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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2026-02-04 22:34:56 +08:00

Editor GUI styles mods + added DemiLib (used by Pro)

This commit is contained in:
Daniele Giardini 2015-05-04 14:01:06 +02:00
parent b01003f3e0
commit 90453dc667
68 changed files with 513 additions and 259 deletions

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fileFormatVersion: 2 fileFormatVersion: 2
guid: 037849c169804e1438ef4ff7c52b2155 guid: abaf73559a636e64e806fc2f2e965e84
timeCreated: 1430325890 timeCreated: 1430738302
licenseType: Free licenseType: Free
DefaultImporter: DefaultImporter:
userData: userData:

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fileFormatVersion: 2 fileFormatVersion: 2
guid: b09997ea40c62f245ab68176bba4ef16 guid: ad7d8d86ac8f0fc49a81cb875a5be5c6
timeCreated: 1430325898 timeCreated: 1430738308
licenseType: Free licenseType: Free
PluginImporter: PluginImporter:
serializedVersion: 1 serializedVersion: 1

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@ -1,33 +1,33 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<doc> <doc>
<assembly> <assembly>
<name>DemiGUI</name> <name>DemiLib</name>
</assembly> </assembly>
<members> <members>
<member name="T:DG.DemiGUI.DeSkinColor"> <member name="T:DG.DemiLib.DeSkinColor">
<summary> <summary>
Contains both free and pro skins color variations, Contains both free and pro skins color variations,
and automatically returns the correct one when converted to Color and automatically returns the correct one when converted to Color
</summary> </summary>
</member> </member>
<member name="T:DG.DemiGUI.DeColorPalette"> <member name="T:DG.DemiLib.DeColorPalette">
<summary> <summary>
Stores a color palette, which can be passed to default DeGUI layouts when calling <code>DeGUIManager.BeginGUI</code>, Stores a color palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
and changed at any time by calling <code>DeGUIManager.ChangePalette</code>. and changed at any time by calling <code>DeGUI.ChangePalette</code>.
You can inherit from this class to create custom color palettes with more color options. You can inherit from this class to create custom color palettes with more color options.
</summary> </summary>
</member> </member>
<member name="T:DG.DemiGUI.DeColorBG"> <member name="T:DG.DemiLib.DeColorBG">
<summary> <summary>
Background colors Background colors
</summary> </summary>
</member> </member>
<member name="T:DG.DemiGUI.DeColorContent"> <member name="T:DG.DemiLib.DeColorContent">
<summary> <summary>
Content colors Content colors
</summary> </summary>
</member> </member>
<member name="F:DG.DemiGUI.Core.GUIUtils.isProSkin"> <member name="F:DG.DemiLib.Core.GUIUtils.isProSkin">
<summary> <summary>
Set when calling <code>DeGUIManage.BeginGUI</code> Set when calling <code>DeGUIManage.BeginGUI</code>
</summary> </summary>

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timeCreated: 1430325898 timeCreated: 1430738318
licenseType: Free licenseType: Free
TextScriptImporter: TextScriptImporter:
userData: userData:

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@ -0,0 +1,301 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>DemiEditor</name>
</assembly>
<members>
<member name="T:DG.DemiEditor.DeGUI">
<summary>
Global Demigiant GUI manager
</summary>
</member>
<member name="F:DG.DemiEditor.DeGUI.colors">
<summary>
Default color palette
</summary>
</member>
<member name="F:DG.DemiEditor.DeGUI.styles">
<summary>
Default style palette
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUI.BeginGUI(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
<summary>
Call this at the beginning of GUI methods
</summary>
<param name="guiColorPalette"></param>
</member>
<member name="M:DG.DemiEditor.DeGUI.ChangePalette(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
<summary>
Changes the active palettes to the given ones
(or resets them to the default ones if NULL)
</summary>
</member>
<member name="T:DG.DemiEditor.DeStylePalette">
<summary>
Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
and changed at any time by calling <code>DeGUI.ChangePalette</code>.
You can inherit from this class to create custom GUIStyle palettes with more options.
</summary>
</member>
<member name="M:DG.DemiEditor.DeStylePalette.Init">
<summary>
Called automatically by <code>DeGUI.BeginGUI</code>.
Override when adding new style subclasses.
</summary>
</member>
<member name="T:DG.DemiEditor.DeStyleSubPalette">
<summary>
Extend any custom subpalettes from this, so they will be initialized correctly
</summary>
</member>
<member name="M:DG.DemiEditor.Box.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditor.Button.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditor.Label.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditor.Toolbar.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditor.Misc.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="T:DG.DemiEditor.DeGUIExtensions">
<summary>
GUI extension methods
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Clone(UnityEngine.GUIStyle,System.Object[])">
<summary>
Clones the style and adds the given formats to it
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Add(UnityEngine.GUIStyle,System.Object[])">
<summary>
Adds the given formats to the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Border(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the border of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Border(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the border of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Background(UnityEngine.GUIStyle,UnityEngine.Texture2D)">
<summary>
Sets the background of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.ContentOffset(UnityEngine.GUIStyle,UnityEngine.Vector2)">
<summary>
Sets the contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.ContentOffsetX(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the X contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.ContentOffsetY(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the Y contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Margin(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Margin(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.MarginTop(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the top margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.MarginBottom(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the bottom margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Padding(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Padding(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.PaddingLeft(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the left padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.PaddingRight(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the right padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.PaddingTop(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the top padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.PaddingBottom(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the bottom padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Width(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the Y fixedWidth of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Height(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the fixedHeight of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.StretchHeight(UnityEngine.GUIStyle,System.Boolean)">
<summary>
Sets the stretchHeight property of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.StretchWidth(UnityEngine.GUIStyle,System.Boolean)">
<summary>
Sets the stretchWidth property of the style
</summary>
</member>
<member name="T:DG.DemiEditor.DeFileUtils">
<summary>
File utils
</summary>
</member>
<member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlash">
<summary>Path slash for AssetDatabase format</summary>
</member>
<member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlashToReplace">
<summary>Path slash to replace for AssetDatabase format</summary>
</member>
<member name="F:DG.DemiEditor.DeFileUtils.PathSlash">
<summary>Current OS path slash</summary>
</member>
<member name="F:DG.DemiEditor.DeFileUtils.PathSlashToReplace">
<summary>Path slash to replace on current OS</summary>
</member>
<member name="T:DG.DemiEditor.DeGUILayout">
<summary>
GUILayout methods
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.EndToolbar">
<summary>Ends an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32,System.Int32,System.Int32)">
<summary>Divider</summary>
</member>
<member name="T:DG.DemiEditor.AssemblyExtensions">
<summary>
Assembly extensions
</summary>
</member>
<member name="M:DG.DemiEditor.AssemblyExtensions.ADBDir(System.Reflection.Assembly)">
<summary>AssetDatabase path to the assembly, without final slash</summary>
</member>
<member name="T:DG.DemiEditor.TextureExtensions">
<summary>
Texture extensions
</summary>
</member>
<member name="M:DG.DemiEditor.TextureExtensions.SetFormat(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
<summary>
Checks that the texture uses the correct import settings, and applies them if they're incorrect.
</summary>
</member>
</members>
</doc>

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@ -1,6 +1,6 @@
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timeCreated: 1430325788 timeCreated: 1430439750
licenseType: Free licenseType: Free
TextScriptImporter: TextScriptImporter:
userData: userData:

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licenseType: Free licenseType: Free
DefaultImporter: DefaultImporter:
userData: userData:

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licenseType: Free licenseType: Free
PluginImporter: PluginImporter:
serializedVersion: 1 serializedVersion: 1

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@ -1,232 +0,0 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>DemiEditorGUI</name>
</assembly>
<members>
<member name="T:DG.DemiEditorGUI.DeGUIExtensions">
<summary>
GUI extension methods
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Clone(UnityEngine.GUIStyle,System.Object[])">
<summary>
Clones the style and adds the given formats to it
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Add(UnityEngine.GUIStyle,System.Object[])">
<summary>
Adds the given formats to the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Border(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the border of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Background(UnityEngine.GUIStyle,UnityEngine.Texture2D)">
<summary>
Sets the background of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.ContentOffset(UnityEngine.GUIStyle,UnityEngine.Vector2)">
<summary>
Sets the contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.ContentOffsetX(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the X contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.ContentOffsetY(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the Y contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.FixedWidth(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the Y fixedWidth of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Margin(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the margin of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Margin(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the margin of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.MarginTop(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the top margin of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.MarginBottom(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the bottom margin of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Padding(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the padding of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Padding(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the padding of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.PaddingLeft(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the left padding of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.PaddingRight(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the right padding of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.PaddingTop(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the top padding of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.PaddingBottom(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the bottom padding of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Height(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the fixedHeight of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.StretchHeight(UnityEngine.GUIStyle,System.Boolean)">
<summary>
Sets the stretchHeight property of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.StretchWidth(UnityEngine.GUIStyle,System.Boolean)">
<summary>
Sets the stretchWidth property of the style
</summary>
</member>
<member name="T:DG.DemiEditorGUI.DeGUI">
<summary>
Global Demigiant GUI manager
</summary>
</member>
<member name="F:DG.DemiEditorGUI.DeGUI.colors">
<summary>
Default color palette
</summary>
</member>
<member name="F:DG.DemiEditorGUI.DeGUI.styles">
<summary>
Default style palette
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUI.BeginGUI(DG.DemiGUI.DeColorPalette,DG.DemiEditorGUI.DeStylePalette)">
<summary>
Call this at the beginning of GUI methods
</summary>
<param name="guiColorPalette"></param>
</member>
<member name="M:DG.DemiEditorGUI.DeGUI.ChangePalette(DG.DemiGUI.DeColorPalette,DG.DemiEditorGUI.DeStylePalette)">
<summary>
Changes the active palettes to the given ones
(or resets them to the default ones if NULL)
</summary>
</member>
<member name="T:DG.DemiEditorGUI.DeStylePalette">
<summary>
Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
and changed at any time by calling <code>DeGUI.ChangePalette</code>.
You can inherit from this class to create custom GUIStyle palettes with more options.
</summary>
</member>
<member name="M:DG.DemiEditorGUI.Box.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditorGUI.Button.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditorGUI.Label.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditorGUI.Misc.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditorGUI.Toolbar.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="T:DG.DemiEditorGUI.DeGUILayout">
<summary>
GUILayout methods
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.BeginToolbar(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.EndToolbar">
<summary>Ends an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32)">
<summary>Divider</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ToggleButton(System.Boolean,System.String,DG.DemiGUI.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,DG.DemiGUI.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
<summary>Button that can be toggled on and off</summary>
</member>
</members>
</doc>

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@ -7,17 +7,28 @@ using System.Collections;
public class Temp : BrainBase public class Temp : BrainBase
{ {
public Transform target; public Transform target;
public bool independentUpdate = true; Vector3 orPos;
void Start() void Start()
{ {
target.DORotate(new Vector3(0, 180, 0), 2, RotateMode.Fast).SetUpdate(independentUpdate).SetEase(Ease.Linear).SetLoops(-1, LoopType.Incremental); orPos = target.position;
} }
void OnGUI() void OnGUI()
{ {
if (GUILayout.Button("VSync 0")) QualitySettings.vSyncCount = 0; if (GUILayout.Button("Default")) CreateTween();
if (GUILayout.Button("VSync 1")) QualitySettings.vSyncCount = 1; if (GUILayout.Button("0")) CreateTween(0);
if (GUILayout.Button("VSync 2")) QualitySettings.vSyncCount = 2; if (GUILayout.Button("1")) CreateTween(1);
if (GUILayout.Button("2")) CreateTween(2);
if (GUILayout.Button("3")) CreateTween(3);
}
void CreateTween(float amplitude = -1)
{
DOTween.KillAll();
target.position = orPos;
if (amplitude > 0) target.DOMoveX(3, 2).SetEase(Ease.OutElastic, amplitude);
else target.DOMoveX(3, 2).SetEase(Ease.OutElastic);
} }
} }

View File

@ -168,7 +168,7 @@ namespace DG.DOTweenEditor.Core
logoIconStyle = new GUIStyle(GUI.skin.box); logoIconStyle = new GUIStyle(GUI.skin.box);
logoIconStyle.active.background = logoIconStyle.normal.background = null; logoIconStyle.active.background = logoIconStyle.normal.background = null;
logoIconStyle.margin = new RectOffset(0, 0, 4, 4); logoIconStyle.margin = new RectOffset(0, 0, 0, 0);
logoIconStyle.padding = new RectOffset(0, 0, 0, 0); logoIconStyle.padding = new RectOffset(0, 0, 0, 0);
// //
@ -179,7 +179,7 @@ namespace DG.DOTweenEditor.Core
sideLogoIconBoldLabelStyle = new GUIStyle(boldLabelStyle); sideLogoIconBoldLabelStyle = new GUIStyle(boldLabelStyle);
sideLogoIconBoldLabelStyle.alignment = TextAnchor.MiddleLeft; sideLogoIconBoldLabelStyle.alignment = TextAnchor.MiddleLeft;
sideLogoIconBoldLabelStyle.padding.top = 6; sideLogoIconBoldLabelStyle.padding.top = 2;
wordWrapTextArea = new GUIStyle(GUI.skin.textArea); wordWrapTextArea = new GUIStyle(GUI.skin.textArea);
wordWrapTextArea.wordWrap = true; wordWrapTextArea.wordWrap = true;

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