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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-20 09:16:02 +08:00

Added optional parameter to methods that return a List, so a reusable List can be passed

+ Added DOTweenExtras (only in test project) for Koby
This commit is contained in:
Demigiant 2017-10-28 20:46:20 +02:00
parent 6a0e92ce7e
commit b4e9eb9075
54 changed files with 220 additions and 42 deletions

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@ -734,34 +734,38 @@
A tween is considered as playing even if its delay is actually playing A tween is considered as playing even if its delay is actually playing
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.DOTween.PlayingTweens"> <member name="M:DG.Tweening.DOTween.PlayingTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens in a playing state. Returns a list of all active tweens in a playing state.
Returns NULL if there are no active playing tweens. Returns NULL if there are no active playing tweens.
<para>Beware: each time you call this method a new list is generated, so use it for debug only</para> <para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
</summary> </summary>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</member> </member>
<member name="M:DG.Tweening.DOTween.PausedTweens"> <member name="M:DG.Tweening.DOTween.PausedTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens in a paused state. Returns a list of all active tweens in a paused state.
Returns NULL if there are no active paused tweens. Returns NULL if there are no active paused tweens.
<para>Beware: each time you call this method a new list is generated, so use it for debug only</para> <para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
</summary> </summary>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</member> </member>
<member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean)"> <member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens with the given id. Returns a list of all active tweens with the given id.
Returns NULL if there are no active tweens with the given id. Returns NULL if there are no active tweens with the given id.
<para>Beware: each time you call this method a new list is generated</para> <para>Beware: each time you call this method a new list is generated</para>
<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
</summary> </summary>
<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</member> </member>
<member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean)"> <member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens with the given target. Returns a list of all active tweens with the given target.
Returns NULL if there are no active tweens with the given target. Returns NULL if there are no active tweens with the given target.
<para>Beware: each time you call this method a new list is generated</para> <para>Beware: each time you call this method a new list is generated</para>
<param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param> <param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</summary> </summary>
</member> </member>
<member name="T:DG.Tweening.DOVirtual"> <member name="T:DG.Tweening.DOVirtual">

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@ -734,34 +734,38 @@
A tween is considered as playing even if its delay is actually playing A tween is considered as playing even if its delay is actually playing
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.DOTween.PlayingTweens"> <member name="M:DG.Tweening.DOTween.PlayingTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens in a playing state. Returns a list of all active tweens in a playing state.
Returns NULL if there are no active playing tweens. Returns NULL if there are no active playing tweens.
<para>Beware: each time you call this method a new list is generated, so use it for debug only</para> <para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
</summary> </summary>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</member> </member>
<member name="M:DG.Tweening.DOTween.PausedTweens"> <member name="M:DG.Tweening.DOTween.PausedTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens in a paused state. Returns a list of all active tweens in a paused state.
Returns NULL if there are no active paused tweens. Returns NULL if there are no active paused tweens.
<para>Beware: each time you call this method a new list is generated, so use it for debug only</para> <para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
</summary> </summary>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</member> </member>
<member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean)"> <member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens with the given id. Returns a list of all active tweens with the given id.
Returns NULL if there are no active tweens with the given id. Returns NULL if there are no active tweens with the given id.
<para>Beware: each time you call this method a new list is generated</para> <para>Beware: each time you call this method a new list is generated</para>
<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
</summary> </summary>
<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</member> </member>
<member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean)"> <member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens with the given target. Returns a list of all active tweens with the given target.
Returns NULL if there are no active tweens with the given target. Returns NULL if there are no active tweens with the given target.
<para>Beware: each time you call this method a new list is generated</para> <para>Beware: each time you call this method a new list is generated</para>
<param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param> <param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</summary> </summary>
</member> </member>
<member name="T:DG.Tweening.DOVirtual"> <member name="T:DG.Tweening.DOVirtual">

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@ -0,0 +1,9 @@
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@ -0,0 +1,102 @@
// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2017/10/28 20:13
// License Copyright (c) Daniele Giardini
using System.Collections.Generic;
namespace DG.Tweening
{
/// <summary>
/// Extra DOTween methods not included in public engine (for consistency reasons)
/// </summary>
public static class DOTweenExtras
{
static readonly List<Tween> _RecyclableList = new List<Tween>();
#region Public Methods
/// <summary>
/// Returns TRUE if there are tweens with the given id, and they're all currently playing forward
/// </summary>
public static bool IsPlayForwardById(object id)
{
List<Tween> tweens = DOTween.TweensById(id, false, _RecyclableList);
return AreAllPlayingForward(tweens);
}
/// <summary>
/// Returns TRUE if there are tweens with the given target, and they're all currently playing forward
/// </summary>
public static bool IsPlayForwardByTarget(object target)
{
List<Tween> tweens = DOTween.TweensByTarget(target, false, _RecyclableList);
return AreAllPlayingForward(tweens);
}
/// <summary>
/// Returns TRUE if there are tweens with the given id, and they're all currently playing backwards
/// </summary>
public static bool IsPlayBackwardsById(object id)
{
List<Tween> tweens = DOTween.TweensById(id, false, _RecyclableList);
return AreAllPlayingBackwards(tweens);
}
/// <summary>
/// Returns TRUE if there are tweens with the given target, and they're all currently playing backwards
/// </summary>
public static bool IsPlayBackwardsByTarget(object target)
{
List<Tween> tweens = DOTween.TweensByTarget(target, false, _RecyclableList);
return AreAllPlayingBackwards(tweens);
}
/// <summary>
/// Returns TRUE if there are tweens with the given id, and they're all currently paused
/// </summary>
public static bool IsPausedById(object id)
{
List<Tween> tweens = DOTween.TweensById(id, false, _RecyclableList);
return AreAllPaused(tweens);
}
/// <summary>
/// Returns TRUE if there are tweens with the given target, and they're all currently paused
/// </summary>
public static bool IsPausedByTarget(object target)
{
List<Tween> tweens = DOTween.TweensByTarget(target, false, _RecyclableList);
return AreAllPaused(tweens);
}
#endregion
#region Methods
static bool AreAllPlayingForward(List<Tween> tweens)
{
if (tweens == null) return false;
foreach (Tween t in tweens) {
if (!t.IsPlaying() || t.isBackwards) return false;
}
return true;
}
static bool AreAllPlayingBackwards(List<Tween> tweens)
{
if (tweens == null) return false;
foreach (Tween t in tweens) {
if (!t.IsPlaying() || !t.isBackwards) return false;
}
return true;
}
static bool AreAllPaused(List<Tween> tweens)
{
if (tweens == null) return false;
foreach (Tween t in tweens) {
if (t.IsPlaying()) return false;
}
return true;
}
#endregion
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 075e72a77e604361b462a0932ffae8ab
timeCreated: 1509214382

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@ -734,34 +734,38 @@
A tween is considered as playing even if its delay is actually playing A tween is considered as playing even if its delay is actually playing
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.DOTween.PlayingTweens"> <member name="M:DG.Tweening.DOTween.PlayingTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens in a playing state. Returns a list of all active tweens in a playing state.
Returns NULL if there are no active playing tweens. Returns NULL if there are no active playing tweens.
<para>Beware: each time you call this method a new list is generated, so use it for debug only</para> <para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
</summary> </summary>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</member> </member>
<member name="M:DG.Tweening.DOTween.PausedTweens"> <member name="M:DG.Tweening.DOTween.PausedTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens in a paused state. Returns a list of all active tweens in a paused state.
Returns NULL if there are no active paused tweens. Returns NULL if there are no active paused tweens.
<para>Beware: each time you call this method a new list is generated, so use it for debug only</para> <para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
</summary> </summary>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</member> </member>
<member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean)"> <member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens with the given id. Returns a list of all active tweens with the given id.
Returns NULL if there are no active tweens with the given id. Returns NULL if there are no active tweens with the given id.
<para>Beware: each time you call this method a new list is generated</para> <para>Beware: each time you call this method a new list is generated</para>
<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
</summary> </summary>
<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</member> </member>
<member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean)"> <member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens with the given target. Returns a list of all active tweens with the given target.
Returns NULL if there are no active tweens with the given target. Returns NULL if there are no active tweens with the given target.
<para>Beware: each time you call this method a new list is generated</para> <para>Beware: each time you call this method a new list is generated</para>
<param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param> <param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</summary> </summary>
</member> </member>
<member name="T:DG.Tweening.DOVirtual"> <member name="T:DG.Tweening.DOVirtual">

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@ -0,0 +1,33 @@
// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2017/10/28 20:39
// License Copyright (c) Daniele Giardini
using System.Collections;
using DG.Tweening;
using UnityEngine;
namespace _Tests
{
public class TempTests_Extras : MonoBehaviour
{
public Transform target;
IEnumerator Start()
{
target.DOMoveX(2, 2).SetAutoKill(false);
target.DOMoveY(2, 2).SetAutoKill(false);
yield return new WaitForSeconds(1);
Debug.Log("Are all playing forward: " + DOTweenExtras.IsPlayForwardByTarget(target));
Debug.Log("Are all playing backwards: " + DOTweenExtras.IsPlayBackwardsByTarget(target));
Debug.Log("Are all paused: " + DOTweenExtras.IsPausedByTarget(target));
yield return new WaitForSeconds(1.2f);
Debug.Log("Are all playing forward: " + DOTweenExtras.IsPlayForwardByTarget(target));
Debug.Log("Are all playing backwards: " + DOTweenExtras.IsPlayBackwardsByTarget(target));
Debug.Log("Are all paused: " + DOTweenExtras.IsPausedByTarget(target));
}
}
}

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@ -779,52 +779,52 @@ namespace DG.Tweening.Core
} }
// If playing is FALSE returns active paused tweens, otherwise active playing tweens // If playing is FALSE returns active paused tweens, otherwise active playing tweens
internal static List<Tween> GetActiveTweens(bool playing) internal static List<Tween> GetActiveTweens(bool playing, List<Tween> fillableList = null)
{ {
if (_requiresActiveReorganization) ReorganizeActiveTweens(); if (_requiresActiveReorganization) ReorganizeActiveTweens();
if (totActiveTweens <= 0) return null; if (totActiveTweens <= 0) return null;
int len = totActiveTweens; int len = totActiveTweens;
List<Tween> ts = new List<Tween>(len); if (fillableList == null) fillableList = new List<Tween>(len);
for (int i = 0; i < len; ++i) { for (int i = 0; i < len; ++i) {
Tween t = _activeTweens[i]; Tween t = _activeTweens[i];
if (t.isPlaying == playing) ts.Add(t); if (t.isPlaying == playing) fillableList.Add(t);
} }
if (ts.Count > 0) return ts; if (fillableList.Count > 0) return fillableList;
return null; return null;
} }
// Returns all active tweens with the given id // Returns all active tweens with the given id
internal static List<Tween> GetTweensById(object id, bool playingOnly) internal static List<Tween> GetTweensById(object id, bool playingOnly, List<Tween> fillableList = null)
{ {
if (_requiresActiveReorganization) ReorganizeActiveTweens(); if (_requiresActiveReorganization) ReorganizeActiveTweens();
if (totActiveTweens <= 0) return null; if (totActiveTweens <= 0) return null;
int len = totActiveTweens; int len = totActiveTweens;
List<Tween> ts = new List<Tween>(len); if (fillableList == null) fillableList = new List<Tween>(len);
for (int i = 0; i < len; ++i) { for (int i = 0; i < len; ++i) {
Tween t = _activeTweens[i]; Tween t = _activeTweens[i];
if (t == null || !Equals(id, t.id)) continue; if (t == null || !Equals(id, t.id)) continue;
if (!playingOnly || t.isPlaying) ts.Add(t); if (!playingOnly || t.isPlaying) fillableList.Add(t);
} }
if (ts.Count > 0) return ts; if (fillableList.Count > 0) return fillableList;
return null; return null;
} }
// Returns all active tweens with the given target // Returns all active tweens with the given target
internal static List<Tween> GetTweensByTarget(object target, bool playingOnly) internal static List<Tween> GetTweensByTarget(object target, bool playingOnly, List<Tween> fillableList = null)
{ {
if (_requiresActiveReorganization) ReorganizeActiveTweens(); if (_requiresActiveReorganization) ReorganizeActiveTweens();
if (totActiveTweens <= 0) return null; if (totActiveTweens <= 0) return null;
int len = totActiveTweens; int len = totActiveTweens;
List<Tween> ts = new List<Tween>(len); if (fillableList == null) fillableList = new List<Tween>(len);
for (int i = 0; i < len; ++i) { for (int i = 0; i < len; ++i) {
Tween t = _activeTweens[i]; Tween t = _activeTweens[i];
if (t.target != target) continue; if (t.target != target) continue;
if (!playingOnly || t.isPlaying) ts.Add(t); if (!playingOnly || t.isPlaying) fillableList.Add(t);
} }
if (ts.Count > 0) return ts; if (fillableList.Count > 0) return fillableList;
return null; return null;
} }

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@ -32,7 +32,7 @@ namespace DG.Tweening
public class DOTween public class DOTween
{ {
/// <summary>DOTween's version</summary> /// <summary>DOTween's version</summary>
public static readonly string Version = "1.1.660"; public static readonly string Version = "1.1.665";
/////////////////////////////////////////////// ///////////////////////////////////////////////
// Options //////////////////////////////////// // Options ////////////////////////////////////
@ -924,9 +924,10 @@ namespace DG.Tweening
/// Returns NULL if there are no active playing tweens. /// Returns NULL if there are no active playing tweens.
/// <para>Beware: each time you call this method a new list is generated, so use it for debug only</para> /// <para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
/// </summary> /// </summary>
public static List<Tween> PlayingTweens() /// <param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
public static List<Tween> PlayingTweens(List<Tween> fillableList = null)
{ {
return TweenManager.GetActiveTweens(true); return TweenManager.GetActiveTweens(true, fillableList);
} }
/// <summary> /// <summary>
@ -934,22 +935,24 @@ namespace DG.Tweening
/// Returns NULL if there are no active paused tweens. /// Returns NULL if there are no active paused tweens.
/// <para>Beware: each time you call this method a new list is generated, so use it for debug only</para> /// <para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
/// </summary> /// </summary>
public static List<Tween> PausedTweens() /// <param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
public static List<Tween> PausedTweens(List<Tween> fillableList = null)
{ {
return TweenManager.GetActiveTweens(false); return TweenManager.GetActiveTweens(false, fillableList);
} }
/// <summary> /// <summary>
/// Returns a list of all active tweens with the given id. /// Returns a list of all active tweens with the given id.
/// Returns NULL if there are no active tweens with the given id. /// Returns NULL if there are no active tweens with the given id.
/// <para>Beware: each time you call this method a new list is generated</para> /// <para>Beware: each time you call this method a new list is generated</para>
/// <param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
/// </summary> /// </summary>
public static List<Tween> TweensById(object id, bool playingOnly = false) /// <param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
/// <param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
public static List<Tween> TweensById(object id, bool playingOnly = false, List<Tween> fillableList = null)
{ {
if (id == null) return null; if (id == null) return null;
return TweenManager.GetTweensById(id, playingOnly); return TweenManager.GetTweensById(id, playingOnly, fillableList);
} }
/// <summary> /// <summary>
@ -957,10 +960,11 @@ namespace DG.Tweening
/// Returns NULL if there are no active tweens with the given target. /// Returns NULL if there are no active tweens with the given target.
/// <para>Beware: each time you call this method a new list is generated</para> /// <para>Beware: each time you call this method a new list is generated</para>
/// <param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param> /// <param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param>
/// <param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
/// </summary> /// </summary>
public static List<Tween> TweensByTarget(object target, bool playingOnly = false) public static List<Tween> TweensByTarget(object target, bool playingOnly = false, List<Tween> fillableList = null)
{ {
return TweenManager.GetTweensByTarget(target, playingOnly); return TweenManager.GetTweensByTarget(target, playingOnly, fillableList);
} }
#endregion #endregion

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@ -734,34 +734,38 @@
A tween is considered as playing even if its delay is actually playing A tween is considered as playing even if its delay is actually playing
</summary> </summary>
</member> </member>
<member name="M:DG.Tweening.DOTween.PlayingTweens"> <member name="M:DG.Tweening.DOTween.PlayingTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens in a playing state. Returns a list of all active tweens in a playing state.
Returns NULL if there are no active playing tweens. Returns NULL if there are no active playing tweens.
<para>Beware: each time you call this method a new list is generated, so use it for debug only</para> <para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
</summary> </summary>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</member> </member>
<member name="M:DG.Tweening.DOTween.PausedTweens"> <member name="M:DG.Tweening.DOTween.PausedTweens(System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens in a paused state. Returns a list of all active tweens in a paused state.
Returns NULL if there are no active paused tweens. Returns NULL if there are no active paused tweens.
<para>Beware: each time you call this method a new list is generated, so use it for debug only</para> <para>Beware: each time you call this method a new list is generated, so use it for debug only</para>
</summary> </summary>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</member> </member>
<member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean)"> <member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens with the given id. Returns a list of all active tweens with the given id.
Returns NULL if there are no active tweens with the given id. Returns NULL if there are no active tweens with the given id.
<para>Beware: each time you call this method a new list is generated</para> <para>Beware: each time you call this method a new list is generated</para>
<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
</summary> </summary>
<param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</member> </member>
<member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean)"> <member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})">
<summary> <summary>
Returns a list of all active tweens with the given target. Returns a list of all active tweens with the given target.
Returns NULL if there are no active tweens with the given target. Returns NULL if there are no active tweens with the given target.
<para>Beware: each time you call this method a new list is generated</para> <para>Beware: each time you call this method a new list is generated</para>
<param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param> <param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param>
<param name="fillableList">If NULL creates a new list, otherwise fills this one (and thus saves allocations)</param>
</summary> </summary>
</member> </member>
<member name="T:DG.Tweening.DOVirtual"> <member name="T:DG.Tweening.DOVirtual">

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