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Fixed GotoWaypoint throwing an exception if called immediately after a path tween creation, before it could startup
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@ -675,7 +675,7 @@
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<summary>Send a path tween to the given waypoint.
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Has no effect if this is not a path tween.
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<para>BEWARE, this is a special utility method:
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the lookAt direction might be wrong after calling this and might need to be set manually
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it works only with Linear eases. Also, the lookAt direction might be wrong after calling this and might need to be set manually
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(because it relies on a smooth path movement and doesn't work well with jumps that encompass dramatic direction changes)</para></summary>
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<param name="waypointIndex">Waypoint index to reach
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(if higher than the max waypoint index the tween will simply go to the last one)</param>
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@ -675,7 +675,7 @@
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<summary>Send a path tween to the given waypoint.
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Has no effect if this is not a path tween.
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<para>BEWARE, this is a special utility method:
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the lookAt direction might be wrong after calling this and might need to be set manually
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it works only with Linear eases. Also, the lookAt direction might be wrong after calling this and might need to be set manually
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(because it relies on a smooth path movement and doesn't work well with jumps that encompass dramatic direction changes)</para></summary>
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<param name="waypointIndex">Waypoint index to reach
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(if higher than the max waypoint index the tween will simply go to the last one)</param>
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@ -675,7 +675,7 @@
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<summary>Send a path tween to the given waypoint.
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Has no effect if this is not a path tween.
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<para>BEWARE, this is a special utility method:
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the lookAt direction might be wrong after calling this and might need to be set manually
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it works only with Linear eases. Also, the lookAt direction might be wrong after calling this and might need to be set manually
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(because it relies on a smooth path movement and doesn't work well with jumps that encompass dramatic direction changes)</para></summary>
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<param name="waypointIndex">Waypoint index to reach
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(if higher than the max waypoint index the tween will simply go to the last one)</param>
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@ -11,16 +11,22 @@ using System;
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public class TempTests : BrainBase
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{
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public Transform target;
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public Ease easeType;
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public float gotoTime;
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public Vector3[] waypoints;
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Tween t;
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IEnumerator Start()
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{
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yield return new WaitForSeconds(0.6f);
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Tween t = target.DOPath(waypoints, 5);
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yield return null;
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yield return null;
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t = target.DOPath(waypoints, 5, PathType.CatmullRom).SetEase(easeType);
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t.GotoWaypoint(2);
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}
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void OnGUI()
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{
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if (GUILayout.Button("Goto")) t.Goto(gotoTime);
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}
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}
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@ -21,7 +21,7 @@ namespace DG.Tweening
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public class DOTween
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{
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.0.345";
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public static readonly string Version = "1.0.346";
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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@ -5,6 +5,7 @@
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// This work is subject to the terms at http://dotween.demigiant.com/license.php
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using DG.Tweening.Core;
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using DG.Tweening.Core.Easing;
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using DG.Tweening.Plugins.Core.PathCore;
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using DG.Tweening.Plugins.Options;
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using UnityEngine;
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@ -212,7 +213,7 @@ namespace DG.Tweening
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/// <summary>Send a path tween to the given waypoint.
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/// Has no effect if this is not a path tween.
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/// <para>BEWARE, this is a special utility method:
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/// the lookAt direction might be wrong after calling this and might need to be set manually
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/// it works only with Linear eases. Also, the lookAt direction might be wrong after calling this and might need to be set manually
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/// (because it relies on a smooth path movement and doesn't work well with jumps that encompass dramatic direction changes)</para></summary>
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/// <param name="waypointIndex">Waypoint index to reach
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/// (if higher than the max waypoint index the tween will simply go to the last one)</param>
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@ -232,6 +233,7 @@ namespace DG.Tweening
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if (Debugger.logPriority > 1) Debugger.LogNonPathTween(t); return;
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}
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if (!t.startupDone) TweenManager.ForceInit(t); // Initialize the tween if it's not initialized already (required)
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if (waypointIndex < 0) waypointIndex = 0;
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else if (waypointIndex > pathTween.changeValue.wps.Length - 1) waypointIndex = pathTween.changeValue.wps.Length - 1;
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// Find path percentage relative to given waypoint
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@ -675,7 +675,7 @@
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<summary>Send a path tween to the given waypoint.
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Has no effect if this is not a path tween.
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<para>BEWARE, this is a special utility method:
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the lookAt direction might be wrong after calling this and might need to be set manually
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it works only with Linear eases. Also, the lookAt direction might be wrong after calling this and might need to be set manually
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(because it relies on a smooth path movement and doesn't work well with jumps that encompass dramatic direction changes)</para></summary>
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<param name="waypointIndex">Waypoint index to reach
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(if higher than the max waypoint index the tween will simply go to the last one)</param>
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