 3;
|
||||||
|
to = new Vector3(3, 3, 0);
|
||||||
|
startPositions[1] = targets[0].position + to;
|
||||||
|
if (from) targets[0].DOBlendableMoveBy(to, duration).From().SetEase(ease).SetAutoKill(false).Pause();
|
||||||
|
else targets[0].DOBlendableMoveBy(to, duration).SetEase(ease).SetAutoKill(false).Pause();
|
||||||
|
if (addBlendable) {
|
||||||
|
to = new Vector3(-3, 0, 0);
|
||||||
|
duration = repeatBlendable ? 1 : 3;
|
||||||
|
loops = repeatBlendable ? 3 : 1;
|
||||||
|
if (fromBlendable) targets[0].DOBlendableMoveBy(to, duration).From().SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||||
|
else targets[0].DOBlendableMoveBy(to, duration).SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Scale
|
||||||
|
duration = 3;
|
||||||
|
to = new Vector3(0, 1, 0);
|
||||||
|
if (from) targets[1].DOBlendableScaleBy(to, duration).From().SetEase(ease).SetAutoKill(false).Pause();
|
||||||
|
else targets[1].DOBlendableScaleBy(to, duration).SetEase(ease).SetAutoKill(false).Pause();
|
||||||
|
if (addBlendable) {
|
||||||
|
to = new Vector3(1, 0, 0);
|
||||||
|
duration = repeatBlendable ? 1 : 3;
|
||||||
|
loops = repeatBlendable ? 3 : 1;
|
||||||
|
if (fromBlendable) targets[1].DOBlendableScaleBy(to, duration).From().SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||||
|
else targets[1].DOBlendableScaleBy(to, duration).SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rotate
|
||||||
|
duration = 3;
|
||||||
|
to = new Vector3(0, 90, 0);
|
||||||
|
if (from) targets[2].DOBlendableRotateBy(to, duration, rotationMode).From().SetEase(ease).SetAutoKill(false).Pause();
|
||||||
|
else targets[2].DOBlendableRotateBy(to, duration, rotationMode).SetEase(ease).SetAutoKill(false).Pause();
|
||||||
|
if (addBlendable) {
|
||||||
|
to = new Vector3(90, 0, 0);
|
||||||
|
duration = repeatBlendable ? 1 : 3;
|
||||||
|
loops = repeatBlendable ? 3 : 1;
|
||||||
|
if (fromBlendable) targets[2].DOBlendableRotateBy(to, duration, rotationMode).From().SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||||
|
else targets[2].DOBlendableRotateBy(to, duration, rotationMode).SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||||
|
}
|
||||||
|
// Non blendable for comparisons
|
||||||
|
duration = 3;
|
||||||
|
to = new Vector3(0, 90, 0);
|
||||||
|
if (from) nonBlendableT.DORotate(to, duration, rotationMode).From(true).SetEase(ease).SetAutoKill(false).Pause();
|
||||||
|
else nonBlendableT.DORotate(to, duration, rotationMode).SetEase(ease).SetAutoKill(false).Pause();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnGUI()
|
void OnGUI()
|
||||||
{
|
{
|
||||||
if (GUILayout.Button("Toggle Pause")) DOTween.TogglePauseAll();
|
if (GUILayout.Button("Toggle Pause")) DOTween.TogglePauseAll();
|
||||||
if (GUILayout.Button("Restart")) DOTween.RestartAll();
|
if (GUILayout.Button("Restart")) DOTween.RestartAll();
|
||||||
|
if (GUILayout.Button("Rewind")) DOTween.RewindAll();
|
||||||
|
if (GUILayout.Button("Complete")) DOTween.CompleteAll();
|
||||||
if (GUILayout.Button("Flip")) DOTween.FlipAll();
|
if (GUILayout.Button("Flip")) DOTween.FlipAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
@ -17,12 +17,10 @@ public class TempTests : BrainBase
|
|||||||
|
|
||||||
int count;
|
int count;
|
||||||
|
|
||||||
Tween t;
|
|
||||||
|
|
||||||
IEnumerator Start()
|
IEnumerator Start()
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(0.6f);
|
yield return new WaitForSeconds(0.6f);
|
||||||
|
|
||||||
t = target.DOPath(waypoints, 5, PathType.CatmullRom).SetEase(easeType).SetLoops(-1);
|
target.DOPath(waypoints, 5, PathType.CatmullRom).SetEase(easeType).SetLoops(-1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -27,5 +27,13 @@ namespace DG.Tweening.Core
|
|||||||
t.isFromAllowed = false;
|
t.isFromAllowed = false;
|
||||||
return t;
|
return t;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Sets the tween as blendable
|
||||||
|
internal static TweenerCore<T1, T2, TPlugOptions> Blendable<T1, T2, TPlugOptions>(this TweenerCore<T1, T2, TPlugOptions> t)
|
||||||
|
where TPlugOptions : struct
|
||||||
|
{
|
||||||
|
t.isBlendable = true;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -21,7 +21,7 @@ namespace DG.Tweening
|
|||||||
public class DOTween
|
public class DOTween
|
||||||
{
|
{
|
||||||
/// <summary>DOTween's version</summary>
|
/// <summary>DOTween's version</summary>
|
||||||
public static readonly string Version = "1.0.351";
|
public static readonly string Version = "1.0.401";
|
||||||
|
|
||||||
///////////////////////////////////////////////
|
///////////////////////////////////////////////
|
||||||
// Options ////////////////////////////////////
|
// Options ////////////////////////////////////
|
||||||
|
|||||||
@ -50,6 +50,10 @@ namespace DG.Tweening.Plugins
|
|||||||
public override void EvaluateAndApply(NoOptions options, Tween t, bool isRelative, DOGetter<int> getter, DOSetter<int> setter, float elapsed, int startValue, int changeValue, float duration, bool usingInversePosition)
|
public override void EvaluateAndApply(NoOptions options, Tween t, bool isRelative, DOGetter<int> getter, DOSetter<int> setter, float elapsed, int startValue, int changeValue, float duration, bool usingInversePosition)
|
||||||
{
|
{
|
||||||
if (t.loopType == LoopType.Incremental) startValue += changeValue * (t.isComplete ? t.completedLoops - 1 : t.completedLoops);
|
if (t.loopType == LoopType.Incremental) startValue += changeValue * (t.isComplete ? t.completedLoops - 1 : t.completedLoops);
|
||||||
|
if (t.isSequenced && t.sequenceParent.loopType == LoopType.Incremental) {
|
||||||
|
startValue += changeValue * (t.loopType == LoopType.Incremental ? t.loops : 1)
|
||||||
|
* (t.sequenceParent.isComplete ? t.sequenceParent.completedLoops - 1 : t.sequenceParent.completedLoops);
|
||||||
|
}
|
||||||
|
|
||||||
setter((int)Math.Round(startValue + changeValue * EaseManager.Evaluate(t.easeType, t.customEase, elapsed, duration, t.easeOvershootOrAmplitude, t.easePeriod)));
|
setter((int)Math.Round(startValue + changeValue * EaseManager.Evaluate(t.easeType, t.customEase, elapsed, duration, t.easeOvershootOrAmplitude, t.easePeriod)));
|
||||||
}
|
}
|
||||||
|
|||||||
@ -379,40 +379,6 @@ namespace DG.Tweening
|
|||||||
.SetOptions(AxisConstraint.Z, snapping).SetTarget(target);
|
.SetOptions(AxisConstraint.Z, snapping).SetTarget(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>EXPERIMENTAL BETA: Tweens a Transform's position BY the given value (as if it was set to relative),
|
|
||||||
/// in a way that allows other DOBlendableMove tweens to work together on the same target,
|
|
||||||
/// instead than fight each other as multiple DOMove would do.
|
|
||||||
/// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
/// <param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
||||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
||||||
public static Tweener DOBlendableMoveBy(this Transform target, Vector3 byValue, float duration, bool snapping = false)
|
|
||||||
{
|
|
||||||
Vector3 to = Vector3.zero;
|
|
||||||
return DOTween.To(() => to, x => {
|
|
||||||
Vector3 diff = x - to;
|
|
||||||
to = x;
|
|
||||||
target.position += diff;
|
|
||||||
}, byValue, duration)
|
|
||||||
.SetOptions(snapping).SetTarget(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>EXPERIMENTAL BETA: Tweens a Transform's localPosition BY the given value (as if it was set to relative),
|
|
||||||
/// in a way that allows other DOBlendableMove tweens to work together on the same target,
|
|
||||||
/// instead than fight each other as multiple DOMove would do.
|
|
||||||
/// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
/// <param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
||||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
||||||
public static Tweener DOBlendableLocalMoveBy(this Transform target, Vector3 byValue, float duration, bool snapping = false)
|
|
||||||
{
|
|
||||||
Vector3 to = Vector3.zero;
|
|
||||||
return DOTween.To(() => to, x => {
|
|
||||||
Vector3 diff = x - to;
|
|
||||||
to = x;
|
|
||||||
target.localPosition += diff;
|
|
||||||
}, byValue, duration)
|
|
||||||
.SetOptions(snapping).SetTarget(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>Tweens a Transform's rotation to the given value.
|
/// <summary>Tweens a Transform's rotation to the given value.
|
||||||
/// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
/// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
@ -663,6 +629,98 @@ namespace DG.Tweening
|
|||||||
return t;
|
return t;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Blendables
|
||||||
|
|
||||||
|
/// <summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>),
|
||||||
|
/// in a way that allows other DOBlendableMove tweens to work together on the same target,
|
||||||
|
/// instead than fight each other as multiple DOMove would do.
|
||||||
|
/// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static Tweener DOBlendableMoveBy(this Transform target, Vector3 byValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
Vector3 to = Vector3.zero;
|
||||||
|
return DOTween.To(() => to, x => {
|
||||||
|
Vector3 diff = x - to;
|
||||||
|
to = x;
|
||||||
|
target.position += diff;
|
||||||
|
}, byValue, duration)
|
||||||
|
.Blendable().SetOptions(snapping).SetTarget(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Transform's localPosition BY the given value (as if you chained a <code>SetRelative</code>),
|
||||||
|
/// in a way that allows other DOBlendableMove tweens to work together on the same target,
|
||||||
|
/// instead than fight each other as multiple DOMove would do.
|
||||||
|
/// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static Tweener DOBlendableLocalMoveBy(this Transform target, Vector3 byValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
Vector3 to = Vector3.zero;
|
||||||
|
return DOTween.To(() => to, x => {
|
||||||
|
Vector3 diff = x - to;
|
||||||
|
to = x;
|
||||||
|
target.localPosition += diff;
|
||||||
|
}, byValue, duration)
|
||||||
|
.Blendable().SetOptions(snapping).SetTarget(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>EXPERIMENTAL METHOD - Tweens a Transform's rotation BY the given value (as if you chained a <code>SetRelative</code>),
|
||||||
|
/// in a way that allows other DOBlendableRotate tweens to work together on the same target,
|
||||||
|
/// instead than fight each other as multiple DORotate would do.
|
||||||
|
/// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="mode">Rotation mode</param>
|
||||||
|
public static Tweener DOBlendableRotateBy(this Transform target, Vector3 byValue, float duration, RotateMode mode = RotateMode.Fast)
|
||||||
|
{
|
||||||
|
Quaternion to = target.rotation;
|
||||||
|
TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => to, x => {
|
||||||
|
Quaternion diff = x * Quaternion.Inverse(to);
|
||||||
|
to = x;
|
||||||
|
target.rotation = target.rotation * Quaternion.Inverse(target.rotation) * diff * target.rotation;
|
||||||
|
}, byValue, duration)
|
||||||
|
.Blendable().SetTarget(target);
|
||||||
|
t.plugOptions.rotateMode = mode;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>EXPERIMENTAL METHOD - Tweens a Transform's lcoalRotation BY the given value (as if you chained a <code>SetRelative</code>),
|
||||||
|
/// in a way that allows other DOBlendableRotate tweens to work together on the same target,
|
||||||
|
/// instead than fight each other as multiple DORotate would do.
|
||||||
|
/// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="mode">Rotation mode</param>
|
||||||
|
public static Tweener DOBlendableLocalRotateBy(this Transform target, Vector3 byValue, float duration, RotateMode mode = RotateMode.Fast)
|
||||||
|
{
|
||||||
|
Quaternion to = target.rotation;
|
||||||
|
TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => to, x => {
|
||||||
|
Quaternion diff = x * Quaternion.Inverse(to);
|
||||||
|
to = x;
|
||||||
|
target.rotation = target.rotation * Quaternion.Inverse(target.rotation) * diff * target.rotation;
|
||||||
|
}, byValue, duration)
|
||||||
|
.Blendable().SetTarget(target);
|
||||||
|
t.plugOptions.rotateMode = mode;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Transform's localScale BY the given value (as if you chained a <code>SetRelative</code>),
|
||||||
|
/// in a way that allows other DOBlendableScale tweens to work together on the same target,
|
||||||
|
/// instead than fight each other as multiple DOScale would do.
|
||||||
|
/// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static Tweener DOBlendableScaleBy(this Transform target, Vector3 byValue, float duration)
|
||||||
|
{
|
||||||
|
Vector3 to = Vector3.zero;
|
||||||
|
return DOTween.To(() => to, x => {
|
||||||
|
Vector3 diff = x - to;
|
||||||
|
to = x;
|
||||||
|
target.localScale += diff;
|
||||||
|
}, byValue, duration)
|
||||||
|
.Blendable().SetTarget(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
// ===================================================================================
|
// ===================================================================================
|
||||||
|
|||||||
@ -54,6 +54,7 @@ namespace DG.Tweening
|
|||||||
|
|
||||||
// Fixed after creation
|
// Fixed after creation
|
||||||
internal bool isFrom; // Used to prevent settings like isRelative from being applied on From tweens
|
internal bool isFrom; // Used to prevent settings like isRelative from being applied on From tweens
|
||||||
|
internal bool isBlendable; // Set by blendable tweens, prevents isRelative to be applied
|
||||||
internal bool isRecyclable;
|
internal bool isRecyclable;
|
||||||
internal bool isSpeedBased;
|
internal bool isSpeedBased;
|
||||||
internal bool autoKill;
|
internal bool autoKill;
|
||||||
@ -114,6 +115,7 @@ namespace DG.Tweening
|
|||||||
|
|
||||||
target = null;
|
target = null;
|
||||||
isFrom = false;
|
isFrom = false;
|
||||||
|
isBlendable = false;
|
||||||
isSpeedBased = false;
|
isSpeedBased = false;
|
||||||
duration = 0;
|
duration = 0;
|
||||||
loops = 1;
|
loops = 1;
|
||||||
|
|||||||
@ -507,7 +507,8 @@ namespace DG.Tweening
|
|||||||
if (!t.active || t.creationLocked || !t.isFromAllowed) return t;
|
if (!t.active || t.creationLocked || !t.isFromAllowed) return t;
|
||||||
|
|
||||||
t.isFrom = true;
|
t.isFrom = true;
|
||||||
t.SetFrom(isRelative);
|
if (!isRelative) t.SetFrom(false);
|
||||||
|
else t.SetFrom(!t.isBlendable);
|
||||||
return t;
|
return t;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -527,7 +528,7 @@ namespace DG.Tweening
|
|||||||
/// <para>Has no effect on Sequences or if the tween has already started</para></summary>
|
/// <para>Has no effect on Sequences or if the tween has already started</para></summary>
|
||||||
public static T SetRelative<T>(this T t) where T : Tween
|
public static T SetRelative<T>(this T t) where T : Tween
|
||||||
{
|
{
|
||||||
if (!t.active || t.creationLocked || t.isFrom) return t;
|
if (!t.active || t.creationLocked || t.isFrom || t.isBlendable) return t;
|
||||||
|
|
||||||
t.isRelative = true;
|
t.isRelative = true;
|
||||||
return t;
|
return t;
|
||||||
@ -537,7 +538,7 @@ namespace DG.Tweening
|
|||||||
/// <para>Has no effect on Sequences or if the tween has already started</para></summary>
|
/// <para>Has no effect on Sequences or if the tween has already started</para></summary>
|
||||||
public static T SetRelative<T>(this T t, bool isRelative) where T : Tween
|
public static T SetRelative<T>(this T t, bool isRelative) where T : Tween
|
||||||
{
|
{
|
||||||
if (!t.active || t.creationLocked || t.isFrom) return t;
|
if (!t.active || t.creationLocked || t.isFrom || t.isBlendable) return t;
|
||||||
|
|
||||||
t.isRelative = isRelative;
|
t.isRelative = isRelative;
|
||||||
return t;
|
return t;
|
||||||
|
|||||||
@ -1021,22 +1021,6 @@
|
|||||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
|
||||||
<summary>EXPERIMENTAL BETA: Tweens a Transform's position BY the given value (as if it was set to relative),
|
|
||||||
in a way that allows other DOBlendableMove tweens to work together on the same target,
|
|
||||||
instead than fight each other as multiple DOMove would do.
|
|
||||||
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
|
||||||
<summary>EXPERIMENTAL BETA: Tweens a Transform's localPosition BY the given value (as if it was set to relative),
|
|
||||||
in a way that allows other DOBlendableMove tweens to work together on the same target,
|
|
||||||
instead than fight each other as multiple DOMove would do.
|
|
||||||
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
|
||||||
<param name="byValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
|
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
|
||||||
<summary>Tweens a Transform's rotation to the given value.
|
<summary>Tweens a Transform's rotation to the given value.
|
||||||
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
@ -1179,6 +1163,45 @@
|
|||||||
Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
||||||
<param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
<param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>),
|
||||||
|
in a way that allows other DOBlendableMove tweens to work together on the same target,
|
||||||
|
instead than fight each other as multiple DOMove would do.
|
||||||
|
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a Transform's localPosition BY the given value (as if you chained a <code>SetRelative</code>),
|
||||||
|
in a way that allows other DOBlendableMove tweens to work together on the same target,
|
||||||
|
instead than fight each other as multiple DOMove would do.
|
||||||
|
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
|
||||||
|
<summary>EXPERIMENTAL METHOD - Tweens a Transform's rotation BY the given value (as if you chained a <code>SetRelative</code>),
|
||||||
|
in a way that allows other DOBlendableRotate tweens to work together on the same target,
|
||||||
|
instead than fight each other as multiple DORotate would do.
|
||||||
|
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="mode">Rotation mode</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)">
|
||||||
|
<summary>EXPERIMENTAL METHOD - Tweens a Transform's lcoalRotation BY the given value (as if you chained a <code>SetRelative</code>),
|
||||||
|
in a way that allows other DOBlendableRotate tweens to work together on the same target,
|
||||||
|
instead than fight each other as multiple DORotate would do.
|
||||||
|
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="mode">Rotation mode</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableScaleBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single)">
|
||||||
|
<summary>Tweens a Transform's localScale BY the given value (as if you chained a <code>SetRelative</code>),
|
||||||
|
in a way that allows other DOBlendableScale tweens to work together on the same target,
|
||||||
|
instead than fight each other as multiple DOScale would do.
|
||||||
|
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)">
|
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)">
|
||||||
<summary>
|
<summary>
|
||||||
Completes all tweens that have this target as a reference
|
Completes all tweens that have this target as a reference
|
||||||
|
|||||||
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Reference in New Issue
Block a user