mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2025-12-20 01:06:02 +08:00
Added optional parameter to methods that return a List, so a reusable List can be passed
+ Added DOTweenExtras (only in test project) for Koby
This commit is contained in:
parent
6a0e92ce7e
commit
b4e9eb9075
@ -734,34 +734,38 @@
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A tween is considered as playing even if its delay is actually playing
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</summary>
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</member>
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<member name="M:DG.Tweening.DOTween.PlayingTweens">
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<member name="M:DG.Tweening.DOTween.PlayingTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
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<summary>
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Returns a list of all active tweens in a playing state.
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Returns NULL if there are no active playing tweens.
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<para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
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</summary>
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<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
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</member>
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<member name="M:DG.Tweening.DOTween.PausedTweens">
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<member name="M:DG.Tweening.DOTween.PausedTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
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<summary>
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Returns a list of all active tweens in a paused state.
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Returns NULL if there are no active paused tweens.
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<para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
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</summary>
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<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
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</member>
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<member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean)">
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<member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
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<summary>
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Returns a list of all active tweens with the given id.
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Returns NULL if there are no active tweens with the given id.
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<para>Beware: each time you call this method a new list is generated</para>
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<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
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</summary>
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<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
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<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
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</member>
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<member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean)">
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<member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
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<summary>
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Returns a list of all active tweens with the given target.
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Returns NULL if there are no active tweens with the given target.
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<para>Beware: each time you call this method a new list is generated</para>
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<param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param>
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<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
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</summary>
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</member>
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<member name="T:DG.Tweening.DOVirtual">
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@ -734,34 +734,38 @@
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A tween is considered as playing even if its delay is actually playing
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</summary>
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</member>
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<member name="M:DG.Tweening.DOTween.PlayingTweens">
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<member name="M:DG.Tweening.DOTween.PlayingTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
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<summary>
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Returns a list of all active tweens in a playing state.
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Returns NULL if there are no active playing tweens.
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<para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
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</summary>
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<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
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</member>
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<member name="M:DG.Tweening.DOTween.PausedTweens">
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<member name="M:DG.Tweening.DOTween.PausedTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
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<summary>
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Returns a list of all active tweens in a paused state.
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Returns NULL if there are no active paused tweens.
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<para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
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</summary>
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<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
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</member>
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<member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean)">
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<member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
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<summary>
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Returns a list of all active tweens with the given id.
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Returns NULL if there are no active tweens with the given id.
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<para>Beware: each time you call this method a new list is generated</para>
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<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
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</summary>
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<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
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<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
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</member>
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<member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean)">
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<member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
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<summary>
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Returns a list of all active tweens with the given target.
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Returns NULL if there are no active tweens with the given target.
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<para>Beware: each time you call this method a new list is generated</para>
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<param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param>
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<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
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</summary>
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</member>
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<member name="T:DG.Tweening.DOVirtual">
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9
UnityTests.Unity5/Assets/Demigiant/DOTween Extras.meta
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9
UnityTests.Unity5/Assets/Demigiant/DOTween Extras.meta
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: d032eb15eceb9a1408c8cbdbee442517
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folderAsset: yes
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timeCreated: 1509214341
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,102 @@
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2017/10/28 20:13
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// License Copyright (c) Daniele Giardini
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using System.Collections.Generic;
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namespace DG.Tweening
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{
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/// <summary>
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/// Extra DOTween methods not included in public engine (for consistency reasons)
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/// </summary>
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public static class DOTweenExtras
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{
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static readonly List<Tween> _RecyclableList = new List<Tween>();
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#region Public Methods
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/// <summary>
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/// Returns TRUE if there are tweens with the given id, and they're all currently playing forward
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/// </summary>
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public static bool IsPlayForwardById(object id)
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{
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List<Tween> tweens = DOTween.TweensById(id, false, _RecyclableList);
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return AreAllPlayingForward(tweens);
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}
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/// <summary>
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/// Returns TRUE if there are tweens with the given target, and they're all currently playing forward
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/// </summary>
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public static bool IsPlayForwardByTarget(object target)
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{
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List<Tween> tweens = DOTween.TweensByTarget(target, false, _RecyclableList);
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return AreAllPlayingForward(tweens);
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}
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/// <summary>
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/// Returns TRUE if there are tweens with the given id, and they're all currently playing backwards
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/// </summary>
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public static bool IsPlayBackwardsById(object id)
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{
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List<Tween> tweens = DOTween.TweensById(id, false, _RecyclableList);
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return AreAllPlayingBackwards(tweens);
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}
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/// <summary>
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/// Returns TRUE if there are tweens with the given target, and they're all currently playing backwards
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/// </summary>
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public static bool IsPlayBackwardsByTarget(object target)
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{
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List<Tween> tweens = DOTween.TweensByTarget(target, false, _RecyclableList);
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return AreAllPlayingBackwards(tweens);
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}
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/// <summary>
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/// Returns TRUE if there are tweens with the given id, and they're all currently paused
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/// </summary>
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public static bool IsPausedById(object id)
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{
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List<Tween> tweens = DOTween.TweensById(id, false, _RecyclableList);
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return AreAllPaused(tweens);
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}
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/// <summary>
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/// Returns TRUE if there are tweens with the given target, and they're all currently paused
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/// </summary>
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public static bool IsPausedByTarget(object target)
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{
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List<Tween> tweens = DOTween.TweensByTarget(target, false, _RecyclableList);
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return AreAllPaused(tweens);
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}
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#endregion
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#region Methods
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static bool AreAllPlayingForward(List<Tween> tweens)
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{
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if (tweens == null) return false;
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foreach (Tween t in tweens) {
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if (!t.IsPlaying() || t.isBackwards) return false;
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}
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return true;
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}
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static bool AreAllPlayingBackwards(List<Tween> tweens)
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{
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if (tweens == null) return false;
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foreach (Tween t in tweens) {
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if (!t.IsPlaying() || !t.isBackwards) return false;
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}
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return true;
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}
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static bool AreAllPaused(List<Tween> tweens)
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{
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if (tweens == null) return false;
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foreach (Tween t in tweens) {
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if (t.IsPlaying()) return false;
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}
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return true;
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}
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#endregion
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 075e72a77e604361b462a0932ffae8ab
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timeCreated: 1509214382
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@ -734,34 +734,38 @@
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A tween is considered as playing even if its delay is actually playing
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</summary>
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</member>
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<member name="M:DG.Tweening.DOTween.PlayingTweens">
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<member name="M:DG.Tweening.DOTween.PlayingTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
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<summary>
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Returns a list of all active tweens in a playing state.
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Returns NULL if there are no active playing tweens.
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<para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
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</summary>
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<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
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</member>
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<member name="M:DG.Tweening.DOTween.PausedTweens">
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<member name="M:DG.Tweening.DOTween.PausedTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
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<summary>
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Returns a list of all active tweens in a paused state.
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Returns NULL if there are no active paused tweens.
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<para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
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</summary>
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<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
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</member>
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<member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean)">
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<member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
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<summary>
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Returns a list of all active tweens with the given id.
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Returns NULL if there are no active tweens with the given id.
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<para>Beware: each time you call this method a new list is generated</para>
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<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
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</summary>
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<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
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<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
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</member>
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<member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean)">
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<member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
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<summary>
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Returns a list of all active tweens with the given target.
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Returns NULL if there are no active tweens with the given target.
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<para>Beware: each time you call this method a new list is generated</para>
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<param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param>
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<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
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</summary>
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</member>
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<member name="T:DG.Tweening.DOVirtual">
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33
UnityTests.Unity5/Assets/_Tests/TempTests_Extras.cs
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33
UnityTests.Unity5/Assets/_Tests/TempTests_Extras.cs
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2017/10/28 20:39
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// License Copyright (c) Daniele Giardini
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using System.Collections;
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using DG.Tweening;
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using UnityEngine;
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namespace _Tests
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{
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public class TempTests_Extras : MonoBehaviour
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{
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public Transform target;
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IEnumerator Start()
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{
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target.DOMoveX(2, 2).SetAutoKill(false);
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target.DOMoveY(2, 2).SetAutoKill(false);
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yield return new WaitForSeconds(1);
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Debug.Log("Are all playing forward: " + DOTweenExtras.IsPlayForwardByTarget(target));
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Debug.Log("Are all playing backwards: " + DOTweenExtras.IsPlayBackwardsByTarget(target));
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Debug.Log("Are all paused: " + DOTweenExtras.IsPausedByTarget(target));
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yield return new WaitForSeconds(1.2f);
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Debug.Log("Are all playing forward: " + DOTweenExtras.IsPlayForwardByTarget(target));
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Debug.Log("Are all playing backwards: " + DOTweenExtras.IsPlayBackwardsByTarget(target));
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Debug.Log("Are all paused: " + DOTweenExtras.IsPausedByTarget(target));
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}
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}
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}
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3
UnityTests.Unity5/Assets/_Tests/TempTests_Extras.cs.meta
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3
UnityTests.Unity5/Assets/_Tests/TempTests_Extras.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 70b65d2ecae848f1b3baf04303b263f6
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timeCreated: 1509215984
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BIN
UnityTests.Unity5/Assets/_Tests/TempTests_Extras.unity
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BIN
UnityTests.Unity5/Assets/_Tests/TempTests_Extras.unity
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: bb5a9ea469a70c840ab02674a1b31c15
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timeCreated: 1509215967
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -779,52 +779,52 @@ namespace DG.Tweening.Core
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}
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// If playing is FALSE returns active paused tweens, otherwise active playing tweens
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internal static List<Tween> GetActiveTweens(bool playing)
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internal static List<Tween> GetActiveTweens(bool playing, List<Tween> fillableList = null)
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{
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if (_requiresActiveReorganization) ReorganizeActiveTweens();
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if (totActiveTweens <= 0) return null;
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int len = totActiveTweens;
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List<Tween> ts = new List<Tween>(len);
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if (fillableList == null) fillableList = new List<Tween>(len);
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for (int i = 0; i < len; ++i) {
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Tween t = _activeTweens[i];
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if (t.isPlaying == playing) ts.Add(t);
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if (t.isPlaying == playing) fillableList.Add(t);
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}
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if (ts.Count > 0) return ts;
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if (fillableList.Count > 0) return fillableList;
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return null;
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}
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// Returns all active tweens with the given id
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internal static List<Tween> GetTweensById(object id, bool playingOnly)
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internal static List<Tween> GetTweensById(object id, bool playingOnly, List<Tween> fillableList = null)
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{
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if (_requiresActiveReorganization) ReorganizeActiveTweens();
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if (totActiveTweens <= 0) return null;
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int len = totActiveTweens;
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List<Tween> ts = new List<Tween>(len);
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if (fillableList == null) fillableList = new List<Tween>(len);
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for (int i = 0; i < len; ++i) {
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Tween t = _activeTweens[i];
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if (t == null || !Equals(id, t.id)) continue;
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if (!playingOnly || t.isPlaying) ts.Add(t);
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if (!playingOnly || t.isPlaying) fillableList.Add(t);
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}
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if (ts.Count > 0) return ts;
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if (fillableList.Count > 0) return fillableList;
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return null;
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}
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// Returns all active tweens with the given target
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internal static List<Tween> GetTweensByTarget(object target, bool playingOnly)
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internal static List<Tween> GetTweensByTarget(object target, bool playingOnly, List<Tween> fillableList = null)
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{
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if (_requiresActiveReorganization) ReorganizeActiveTweens();
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if (totActiveTweens <= 0) return null;
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int len = totActiveTweens;
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List<Tween> ts = new List<Tween>(len);
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if (fillableList == null) fillableList = new List<Tween>(len);
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for (int i = 0; i < len; ++i) {
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Tween t = _activeTweens[i];
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if (t.target != target) continue;
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if (!playingOnly || t.isPlaying) ts.Add(t);
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if (!playingOnly || t.isPlaying) fillableList.Add(t);
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}
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if (ts.Count > 0) return ts;
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if (fillableList.Count > 0) return fillableList;
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return null;
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}
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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{
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.1.660";
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public static readonly string Version = "1.1.665";
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
|
||||
@ -924,9 +924,10 @@ namespace DG.Tweening
|
||||
/// Returns NULL if there are no active playing tweens.
|
||||
/// <para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
|
||||
/// </summary>
|
||||
public static List<Tween> PlayingTweens()
|
||||
/// <param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
|
||||
public static List<Tween> PlayingTweens(List<Tween> fillableList = null)
|
||||
{
|
||||
return TweenManager.GetActiveTweens(true);
|
||||
return TweenManager.GetActiveTweens(true, fillableList);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -934,22 +935,24 @@ namespace DG.Tweening
|
||||
/// Returns NULL if there are no active paused tweens.
|
||||
/// <para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
|
||||
/// </summary>
|
||||
public static List<Tween> PausedTweens()
|
||||
/// <param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
|
||||
public static List<Tween> PausedTweens(List<Tween> fillableList = null)
|
||||
{
|
||||
return TweenManager.GetActiveTweens(false);
|
||||
return TweenManager.GetActiveTweens(false, fillableList);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all active tweens with the given id.
|
||||
/// Returns NULL if there are no active tweens with the given id.
|
||||
/// <para>Beware: each time you call this method a new list is generated</para>
|
||||
/// <param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
|
||||
/// </summary>
|
||||
public static List<Tween> TweensById(object id, bool playingOnly = false)
|
||||
/// <param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
|
||||
/// <param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
|
||||
public static List<Tween> TweensById(object id, bool playingOnly = false, List<Tween> fillableList = null)
|
||||
{
|
||||
if (id == null) return null;
|
||||
|
||||
return TweenManager.GetTweensById(id, playingOnly);
|
||||
return TweenManager.GetTweensById(id, playingOnly, fillableList);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -957,10 +960,11 @@ namespace DG.Tweening
|
||||
/// Returns NULL if there are no active tweens with the given target.
|
||||
/// <para>Beware: each time you call this method a new list is generated</para>
|
||||
/// <param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param>
|
||||
/// <param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
|
||||
/// </summary>
|
||||
public static List<Tween> TweensByTarget(object target, bool playingOnly = false)
|
||||
public static List<Tween> TweensByTarget(object target, bool playingOnly = false, List<Tween> fillableList = null)
|
||||
{
|
||||
return TweenManager.GetTweensByTarget(target, playingOnly);
|
||||
return TweenManager.GetTweensByTarget(target, playingOnly, fillableList);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@ -734,34 +734,38 @@
|
||||
A tween is considered as playing even if its delay is actually playing
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.PlayingTweens">
|
||||
<member name="M:DG.Tweening.DOTween.PlayingTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
|
||||
<summary>
|
||||
Returns a list of all active tweens in a playing state.
|
||||
Returns NULL if there are no active playing tweens.
|
||||
<para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
|
||||
</summary>
|
||||
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.PausedTweens">
|
||||
<member name="M:DG.Tweening.DOTween.PausedTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
|
||||
<summary>
|
||||
Returns a list of all active tweens in a paused state.
|
||||
Returns NULL if there are no active paused tweens.
|
||||
<para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
|
||||
</summary>
|
||||
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean)">
|
||||
<member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
|
||||
<summary>
|
||||
Returns a list of all active tweens with the given id.
|
||||
Returns NULL if there are no active tweens with the given id.
|
||||
<para>Beware: each time you call this method a new list is generated</para>
|
||||
<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
|
||||
</summary>
|
||||
<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
|
||||
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean)">
|
||||
<member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
|
||||
<summary>
|
||||
Returns a list of all active tweens with the given target.
|
||||
Returns NULL if there are no active tweens with the given target.
|
||||
<para>Beware: each time you call this method a new list is generated</para>
|
||||
<param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param>
|
||||
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.DOVirtual">
|
||||
|
||||
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Reference in New Issue
Block a user