mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2026-02-04 22:34:56 +08:00
Compatibility mode optimizations
This commit is contained in:
parent
847813ac40
commit
998815b970
@ -532,39 +532,39 @@
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<summary>Options for float tweens</summary>
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<summary>Options for float tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector2 tweens</summary>
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<summary>Options for Vector2 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector2 tweens</summary>
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<summary>Options for Vector2 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector3 tweens</summary>
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<summary>Options for Vector3 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector3 tweens</summary>
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<summary>Options for Vector3 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector4 tweens</summary>
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<summary>Options for Vector4 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector4 tweens</summary>
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<summary>Options for Vector4 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.QuaternionWrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
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<summary>Options for Quaternion tweens</summary>
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<summary>Options for Quaternion tweens</summary>
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<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
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<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
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If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
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If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
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<summary>Options for Color tweens</summary>
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<summary>Options for Color tweens</summary>
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<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
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<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
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</member>
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</member>
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@ -1507,7 +1507,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},UnityEngine.Vector2,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1515,7 +1515,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},UnityEngine.Vector3,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1523,7 +1523,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},UnityEngine.Vector4,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1531,7 +1531,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},UnityEngine.Vector3,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1539,7 +1539,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},UnityEngine.Color,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1574,7 +1574,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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</member>
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<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},System.Single,System.Single,DG.Tweening.AxisConstraint)">
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<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
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<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
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<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
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<param name="getter">A getter for the field or property to tween.
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1583,7 +1583,7 @@
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="axisConstraint">The axis to tween</param>
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<param name="axisConstraint">The axis to tween</param>
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</member>
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</member>
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<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},System.Single,System.Single)">
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<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)">
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<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
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<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -532,39 +532,39 @@
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<summary>Options for float tweens</summary>
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<summary>Options for float tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector2 tweens</summary>
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<summary>Options for Vector2 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector2 tweens</summary>
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<summary>Options for Vector2 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector3 tweens</summary>
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<summary>Options for Vector3 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector3 tweens</summary>
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<summary>Options for Vector3 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector4 tweens</summary>
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<summary>Options for Vector4 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector4 tweens</summary>
|
<summary>Options for Vector4 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.QuaternionWrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
|
||||||
<summary>Options for Quaternion tweens</summary>
|
<summary>Options for Quaternion tweens</summary>
|
||||||
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
|
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
|
||||||
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
|
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
|
||||||
<summary>Options for Color tweens</summary>
|
<summary>Options for Color tweens</summary>
|
||||||
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
|
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
|
||||||
</member>
|
</member>
|
||||||
@ -1507,7 +1507,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},UnityEngine.Vector2,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1515,7 +1515,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},UnityEngine.Vector3,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1523,7 +1523,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},UnityEngine.Vector4,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1531,7 +1531,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},UnityEngine.Vector3,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1539,7 +1539,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1574,7 +1574,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
||||||
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1583,7 +1583,7 @@
|
|||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
<param name="axisConstraint">The axis to tween</param>
|
<param name="axisConstraint">The axis to tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},System.Single,System.Single)">
|
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)">
|
||||||
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
|
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
|
|||||||
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@ -532,39 +532,39 @@
|
|||||||
<summary>Options for float tweens</summary>
|
<summary>Options for float tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||||
<summary>Options for Vector2 tweens</summary>
|
<summary>Options for Vector2 tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector2 tweens</summary>
|
<summary>Options for Vector2 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||||
<summary>Options for Vector3 tweens</summary>
|
<summary>Options for Vector3 tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector3 tweens</summary>
|
<summary>Options for Vector3 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||||
<summary>Options for Vector4 tweens</summary>
|
<summary>Options for Vector4 tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector4 tweens</summary>
|
<summary>Options for Vector4 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.QuaternionWrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
|
||||||
<summary>Options for Quaternion tweens</summary>
|
<summary>Options for Quaternion tweens</summary>
|
||||||
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
|
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
|
||||||
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
|
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
|
||||||
<summary>Options for Color tweens</summary>
|
<summary>Options for Color tweens</summary>
|
||||||
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
|
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
|
||||||
</member>
|
</member>
|
||||||
@ -1507,7 +1507,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},UnityEngine.Vector2,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1515,7 +1515,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},UnityEngine.Vector3,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1523,7 +1523,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},UnityEngine.Vector4,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1531,7 +1531,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},UnityEngine.Vector3,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1539,7 +1539,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1574,7 +1574,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
||||||
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1583,7 +1583,7 @@
|
|||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
<param name="axisConstraint">The axis to tween</param>
|
<param name="axisConstraint">The axis to tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},System.Single,System.Single)">
|
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)">
|
||||||
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
|
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
|
|||||||
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14
UnityTests.Unity5/Assets/_Tests PRO/BugsPro.cs
Normal file
14
UnityTests.Unity5/Assets/_Tests PRO/BugsPro.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
public class BugsPro : BrainBase
|
||||||
|
{
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
List<Tween> tweens = DOTween.TweensById("SomeId");
|
||||||
|
Debug.Log(tweens.Count);
|
||||||
|
foreach (Tween t in tweens) t.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
12
UnityTests.Unity5/Assets/_Tests PRO/BugsPro.cs.meta
Normal file
12
UnityTests.Unity5/Assets/_Tests PRO/BugsPro.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0f315b60ca8525a4e882dcf158ce706a
|
||||||
|
timeCreated: 1429628786
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
UnityTests.Unity5/Assets/_Tests PRO/BugsPro.unity
Normal file
BIN
UnityTests.Unity5/Assets/_Tests PRO/BugsPro.unity
Normal file
Binary file not shown.
8
UnityTests.Unity5/Assets/_Tests PRO/BugsPro.unity.meta
Normal file
8
UnityTests.Unity5/Assets/_Tests PRO/BugsPro.unity.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f9644e669fe057449a81e3cef7b1458c
|
||||||
|
timeCreated: 1429628779
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@ -100,7 +100,7 @@ namespace DG.Tweening.Plugins
|
|||||||
startValue.value.x = (float)Math.Round(startValue.value.x);
|
startValue.value.x = (float)Math.Round(startValue.value.x);
|
||||||
startValue.value.y = (float)Math.Round(startValue.value.y);
|
startValue.value.y = (float)Math.Round(startValue.value.y);
|
||||||
}
|
}
|
||||||
setter(startValue);
|
setter(startValue.value);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -115,7 +115,7 @@ namespace DG.Tweening.Plugins
|
|||||||
startValue.value.y = (float)Math.Round(startValue.value.y);
|
startValue.value.y = (float)Math.Round(startValue.value.y);
|
||||||
startValue.value.z = (float)Math.Round(startValue.value.z);
|
startValue.value.z = (float)Math.Round(startValue.value.z);
|
||||||
}
|
}
|
||||||
setter(startValue);
|
setter(startValue.value);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -129,7 +129,7 @@ namespace DG.Tweening.Plugins
|
|||||||
startValue.value.z = (float)Math.Round(startValue.value.z);
|
startValue.value.z = (float)Math.Round(startValue.value.z);
|
||||||
startValue.value.w = (float)Math.Round(startValue.value.w);
|
startValue.value.w = (float)Math.Round(startValue.value.w);
|
||||||
}
|
}
|
||||||
setter(startValue);
|
setter(startValue.value);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -532,39 +532,39 @@
|
|||||||
<summary>Options for float tweens</summary>
|
<summary>Options for float tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||||
<summary>Options for Vector2 tweens</summary>
|
<summary>Options for Vector2 tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector2 tweens</summary>
|
<summary>Options for Vector2 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||||
<summary>Options for Vector3 tweens</summary>
|
<summary>Options for Vector3 tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector3 tweens</summary>
|
<summary>Options for Vector3 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||||
<summary>Options for Vector4 tweens</summary>
|
<summary>Options for Vector4 tweens</summary>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||||
<summary>Options for Vector4 tweens</summary>
|
<summary>Options for Vector4 tweens</summary>
|
||||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.QuaternionWrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
|
||||||
<summary>Options for Quaternion tweens</summary>
|
<summary>Options for Quaternion tweens</summary>
|
||||||
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
|
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
|
||||||
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
|
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
|
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
|
||||||
<summary>Options for Color tweens</summary>
|
<summary>Options for Color tweens</summary>
|
||||||
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
|
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
|
||||||
</member>
|
</member>
|
||||||
@ -1507,7 +1507,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},UnityEngine.Vector2,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1515,7 +1515,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},UnityEngine.Vector3,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1523,7 +1523,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},UnityEngine.Vector4,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1531,7 +1531,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},UnityEngine.Vector3,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1539,7 +1539,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},UnityEngine.Color,System.Single)">
|
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)">
|
||||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1574,7 +1574,7 @@
|
|||||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
||||||
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
@ -1583,7 +1583,7 @@
|
|||||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||||
<param name="axisConstraint">The axis to tween</param>
|
<param name="axisConstraint">The axis to tween</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},System.Single,System.Single)">
|
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)">
|
||||||
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
|
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
|
||||||
<param name="getter">A getter for the field or property to tween.
|
<param name="getter">A getter for the field or property to tween.
|
||||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||||
|
|||||||
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Reference in New Issue
Block a user