diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML index 77af658..96d3fe7 100644 --- a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML +++ b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML @@ -538,6 +538,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. If TRUE only shakes on the X Y axis (looks better with things like cameras). + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Vector3 with the given values. @@ -550,6 +551,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a property or field to the given values using default plugins. @@ -1234,6 +1236,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localPosition along its relative X Y axes with the given values. @@ -1243,6 +1246,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1252,6 +1256,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1261,6 +1266,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Light's color to the given value. @@ -1558,6 +1564,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localPosition with the given values. @@ -1567,6 +1574,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1575,6 +1583,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1583,6 +1592,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1591,6 +1601,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1599,6 +1610,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis. diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll index f26b897..4e6f0c3 100644 Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll differ diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb index 7472765..fd5dbd7 100644 Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb differ diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll index 0f7ab43..56ca9e2 100644 Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll differ diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll.mdb index e80143f..9d691d3 100644 Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween43.dll.mdb differ diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll index e1cc8b3..7eab57b 100644 Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll differ diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll.mdb index ab3bc76..3081b87 100644 Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.dll.mdb differ diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.xml b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.xml index c93693b..1118c89 100644 --- a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.xml +++ b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.xml @@ -168,6 +168,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a RectTransform's anchoredPosition with the given values. @@ -178,6 +179,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll index 44a3c84..43b0c42 100644 Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll differ diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll.mdb index 1fccfdc..da79975 100644 Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween50.dll.mdb differ diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll index 0763065..378fe84 100644 Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll differ diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb index de7a186..0e82eb4 100644 Binary files a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb and b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb differ diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML index 77af658..96d3fe7 100644 --- a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML +++ b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML @@ -538,6 +538,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. If TRUE only shakes on the X Y axis (looks better with things like cameras). + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Vector3 with the given values. @@ -550,6 +551,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a property or field to the given values using default plugins. @@ -1234,6 +1236,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localPosition along its relative X Y axes with the given values. @@ -1243,6 +1246,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1252,6 +1256,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1261,6 +1266,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Light's color to the given value. @@ -1558,6 +1564,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localPosition with the given values. @@ -1567,6 +1574,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1575,6 +1583,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1583,6 +1592,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1591,6 +1601,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1599,6 +1610,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis. diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll index f26b897..4e6f0c3 100644 Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll differ diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb index 7472765..fd5dbd7 100644 Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb differ diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll index 0f7ab43..56ca9e2 100644 Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll differ diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb index e80143f..9d691d3 100644 Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb differ diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll index e1cc8b3..7eab57b 100644 Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll differ diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb index ab3bc76..3081b87 100644 Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb differ diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.xml b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.xml index c93693b..1118c89 100644 --- a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.xml +++ b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.xml @@ -168,6 +168,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a RectTransform's anchoredPosition with the given values. @@ -178,6 +179,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll index 44a3c84..43b0c42 100644 Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll differ diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll.mdb index 1fccfdc..da79975 100644 Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween50.dll.mdb differ diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll b/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll index 0763065..378fe84 100644 Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll and b/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll differ diff --git a/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb b/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb index de7a186..0e82eb4 100644 Binary files a/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb and b/UnityTests.Unity4/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb differ diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.XML b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.XML index 77af658..96d3fe7 100644 --- a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.XML +++ b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.XML @@ -538,6 +538,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. If TRUE only shakes on the X Y axis (looks better with things like cameras). + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Vector3 with the given values. @@ -550,6 +551,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a property or field to the given values using default plugins. @@ -1234,6 +1236,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localPosition along its relative X Y axes with the given values. @@ -1243,6 +1246,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1252,6 +1256,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1261,6 +1266,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Light's color to the given value. @@ -1558,6 +1564,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localPosition with the given values. @@ -1567,6 +1574,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1575,6 +1583,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1583,6 +1592,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1591,6 +1601,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1599,6 +1610,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis. diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll index f26b897..4e6f0c3 100644 Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll differ diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll.mdb index 7472765..fd5dbd7 100644 Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween.dll.mdb differ diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll index 0f7ab43..56ca9e2 100644 Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll differ diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll.mdb index e80143f..9d691d3 100644 Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween43.dll.mdb differ diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll index e1cc8b3..7eab57b 100644 Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll differ diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll.mdb index ab3bc76..3081b87 100644 Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.dll.mdb differ diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.xml b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.xml index c93693b..1118c89 100644 --- a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.xml +++ b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween46.xml @@ -168,6 +168,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a RectTransform's anchoredPosition with the given values. @@ -178,6 +179,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll index 44a3c84..43b0c42 100644 Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll differ diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll.mdb index 1fccfdc..da79975 100644 Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll.mdb differ diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll index 0763065..378fe84 100644 Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll and b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll differ diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb index de7a186..0e82eb4 100644 Binary files a/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb and b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb differ diff --git a/UnityTests.Unity5/Assets/_Tests/TempTests.cs b/UnityTests.Unity5/Assets/_Tests/TempTests.cs index 69262db..4c8aff4 100644 --- a/UnityTests.Unity5/Assets/_Tests/TempTests.cs +++ b/UnityTests.Unity5/Assets/_Tests/TempTests.cs @@ -10,10 +10,14 @@ using UnityEngine.UI; public class TempTests : BrainBase { - public uint test = 1000; - public uint to = 0; + public Transform target; - void Start () { - DOTween.To(()=> test, x=> test = x, to, 2.0f).OnUpdate(()=> Debug.Log("1000 to 0 > " + test)); + IEnumerator Start () { + yield return new WaitForSeconds(0.5f); + Tween t = target.DOMoveX(4, 2).SetRelative().SetAutoKill(false); + yield return new WaitForSeconds(0.5f); + t.PlayBackwards(); + yield return new WaitForSeconds(1f); + t.Restart(); } } \ No newline at end of file diff --git a/UnityTests.Unity5/Assets/_Tests/TempTests.unity b/UnityTests.Unity5/Assets/_Tests/TempTests.unity index 4b95039..29df036 100644 Binary files a/UnityTests.Unity5/Assets/_Tests/TempTests.unity and b/UnityTests.Unity5/Assets/_Tests/TempTests.unity differ diff --git a/_DOTween.Assembly/DOTween/DOTween.cs b/_DOTween.Assembly/DOTween/DOTween.cs index a6f4595..5792bf5 100644 --- a/_DOTween.Assembly/DOTween/DOTween.cs +++ b/_DOTween.Assembly/DOTween/DOTween.cs @@ -502,6 +502,7 @@ namespace DG.Tweening /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction and behave like a random punch. /// If TRUE only shakes on the X Y axis (looks better with things like cameras). + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static TweenerCore Shake(DOGetter getter, DOSetter setter, float duration, float strength = 3, int vibrato = 10, float randomness = 90, bool ignoreZAxis = true, bool fadeOut = true ) @@ -518,6 +519,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction and behave like a random punch. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static TweenerCore Shake(DOGetter getter, DOSetter setter, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true ) diff --git a/_DOTween.Assembly/DOTween/ShortcutExtensions.cs b/_DOTween.Assembly/DOTween/ShortcutExtensions.cs index d7c3624..e1877a1 100644 --- a/_DOTween.Assembly/DOTween/ShortcutExtensions.cs +++ b/_DOTween.Assembly/DOTween/ShortcutExtensions.cs @@ -126,6 +126,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakePosition(this Camera target, float duration, float strength = 3, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.transform.localPosition, x => target.transform.localPosition = x, duration, strength, vibrato, randomness, true, fadeOut) @@ -138,6 +139,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakePosition(this Camera target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.transform.localPosition, x => target.transform.localPosition = x, duration, strength, vibrato, randomness, fadeOut) @@ -151,6 +153,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeRotation(this Camera target, float duration, float strength = 90, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.transform.localEulerAngles, x => target.transform.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, false, fadeOut) @@ -163,6 +166,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeRotation(this Camera target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.transform.localEulerAngles, x => target.transform.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, fadeOut) @@ -754,6 +758,7 @@ namespace DG.Tweening /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. /// If TRUE the tween will smoothly snap all values to integers + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakePosition(this Transform target, float duration, float strength = 1, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true) { return DOTween.Shake(() => target.localPosition, x => target.localPosition = x, duration, strength, vibrato, randomness, false, fadeOut) @@ -766,6 +771,7 @@ namespace DG.Tweening /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. /// If TRUE the tween will smoothly snap all values to integers + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakePosition(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true) { return DOTween.Shake(() => target.localPosition, x => target.localPosition = x, duration, strength, vibrato, randomness, fadeOut) @@ -777,6 +783,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeRotation(this Transform target, float duration, float strength = 90, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.localEulerAngles, x => target.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, false, fadeOut) @@ -788,6 +795,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeRotation(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.localEulerAngles, x => target.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, fadeOut) @@ -799,6 +807,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeScale(this Transform target, float duration, float strength = 1, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.localScale, x => target.localScale = x, duration, strength, vibrato, randomness, false, fadeOut) @@ -810,6 +819,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeScale(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.localScale, x => target.localScale = x, duration, strength, vibrato, randomness, fadeOut) diff --git a/_DOTween.Assembly/DOTween46/ShortcutExtensions46.cs b/_DOTween.Assembly/DOTween46/ShortcutExtensions46.cs index fa07c20..03c05c2 100644 --- a/_DOTween.Assembly/DOTween46/ShortcutExtensions46.cs +++ b/_DOTween.Assembly/DOTween46/ShortcutExtensions46.cs @@ -318,6 +318,7 @@ namespace DG.Tweening /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. /// If TRUE the tween will smoothly snap all values to integers + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, float strength = 100, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true) { return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, true, fadeOut) @@ -331,6 +332,7 @@ namespace DG.Tweening /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. /// If TRUE the tween will smoothly snap all values to integers + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, Vector2 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true) { return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, fadeOut) diff --git a/_DOTween.Assembly/bin/DOTween.XML b/_DOTween.Assembly/bin/DOTween.XML index 77af658..96d3fe7 100644 --- a/_DOTween.Assembly/bin/DOTween.XML +++ b/_DOTween.Assembly/bin/DOTween.XML @@ -538,6 +538,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. If TRUE only shakes on the X Y axis (looks better with things like cameras). + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Vector3 with the given values. @@ -550,6 +551,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a property or field to the given values using default plugins. @@ -1234,6 +1236,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localPosition along its relative X Y axes with the given values. @@ -1243,6 +1246,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1252,6 +1256,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1261,6 +1266,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Light's color to the given value. @@ -1558,6 +1564,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localPosition with the given values. @@ -1567,6 +1574,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1575,6 +1583,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1583,6 +1592,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1591,6 +1601,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1599,6 +1610,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis. diff --git a/_DOTween.Assembly/bin/DOTween.dll b/_DOTween.Assembly/bin/DOTween.dll index f26b897..4e6f0c3 100644 Binary files a/_DOTween.Assembly/bin/DOTween.dll and b/_DOTween.Assembly/bin/DOTween.dll differ diff --git a/_DOTween.Assembly/bin/DOTween.dll.mdb b/_DOTween.Assembly/bin/DOTween.dll.mdb index 7472765..fd5dbd7 100644 Binary files a/_DOTween.Assembly/bin/DOTween.dll.mdb and b/_DOTween.Assembly/bin/DOTween.dll.mdb differ diff --git a/_DOTween.Assembly/bin/DOTween43.dll b/_DOTween.Assembly/bin/DOTween43.dll index 0f7ab43..56ca9e2 100644 Binary files a/_DOTween.Assembly/bin/DOTween43.dll and b/_DOTween.Assembly/bin/DOTween43.dll differ diff --git a/_DOTween.Assembly/bin/DOTween43.dll.mdb b/_DOTween.Assembly/bin/DOTween43.dll.mdb index e80143f..9d691d3 100644 Binary files a/_DOTween.Assembly/bin/DOTween43.dll.mdb and b/_DOTween.Assembly/bin/DOTween43.dll.mdb differ diff --git a/_DOTween.Assembly/bin/DOTween46.dll b/_DOTween.Assembly/bin/DOTween46.dll index e1cc8b3..7eab57b 100644 Binary files a/_DOTween.Assembly/bin/DOTween46.dll and b/_DOTween.Assembly/bin/DOTween46.dll differ diff --git a/_DOTween.Assembly/bin/DOTween46.dll.mdb b/_DOTween.Assembly/bin/DOTween46.dll.mdb index ab3bc76..3081b87 100644 Binary files a/_DOTween.Assembly/bin/DOTween46.dll.mdb and b/_DOTween.Assembly/bin/DOTween46.dll.mdb differ diff --git a/_DOTween.Assembly/bin/DOTween46.xml b/_DOTween.Assembly/bin/DOTween46.xml index c93693b..1118c89 100644 --- a/_DOTween.Assembly/bin/DOTween46.xml +++ b/_DOTween.Assembly/bin/DOTween46.xml @@ -168,6 +168,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a RectTransform's anchoredPosition with the given values. @@ -178,6 +179,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. diff --git a/_DOTween.Assembly/bin/DOTween50.dll b/_DOTween.Assembly/bin/DOTween50.dll index 44a3c84..43b0c42 100644 Binary files a/_DOTween.Assembly/bin/DOTween50.dll and b/_DOTween.Assembly/bin/DOTween50.dll differ diff --git a/_DOTween.Assembly/bin/DOTween50.dll.mdb b/_DOTween.Assembly/bin/DOTween50.dll.mdb index 1fccfdc..da79975 100644 Binary files a/_DOTween.Assembly/bin/DOTween50.dll.mdb and b/_DOTween.Assembly/bin/DOTween50.dll.mdb differ diff --git a/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll b/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll index 0763065..378fe84 100644 Binary files a/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll and b/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll differ diff --git a/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll.mdb b/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll.mdb index de7a186..0e82eb4 100644 Binary files a/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll.mdb and b/_DOTween.Assembly/bin/Editor/DOTweenEditor.dll.mdb differ