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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2026-02-04 14:24:55 +08:00

Added Material operation shortcuts (DOKill etc)

This commit is contained in:
Demigiant 2015-08-31 10:49:55 +02:00
parent 599398b1ce
commit 8ad4d4d10c
41 changed files with 676 additions and 50 deletions

1
.gitignore vendored
View File

@ -21,6 +21,7 @@ ExternalPluginsTestsAndExamples*
*.Unity*/Assets/-tk2d* *.Unity*/Assets/-tk2d*
*.Unity*/Assets/Console*Pro* *.Unity*/Assets/Console*Pro*
*.Unity*/Assets/Text*Mesh*Pro* *.Unity*/Assets/Text*Mesh*Pro*
.vs
*HOPoolOperator* *HOPoolOperator*
*HOTools* *HOTools*
zz builds zz builds

View File

@ -1636,6 +1636,16 @@
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired, <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
otherwise they will be ignored</param> otherwise they will be ignored</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Material,System.Boolean)">
<summary>
Completes all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens completed
(meaning the tweens that don't have infinite loops and were not already complete)
</summary>
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
otherwise they will be ignored</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)">
<summary> <summary>
Kills all tweens that have this target as a reference Kills all tweens that have this target as a reference
@ -1644,6 +1654,14 @@
</summary> </summary>
<param name="complete">If TRUE completes the tween before killing it</param> <param name="complete">If TRUE completes the tween before killing it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Material,System.Boolean)">
<summary>
Kills all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens killed.
</summary>
<param name="complete">If TRUE completes the tween before killing it</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Component)">
<summary> <summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
@ -1651,6 +1669,13 @@
and returns the total number of tweens flipped. and returns the total number of tweens flipped.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Material)">
<summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens flipped.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Component,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Component,System.Single,System.Boolean)">
<summary> <summary>
Sends to the given position all tweens that have this target as a reference Sends to the given position all tweens that have this target as a reference
@ -1661,6 +1686,16 @@
(if higher than the whole tween duration the tween will simply reach its end)</param> (if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Material,System.Single,System.Boolean)">
<summary>
Sends to the given position all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens involved.
</summary>
<param name="to">Time position to reach
(if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Component)">
<summary> <summary>
Pauses all tweens that have this target as a reference Pauses all tweens that have this target as a reference
@ -1668,6 +1703,13 @@
and returns the total number of tweens paused. and returns the total number of tweens paused.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Material)">
<summary>
Pauses all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens paused.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Component)">
<summary> <summary>
Plays all tweens that have this target as a reference Plays all tweens that have this target as a reference
@ -1675,6 +1717,13 @@
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Material)">
<summary>
Plays all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Component)">
<summary> <summary>
Plays backwards all tweens that have this target as a reference Plays backwards all tweens that have this target as a reference
@ -1682,6 +1731,13 @@
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Material)">
<summary>
Plays backwards all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Component)">
<summary> <summary>
Plays forward all tweens that have this target as a reference Plays forward all tweens that have this target as a reference
@ -1689,6 +1745,13 @@
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Material)">
<summary>
Plays forward all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Component,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Component,System.Boolean)">
<summary> <summary>
Restarts all tweens that have this target as a reference Restarts all tweens that have this target as a reference
@ -1696,6 +1759,13 @@
and returns the total number of tweens restarted. and returns the total number of tweens restarted.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Material,System.Boolean)">
<summary>
Restarts all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens restarted.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Component,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Component,System.Boolean)">
<summary> <summary>
Rewinds all tweens that have this target as a reference Rewinds all tweens that have this target as a reference
@ -1703,6 +1773,13 @@
and returns the total number of tweens rewinded. and returns the total number of tweens rewinded.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Material,System.Boolean)">
<summary>
Rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Component)">
<summary> <summary>
Smoothly rewinds all tweens that have this target as a reference Smoothly rewinds all tweens that have this target as a reference
@ -1710,6 +1787,13 @@
and returns the total number of tweens rewinded. and returns the total number of tweens rewinded.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Material)">
<summary>
Smoothly rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Component)">
<summary> <summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
@ -1717,6 +1801,13 @@
and returns the total number of tweens involved. and returns the total number of tweens involved.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Material)">
<summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens involved.
</summary>
</member>
<member name="T:DG.Tweening.TweenParams"> <member name="T:DG.Tweening.TweenParams">
<summary> <summary>
This class serves only as a utility class to store tween settings to apply on multiple tweens. This class serves only as a utility class to store tween settings to apply on multiple tweens.

View File

@ -1636,6 +1636,16 @@
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired, <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
otherwise they will be ignored</param> otherwise they will be ignored</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Material,System.Boolean)">
<summary>
Completes all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens completed
(meaning the tweens that don't have infinite loops and were not already complete)
</summary>
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
otherwise they will be ignored</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)">
<summary> <summary>
Kills all tweens that have this target as a reference Kills all tweens that have this target as a reference
@ -1644,6 +1654,14 @@
</summary> </summary>
<param name="complete">If TRUE completes the tween before killing it</param> <param name="complete">If TRUE completes the tween before killing it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Material,System.Boolean)">
<summary>
Kills all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens killed.
</summary>
<param name="complete">If TRUE completes the tween before killing it</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Component)">
<summary> <summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
@ -1651,6 +1669,13 @@
and returns the total number of tweens flipped. and returns the total number of tweens flipped.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Material)">
<summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens flipped.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Component,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Component,System.Single,System.Boolean)">
<summary> <summary>
Sends to the given position all tweens that have this target as a reference Sends to the given position all tweens that have this target as a reference
@ -1661,6 +1686,16 @@
(if higher than the whole tween duration the tween will simply reach its end)</param> (if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Material,System.Single,System.Boolean)">
<summary>
Sends to the given position all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens involved.
</summary>
<param name="to">Time position to reach
(if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Component)">
<summary> <summary>
Pauses all tweens that have this target as a reference Pauses all tweens that have this target as a reference
@ -1668,6 +1703,13 @@
and returns the total number of tweens paused. and returns the total number of tweens paused.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Material)">
<summary>
Pauses all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens paused.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Component)">
<summary> <summary>
Plays all tweens that have this target as a reference Plays all tweens that have this target as a reference
@ -1675,6 +1717,13 @@
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Material)">
<summary>
Plays all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Component)">
<summary> <summary>
Plays backwards all tweens that have this target as a reference Plays backwards all tweens that have this target as a reference
@ -1682,6 +1731,13 @@
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Material)">
<summary>
Plays backwards all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Component)">
<summary> <summary>
Plays forward all tweens that have this target as a reference Plays forward all tweens that have this target as a reference
@ -1689,6 +1745,13 @@
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Material)">
<summary>
Plays forward all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Component,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Component,System.Boolean)">
<summary> <summary>
Restarts all tweens that have this target as a reference Restarts all tweens that have this target as a reference
@ -1696,6 +1759,13 @@
and returns the total number of tweens restarted. and returns the total number of tweens restarted.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Material,System.Boolean)">
<summary>
Restarts all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens restarted.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Component,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Component,System.Boolean)">
<summary> <summary>
Rewinds all tweens that have this target as a reference Rewinds all tweens that have this target as a reference
@ -1703,6 +1773,13 @@
and returns the total number of tweens rewinded. and returns the total number of tweens rewinded.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Material,System.Boolean)">
<summary>
Rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Component)">
<summary> <summary>
Smoothly rewinds all tweens that have this target as a reference Smoothly rewinds all tweens that have this target as a reference
@ -1710,6 +1787,13 @@
and returns the total number of tweens rewinded. and returns the total number of tweens rewinded.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Material)">
<summary>
Smoothly rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Component)">
<summary> <summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
@ -1717,6 +1801,13 @@
and returns the total number of tweens involved. and returns the total number of tweens involved.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Material)">
<summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens involved.
</summary>
</member>
<member name="T:DG.Tweening.TweenParams"> <member name="T:DG.Tweening.TweenParams">
<summary> <summary>
This class serves only as a utility class to store tween settings to apply on multiple tweens. This class serves only as a utility class to store tween settings to apply on multiple tweens.

View File

@ -1636,6 +1636,16 @@
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired, <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
otherwise they will be ignored</param> otherwise they will be ignored</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Material,System.Boolean)">
<summary>
Completes all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens completed
(meaning the tweens that don't have infinite loops and were not already complete)
</summary>
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
otherwise they will be ignored</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)">
<summary> <summary>
Kills all tweens that have this target as a reference Kills all tweens that have this target as a reference
@ -1644,6 +1654,14 @@
</summary> </summary>
<param name="complete">If TRUE completes the tween before killing it</param> <param name="complete">If TRUE completes the tween before killing it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Material,System.Boolean)">
<summary>
Kills all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens killed.
</summary>
<param name="complete">If TRUE completes the tween before killing it</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Component)">
<summary> <summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
@ -1651,6 +1669,13 @@
and returns the total number of tweens flipped. and returns the total number of tweens flipped.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Material)">
<summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens flipped.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Component,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Component,System.Single,System.Boolean)">
<summary> <summary>
Sends to the given position all tweens that have this target as a reference Sends to the given position all tweens that have this target as a reference
@ -1661,6 +1686,16 @@
(if higher than the whole tween duration the tween will simply reach its end)</param> (if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Material,System.Single,System.Boolean)">
<summary>
Sends to the given position all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens involved.
</summary>
<param name="to">Time position to reach
(if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Component)">
<summary> <summary>
Pauses all tweens that have this target as a reference Pauses all tweens that have this target as a reference
@ -1668,6 +1703,13 @@
and returns the total number of tweens paused. and returns the total number of tweens paused.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Material)">
<summary>
Pauses all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens paused.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Component)">
<summary> <summary>
Plays all tweens that have this target as a reference Plays all tweens that have this target as a reference
@ -1675,6 +1717,13 @@
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Material)">
<summary>
Plays all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Component)">
<summary> <summary>
Plays backwards all tweens that have this target as a reference Plays backwards all tweens that have this target as a reference
@ -1682,6 +1731,13 @@
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Material)">
<summary>
Plays backwards all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Component)">
<summary> <summary>
Plays forward all tweens that have this target as a reference Plays forward all tweens that have this target as a reference
@ -1689,6 +1745,13 @@
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Material)">
<summary>
Plays forward all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Component,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Component,System.Boolean)">
<summary> <summary>
Restarts all tweens that have this target as a reference Restarts all tweens that have this target as a reference
@ -1696,6 +1759,13 @@
and returns the total number of tweens restarted. and returns the total number of tweens restarted.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Material,System.Boolean)">
<summary>
Restarts all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens restarted.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Component,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Component,System.Boolean)">
<summary> <summary>
Rewinds all tweens that have this target as a reference Rewinds all tweens that have this target as a reference
@ -1703,6 +1773,13 @@
and returns the total number of tweens rewinded. and returns the total number of tweens rewinded.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Material,System.Boolean)">
<summary>
Rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Component)">
<summary> <summary>
Smoothly rewinds all tweens that have this target as a reference Smoothly rewinds all tweens that have this target as a reference
@ -1710,6 +1787,13 @@
and returns the total number of tweens rewinded. and returns the total number of tweens rewinded.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Material)">
<summary>
Smoothly rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Component)">
<summary> <summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
@ -1717,6 +1801,13 @@
and returns the total number of tweens involved. and returns the total number of tweens involved.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Material)">
<summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens involved.
</summary>
</member>
<member name="T:DG.Tweening.TweenParams"> <member name="T:DG.Tweening.TweenParams">
<summary> <summary>
This class serves only as a utility class to store tween settings to apply on multiple tweens. This class serves only as a utility class to store tween settings to apply on multiple tweens.

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@ -0,0 +1,26 @@
using UnityEngine;
using System.Collections;
using DG.Tweening;
public class FollowTarget : MonoBehaviour
{
public Transform targetToFollow;
public Transform follower;
Vector3 prevTargetPos;
Tweener followTween;
void Start()
{
prevTargetPos = targetToFollow.position;
followTween = follower.DOMoveX(targetToFollow.position.x, 2).SetAutoKill(false);
}
void Update()
{
if (prevTargetPos != targetToFollow.position) {
prevTargetPos = targetToFollow.position;
followTween.ChangeEndValue(targetToFollow.position, 2, true).Restart();
}
}
}

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@ -0,0 +1,25 @@
using UnityEngine;
using System.Collections;
using DG.Tweening;
public class FollowTargetUntilReached : MonoBehaviour
{
public Transform targetToFollow;
public Transform follower;
void Start()
{
// Create tween and use OnUpdate to follow that target.
// In this case, when the target is reached the tween will be
// automatically killed and the following will stop
Vector3 prevTargetPos = targetToFollow.position;
Tweener followTween = follower.DOMove(targetToFollow.position, 2);
followTween.OnUpdate(()=> {
if (prevTargetPos != targetToFollow.position) {
prevTargetPos = targetToFollow.position;
followTween.ChangeEndValue(targetToFollow.position, 2, true).Restart();
}
});
followTween.OnComplete(()=> Debug.Log("Target reached and tween killed"));
}
}

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@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using DG.Tweening;
public class UIFillAmount : MonoBehaviour
{
public Image fillImage;
public float tweenTime = 2;
void Start()
{
fillImage.DOFillAmount(0, tweenTime).SetLoops(-1, LoopType.Yoyo);
}
}

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@ -10,17 +10,16 @@ using UnityEngine.UI;
public class TempTests : BrainBase public class TempTests : BrainBase
{ {
public Transform target; public Transform target;
Tween tween;
void Start() void Start()
{ {
tween = target.DOMoveX(2, 1).SetAutoKill(false).OnPlay(()=> Debug.Log("Play")); float delay = 0.15f;
} Sequence seq = DOTween.Sequence();
seq.Insert(delay, target.DOMoveX(0.5f, 0.5f).OnComplete(() => {
Debug.Log("Doesn't work");
}));
seq.OnComplete(()=> Debug.Log("Works"));
void OnGUI() target.DORotate (new Vector3 (1, 2, 1), 2);
{
if (GUILayout.Button("Restart")) tween.Restart();
if (GUILayout.Button("Flip")) tween.Flip();
if (GUILayout.Button("TogglePause")) tween.TogglePause();
} }
} }

View File

@ -32,7 +32,7 @@ namespace DG.Tweening
public class DOTween public class DOTween
{ {
/// <summary>DOTween's version</summary> /// <summary>DOTween's version</summary>
public static readonly string Version = "1.0.815"; public static readonly string Version = "1.0.820";
/////////////////////////////////////////////// ///////////////////////////////////////////////
// Options //////////////////////////////////// // Options ////////////////////////////////////

View File

@ -1140,6 +1140,18 @@ namespace DG.Tweening
{ {
return DOTween.Complete(target, withCallbacks); return DOTween.Complete(target, withCallbacks);
} }
/// <summary>
/// Completes all tweens that have this target as a reference
/// (meaning tweens that were started from this target, or that had this target added as an Id)
/// and returns the total number of tweens completed
/// (meaning the tweens that don't have infinite loops and were not already complete)
/// </summary>
/// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
/// otherwise they will be ignored</param>
public static int DOComplete(this Material target, bool withCallbacks = false)
{
return DOTween.Complete(target, withCallbacks);
}
/// <summary> /// <summary>
/// Kills all tweens that have this target as a reference /// Kills all tweens that have this target as a reference
@ -1153,6 +1165,16 @@ namespace DG.Tweening
// return tot + DOTween.Kill(target); // return tot + DOTween.Kill(target);
return DOTween.Kill(target, complete); return DOTween.Kill(target, complete);
} }
/// <summary>
/// Kills all tweens that have this target as a reference
/// (meaning tweens that were started from this target, or that had this target added as an Id)
/// and returns the total number of tweens killed.
/// </summary>
/// <param name="complete">If TRUE completes the tween before killing it</param>
public static int DOKill(this Material target, bool complete = false)
{
return DOTween.Kill(target, complete);
}
/// <summary> /// <summary>
/// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference /// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
@ -1163,6 +1185,15 @@ namespace DG.Tweening
{ {
return DOTween.Flip(target); return DOTween.Flip(target);
} }
/// <summary>
/// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
/// (meaning tweens that were started from this target, or that had this target added as an Id)
/// and returns the total number of tweens flipped.
/// </summary>
public static int DOFlip(this Material target)
{
return DOTween.Flip(target);
}
/// <summary> /// <summary>
/// Sends to the given position all tweens that have this target as a reference /// Sends to the given position all tweens that have this target as a reference
@ -1176,6 +1207,18 @@ namespace DG.Tweening
{ {
return DOTween.Goto(target, to, andPlay); return DOTween.Goto(target, to, andPlay);
} }
/// <summary>
/// Sends to the given position all tweens that have this target as a reference
/// (meaning tweens that were started from this target, or that had this target added as an Id)
/// and returns the total number of tweens involved.
/// </summary>
/// <param name="to">Time position to reach
/// (if higher than the whole tween duration the tween will simply reach its end)</param>
/// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
public static int DOGoto(this Material target, float to, bool andPlay = false)
{
return DOTween.Goto(target, to, andPlay);
}
/// <summary> /// <summary>
/// Pauses all tweens that have this target as a reference /// Pauses all tweens that have this target as a reference
@ -1186,6 +1229,15 @@ namespace DG.Tweening
{ {
return DOTween.Pause(target); return DOTween.Pause(target);
} }
/// <summary>
/// Pauses all tweens that have this target as a reference
/// (meaning tweens that were started from this target, or that had this target added as an Id)
/// and returns the total number of tweens paused.
/// </summary>
public static int DOPause(this Material target)
{
return DOTween.Pause(target);
}
/// <summary> /// <summary>
/// Plays all tweens that have this target as a reference /// Plays all tweens that have this target as a reference
@ -1196,6 +1248,15 @@ namespace DG.Tweening
{ {
return DOTween.Play(target); return DOTween.Play(target);
} }
/// <summary>
/// Plays all tweens that have this target as a reference
/// (meaning tweens that were started from this target, or that had this target added as an Id)
/// and returns the total number of tweens played.
/// </summary>
public static int DOPlay(this Material target)
{
return DOTween.Play(target);
}
/// <summary> /// <summary>
/// Plays backwards all tweens that have this target as a reference /// Plays backwards all tweens that have this target as a reference
@ -1206,6 +1267,15 @@ namespace DG.Tweening
{ {
return DOTween.PlayBackwards(target); return DOTween.PlayBackwards(target);
} }
/// <summary>
/// Plays backwards all tweens that have this target as a reference
/// (meaning tweens that were started from this target, or that had this target added as an Id)
/// and returns the total number of tweens played.
/// </summary>
public static int DOPlayBackwards(this Material target)
{
return DOTween.PlayBackwards(target);
}
/// <summary> /// <summary>
/// Plays forward all tweens that have this target as a reference /// Plays forward all tweens that have this target as a reference
@ -1216,6 +1286,15 @@ namespace DG.Tweening
{ {
return DOTween.PlayForward(target); return DOTween.PlayForward(target);
} }
/// <summary>
/// Plays forward all tweens that have this target as a reference
/// (meaning tweens that were started from this target, or that had this target added as an Id)
/// and returns the total number of tweens played.
/// </summary>
public static int DOPlayForward(this Material target)
{
return DOTween.PlayForward(target);
}
/// <summary> /// <summary>
/// Restarts all tweens that have this target as a reference /// Restarts all tweens that have this target as a reference
@ -1226,6 +1305,15 @@ namespace DG.Tweening
{ {
return DOTween.Restart(target, includeDelay); return DOTween.Restart(target, includeDelay);
} }
/// <summary>
/// Restarts all tweens that have this target as a reference
/// (meaning tweens that were started from this target, or that had this target added as an Id)
/// and returns the total number of tweens restarted.
/// </summary>
public static int DORestart(this Material target, bool includeDelay = true)
{
return DOTween.Restart(target, includeDelay);
}
/// <summary> /// <summary>
/// Rewinds all tweens that have this target as a reference /// Rewinds all tweens that have this target as a reference
@ -1236,6 +1324,15 @@ namespace DG.Tweening
{ {
return DOTween.Rewind(target, includeDelay); return DOTween.Rewind(target, includeDelay);
} }
/// <summary>
/// Rewinds all tweens that have this target as a reference
/// (meaning tweens that were started from this target, or that had this target added as an Id)
/// and returns the total number of tweens rewinded.
/// </summary>
public static int DORewind(this Material target, bool includeDelay = true)
{
return DOTween.Rewind(target, includeDelay);
}
/// <summary> /// <summary>
/// Smoothly rewinds all tweens that have this target as a reference /// Smoothly rewinds all tweens that have this target as a reference
@ -1246,6 +1343,15 @@ namespace DG.Tweening
{ {
return DOTween.SmoothRewind(target); return DOTween.SmoothRewind(target);
} }
/// <summary>
/// Smoothly rewinds all tweens that have this target as a reference
/// (meaning tweens that were started from this target, or that had this target added as an Id)
/// and returns the total number of tweens rewinded.
/// </summary>
public static int DOSmoothRewind(this Material target)
{
return DOTween.SmoothRewind(target);
}
/// <summary> /// <summary>
/// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference /// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
@ -1256,6 +1362,15 @@ namespace DG.Tweening
{ {
return DOTween.TogglePause(target); return DOTween.TogglePause(target);
} }
/// <summary>
/// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
/// (meaning tweens that were started from this target, or that had this target added as an Id)
/// and returns the total number of tweens involved.
/// </summary>
public static int DOTogglePause(this Material target)
{
return DOTween.TogglePause(target);
}
#endregion #endregion
} }

View File

@ -1636,6 +1636,16 @@
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired, <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
otherwise they will be ignored</param> otherwise they will be ignored</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Material,System.Boolean)">
<summary>
Completes all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens completed
(meaning the tweens that don't have infinite loops and were not already complete)
</summary>
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
otherwise they will be ignored</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)">
<summary> <summary>
Kills all tweens that have this target as a reference Kills all tweens that have this target as a reference
@ -1644,6 +1654,14 @@
</summary> </summary>
<param name="complete">If TRUE completes the tween before killing it</param> <param name="complete">If TRUE completes the tween before killing it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Material,System.Boolean)">
<summary>
Kills all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens killed.
</summary>
<param name="complete">If TRUE completes the tween before killing it</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Component)">
<summary> <summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
@ -1651,6 +1669,13 @@
and returns the total number of tweens flipped. and returns the total number of tweens flipped.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Material)">
<summary>
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens flipped.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Component,System.Single,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Component,System.Single,System.Boolean)">
<summary> <summary>
Sends to the given position all tweens that have this target as a reference Sends to the given position all tweens that have this target as a reference
@ -1661,6 +1686,16 @@
(if higher than the whole tween duration the tween will simply reach its end)</param> (if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Material,System.Single,System.Boolean)">
<summary>
Sends to the given position all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens involved.
</summary>
<param name="to">Time position to reach
(if higher than the whole tween duration the tween will simply reach its end)</param>
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Component)">
<summary> <summary>
Pauses all tweens that have this target as a reference Pauses all tweens that have this target as a reference
@ -1668,6 +1703,13 @@
and returns the total number of tweens paused. and returns the total number of tweens paused.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Material)">
<summary>
Pauses all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens paused.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Component)">
<summary> <summary>
Plays all tweens that have this target as a reference Plays all tweens that have this target as a reference
@ -1675,6 +1717,13 @@
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Material)">
<summary>
Plays all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Component)">
<summary> <summary>
Plays backwards all tweens that have this target as a reference Plays backwards all tweens that have this target as a reference
@ -1682,6 +1731,13 @@
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Material)">
<summary>
Plays backwards all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Component)">
<summary> <summary>
Plays forward all tweens that have this target as a reference Plays forward all tweens that have this target as a reference
@ -1689,6 +1745,13 @@
and returns the total number of tweens played. and returns the total number of tweens played.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Material)">
<summary>
Plays forward all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens played.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Component,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Component,System.Boolean)">
<summary> <summary>
Restarts all tweens that have this target as a reference Restarts all tweens that have this target as a reference
@ -1696,6 +1759,13 @@
and returns the total number of tweens restarted. and returns the total number of tweens restarted.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Material,System.Boolean)">
<summary>
Restarts all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens restarted.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Component,System.Boolean)"> <member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Component,System.Boolean)">
<summary> <summary>
Rewinds all tweens that have this target as a reference Rewinds all tweens that have this target as a reference
@ -1703,6 +1773,13 @@
and returns the total number of tweens rewinded. and returns the total number of tweens rewinded.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Material,System.Boolean)">
<summary>
Rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Component)">
<summary> <summary>
Smoothly rewinds all tweens that have this target as a reference Smoothly rewinds all tweens that have this target as a reference
@ -1710,6 +1787,13 @@
and returns the total number of tweens rewinded. and returns the total number of tweens rewinded.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Material)">
<summary>
Smoothly rewinds all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens rewinded.
</summary>
</member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Component)"> <member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Component)">
<summary> <summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
@ -1717,6 +1801,13 @@
and returns the total number of tweens involved. and returns the total number of tweens involved.
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Material)">
<summary>
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
(meaning tweens that were started from this target, or that had this target added as an Id)
and returns the total number of tweens involved.
</summary>
</member>
<member name="T:DG.Tweening.TweenParams"> <member name="T:DG.Tweening.TweenParams">
<summary> <summary>
This class serves only as a utility class to store tween settings to apply on multiple tweens. This class serves only as a utility class to store tween settings to apply on multiple tweens.

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