mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2025-12-20 09:16:02 +08:00
Added Material DOTiling and DOOffset shortcuts
This commit is contained in:
parent
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commit
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@ -949,6 +949,32 @@
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<param name="property">The name of the material property to tween</param>
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.Single)">
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<summary>Tweens a Material's texture offset to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)">
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<summary>Tweens a Material's named texture offset property to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.Single)">
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<summary>Tweens a Material's texture scale to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)">
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<summary>Tweens a Material's named texture scale property to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.String,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.String,System.Single)">
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<summary>Tweens a Material's named Vector property to the given value.
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<summary>Tweens a Material's named Vector property to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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@ -949,6 +949,32 @@
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<param name="property">The name of the material property to tween</param>
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.Single)">
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<summary>Tweens a Material's texture offset to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)">
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<summary>Tweens a Material's named texture offset property to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.Single)">
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<summary>Tweens a Material's texture scale to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)">
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<summary>Tweens a Material's named texture scale property to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.String,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.String,System.Single)">
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<summary>Tweens a Material's named Vector property to the given value.
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<summary>Tweens a Material's named Vector property to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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@ -949,6 +949,32 @@
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<param name="property">The name of the material property to tween</param>
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.Single)">
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<summary>Tweens a Material's texture offset to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)">
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<summary>Tweens a Material's named texture offset property to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.Single)">
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<summary>Tweens a Material's texture scale to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)">
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<summary>Tweens a Material's named texture scale property to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param>
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<param name="property">The name of the material property to tween</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.String,System.Single)">
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<member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.String,System.Single)">
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<summary>Tweens a Material's named Vector property to the given value.
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<summary>Tweens a Material's named Vector property to the given value.
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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Also stores the material as the tween's target so it can be used for filtered operations</summary>
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14
UnityTests.Unity5/Assets/_Tests/TextureTilingAndOffset.cs
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14
UnityTests.Unity5/Assets/_Tests/TextureTilingAndOffset.cs
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@ -0,0 +1,14 @@
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using UnityEngine;
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using System.Collections;
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using DG.Tweening;
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public class TextureTilingAndOffset : BrainBase
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{
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public Renderer rend;
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void Start()
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{
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rend.material.DOTiling(new Vector2(3, 3), 2).SetLoops(-1, LoopType.Yoyo);
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rend.material.DOOffset(new Vector2(1, 0), "_Detail", 2).SetEase(Ease.Linear).SetLoops(-1, LoopType.Incremental);
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}
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}
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UnityTests.Unity5/Assets/_Tests/_Shared Materials/TEX 01.jpg
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UnityTests.Unity5/Assets/_Tests/_Shared Materials/TEX 01.jpg
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cubemapConvolutionExponent: 1.5
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seamlessCubemap: 0
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textureFormat: -1
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maxTextureSize: 2048
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textureSettings:
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filterMode: -1
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aniso: -1
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mipBias: -1
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nPOTScale: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: .5, y: .5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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alphaIsTransparency: 0
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UnityTests.Unity5/Assets/_Tests/_Shared Materials/TEX 02.jpg
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UnityTests.Unity5/Assets/_Tests/_Shared Materials/TEX 02.jpg
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fadeOut: 0
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borderMipMap: 0
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mipMapFadeDistanceStart: 1
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: .25
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normalMapFilter: 0
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grayScaleToAlpha: 0
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cubemapConvolutionExponent: 1.5
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seamlessCubemap: 0
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textureFormat: -1
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textureSettings:
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filterMode: -1
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aniso: -1
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mipBias: -1
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wrapMode: -1
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lightmap: 0
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rGBM: 0
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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public class DOTween
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{
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{
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/// <summary>DOTween's version</summary>
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.0.685";
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public static readonly string Version = "1.0.690";
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///////////////////////////////////////////////
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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// Options ////////////////////////////////////
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@ -218,6 +218,50 @@ namespace DG.Tweening
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return DOTween.To(() => target.GetFloat(property), x => target.SetFloat(property, x), endValue, duration).SetTarget(target);
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return DOTween.To(() => target.GetFloat(property), x => target.SetFloat(property, x), endValue, duration).SetTarget(target);
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}
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}
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/// <summary>Tweens a Material's texture offset to the given value.
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/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param>
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/// <param name="duration">The duration of the tween</param>
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public static Tweener DOOffset(this Material target, Vector2 endValue, float duration)
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{
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return DOTween.To(() => target.mainTextureOffset, x => target.mainTextureOffset = x, endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens a Material's named texture offset property to the given value.
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/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param>
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/// <param name="property">The name of the material property to tween</param>
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/// <param name="duration">The duration of the tween</param>
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public static Tweener DOOffset(this Material target, Vector2 endValue, string property, float duration)
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{
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if (!target.HasProperty(property)) {
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if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(property);
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return null;
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}
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return DOTween.To(() => target.GetTextureOffset(property), x => target.SetTextureOffset(property, x), endValue, duration).SetTarget(target);
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}
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/// <summary>Tweens a Material's texture scale to the given value.
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/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param>
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/// <param name="duration">The duration of the tween</param>
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public static Tweener DOTiling(this Material target, Vector2 endValue, float duration)
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{
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return DOTween.To(() => target.mainTextureScale, x => target.mainTextureScale = x, endValue, duration).SetTarget(target);
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||||||
|
}
|
||||||
|
/// <summary>Tweens a Material's named texture scale property to the given value.
|
||||||
|
/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param>
|
||||||
|
/// <param name="property">The name of the material property to tween</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
public static Tweener DOTiling(this Material target, Vector2 endValue, string property, float duration)
|
||||||
|
{
|
||||||
|
if (!target.HasProperty(property)) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(property);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return DOTween.To(() => target.GetTextureScale(property), x => target.SetTextureScale(property, x), endValue, duration).SetTarget(target);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>Tweens a Material's named Vector property to the given value.
|
/// <summary>Tweens a Material's named Vector property to the given value.
|
||||||
/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||||
/// <param name="endValue">The end value to reach</param>
|
/// <param name="endValue">The end value to reach</param>
|
||||||
|
|||||||
@ -949,6 +949,32 @@
|
|||||||
<param name="property">The name of the material property to tween</param>
|
<param name="property">The name of the material property to tween</param>
|
||||||
<param name="duration">The duration of the tween</param>
|
<param name="duration">The duration of the tween</param>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.Single)">
|
||||||
|
<summary>Tweens a Material's texture offset to the given value.
|
||||||
|
Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param>
|
||||||
|
<param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)">
|
||||||
|
<summary>Tweens a Material's named texture offset property to the given value.
|
||||||
|
Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param>
|
||||||
|
<param name="property">The name of the material property to tween</param>
|
||||||
|
<param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.Single)">
|
||||||
|
<summary>Tweens a Material's texture scale to the given value.
|
||||||
|
Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param>
|
||||||
|
<param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)">
|
||||||
|
<summary>Tweens a Material's named texture scale property to the given value.
|
||||||
|
Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param>
|
||||||
|
<param name="property">The name of the material property to tween</param>
|
||||||
|
<param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
<member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.String,System.Single)">
|
<member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.String,System.Single)">
|
||||||
<summary>Tweens a Material's named Vector property to the given value.
|
<summary>Tweens a Material's named Vector property to the given value.
|
||||||
Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
|||||||
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Reference in New Issue
Block a user