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Added warnings on external assets modules in DOTween Utility Panel

This commit is contained in:
Daniele Giardini 2019-10-22 16:01:37 +02:00
parent 7ffbeda1e3
commit 8ec5ab07e6
19 changed files with 13 additions and 16 deletions

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@ -34,7 +34,7 @@ namespace DG.Tweening
public class DOTween
{
/// <summary>DOTween's version</summary>
public static readonly string Version = "1.2.295"; // Last version before modules: 1.1.755
public static readonly string Version = "1.2.300"; // Last version before modules: 1.1.755
///////////////////////////////////////////////
// Options ////////////////////////////////////

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@ -78,6 +78,11 @@ namespace DG.DOTweenEditor.UI
if (EditorUtils.hasPro) {
GUILayout.BeginVertical(UnityEngine.GUI.skin.box);
GUILayout.Label("External Assets (Pro)", EditorGUIUtils.boldLabelStyle);
GUILayout.Label(
"<b>IMPORTANT:</b> these modules are for external Unity assets." +
"\n<i>DO NOT activate an external module</i> unless you have the relative asset in your project.",
EditorGUIUtils.wordWrapRichTextLabelStyle
);
_textMeshProModule.enabled = EditorGUILayout.Toggle("TextMesh Pro", _textMeshProModule.enabled);
_tk2DModule.enabled = EditorGUILayout.Toggle("2D Toolkit", _tk2DModule.enabled);
EditorGUILayout.EndVertical();

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