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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2026-02-04 14:24:55 +08:00

Editor GUI styles mods + added DemiLib (used by Pro)

This commit is contained in:
Daniele Giardini 2015-05-04 14:01:06 +02:00
parent b01003f3e0
commit 90453dc667
68 changed files with 513 additions and 259 deletions

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<?xml version="1.0"?>
<doc>
<assembly>
<name>DemiGUI</name>
<name>DemiLib</name>
</assembly>
<members>
<member name="T:DG.DemiGUI.DeSkinColor">
<member name="T:DG.DemiLib.DeSkinColor">
<summary>
Contains both free and pro skins color variations,
and automatically returns the correct one when converted to Color
</summary>
</member>
<member name="T:DG.DemiGUI.DeColorPalette">
<member name="T:DG.DemiLib.DeColorPalette">
<summary>
Stores a color palette, which can be passed to default DeGUI layouts when calling <code>DeGUIManager.BeginGUI</code>,
and changed at any time by calling <code>DeGUIManager.ChangePalette</code>.
Stores a color palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
and changed at any time by calling <code>DeGUI.ChangePalette</code>.
You can inherit from this class to create custom color palettes with more color options.
</summary>
</member>
<member name="T:DG.DemiGUI.DeColorBG">
<member name="T:DG.DemiLib.DeColorBG">
<summary>
Background colors
</summary>
</member>
<member name="T:DG.DemiGUI.DeColorContent">
<member name="T:DG.DemiLib.DeColorContent">
<summary>
Content colors
</summary>
</member>
<member name="F:DG.DemiGUI.Core.GUIUtils.isProSkin">
<member name="F:DG.DemiLib.Core.GUIUtils.isProSkin">
<summary>
Set when calling <code>DeGUIManage.BeginGUI</code>
</summary>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>DemiEditor</name>
</assembly>
<members>
<member name="T:DG.DemiEditor.DeGUI">
<summary>
Global Demigiant GUI manager
</summary>
</member>
<member name="F:DG.DemiEditor.DeGUI.colors">
<summary>
Default color palette
</summary>
</member>
<member name="F:DG.DemiEditor.DeGUI.styles">
<summary>
Default style palette
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUI.BeginGUI(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
<summary>
Call this at the beginning of GUI methods
</summary>
<param name="guiColorPalette"></param>
</member>
<member name="M:DG.DemiEditor.DeGUI.ChangePalette(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
<summary>
Changes the active palettes to the given ones
(or resets them to the default ones if NULL)
</summary>
</member>
<member name="T:DG.DemiEditor.DeStylePalette">
<summary>
Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
and changed at any time by calling <code>DeGUI.ChangePalette</code>.
You can inherit from this class to create custom GUIStyle palettes with more options.
</summary>
</member>
<member name="M:DG.DemiEditor.DeStylePalette.Init">
<summary>
Called automatically by <code>DeGUI.BeginGUI</code>.
Override when adding new style subclasses.
</summary>
</member>
<member name="T:DG.DemiEditor.DeStyleSubPalette">
<summary>
Extend any custom subpalettes from this, so they will be initialized correctly
</summary>
</member>
<member name="M:DG.DemiEditor.Box.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditor.Button.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditor.Label.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditor.Toolbar.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditor.Misc.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="T:DG.DemiEditor.DeGUIExtensions">
<summary>
GUI extension methods
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Clone(UnityEngine.GUIStyle,System.Object[])">
<summary>
Clones the style and adds the given formats to it
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Add(UnityEngine.GUIStyle,System.Object[])">
<summary>
Adds the given formats to the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Border(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the border of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Border(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the border of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Background(UnityEngine.GUIStyle,UnityEngine.Texture2D)">
<summary>
Sets the background of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.ContentOffset(UnityEngine.GUIStyle,UnityEngine.Vector2)">
<summary>
Sets the contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.ContentOffsetX(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the X contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.ContentOffsetY(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the Y contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Margin(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Margin(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.MarginTop(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the top margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.MarginBottom(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the bottom margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Padding(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Padding(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.PaddingLeft(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the left padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.PaddingRight(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the right padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.PaddingTop(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the top padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.PaddingBottom(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the bottom padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Width(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the Y fixedWidth of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.Height(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the fixedHeight of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.StretchHeight(UnityEngine.GUIStyle,System.Boolean)">
<summary>
Sets the stretchHeight property of the style
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUIExtensions.StretchWidth(UnityEngine.GUIStyle,System.Boolean)">
<summary>
Sets the stretchWidth property of the style
</summary>
</member>
<member name="T:DG.DemiEditor.DeFileUtils">
<summary>
File utils
</summary>
</member>
<member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlash">
<summary>Path slash for AssetDatabase format</summary>
</member>
<member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlashToReplace">
<summary>Path slash to replace for AssetDatabase format</summary>
</member>
<member name="F:DG.DemiEditor.DeFileUtils.PathSlash">
<summary>Current OS path slash</summary>
</member>
<member name="F:DG.DemiEditor.DeFileUtils.PathSlashToReplace">
<summary>Path slash to replace on current OS</summary>
</member>
<member name="T:DG.DemiEditor.DeGUILayout">
<summary>
GUILayout methods
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.EndToolbar">
<summary>Ends an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32,System.Int32,System.Int32)">
<summary>Divider</summary>
</member>
<member name="T:DG.DemiEditor.AssemblyExtensions">
<summary>
Assembly extensions
</summary>
</member>
<member name="M:DG.DemiEditor.AssemblyExtensions.ADBDir(System.Reflection.Assembly)">
<summary>AssetDatabase path to the assembly, without final slash</summary>
</member>
<member name="T:DG.DemiEditor.TextureExtensions">
<summary>
Texture extensions
</summary>
</member>
<member name="M:DG.DemiEditor.TextureExtensions.SetFormat(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
<summary>
Checks that the texture uses the correct import settings, and applies them if they're incorrect.
</summary>
</member>
</members>
</doc>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>DemiEditorGUI</name>
</assembly>
<members>
<member name="T:DG.DemiEditorGUI.DeGUIExtensions">
<summary>
GUI extension methods
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Clone(UnityEngine.GUIStyle,System.Object[])">
<summary>
Clones the style and adds the given formats to it
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Add(UnityEngine.GUIStyle,System.Object[])">
<summary>
Adds the given formats to the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Border(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the border of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Background(UnityEngine.GUIStyle,UnityEngine.Texture2D)">
<summary>
Sets the background of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.ContentOffset(UnityEngine.GUIStyle,UnityEngine.Vector2)">
<summary>
Sets the contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.ContentOffsetX(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the X contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.ContentOffsetY(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the Y contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.FixedWidth(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the Y fixedWidth of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Margin(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the margin of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Margin(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the margin of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.MarginTop(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the top margin of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.MarginBottom(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the bottom margin of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Padding(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the padding of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Padding(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the padding of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.PaddingLeft(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the left padding of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.PaddingRight(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the right padding of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.PaddingTop(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the top padding of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.PaddingBottom(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the bottom padding of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.Height(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the fixedHeight of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.StretchHeight(UnityEngine.GUIStyle,System.Boolean)">
<summary>
Sets the stretchHeight property of the style
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUIExtensions.StretchWidth(UnityEngine.GUIStyle,System.Boolean)">
<summary>
Sets the stretchWidth property of the style
</summary>
</member>
<member name="T:DG.DemiEditorGUI.DeGUI">
<summary>
Global Demigiant GUI manager
</summary>
</member>
<member name="F:DG.DemiEditorGUI.DeGUI.colors">
<summary>
Default color palette
</summary>
</member>
<member name="F:DG.DemiEditorGUI.DeGUI.styles">
<summary>
Default style palette
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUI.BeginGUI(DG.DemiGUI.DeColorPalette,DG.DemiEditorGUI.DeStylePalette)">
<summary>
Call this at the beginning of GUI methods
</summary>
<param name="guiColorPalette"></param>
</member>
<member name="M:DG.DemiEditorGUI.DeGUI.ChangePalette(DG.DemiGUI.DeColorPalette,DG.DemiEditorGUI.DeStylePalette)">
<summary>
Changes the active palettes to the given ones
(or resets them to the default ones if NULL)
</summary>
</member>
<member name="T:DG.DemiEditorGUI.DeStylePalette">
<summary>
Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
and changed at any time by calling <code>DeGUI.ChangePalette</code>.
You can inherit from this class to create custom GUIStyle palettes with more options.
</summary>
</member>
<member name="M:DG.DemiEditorGUI.Box.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditorGUI.Button.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditorGUI.Label.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditorGUI.Misc.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="M:DG.DemiEditorGUI.Toolbar.Init">
<summary>
Needs to be overridden in order to initialize new styles added from inherited classes
</summary>
</member>
<member name="T:DG.DemiEditorGUI.DeGUILayout">
<summary>
GUILayout methods
</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.BeginToolbar(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.EndToolbar">
<summary>Ends an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32)">
<summary>Divider</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ToggleButton(System.Boolean,System.String,DG.DemiGUI.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditorGUI.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,DG.DemiGUI.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
<summary>Button that can be toggled on and off</summary>
</member>
</members>
</doc>

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@ -7,17 +7,28 @@ using System.Collections;
public class Temp : BrainBase
{
public Transform target;
public bool independentUpdate = true;
Vector3 orPos;
void Start()
{
target.DORotate(new Vector3(0, 180, 0), 2, RotateMode.Fast).SetUpdate(independentUpdate).SetEase(Ease.Linear).SetLoops(-1, LoopType.Incremental);
orPos = target.position;
}
void OnGUI()
{
if (GUILayout.Button("VSync 0")) QualitySettings.vSyncCount = 0;
if (GUILayout.Button("VSync 1")) QualitySettings.vSyncCount = 1;
if (GUILayout.Button("VSync 2")) QualitySettings.vSyncCount = 2;
if (GUILayout.Button("Default")) CreateTween();
if (GUILayout.Button("0")) CreateTween(0);
if (GUILayout.Button("1")) CreateTween(1);
if (GUILayout.Button("2")) CreateTween(2);
if (GUILayout.Button("3")) CreateTween(3);
}
void CreateTween(float amplitude = -1)
{
DOTween.KillAll();
target.position = orPos;
if (amplitude > 0) target.DOMoveX(3, 2).SetEase(Ease.OutElastic, amplitude);
else target.DOMoveX(3, 2).SetEase(Ease.OutElastic);
}
}

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@ -168,7 +168,7 @@ namespace DG.DOTweenEditor.Core
logoIconStyle = new GUIStyle(GUI.skin.box);
logoIconStyle.active.background = logoIconStyle.normal.background = null;
logoIconStyle.margin = new RectOffset(0, 0, 4, 4);
logoIconStyle.margin = new RectOffset(0, 0, 0, 0);
logoIconStyle.padding = new RectOffset(0, 0, 0, 0);
//
@ -179,7 +179,7 @@ namespace DG.DOTweenEditor.Core
sideLogoIconBoldLabelStyle = new GUIStyle(boldLabelStyle);
sideLogoIconBoldLabelStyle.alignment = TextAnchor.MiddleLeft;
sideLogoIconBoldLabelStyle.padding.top = 6;
sideLogoIconBoldLabelStyle.padding.top = 2;
wordWrapTextArea = new GUIStyle(GUI.skin.textArea);
wordWrapTextArea.wordWrap = true;

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