mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2026-02-09 16:48:44 +08:00
Fixed SetRelative not working correctly with QuaternionPlugin (except with RotateMode.Beyond360)
This commit is contained in:
parent
3382ddb04e
commit
62fa66e5fa
@ -35,12 +35,6 @@
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<member name="F:DG.Tweening.PathMode.Sidescroller2D">
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<member name="F:DG.Tweening.PathMode.Sidescroller2D">
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<summary>2D side-scroller path</summary>
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<summary>2D side-scroller path</summary>
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</member>
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</member>
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<member name="T:DG.Tweening.Core.Surrogates.Vector2Surrogate">
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<summary>
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A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
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a Vector2/3/4 plugin on WP8.1
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</summary>
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</member>
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<member name="T:DG.Tweening.TweenType">
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<member name="T:DG.Tweening.TweenType">
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<summary>
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<summary>
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Used internally
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Used internally
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@ -538,29 +532,29 @@
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<summary>Options for float tweens</summary>
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<summary>Options for float tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector2 tweens</summary>
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<summary>Options for Vector2 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector2 tweens</summary>
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<summary>Options for Vector2 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector3 tweens</summary>
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<summary>Options for Vector3 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector3 tweens</summary>
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<summary>Options for Vector3 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector4 tweens</summary>
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<summary>Options for Vector4 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector4 tweens</summary>
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<summary>Options for Vector4 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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@ -1310,12 +1304,6 @@
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and returns the total number of tweens involved.
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and returns the total number of tweens involved.
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</summary>
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</summary>
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</member>
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</member>
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<member name="T:DG.Tweening.Core.Surrogates.Vector3Surrogate">
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<summary>
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A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
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a Vector2/3/4 plugin on WP8.1
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</summary>
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</member>
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<member name="T:DG.Tweening.PathType">
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<member name="T:DG.Tweening.PathType">
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<summary>
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<summary>
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Type of path to use with DOPath tweens
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Type of path to use with DOPath tweens
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@ -1496,7 +1484,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},UnityEngine.Vector2,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1504,7 +1492,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},UnityEngine.Vector3,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1512,7 +1500,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},UnityEngine.Vector4,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1563,7 +1551,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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</member>
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<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},System.Single,System.Single,DG.Tweening.AxisConstraint)">
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<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
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<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
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<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
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<param name="getter">A getter for the field or property to tween.
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1833,12 +1821,6 @@
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<summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
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<summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
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<para>In case of String tweens works only if the tween is set as relative</para></summary>
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<para>In case of String tweens works only if the tween is set as relative</para></summary>
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</member>
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</member>
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<member name="T:DG.Tweening.Core.Surrogates.Vector4Surrogate">
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<summary>
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A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
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a Vector2/3/4 plugin on WP8.1
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</summary>
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</member>
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<member name="T:DG.Tweening.Tweener">
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<member name="T:DG.Tweening.Tweener">
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<summary>
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<summary>
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Animates a single value
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Animates a single value
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@ -35,12 +35,6 @@
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<member name="F:DG.Tweening.PathMode.Sidescroller2D">
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<member name="F:DG.Tweening.PathMode.Sidescroller2D">
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<summary>2D side-scroller path</summary>
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<summary>2D side-scroller path</summary>
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</member>
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</member>
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<member name="T:DG.Tweening.Core.Surrogates.Vector2Surrogate">
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<summary>
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A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
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a Vector2/3/4 plugin on WP8.1
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</summary>
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</member>
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<member name="T:DG.Tweening.TweenType">
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<member name="T:DG.Tweening.TweenType">
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<summary>
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<summary>
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Used internally
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Used internally
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@ -538,29 +532,29 @@
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<summary>Options for float tweens</summary>
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<summary>Options for float tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector2 tweens</summary>
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<summary>Options for Vector2 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector2 tweens</summary>
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<summary>Options for Vector2 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector3 tweens</summary>
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<summary>Options for Vector3 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector3 tweens</summary>
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<summary>Options for Vector3 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector4 tweens</summary>
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<summary>Options for Vector4 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector4 tweens</summary>
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<summary>Options for Vector4 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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@ -1310,12 +1304,6 @@
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and returns the total number of tweens involved.
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and returns the total number of tweens involved.
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</summary>
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</summary>
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</member>
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</member>
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<member name="T:DG.Tweening.Core.Surrogates.Vector3Surrogate">
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<summary>
|
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A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
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a Vector2/3/4 plugin on WP8.1
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</summary>
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</member>
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<member name="T:DG.Tweening.PathType">
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<member name="T:DG.Tweening.PathType">
|
||||||
<summary>
|
<summary>
|
||||||
Type of path to use with DOPath tweens
|
Type of path to use with DOPath tweens
|
||||||
@ -1496,7 +1484,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},UnityEngine.Vector2,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1504,7 +1492,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},UnityEngine.Vector3,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1512,7 +1500,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},UnityEngine.Vector4,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1563,7 +1551,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
||||||
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1833,12 +1821,6 @@
|
|||||||
<summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
|
<summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
|
||||||
<para>In case of String tweens works only if the tween is set as relative</para></summary>
|
<para>In case of String tweens works only if the tween is set as relative</para></summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="T:DG.Tweening.Core.Surrogates.Vector4Surrogate">
|
|
||||||
<summary>
|
|
||||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
|
||||||
a Vector2/3/4 plugin on WP8.1
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:DG.Tweening.Tweener">
|
<member name="T:DG.Tweening.Tweener">
|
||||||
<summary>
|
<summary>
|
||||||
Animates a single value
|
Animates a single value
|
||||||
|
|||||||
Binary file not shown.
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@ -35,12 +35,6 @@
|
|||||||
<member name="F:DG.Tweening.PathMode.Sidescroller2D">
|
<member name="F:DG.Tweening.PathMode.Sidescroller2D">
|
||||||
<summary>2D side-scroller path</summary>
|
<summary>2D side-scroller path</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="T:DG.Tweening.Core.Surrogates.Vector2Surrogate">
|
|
||||||
<summary>
|
|
||||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
|
||||||
a Vector2/3/4 plugin on WP8.1
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:DG.Tweening.TweenType">
|
<member name="T:DG.Tweening.TweenType">
|
||||||
<summary>
|
<summary>
|
||||||
Used internally
|
Used internally
|
||||||
@ -538,29 +532,29 @@
|
|||||||
<summary>Options for float tweens</summary>
|
<summary>Options for float tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||||
<summary>Options for Vector2 tweens</summary>
|
<summary>Options for Vector2 tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector2 tweens</summary>
|
<summary>Options for Vector2 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||||
<summary>Options for Vector3 tweens</summary>
|
<summary>Options for Vector3 tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector3 tweens</summary>
|
<summary>Options for Vector3 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||||
<summary>Options for Vector4 tweens</summary>
|
<summary>Options for Vector4 tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector4 tweens</summary>
|
<summary>Options for Vector4 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
@ -1310,12 +1304,6 @@
|
|||||||
and returns the total number of tweens involved.
|
and returns the total number of tweens involved.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="T:DG.Tweening.Core.Surrogates.Vector3Surrogate">
|
|
||||||
<summary>
|
|
||||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
|
||||||
a Vector2/3/4 plugin on WP8.1
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:DG.Tweening.PathType">
|
<member name="T:DG.Tweening.PathType">
|
||||||
<summary>
|
<summary>
|
||||||
Type of path to use with DOPath tweens
|
Type of path to use with DOPath tweens
|
||||||
@ -1496,7 +1484,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},UnityEngine.Vector2,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1504,7 +1492,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},UnityEngine.Vector3,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1512,7 +1500,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},UnityEngine.Vector4,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1563,7 +1551,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
||||||
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1833,12 +1821,6 @@
|
|||||||
<summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
|
<summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
|
||||||
<para>In case of String tweens works only if the tween is set as relative</para></summary>
|
<para>In case of String tweens works only if the tween is set as relative</para></summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="T:DG.Tweening.Core.Surrogates.Vector4Surrogate">
|
|
||||||
<summary>
|
|
||||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
|
||||||
a Vector2/3/4 plugin on WP8.1
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:DG.Tweening.Tweener">
|
<member name="T:DG.Tweening.Tweener">
|
||||||
<summary>
|
<summary>
|
||||||
Animates a single value
|
Animates a single value
|
||||||
|
|||||||
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@ -5,11 +5,12 @@ using System.Collections;
|
|||||||
|
|
||||||
public class Temp : BrainBase
|
public class Temp : BrainBase
|
||||||
{
|
{
|
||||||
|
public RotateMode rotMode;
|
||||||
public Transform target;
|
public Transform target;
|
||||||
|
|
||||||
IEnumerator Start()
|
IEnumerator Start()
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(0.6f);
|
yield return new WaitForSeconds(0.6f);
|
||||||
target.DORotate(new Vector3(0,0,20f), 3f).SetRelative();
|
target.DORotate(new Vector3(0,0,20f), 3f, rotMode).SetRelative();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Binary file not shown.
@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 5.0.0f4
|
m_EditorVersion: 5.0.1f1
|
||||||
m_StandardAssetsVersion: 0
|
m_StandardAssetsVersion: 0
|
||||||
|
|||||||
@ -24,7 +24,7 @@ namespace DG.Tweening
|
|||||||
public class DOTween
|
public class DOTween
|
||||||
{
|
{
|
||||||
/// <summary>DOTween's version</summary>
|
/// <summary>DOTween's version</summary>
|
||||||
public static readonly string Version = "1.0.510";
|
public static readonly string Version = "1.0.515";
|
||||||
|
|
||||||
///////////////////////////////////////////////
|
///////////////////////////////////////////////
|
||||||
// Options ////////////////////////////////////
|
// Options ////////////////////////////////////
|
||||||
|
|||||||
@ -66,7 +66,7 @@ namespace DG.Tweening.Plugins
|
|||||||
if (abs > 180) changeVal.z = changeVal.z > 0 ? -(360 - abs) : 360 - abs;
|
if (abs > 180) changeVal.z = changeVal.z > 0 ? -(360 - abs) : 360 - abs;
|
||||||
// - Assign
|
// - Assign
|
||||||
t.changeValue = changeVal;
|
t.changeValue = changeVal;
|
||||||
} else if (t.plugOptions.rotateMode == RotateMode.FastBeyond360) {
|
} else if (t.plugOptions.rotateMode == RotateMode.FastBeyond360 || t.isRelative) {
|
||||||
t.changeValue = t.endValue - t.startValue;
|
t.changeValue = t.endValue - t.startValue;
|
||||||
} else {
|
} else {
|
||||||
t.changeValue = t.endValue;
|
t.changeValue = t.endValue;
|
||||||
|
|||||||
@ -35,12 +35,6 @@
|
|||||||
<member name="F:DG.Tweening.PathMode.Sidescroller2D">
|
<member name="F:DG.Tweening.PathMode.Sidescroller2D">
|
||||||
<summary>2D side-scroller path</summary>
|
<summary>2D side-scroller path</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="T:DG.Tweening.Core.Surrogates.Vector2Surrogate">
|
|
||||||
<summary>
|
|
||||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
|
||||||
a Vector2/3/4 plugin on WP8.1
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:DG.Tweening.TweenType">
|
<member name="T:DG.Tweening.TweenType">
|
||||||
<summary>
|
<summary>
|
||||||
Used internally
|
Used internally
|
||||||
@ -538,29 +532,29 @@
|
|||||||
<summary>Options for float tweens</summary>
|
<summary>Options for float tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||||
<summary>Options for Vector2 tweens</summary>
|
<summary>Options for Vector2 tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector2 tweens</summary>
|
<summary>Options for Vector2 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||||
<summary>Options for Vector3 tweens</summary>
|
<summary>Options for Vector3 tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector3 tweens</summary>
|
<summary>Options for Vector3 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||||
<summary>Options for Vector4 tweens</summary>
|
<summary>Options for Vector4 tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector4 tweens</summary>
|
<summary>Options for Vector4 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
@ -1310,12 +1304,6 @@
|
|||||||
and returns the total number of tweens involved.
|
and returns the total number of tweens involved.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="T:DG.Tweening.Core.Surrogates.Vector3Surrogate">
|
|
||||||
<summary>
|
|
||||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
|
||||||
a Vector2/3/4 plugin on WP8.1
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:DG.Tweening.PathType">
|
<member name="T:DG.Tweening.PathType">
|
||||||
<summary>
|
<summary>
|
||||||
Type of path to use with DOPath tweens
|
Type of path to use with DOPath tweens
|
||||||
@ -1496,7 +1484,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},UnityEngine.Vector2,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1504,7 +1492,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},UnityEngine.Vector3,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1512,7 +1500,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},UnityEngine.Vector4,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1563,7 +1551,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
||||||
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1833,12 +1821,6 @@
|
|||||||
<summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
|
<summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
|
||||||
<para>In case of String tweens works only if the tween is set as relative</para></summary>
|
<para>In case of String tweens works only if the tween is set as relative</para></summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="T:DG.Tweening.Core.Surrogates.Vector4Surrogate">
|
|
||||||
<summary>
|
|
||||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
|
||||||
a Vector2/3/4 plugin on WP8.1
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:DG.Tweening.Tweener">
|
<member name="T:DG.Tweening.Tweener">
|
||||||
<summary>
|
<summary>
|
||||||
Animates a single value
|
Animates a single value
|
||||||
|
|||||||
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Loading…
x
Reference in New Issue
Block a user