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Added warnings on external assets modules in DOTween Utility Panel
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@ -34,7 +34,7 @@ namespace DG.Tweening
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public class DOTween
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public class DOTween
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{
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{
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/// <summary>DOTween's version</summary>
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.2.295"; // Last version before modules: 1.1.755
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public static readonly string Version = "1.2.300"; // Last version before modules: 1.1.755
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///////////////////////////////////////////////
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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// Options ////////////////////////////////////
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@ -78,6 +78,11 @@ namespace DG.DOTweenEditor.UI
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if (EditorUtils.hasPro) {
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if (EditorUtils.hasPro) {
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GUILayout.BeginVertical(UnityEngine.GUI.skin.box);
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GUILayout.BeginVertical(UnityEngine.GUI.skin.box);
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GUILayout.Label("External Assets (Pro)", EditorGUIUtils.boldLabelStyle);
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GUILayout.Label("External Assets (Pro)", EditorGUIUtils.boldLabelStyle);
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GUILayout.Label(
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"<b>IMPORTANT:</b> these modules are for external Unity assets." +
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"\n<i>DO NOT activate an external module</i> unless you have the relative asset in your project.",
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EditorGUIUtils.wordWrapRichTextLabelStyle
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);
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_textMeshProModule.enabled = EditorGUILayout.Toggle("TextMesh Pro", _textMeshProModule.enabled);
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_textMeshProModule.enabled = EditorGUILayout.Toggle("TextMesh Pro", _textMeshProModule.enabled);
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_tk2DModule.enabled = EditorGUILayout.Toggle("2D Toolkit", _tk2DModule.enabled);
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_tk2DModule.enabled = EditorGUILayout.Toggle("2D Toolkit", _tk2DModule.enabled);
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndVertical();
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