Added buttons on DOTween's Inspector to eventually show even more options about playing/paused tweens
@ -1,2 +1,4 @@
|
||||
# dotween
|
||||
A Unity C# animation engine. HOTween v2
|
||||
Developed by Daniele Giardini - http://www.demigiant.com
|
||||
Check the docs on DOTween's website - http://dotween.demigiant.com
|
||||
BIN
UnityTests.Unity5/Assets/Demigiant/DemiLib/Core/DemiLib.dll
Normal file
BIN
UnityTests.Unity5/Assets/Demigiant/DemiLib/Core/DemiLib.dll.mdb
Normal file
@ -4,48 +4,101 @@
|
||||
<name>DemiEditor</name>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<summary>
|
||||
Texture extensions
|
||||
File utils
|
||||
</summary>
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Full path to project directory, without final slash.
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<summary>
|
||||
Global Demigiant GUI manager
|
||||
Full path to project's Assets directory, without final slash.
|
||||
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|
||||
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|
||||
<member name="F:DG.DemiEditor.DeGUI.colors">
|
||||
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|
||||
<summary>
|
||||
Default color palette
|
||||
Converts the given project-relative path to a full path
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DG.DemiEditor.DeGUI.styles">
|
||||
<member name="M:DG.DemiEditor.DeFileUtils.AssetExists(System.String)">
|
||||
<summary>
|
||||
Default style palette
|
||||
Returns TRUE if the file/directory at the given path exists.
|
||||
</summary>
|
||||
<param name="adbPath">Path, relative to Unity's project folder</param>
|
||||
</member>
|
||||
<member name="M:DG.DemiEditor.DeFileUtils.GUIDToExistingAssetPath(System.String)">
|
||||
<summary>
|
||||
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|
||||
or an empty string if either the GUID is invalid or the related path doesn't exist.
|
||||
</summary>
|
||||
</member>
|
||||
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|
||||
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|
||||
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|
||||
</member>
|
||||
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|
||||
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|
||||
</member>
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
TRUE if we're using the PRO skin
|
||||
Sets the script execution order of the given MonoBehaviour
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
Utilities for Editor Panels.
|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Assembly extensions
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
GUI extension methods
|
||||
@ -171,31 +224,6 @@
|
||||
Sets the stretchWidth property of the style
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Assembly extensions
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
File utils
|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<summary>
|
||||
Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
|
||||
@ -300,10 +328,63 @@
|
||||
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|
||||
<summary>Divider</summary>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</member>
|
||||
<member name="T:DG.DemiEditor.DeGUI">
|
||||
<summary>
|
||||
Contains both free and pro skins GUIStyle variations,
|
||||
and automatically returns the correct one when converted to GUIStyle
|
||||
Global Demigiant GUI manager
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Default color palette
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Default style palette
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<member name="M:DG.DemiEditor.DeGUI.BeginGUI(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
|
||||
<summary>
|
||||
Call this at the beginning of GUI methods
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Texture extensions
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
</members>
|
||||
|
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|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 8
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -3
|
||||
maxTextureSize: 16
|
||||
textureSettings:
|
||||
filterMode: 0
|
||||
aniso: 1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 2
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,55 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a8a5494500ebeba47886c12e70f98bac
|
||||
timeCreated: 1430440877
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 8
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -3
|
||||
maxTextureSize: 16
|
||||
textureSettings:
|
||||
filterMode: 0
|
||||
aniso: 1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 2
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -9,17 +9,60 @@ using UnityEngine.UI;
|
||||
|
||||
public class TempTests : BrainBase
|
||||
{
|
||||
public Transform target;
|
||||
public RectTransform rectTrans;
|
||||
|
||||
void Start()
|
||||
{
|
||||
float delay = 0.15f;
|
||||
Sequence seq = DOTween.Sequence();
|
||||
seq.Insert(delay, target.DOMoveX(0.5f, 0.5f).OnComplete(() => {
|
||||
Debug.Log("Doesn't work");
|
||||
}));
|
||||
seq.OnComplete(()=> Debug.Log("Works"));
|
||||
void Start()
|
||||
{
|
||||
DOTween.Init();
|
||||
PlayTween();
|
||||
}
|
||||
|
||||
target.DORotate (new Vector3 (1, 2, 1), 2);
|
||||
}
|
||||
Sequence mySequence;
|
||||
|
||||
Tween anchorMinTween = null;
|
||||
Tween anchorMaxTween = null;
|
||||
Tween anchorPositionTween = null;
|
||||
Tween scaleTween = null;
|
||||
|
||||
void PlayTween()
|
||||
{
|
||||
mySequence = DOTween.Sequence();
|
||||
|
||||
anchorMaxTween = DOTween.To(() => rectTrans.anchorMax, v => rectTrans.anchorMax = v, new Vector2(0.5f, 0.5f), 1f)
|
||||
// .Pause()
|
||||
.SetDelay(2f)
|
||||
.OnPlay(()=> Debug.Log(Time.realtimeSinceStartup + " Start MAX"))
|
||||
;
|
||||
|
||||
anchorMinTween = DOTween.To(() => rectTrans.anchorMin, v => rectTrans.anchorMin = v, new Vector2(0.5f, 0.5f), 1f)
|
||||
// .Pause()
|
||||
.SetDelay(2f)
|
||||
.OnPlay(() => Debug.Log(Time.realtimeSinceStartup + " Start MIN"))
|
||||
;
|
||||
|
||||
anchorPositionTween = DOTween.To(() => rectTrans.anchoredPosition, v => rectTrans.anchoredPosition = v, Vector2.zero, 1f)
|
||||
//.Pause()
|
||||
.SetDelay(2f)
|
||||
.OnPlay(() => Debug.Log(Time.realtimeSinceStartup + " Start POS"))
|
||||
;
|
||||
|
||||
scaleTween = DOTween.To(() => rectTrans.localScale, v => rectTrans.localScale = v, Vector3.zero, 1f)
|
||||
//.Pause()
|
||||
.SetDelay(2f)
|
||||
.OnPlay(() => Debug.Log(Time.realtimeSinceStartup + " Start SCALE"))
|
||||
;
|
||||
|
||||
mySequence
|
||||
.AppendInterval(5f)
|
||||
.Append(anchorMaxTween)
|
||||
.Join(anchorMinTween)
|
||||
.Join(anchorPositionTween)
|
||||
.AppendInterval(2f)
|
||||
.Append(scaleTween)
|
||||
//.SetDelay(2f)
|
||||
//.Play()
|
||||
.Pause()
|
||||
.OnPlay(()=> Debug.Log(Time.realtimeSinceStartup + " >>> PLAY"))
|
||||
;
|
||||
}
|
||||
}
|
||||
@ -1,2 +1,2 @@
|
||||
m_EditorVersion: 5.2.1f1
|
||||
m_EditorVersion: 5.2.2f1
|
||||
m_StandardAssetsVersion: 0
|
||||
|
||||
@ -29,7 +29,7 @@ namespace DG.Tweening.Core
|
||||
|
||||
// Tweens contained in Sequences are not inside the active lists
|
||||
// Arrays are organized (max once per update) so that existing elements are next to each other from 0 to (totActiveTweens - 1)
|
||||
static Tween[] _activeTweens = new Tween[_DefaultMaxTweeners];
|
||||
internal static Tween[] _activeTweens = new Tween[_DefaultMaxTweeners]; // Internal just to allow DOTweenInspector to access it
|
||||
static Tween[] _pooledTweeners = new Tween[_DefaultMaxTweeners];
|
||||
static readonly Stack<Tween> _PooledSequences = new Stack<Tween>();
|
||||
|
||||
|
||||
@ -32,7 +32,7 @@ namespace DG.Tweening
|
||||
public class DOTween
|
||||
{
|
||||
/// <summary>DOTween's version</summary>
|
||||
public static readonly string Version = "1.1.060";
|
||||
public static readonly string Version = "1.1.100";
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// Options ////////////////////////////////////
|
||||
|
||||
@ -5,6 +5,7 @@
|
||||
// This work is subject to the terms at http://dotween.demigiant.com/license.php
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using DG.DOTweenEditor.Core;
|
||||
@ -18,9 +19,9 @@ namespace DG.DOTweenEditor
|
||||
[CustomEditor(typeof(DOTweenComponent))]
|
||||
public class DOTweenInspector : Editor
|
||||
{
|
||||
// DOTweenComponent _src;
|
||||
string _title;
|
||||
readonly StringBuilder _strBuilder = new StringBuilder();
|
||||
bool _showPlayingTweensData, _showPausedTweensData;
|
||||
|
||||
// ===================================================================================
|
||||
// MONOBEHAVIOUR METHODS -------------------------------------------------------------
|
||||
@ -55,17 +56,31 @@ namespace DG.DOTweenEditor
|
||||
if (GUILayout.Button("Documentation")) Application.OpenURL("http://dotween.demigiant.com/documentation.php");
|
||||
if (GUILayout.Button("Check Updates")) Application.OpenURL("http://dotween.demigiant.com/download.php?v=" + DOTween.Version);
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button(_showPlayingTweensData ? "Hide Playing Tweens" : "Show Playing Tweens")) _showPlayingTweensData = !_showPlayingTweensData;
|
||||
if (GUILayout.Button(_showPausedTweensData ? "Hide Paused Tweens" : "Show Paused Tweens")) _showPausedTweensData = !_showPausedTweensData;
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(8);
|
||||
_strBuilder.Remove(0, _strBuilder.Length);
|
||||
_strBuilder.Length = 0;
|
||||
_strBuilder.Append("Active tweens: ").Append(totActiveTweens)
|
||||
.Append(" (").Append(TweenManager.totActiveTweeners)
|
||||
.Append("/").Append(TweenManager.totActiveSequences).Append(")")
|
||||
.Append("\nDefault/Late tweens: ").Append(totActiveDefaultTweens)
|
||||
.Append("/").Append(totActiveLateTweens)
|
||||
.Append("\nPlaying tweens: ").Append(totPlayingTweens)
|
||||
.Append("\nPaused tweens: ").Append(totPausedTweens)
|
||||
.Append("\nPooled tweens: ").Append(TweenManager.TotalPooledTweens())
|
||||
.Append("\nPlaying tweens: ").Append(totPlayingTweens);
|
||||
if (_showPlayingTweensData) {
|
||||
foreach (Tween t in TweenManager._activeTweens) {
|
||||
if (t != null && t.isPlaying) _strBuilder.Append("\n - [").Append(t.tweenType).Append("] ").Append(t.target);
|
||||
}
|
||||
}
|
||||
_strBuilder.Append("\nPaused tweens: ").Append(totPausedTweens);
|
||||
if (_showPausedTweensData) {
|
||||
foreach (Tween t in TweenManager._activeTweens) {
|
||||
if (t != null && !t.isPlaying) _strBuilder.Append("\n - [").Append(t.tweenType).Append("] ").Append(t.target);
|
||||
}
|
||||
}
|
||||
_strBuilder.Append("\nPooled tweens: ").Append(TweenManager.TotalPooledTweens())
|
||||
.Append(" (").Append(TweenManager.totPooledTweeners)
|
||||
.Append("/").Append(TweenManager.totPooledSequences).Append(")");
|
||||
GUILayout.Label(_strBuilder.ToString());
|
||||
|
||||