mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2025-12-21 01:36:05 +08:00
Fixed Sequence.Join not working with Insert methods (bug introduced in latest version)
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@ -4,6 +4,17 @@
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<name>DOTween46</name>
|
||||
</assembly>
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|
||||
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||||
<summary>
|
||||
Various utils that require Unity 4.6 or later
|
||||
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|
||||
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||||
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||||
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||||
Converts the anchoredPosition of the first RectTransform to the second RectTransform,
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||||
taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
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<summary>
|
||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
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@ -181,16 +192,5 @@
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
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||||
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Various utils that require Unity 4.6 or later
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<member name="M:DG.Tweening.DOTweenUtils46.SwitchToRectTransform(UnityEngine.RectTransform,UnityEngine.RectTransform)">
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<summary>
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Converts the anchoredPosition of the first RectTransform to the second RectTransform,
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||||
taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
|
||||
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||||
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@ -4,17 +4,6 @@
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<name>DOTweenEditor</name>
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</assembly>
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<members>
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<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
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<summary>
|
||||
Not used as menu item anymore, but as a utiity function
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||||
</summary>
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</member>
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<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
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<summary>
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Setups DOTween
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Checks that the given editor texture use the correct import settings,
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||||
@ -61,5 +50,16 @@
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||||
Full path for the given loaded assembly, assembly file included
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||||
</summary>
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</member>
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<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
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<summary>
|
||||
Not used as menu item anymore, but as a utiity function
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||||
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<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
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<summary>
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Setups DOTween
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Checks that the given editor texture use the correct import settings,
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and applies them if they're incorrect.
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</summary>
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</member>
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<summary>
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Returns TRUE if addons setup is required.
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<returns></returns>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
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Converts the given project-relative path to a full path,
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with backward (\) slashes).
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Converts the given full path to a path usable with AssetDatabase methods
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Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
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If the asset already exists at the given path, loads it and returns it.
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Otherwise, either returns NULL or automatically creates it before loading and returning it
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(depending on the given parameters).
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<typeparam name="T">Asset type</typeparam>
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<param name="adbFilePath">File path (relative to Unity's project folder)</param>
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<summary>
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Full path for the given loaded assembly, assembly file included
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</summary>
|
||||
</member>
|
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<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
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<summary>
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||||
Setups DOTween
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<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
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@ -0,0 +1,65 @@
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<doc>
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<assembly>
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<name>DOTweenEditor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
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|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
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<summary>
|
||||
Setups DOTween
|
||||
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|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
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||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
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||||
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||||
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|
||||
and applies them if they're incorrect.
|
||||
</summary>
|
||||
</member>
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||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired">
|
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<summary>
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||||
Returns TRUE if addons setup is required.
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<summary>
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||||
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||||
<param name="adbPath">Path, relative to Unity's project folder</param>
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||||
<returns></returns>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
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Converts the given project-relative path to a full path,
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with backward (\) slashes).
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<summary>
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||||
Converts the given full path to a path usable with AssetDatabase methods
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(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
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||||
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</member>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
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Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
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||||
If the asset already exists at the given path, loads it and returns it.
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||||
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
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(depending on the given parameters).
|
||||
</summary>
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<typeparam name="T">Asset type</typeparam>
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<param name="adbFilePath">File path (relative to Unity's project folder)</param>
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|
||||
</member>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
|
||||
<summary>
|
||||
Full path for the given loaded assembly, assembly file included
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||||
</summary>
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||||
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|
||||
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||||
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Load Diff
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Binary file not shown.
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@ -4,6 +4,17 @@
|
||||
<name>DOTween46</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.Tweening.DOTweenUtils46">
|
||||
<summary>
|
||||
Various utils that require Unity 4.6 or later
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTweenUtils46.SwitchToRectTransform(UnityEngine.RectTransform,UnityEngine.RectTransform)">
|
||||
<summary>
|
||||
Converts the anchoredPosition of the first RectTransform to the second RectTransform,
|
||||
taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.ShortcutExtensions46">
|
||||
<summary>
|
||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||
@ -181,16 +192,5 @@
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.DOTweenUtils46">
|
||||
<summary>
|
||||
Various utils that require Unity 4.6 or later
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTweenUtils46.SwitchToRectTransform(UnityEngine.RectTransform,UnityEngine.RectTransform)">
|
||||
<summary>
|
||||
Converts the anchoredPosition of the first RectTransform to the second RectTransform,
|
||||
taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@ -4,17 +4,6 @@
|
||||
<name>DOTweenEditor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||
<summary>
|
||||
Setups DOTween
|
||||
</summary>
|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||
<summary>
|
||||
Checks that the given editor texture use the correct import settings,
|
||||
@ -61,5 +50,16 @@
|
||||
Full path for the given loaded assembly, assembly file included
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||
<summary>
|
||||
Setups DOTween
|
||||
</summary>
|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
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|
||||
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|
||||
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65
UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/vs67D.tmp
Normal file
65
UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/vs67D.tmp
Normal file
@ -0,0 +1,65 @@
|
||||
<?xml version="1.0"?>
|
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<doc>
|
||||
<assembly>
|
||||
<name>DOTweenEditor</name>
|
||||
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|
||||
<members>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||
<summary>
|
||||
Checks that the given editor texture use the correct import settings,
|
||||
and applies them if they're incorrect.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired">
|
||||
<summary>
|
||||
Returns TRUE if addons setup is required.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)">
|
||||
<summary>
|
||||
Returns TRUE if the file/directory at the given path exists.
|
||||
</summary>
|
||||
<param name="adbPath">Path, relative to Unity's project folder</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
|
||||
<summary>
|
||||
Converts the given project-relative path to a full path,
|
||||
with backward (\) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)">
|
||||
<summary>
|
||||
Converts the given full path to a path usable with AssetDatabase methods
|
||||
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
|
||||
<summary>
|
||||
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
||||
If the asset already exists at the given path, loads it and returns it.
|
||||
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
||||
(depending on the given parameters).
|
||||
</summary>
|
||||
<typeparam name="T">Asset type</typeparam>
|
||||
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
|
||||
<summary>
|
||||
Full path for the given loaded assembly, assembly file included
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||
<summary>
|
||||
Setups DOTween
|
||||
</summary>
|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
65
UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/vsBAE5.tmp
Normal file
65
UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/vsBAE5.tmp
Normal file
@ -0,0 +1,65 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTweenEditor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||
<summary>
|
||||
Setups DOTween
|
||||
</summary>
|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||
<summary>
|
||||
Checks that the given editor texture use the correct import settings,
|
||||
and applies them if they're incorrect.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired">
|
||||
<summary>
|
||||
Returns TRUE if addons setup is required.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)">
|
||||
<summary>
|
||||
Returns TRUE if the file/directory at the given path exists.
|
||||
</summary>
|
||||
<param name="adbPath">Path, relative to Unity's project folder</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
|
||||
<summary>
|
||||
Converts the given project-relative path to a full path,
|
||||
with backward (\) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)">
|
||||
<summary>
|
||||
Converts the given full path to a path usable with AssetDatabase methods
|
||||
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
|
||||
<summary>
|
||||
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
||||
If the asset already exists at the given path, loads it and returns it.
|
||||
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
||||
(depending on the given parameters).
|
||||
</summary>
|
||||
<typeparam name="T">Asset type</typeparam>
|
||||
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
|
||||
<summary>
|
||||
Full path for the given loaded assembly, assembly file included
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -4,6 +4,17 @@
|
||||
<name>DOTween46</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.Tweening.DOTweenUtils46">
|
||||
<summary>
|
||||
Various utils that require Unity 4.6 or later
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTweenUtils46.SwitchToRectTransform(UnityEngine.RectTransform,UnityEngine.RectTransform)">
|
||||
<summary>
|
||||
Converts the anchoredPosition of the first RectTransform to the second RectTransform,
|
||||
taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.ShortcutExtensions46">
|
||||
<summary>
|
||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||
@ -181,16 +192,5 @@
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.DOTweenUtils46">
|
||||
<summary>
|
||||
Various utils that require Unity 4.6 or later
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTweenUtils46.SwitchToRectTransform(UnityEngine.RectTransform,UnityEngine.RectTransform)">
|
||||
<summary>
|
||||
Converts the anchoredPosition of the first RectTransform to the second RectTransform,
|
||||
taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@ -4,17 +4,6 @@
|
||||
<name>DOTweenEditor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||
<summary>
|
||||
Setups DOTween
|
||||
</summary>
|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||
<summary>
|
||||
Checks that the given editor texture use the correct import settings,
|
||||
@ -61,5 +50,16 @@
|
||||
Full path for the given loaded assembly, assembly file included
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||
<summary>
|
||||
Setups DOTween
|
||||
</summary>
|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
65
UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/vs67D.tmp
Normal file
65
UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/vs67D.tmp
Normal file
@ -0,0 +1,65 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTweenEditor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||
<summary>
|
||||
Checks that the given editor texture use the correct import settings,
|
||||
and applies them if they're incorrect.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired">
|
||||
<summary>
|
||||
Returns TRUE if addons setup is required.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)">
|
||||
<summary>
|
||||
Returns TRUE if the file/directory at the given path exists.
|
||||
</summary>
|
||||
<param name="adbPath">Path, relative to Unity's project folder</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
|
||||
<summary>
|
||||
Converts the given project-relative path to a full path,
|
||||
with backward (\) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)">
|
||||
<summary>
|
||||
Converts the given full path to a path usable with AssetDatabase methods
|
||||
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
|
||||
<summary>
|
||||
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
||||
If the asset already exists at the given path, loads it and returns it.
|
||||
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
||||
(depending on the given parameters).
|
||||
</summary>
|
||||
<typeparam name="T">Asset type</typeparam>
|
||||
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
|
||||
<summary>
|
||||
Full path for the given loaded assembly, assembly file included
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||
<summary>
|
||||
Setups DOTween
|
||||
</summary>
|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
65
UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/vsBAE5.tmp
Normal file
65
UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/vsBAE5.tmp
Normal file
@ -0,0 +1,65 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTweenEditor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||
<summary>
|
||||
Setups DOTween
|
||||
</summary>
|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||
<summary>
|
||||
Checks that the given editor texture use the correct import settings,
|
||||
and applies them if they're incorrect.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired">
|
||||
<summary>
|
||||
Returns TRUE if addons setup is required.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)">
|
||||
<summary>
|
||||
Returns TRUE if the file/directory at the given path exists.
|
||||
</summary>
|
||||
<param name="adbPath">Path, relative to Unity's project folder</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
|
||||
<summary>
|
||||
Converts the given project-relative path to a full path,
|
||||
with backward (\) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)">
|
||||
<summary>
|
||||
Converts the given full path to a path usable with AssetDatabase methods
|
||||
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
|
||||
<summary>
|
||||
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
||||
If the asset already exists at the given path, loads it and returns it.
|
||||
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
||||
(depending on the given parameters).
|
||||
</summary>
|
||||
<typeparam name="T">Asset type</typeparam>
|
||||
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
|
||||
<summary>
|
||||
Full path for the given loaded assembly, assembly file included
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
Binary file not shown.
@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 42c12149efdc035458bffa42058b9a04
|
||||
timeCreated: 1431691381
|
||||
timeCreated: 1437676366
|
||||
licenseType: Free
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
|
||||
@ -14,15 +14,10 @@ public class TempTests : BrainBase
|
||||
|
||||
void Start()
|
||||
{
|
||||
Tween t = target.DOJump(new Vector3(4, 3, 0), 2, 1, 1).SetRelative();
|
||||
if (delay > 0) t.SetDelay(delay);
|
||||
t.OnStart(()=>Debug.Log("Start"));
|
||||
t.OnComplete(()=>Debug.Log("Complete"));
|
||||
|
||||
|
||||
// Tween t = DOTween.Sequence().Append(target.DOMoveX(2, 1).SetRelative());
|
||||
// if (delay > 0) t.SetDelay(delay);
|
||||
// t.OnStart(()=>Debug.Log("Start"));
|
||||
// t.OnComplete(()=>Debug.Log("Complete"));
|
||||
DOTween.Sequence()
|
||||
.Append(target.DOMoveX(2, 2))
|
||||
.Join(target.DOMoveY(2, 2))
|
||||
.Append(target.DOScale(2, 2))
|
||||
.Join(target.DORotate(new Vector3(0, 0, 180), 2));
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
@ -1,2 +1,2 @@
|
||||
m_EditorVersion: 5.0.2f1
|
||||
m_EditorVersion: 5.1.1f1
|
||||
m_StandardAssetsVersion: 0
|
||||
|
||||
@ -32,7 +32,7 @@ namespace DG.Tweening
|
||||
public class DOTween
|
||||
{
|
||||
/// <summary>DOTween's version</summary>
|
||||
public static readonly string Version = "1.0.800";
|
||||
public static readonly string Version = "1.0.805";
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// Options ////////////////////////////////////
|
||||
|
||||
@ -49,7 +49,7 @@
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\_Design\Unity\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
<HintPath>C:\Program Files (x86)\Unity 3\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
@ -165,7 +165,7 @@ DEL $(TargetDir)\*.tmp
|
||||
|
||||
CD $(TargetDir)
|
||||
echo Converting PDB to MDB and deleting PDB...
|
||||
"c:\Program Files\_Design\Unity 4.6\Editor\Data\MonoBleedingEdge\lib\mono\4.0\pdb2mdb.exe" $(TargetFileName)
|
||||
"c:\Program Files\pdb2mdb\pdb2mdb.exe" $(TargetFileName)
|
||||
DEL $(TargetName).pdb
|
||||
|
||||
echo Exporting Assembly to %25DestinationDir%25
|
||||
|
||||
@ -39,8 +39,8 @@ namespace DG.Tweening
|
||||
internal static Sequence DoPrepend(Sequence inSequence, Tween t)
|
||||
{
|
||||
if (t.loops == -1) t.loops = 1;
|
||||
// float tFullTime = t.delay + (t.duration * t.loops);
|
||||
float tFullTime = t.duration * t.loops;
|
||||
float tFullTime = t.delay + (t.duration * t.loops);
|
||||
// float tFullTime = t.duration * t.loops;
|
||||
inSequence.duration += tFullTime;
|
||||
int len = inSequence._sequencedObjs.Count;
|
||||
for (int i = 0; i < len; ++i) {
|
||||
@ -56,17 +56,17 @@ namespace DG.Tweening
|
||||
{
|
||||
TweenManager.AddActiveTweenToSequence(t);
|
||||
|
||||
// // If t has a delay add it as an interval
|
||||
// atPosition += t.delay;
|
||||
// inSequence.lastTweenInsertTime = atPosition;
|
||||
// If t has a delay add it as an interval
|
||||
atPosition += t.delay;
|
||||
inSequence.lastTweenInsertTime = atPosition;
|
||||
|
||||
t.isSequenced = t.creationLocked = true;
|
||||
t.sequenceParent = inSequence;
|
||||
if (t.loops == -1) t.loops = 1;
|
||||
float tFullTime = t.duration * t.loops;
|
||||
t.autoKill = false;
|
||||
// t.delay = t.elapsedDelay = 0;
|
||||
// t.delayComplete = true;
|
||||
t.delay = t.elapsedDelay = 0;
|
||||
t.delayComplete = true;
|
||||
t.isSpeedBased = false;
|
||||
t.sequencedPosition = atPosition;
|
||||
t.sequencedEndPosition = atPosition + tFullTime;
|
||||
|
||||
@ -49,7 +49,7 @@
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\_Design\Unity 4.3\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
<HintPath>C:\Program Files (x86)\Unity 45\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
@ -86,7 +86,7 @@ DEL $(TargetDir)\*.tmp
|
||||
|
||||
CD $(TargetDir)
|
||||
echo Converting PDB to MDB and deleting PDB...
|
||||
"c:\Program Files\_Design\Unity 4.6\Editor\Data\MonoBleedingEdge\lib\mono\4.0\pdb2mdb.exe" $(TargetFileName)
|
||||
"c:\Program Files\pdb2mdb\pdb2mdb.exe" $(TargetFileName)
|
||||
DEL $(TargetName).pdb
|
||||
|
||||
echo Exporting Assembly to %25DestinationDir%25
|
||||
|
||||
@ -47,11 +47,11 @@
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\_Design\Unity 4.6\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
<HintPath>C:\Program Files (x86)\Unity 46\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:\Program Files\_Design\Unity 4.6\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.1\UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>C:\Program Files (x86)\Unity 46\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.0\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
@ -88,7 +88,7 @@ DEL $(TargetDir)\*.tmp
|
||||
|
||||
CD $(TargetDir)
|
||||
echo Converting PDB to MDB and deleting PDB...
|
||||
"c:\Program Files\_Design\Unity 4.6\Editor\Data\MonoBleedingEdge\lib\mono\4.0\pdb2mdb.exe" $(TargetFileName)
|
||||
"c:\Program Files\pdb2mdb\pdb2mdb.exe" $(TargetFileName)
|
||||
DEL $(TargetName).pdb
|
||||
|
||||
echo Exporting Assembly to %25DestinationDir%25
|
||||
|
||||
@ -47,7 +47,7 @@
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\_Design\Unity 5\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
<HintPath>C:\Program Files\Unity 5\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
@ -84,7 +84,7 @@ DEL $(TargetDir)\*.tmp
|
||||
|
||||
CD $(TargetDir)
|
||||
echo Converting PDB to MDB and deleting PDB...
|
||||
"c:\Program Files\_Design\Unity 4.6\Editor\Data\MonoBleedingEdge\lib\mono\4.0\pdb2mdb.exe" $(TargetFileName)
|
||||
"c:\Program Files\pdb2mdb\pdb2mdb.exe" $(TargetFileName)
|
||||
DEL $(TargetName).pdb
|
||||
|
||||
echo Exporting Assembly to %25DestinationDir%25
|
||||
|
||||
@ -49,11 +49,11 @@
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:\Program Files\_Design\Unity\Editor\Data\Managed\UnityEditor.dll</HintPath>
|
||||
<HintPath>C:\Program Files (x86)\Unity 3\Editor\Data\Managed\UnityEditor.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\_Design\Unity\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
<HintPath>C:\Program Files (x86)\Unity 3\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
@ -96,7 +96,7 @@ DEL $(TargetDir)\*.tmp
|
||||
|
||||
CD $(TargetDir)
|
||||
echo Converting PDB to MDB and deleting PDB...
|
||||
"c:\Program Files\_Design\Unity 4.6\Editor\Data\MonoBleedingEdge\lib\mono\4.0\pdb2mdb.exe" $(TargetFileName)
|
||||
"c:\Program Files\pdb2mdb\pdb2mdb.exe" $(TargetFileName)
|
||||
DEL $(TargetName).pdb
|
||||
|
||||
echo Exporting Assembly to %25DestinationDir%25
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -4,6 +4,17 @@
|
||||
<name>DOTween46</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.Tweening.DOTweenUtils46">
|
||||
<summary>
|
||||
Various utils that require Unity 4.6 or later
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTweenUtils46.SwitchToRectTransform(UnityEngine.RectTransform,UnityEngine.RectTransform)">
|
||||
<summary>
|
||||
Converts the anchoredPosition of the first RectTransform to the second RectTransform,
|
||||
taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.ShortcutExtensions46">
|
||||
<summary>
|
||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||
@ -181,16 +192,5 @@
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.DOTweenUtils46">
|
||||
<summary>
|
||||
Various utils that require Unity 4.6 or later
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTweenUtils46.SwitchToRectTransform(UnityEngine.RectTransform,UnityEngine.RectTransform)">
|
||||
<summary>
|
||||
Converts the anchoredPosition of the first RectTransform to the second RectTransform,
|
||||
taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
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@ -4,17 +4,6 @@
|
||||
<name>DOTweenEditor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||
<summary>
|
||||
Setups DOTween
|
||||
</summary>
|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||
<summary>
|
||||
Checks that the given editor texture use the correct import settings,
|
||||
@ -61,5 +50,16 @@
|
||||
Full path for the given loaded assembly, assembly file included
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||
<summary>
|
||||
Setups DOTween
|
||||
</summary>
|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
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Reference in New Issue
Block a user