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b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb index eb5f65e..ceb359e 100644 Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb differ diff --git a/UnityTests.Unity5/Assets/Resources/DOTweenSettings.asset b/UnityTests.Unity5/Assets/Resources/DOTweenSettings.asset index 2177243..bd4dc36 100644 Binary files a/UnityTests.Unity5/Assets/Resources/DOTweenSettings.asset and b/UnityTests.Unity5/Assets/Resources/DOTweenSettings.asset differ diff --git a/UnityTests.Unity5/ProjectSettings/ProjectVersion.txt b/UnityTests.Unity5/ProjectSettings/ProjectVersion.txt index cec5751..7fcfffd 100644 --- a/UnityTests.Unity5/ProjectSettings/ProjectVersion.txt +++ b/UnityTests.Unity5/ProjectSettings/ProjectVersion.txt @@ -1 +1 @@ -m_EditorVersion: 5.6.3p4 +m_EditorVersion: 5.6.5f1 diff --git a/_DOTween.Assembly/DOTween/DOTween.cs b/_DOTween.Assembly/DOTween/DOTween.cs index 01316e0..7c4fd6c 100644 --- a/_DOTween.Assembly/DOTween/DOTween.cs +++ b/_DOTween.Assembly/DOTween/DOTween.cs @@ -32,7 +32,7 @@ namespace DG.Tweening public class DOTween { /// DOTween's version - public static readonly string Version = "1.1.690"; + public static readonly string Version = "1.1.695"; /////////////////////////////////////////////// // Options //////////////////////////////////// diff --git a/_DOTween.Assembly/DOTween/ShortcutExtensions.cs b/_DOTween.Assembly/DOTween/ShortcutExtensions.cs index 0aabd14..363595d 100644 --- a/_DOTween.Assembly/DOTween/ShortcutExtensions.cs +++ b/_DOTween.Assembly/DOTween/ShortcutExtensions.cs @@ -470,15 +470,6 @@ namespace DG.Tweening s.Append(DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue.x, 0, 0), duration) #endif .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) - .OnUpdate(() => { - if (!offsetYSet) { - offsetYSet = true; - offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; - } - Vector3 pos = target.position; - pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad); - target.MovePosition(pos); - }) #if COMPATIBLE ).Join(DOTween.To(() => target.position, x => target.MovePosition(x.value), new Vector3(0, 0, endValue.z), duration) #else @@ -492,7 +483,16 @@ namespace DG.Tweening #endif .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad) .SetLoops(numJumps * 2, LoopType.Yoyo).SetRelative() - ).SetTarget(target).SetEase(DOTween.defaultEaseType); + ).SetTarget(target).SetEase(DOTween.defaultEaseType) + .OnUpdate(() => { + if (!offsetYSet) { + offsetYSet = true; + offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; + } + Vector3 pos = target.position; + pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad); + target.MovePosition(pos); + }); return s; } @@ -974,25 +974,24 @@ namespace DG.Tweening float offsetY = -1; bool offsetYSet = false; - Sequence s = DOTween.Sequence(); s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector3(endValue.x, 0, 0), duration) .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) - .OnUpdate(() => { - if (!offsetYSet) { - offsetYSet = true; - offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; - } - Vector3 pos = target.position; - pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad); - target.position = pos; - }) ).Join(DOTween.To(() => target.position, x => target.position = x, new Vector3(0, 0, endValue.z), duration) .SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear) ).Join(DOTween.To(() => target.position, x => target.position = x, new Vector3(0, jumpPower, 0), duration / (numJumps * 2)) .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() .SetLoops(numJumps * 2, LoopType.Yoyo) - ).SetTarget(target).SetEase(DOTween.defaultEaseType); + ).SetTarget(target).SetEase(DOTween.defaultEaseType) + .OnUpdate(() => { + if (!offsetYSet) { + offsetYSet = true; + offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; + } + Vector3 pos = target.position; + pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad); + target.position = pos; + }); return s; } /// Tweens a Transform's localPosition to the given value, while also applying a jump effect along the Y axis. @@ -1012,21 +1011,21 @@ namespace DG.Tweening Sequence s = DOTween.Sequence(); s.Append(DOTween.To(() => target.localPosition, x => target.localPosition = x, new Vector3(endValue.x, 0, 0), duration) .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) - .OnUpdate(() => { - if (!offsetYSet) { - offsetYSet = false; - offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; - } - Vector3 pos = target.localPosition; - pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad); - target.localPosition = pos; - }) ).Join(DOTween.To(() => target.localPosition, x => target.localPosition = x, new Vector3(0, 0, endValue.z), duration) .SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear) ).Join(DOTween.To(() => target.localPosition, x => target.localPosition = x, new Vector3(0, jumpPower, 0), duration / (numJumps * 2)) .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() .SetLoops(numJumps * 2, LoopType.Yoyo) - ).SetTarget(target).SetEase(DOTween.defaultEaseType); + ).SetTarget(target).SetEase(DOTween.defaultEaseType) + .OnUpdate(() => { + if (!offsetYSet) { + offsetYSet = false; + offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; + } + Vector3 pos = target.localPosition; + pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad); + target.localPosition = pos; + }); return s; } diff --git a/_DOTween.Assembly/bin/DOTween.dll b/_DOTween.Assembly/bin/DOTween.dll index 7b7de11..5d23fc4 100644 Binary files a/_DOTween.Assembly/bin/DOTween.dll and b/_DOTween.Assembly/bin/DOTween.dll 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