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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2026-02-04 14:24:55 +08:00

Compatibility mode optimizations

This commit is contained in:
Daniele Giardini 2015-04-21 17:12:50 +02:00
parent 847813ac40
commit 998815b970
52 changed files with 97 additions and 63 deletions

View File

@ -532,39 +532,39 @@
<summary>Options for float tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<summary>Options for Vector2 tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<summary>Options for Vector2 tweens</summary>
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<summary>Options for Vector3 tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<summary>Options for Vector3 tweens</summary>
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<summary>Options for Vector4 tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<summary>Options for Vector4 tweens</summary>
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.QuaternionWrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
<summary>Options for Quaternion tweens</summary>
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
<summary>Options for Color tweens</summary>
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
</member>
@ -1507,7 +1507,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},UnityEngine.Vector2,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1515,7 +1515,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},UnityEngine.Vector3,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1523,7 +1523,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},UnityEngine.Vector4,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1531,7 +1531,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},UnityEngine.Vector3,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1539,7 +1539,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},UnityEngine.Color,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1574,7 +1574,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},System.Single,System.Single,DG.Tweening.AxisConstraint)">
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1583,7 +1583,7 @@
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
<param name="axisConstraint">The axis to tween</param>
</member>
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},System.Single,System.Single)">
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)">
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>

View File

@ -532,39 +532,39 @@
<summary>Options for float tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<summary>Options for Vector2 tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<summary>Options for Vector2 tweens</summary>
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<summary>Options for Vector3 tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<summary>Options for Vector3 tweens</summary>
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<summary>Options for Vector4 tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<summary>Options for Vector4 tweens</summary>
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.QuaternionWrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
<summary>Options for Quaternion tweens</summary>
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
<summary>Options for Color tweens</summary>
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
</member>
@ -1507,7 +1507,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},UnityEngine.Vector2,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1515,7 +1515,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},UnityEngine.Vector3,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1523,7 +1523,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},UnityEngine.Vector4,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1531,7 +1531,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},UnityEngine.Vector3,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1539,7 +1539,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},UnityEngine.Color,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1574,7 +1574,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},System.Single,System.Single,DG.Tweening.AxisConstraint)">
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1583,7 +1583,7 @@
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
<param name="axisConstraint">The axis to tween</param>
</member>
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},System.Single,System.Single)">
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)">
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>

View File

@ -532,39 +532,39 @@
<summary>Options for float tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<summary>Options for Vector2 tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<summary>Options for Vector2 tweens</summary>
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<summary>Options for Vector3 tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<summary>Options for Vector3 tweens</summary>
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<summary>Options for Vector4 tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<summary>Options for Vector4 tweens</summary>
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.QuaternionWrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
<summary>Options for Quaternion tweens</summary>
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
<summary>Options for Color tweens</summary>
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
</member>
@ -1507,7 +1507,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},UnityEngine.Vector2,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1515,7 +1515,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},UnityEngine.Vector3,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1523,7 +1523,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},UnityEngine.Vector4,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1531,7 +1531,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},UnityEngine.Vector3,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1539,7 +1539,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},UnityEngine.Color,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1574,7 +1574,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},System.Single,System.Single,DG.Tweening.AxisConstraint)">
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1583,7 +1583,7 @@
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
<param name="axisConstraint">The axis to tween</param>
</member>
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},System.Single,System.Single)">
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)">
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>

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@ -0,0 +1,14 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
public class BugsPro : BrainBase
{
void Start()
{
List<Tween> tweens = DOTween.TweensById("SomeId");
Debug.Log(tweens.Count);
foreach (Tween t in tweens) t.Play();
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 0f315b60ca8525a4e882dcf158ce706a
timeCreated: 1429628786
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f9644e669fe057449a81e3cef7b1458c
timeCreated: 1429628779
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -100,7 +100,7 @@ namespace DG.Tweening.Plugins
startValue.value.x = (float)Math.Round(startValue.value.x);
startValue.value.y = (float)Math.Round(startValue.value.y);
}
setter(startValue);
setter(startValue.value);
break;
}
}

View File

@ -115,7 +115,7 @@ namespace DG.Tweening.Plugins
startValue.value.y = (float)Math.Round(startValue.value.y);
startValue.value.z = (float)Math.Round(startValue.value.z);
}
setter(startValue);
setter(startValue.value);
break;
}
}

View File

@ -129,7 +129,7 @@ namespace DG.Tweening.Plugins
startValue.value.z = (float)Math.Round(startValue.value.z);
startValue.value.w = (float)Math.Round(startValue.value.w);
}
setter(startValue);
setter(startValue.value);
break;
}
}

View File

@ -532,39 +532,39 @@
<summary>Options for float tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<summary>Options for Vector2 tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Core.Surrogates.Vector2Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<summary>Options for Vector2 tweens</summary>
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<summary>Options for Vector3 tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<summary>Options for Vector3 tweens</summary>
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
<summary>Options for Vector4 tweens</summary>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Core.Surrogates.Vector4Wrapper,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
<summary>Options for Vector4 tweens</summary>
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.QuaternionWrapper,DG.Tweening.Core.Surrogates.Vector3Wrapper,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
<summary>Options for Quaternion tweens</summary>
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
</member>
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Core.Surrogates.ColorWrapper,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
<summary>Options for Color tweens</summary>
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
</member>
@ -1507,7 +1507,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Wrapper},UnityEngine.Vector2,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1515,7 +1515,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},UnityEngine.Vector3,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1523,7 +1523,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Wrapper},UnityEngine.Vector4,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1531,7 +1531,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.QuaternionWrapper},UnityEngine.Vector3,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1539,7 +1539,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},UnityEngine.Color,System.Single)">
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)">
<summary>Tweens a property or field to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1574,7 +1574,7 @@
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
</member>
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Wrapper},System.Single,System.Single,DG.Tweening.AxisConstraint)">
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
@ -1583,7 +1583,7 @@
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
<param name="axisConstraint">The axis to tween</param>
</member>
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorWrapper},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorWrapper},System.Single,System.Single)">
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)">
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
<param name="getter">A getter for the field or property to tween.
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>

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