diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML
index 77af658..96d3fe7 100644
--- a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML
+++ b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML
@@ -538,6 +538,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction and behave like a random punch.
If TRUE only shakes on the X Y axis (looks better with things like cameras).
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Vector3 with the given values.
@@ -550,6 +551,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction and behave like a random punch.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a property or field to the given values using default plugins.
@@ -1234,6 +1236,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Camera's localPosition along its relative X Y axes with the given values.
@@ -1243,6 +1246,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Camera's localRotation.
@@ -1252,6 +1256,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Camera's localRotation.
@@ -1261,6 +1266,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a Light's color to the given value.
@@ -1558,6 +1564,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localPosition with the given values.
@@ -1567,6 +1574,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localRotation.
@@ -1575,6 +1583,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localRotation.
@@ -1583,6 +1592,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localScale.
@@ -1591,6 +1601,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localScale.
@@ -1599,6 +1610,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis.
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll
index f26b897..4e6f0c3 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb
index 7472765..fd5dbd7 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll
index 0f7ab43..56ca9e2 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll.mdb
index e80143f..9d691d3 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll.mdb differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll
index e1cc8b3..7eab57b 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll.mdb
index ab3bc76..3081b87 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll.mdb differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.xml b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.xml
index c93693b..1118c89 100644
--- a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.xml
+++ b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.xml
@@ -168,6 +168,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a RectTransform's anchoredPosition with the given values.
@@ -178,6 +179,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll
index 44a3c84..43b0c42 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll.mdb
index 1fccfdc..da79975 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll.mdb differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll
index 0763065..378fe84 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll differ
diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb
index de7a186..0e82eb4 100644
Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML
index 77af658..96d3fe7 100644
--- a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML
+++ b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML
@@ -538,6 +538,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction and behave like a random punch.
If TRUE only shakes on the X Y axis (looks better with things like cameras).
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Vector3 with the given values.
@@ -550,6 +551,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction and behave like a random punch.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a property or field to the given values using default plugins.
@@ -1234,6 +1236,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Camera's localPosition along its relative X Y axes with the given values.
@@ -1243,6 +1246,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Camera's localRotation.
@@ -1252,6 +1256,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Camera's localRotation.
@@ -1261,6 +1266,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a Light's color to the given value.
@@ -1558,6 +1564,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localPosition with the given values.
@@ -1567,6 +1574,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localRotation.
@@ -1575,6 +1583,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localRotation.
@@ -1583,6 +1592,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localScale.
@@ -1591,6 +1601,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localScale.
@@ -1599,6 +1610,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis.
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll
index f26b897..4e6f0c3 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb
index 7472765..fd5dbd7 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll
index 0f7ab43..56ca9e2 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb
index e80143f..9d691d3 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll
index e1cc8b3..7eab57b 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb
index ab3bc76..3081b87 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.xml b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.xml
index c93693b..1118c89 100644
--- a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.xml
+++ b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.xml
@@ -168,6 +168,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a RectTransform's anchoredPosition with the given values.
@@ -178,6 +179,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll
index 44a3c84..43b0c42 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll.mdb
index 1fccfdc..da79975 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll.mdb differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll
index 0763065..378fe84 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll differ
diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb
index de7a186..0e82eb4 100644
Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.XML b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.XML
index 77af658..96d3fe7 100644
--- a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.XML
+++ b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.XML
@@ -538,6 +538,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction and behave like a random punch.
If TRUE only shakes on the X Y axis (looks better with things like cameras).
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Vector3 with the given values.
@@ -550,6 +551,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction and behave like a random punch.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a property or field to the given values using default plugins.
@@ -1234,6 +1236,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Camera's localPosition along its relative X Y axes with the given values.
@@ -1243,6 +1246,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Camera's localRotation.
@@ -1252,6 +1256,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Camera's localRotation.
@@ -1261,6 +1266,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a Light's color to the given value.
@@ -1558,6 +1564,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localPosition with the given values.
@@ -1567,6 +1574,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localRotation.
@@ -1575,6 +1583,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localRotation.
@@ -1583,6 +1592,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localScale.
@@ -1591,6 +1601,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localScale.
@@ -1599,6 +1610,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis.
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll
index f26b897..4e6f0c3 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll.mdb
index 7472765..fd5dbd7 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll.mdb differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll
index 0f7ab43..56ca9e2 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll.mdb
index e80143f..9d691d3 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll.mdb differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll
index e1cc8b3..7eab57b 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll.mdb
index ab3bc76..3081b87 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll.mdb differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.xml b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.xml
index c93693b..1118c89 100644
--- a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.xml
+++ b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.xml
@@ -168,6 +168,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a RectTransform's anchoredPosition with the given values.
@@ -178,6 +179,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll
index 44a3c84..43b0c42 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll.mdb
index 1fccfdc..da79975 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll.mdb differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll
index 0763065..378fe84 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll differ
diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb
index de7a186..0e82eb4 100644
Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb differ
diff --git a/UnityTests.Unity5/Assets/_Tests/TempTests.cs b/UnityTests.Unity5/Assets/_Tests/TempTests.cs
index 69262db..4c8aff4 100644
--- a/UnityTests.Unity5/Assets/_Tests/TempTests.cs
+++ b/UnityTests.Unity5/Assets/_Tests/TempTests.cs
@@ -10,10 +10,14 @@ using UnityEngine.UI;
public class TempTests : BrainBase
{
- public uint test = 1000;
- public uint to = 0;
+ public Transform target;
- void Start () {
- DOTween.To(()=> test, x=> test = x, to, 2.0f).OnUpdate(()=> Debug.Log("1000 to 0 > " + test));
+ IEnumerator Start () {
+ yield return new WaitForSeconds(0.5f);
+ Tween t = target.DOMoveX(4, 2).SetRelative().SetAutoKill(false);
+ yield return new WaitForSeconds(0.5f);
+ t.PlayBackwards();
+ yield return new WaitForSeconds(1f);
+ t.Restart();
}
}
\ No newline at end of file
diff --git a/UnityTests.Unity5/Assets/_Tests/TempTests.unity b/UnityTests.Unity5/Assets/_Tests/TempTests.unity
index 4b95039..29df036 100644
Binary files a/UnityTests.Unity5/Assets/_Tests/TempTests.unity and b/UnityTests.Unity5/Assets/_Tests/TempTests.unity differ
diff --git a/_DOTween.Assembly/DOTween/DOTween.cs b/_DOTween.Assembly/DOTween/DOTween.cs
index a6f4595..5792bf5 100644
--- a/_DOTween.Assembly/DOTween/DOTween.cs
+++ b/_DOTween.Assembly/DOTween/DOTween.cs
@@ -502,6 +502,7 @@ namespace DG.Tweening
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction and behave like a random punch.
/// If TRUE only shakes on the X Y axis (looks better with things like cameras).
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static TweenerCore Shake(DOGetter getter, DOSetter setter, float duration,
float strength = 3, int vibrato = 10, float randomness = 90, bool ignoreZAxis = true, bool fadeOut = true
)
@@ -518,6 +519,7 @@ namespace DG.Tweening
/// Indicates how much will the shake vibrate
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction and behave like a random punch.
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static TweenerCore Shake(DOGetter getter, DOSetter setter, float duration,
Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true
)
diff --git a/_DOTween.Assembly/DOTween/ShortcutExtensions.cs b/_DOTween.Assembly/DOTween/ShortcutExtensions.cs
index d7c3624..e1877a1 100644
--- a/_DOTween.Assembly/DOTween/ShortcutExtensions.cs
+++ b/_DOTween.Assembly/DOTween/ShortcutExtensions.cs
@@ -126,6 +126,7 @@ namespace DG.Tweening
/// Indicates how much will the shake vibrate
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction.
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static Tweener DOShakePosition(this Camera target, float duration, float strength = 3, int vibrato = 10, float randomness = 90, bool fadeOut = true)
{
return DOTween.Shake(() => target.transform.localPosition, x => target.transform.localPosition = x, duration, strength, vibrato, randomness, true, fadeOut)
@@ -138,6 +139,7 @@ namespace DG.Tweening
/// Indicates how much will the shake vibrate
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction.
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static Tweener DOShakePosition(this Camera target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true)
{
return DOTween.Shake(() => target.transform.localPosition, x => target.transform.localPosition = x, duration, strength, vibrato, randomness, fadeOut)
@@ -151,6 +153,7 @@ namespace DG.Tweening
/// Indicates how much will the shake vibrate
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction.
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static Tweener DOShakeRotation(this Camera target, float duration, float strength = 90, int vibrato = 10, float randomness = 90, bool fadeOut = true)
{
return DOTween.Shake(() => target.transform.localEulerAngles, x => target.transform.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, false, fadeOut)
@@ -163,6 +166,7 @@ namespace DG.Tweening
/// Indicates how much will the shake vibrate
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction.
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static Tweener DOShakeRotation(this Camera target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true)
{
return DOTween.Shake(() => target.transform.localEulerAngles, x => target.transform.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, fadeOut)
@@ -754,6 +758,7 @@ namespace DG.Tweening
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction.
/// If TRUE the tween will smoothly snap all values to integers
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static Tweener DOShakePosition(this Transform target, float duration, float strength = 1, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true)
{
return DOTween.Shake(() => target.localPosition, x => target.localPosition = x, duration, strength, vibrato, randomness, false, fadeOut)
@@ -766,6 +771,7 @@ namespace DG.Tweening
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction.
/// If TRUE the tween will smoothly snap all values to integers
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static Tweener DOShakePosition(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true)
{
return DOTween.Shake(() => target.localPosition, x => target.localPosition = x, duration, strength, vibrato, randomness, fadeOut)
@@ -777,6 +783,7 @@ namespace DG.Tweening
/// Indicates how much will the shake vibrate
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction.
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static Tweener DOShakeRotation(this Transform target, float duration, float strength = 90, int vibrato = 10, float randomness = 90, bool fadeOut = true)
{
return DOTween.Shake(() => target.localEulerAngles, x => target.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, false, fadeOut)
@@ -788,6 +795,7 @@ namespace DG.Tweening
/// Indicates how much will the shake vibrate
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction.
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static Tweener DOShakeRotation(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true)
{
return DOTween.Shake(() => target.localEulerAngles, x => target.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, fadeOut)
@@ -799,6 +807,7 @@ namespace DG.Tweening
/// Indicates how much will the shake vibrate
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction.
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static Tweener DOShakeScale(this Transform target, float duration, float strength = 1, int vibrato = 10, float randomness = 90, bool fadeOut = true)
{
return DOTween.Shake(() => target.localScale, x => target.localScale = x, duration, strength, vibrato, randomness, false, fadeOut)
@@ -810,6 +819,7 @@ namespace DG.Tweening
/// Indicates how much will the shake vibrate
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction.
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static Tweener DOShakeScale(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true)
{
return DOTween.Shake(() => target.localScale, x => target.localScale = x, duration, strength, vibrato, randomness, fadeOut)
diff --git a/_DOTween.Assembly/DOTween46/ShortcutExtensions46.cs b/_DOTween.Assembly/DOTween46/ShortcutExtensions46.cs
index fa07c20..03c05c2 100644
--- a/_DOTween.Assembly/DOTween46/ShortcutExtensions46.cs
+++ b/_DOTween.Assembly/DOTween46/ShortcutExtensions46.cs
@@ -318,6 +318,7 @@ namespace DG.Tweening
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction.
/// If TRUE the tween will smoothly snap all values to integers
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, float strength = 100, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true)
{
return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, true, fadeOut)
@@ -331,6 +332,7 @@ namespace DG.Tweening
/// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
/// Setting it to 0 will shake along a single direction.
/// If TRUE the tween will smoothly snap all values to integers
+ /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, Vector2 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true)
{
return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, fadeOut)
diff --git a/_DOTween.Assembly/bin/DOTween.XML b/_DOTween.Assembly/bin/DOTween.XML
index 77af658..96d3fe7 100644
--- a/_DOTween.Assembly/bin/DOTween.XML
+++ b/_DOTween.Assembly/bin/DOTween.XML
@@ -538,6 +538,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction and behave like a random punch.
If TRUE only shakes on the X Y axis (looks better with things like cameras).
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Vector3 with the given values.
@@ -550,6 +551,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction and behave like a random punch.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a property or field to the given values using default plugins.
@@ -1234,6 +1236,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Camera's localPosition along its relative X Y axes with the given values.
@@ -1243,6 +1246,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Camera's localRotation.
@@ -1252,6 +1256,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Camera's localRotation.
@@ -1261,6 +1266,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a Light's color to the given value.
@@ -1558,6 +1564,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localPosition with the given values.
@@ -1567,6 +1574,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localRotation.
@@ -1575,6 +1583,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localRotation.
@@ -1583,6 +1592,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localScale.
@@ -1591,6 +1601,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a Transform's localScale.
@@ -1599,6 +1610,7 @@
Indicates how much will the shake vibrate
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis.
diff --git a/_DOTween.Assembly/bin/DOTween.dll b/_DOTween.Assembly/bin/DOTween.dll
index f26b897..4e6f0c3 100644
Binary files a/_DOTween.Assembly/bin/DOTween.dll and b/_DOTween.Assembly/bin/DOTween.dll differ
diff --git a/_DOTween.Assembly/bin/DOTween.dll.mdb b/_DOTween.Assembly/bin/DOTween.dll.mdb
index 7472765..fd5dbd7 100644
Binary files a/_DOTween.Assembly/bin/DOTween.dll.mdb and b/_DOTween.Assembly/bin/DOTween.dll.mdb differ
diff --git a/_DOTween.Assembly/bin/DOTween43.dll b/_DOTween.Assembly/bin/DOTween43.dll
index 0f7ab43..56ca9e2 100644
Binary files a/_DOTween.Assembly/bin/DOTween43.dll and b/_DOTween.Assembly/bin/DOTween43.dll differ
diff --git a/_DOTween.Assembly/bin/DOTween43.dll.mdb b/_DOTween.Assembly/bin/DOTween43.dll.mdb
index e80143f..9d691d3 100644
Binary files a/_DOTween.Assembly/bin/DOTween43.dll.mdb and b/_DOTween.Assembly/bin/DOTween43.dll.mdb differ
diff --git a/_DOTween.Assembly/bin/DOTween46.dll b/_DOTween.Assembly/bin/DOTween46.dll
index e1cc8b3..7eab57b 100644
Binary files a/_DOTween.Assembly/bin/DOTween46.dll and b/_DOTween.Assembly/bin/DOTween46.dll differ
diff --git a/_DOTween.Assembly/bin/DOTween46.dll.mdb b/_DOTween.Assembly/bin/DOTween46.dll.mdb
index ab3bc76..3081b87 100644
Binary files a/_DOTween.Assembly/bin/DOTween46.dll.mdb and b/_DOTween.Assembly/bin/DOTween46.dll.mdb differ
diff --git a/_DOTween.Assembly/bin/DOTween46.xml b/_DOTween.Assembly/bin/DOTween46.xml
index c93693b..1118c89 100644
--- a/_DOTween.Assembly/bin/DOTween46.xml
+++ b/_DOTween.Assembly/bin/DOTween46.xml
@@ -168,6 +168,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Shakes a RectTransform's anchoredPosition with the given values.
@@ -178,6 +179,7 @@
Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
Setting it to 0 will shake along a single direction.
If TRUE the tween will smoothly snap all values to integers
+ If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not
Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
diff --git a/_DOTween.Assembly/bin/DOTween50.dll b/_DOTween.Assembly/bin/DOTween50.dll
index 44a3c84..43b0c42 100644
Binary files a/_DOTween.Assembly/bin/DOTween50.dll and b/_DOTween.Assembly/bin/DOTween50.dll differ
diff --git a/_DOTween.Assembly/bin/DOTween50.dll.mdb b/_DOTween.Assembly/bin/DOTween50.dll.mdb
index 1fccfdc..da79975 100644
Binary files a/_DOTween.Assembly/bin/DOTween50.dll.mdb and b/_DOTween.Assembly/bin/DOTween50.dll.mdb differ
diff --git a/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll b/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll
index 0763065..378fe84 100644
Binary files a/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll and b/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll differ
diff --git a/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll.mdb b/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll.mdb
index de7a186..0e82eb4 100644
Binary files a/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll.mdb and b/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll.mdb differ