From c09e45a09d4cddd8cc9fdaa50ca4eb51c8e174f5 Mon Sep 17 00:00:00 2001 From: Demigiant Date: Mon, 30 May 2016 13:36:49 +0200 Subject: [PATCH] - minor --- .../Assets/Demigiant/DOTween/DOTween.XML | 12 ++++++++++++ .../Assets/Demigiant/DOTween/DOTween.dll | Bin 139264 -> 139264 bytes .../Assets/Demigiant/DOTween/DOTween.dll.mdb | Bin 52890 -> 52890 bytes .../Assets/Demigiant/DOTween/DOTween43.dll | Bin 9728 -> 9728 bytes .../Demigiant/DOTween/DOTween43.dll.mdb | Bin 1789 -> 1789 bytes .../Assets/Demigiant/DOTween/DOTween46.dll | Bin 20480 -> 20480 bytes .../Demigiant/DOTween/DOTween46.dll.mdb | Bin 5901 -> 5901 bytes .../Assets/Demigiant/DOTween/DOTween46.xml | 2 ++ .../Assets/Demigiant/DOTween/DOTween50.dll | Bin 5632 -> 5632 bytes .../Demigiant/DOTween/DOTween50.dll.mdb | Bin 796 -> 796 bytes .../DOTween/Editor/DOTweenEditor.dll | Bin 31744 -> 31744 bytes .../DOTween/Editor/DOTweenEditor.dll.mdb | Bin 5244 -> 5244 bytes .../Assets/Demigiant/DOTween/DOTween.XML | 12 ++++++++++++ .../Assets/Demigiant/DOTween/DOTween.dll | Bin 139264 -> 139264 bytes .../Assets/Demigiant/DOTween/DOTween.dll.mdb | Bin 52890 -> 52890 bytes .../Assets/Demigiant/DOTween/DOTween43.dll | Bin 9728 -> 9728 bytes .../Demigiant/DOTween/DOTween43.dll.mdb | Bin 1789 -> 1789 bytes .../Assets/Demigiant/DOTween/DOTween46.dll | Bin 20480 -> 20480 bytes .../Demigiant/DOTween/DOTween46.dll.mdb | Bin 5901 -> 5901 bytes .../Assets/Demigiant/DOTween/DOTween46.xml | 2 ++ .../Assets/Demigiant/DOTween/DOTween50.dll | Bin 5632 -> 5632 bytes .../Demigiant/DOTween/DOTween50.dll.mdb | Bin 796 -> 796 bytes .../DOTween/Editor/DOTweenEditor.dll | Bin 31744 -> 31744 bytes .../DOTween/Editor/DOTweenEditor.dll.mdb | Bin 5244 -> 5244 bytes .../Assets/Demigiant/DOTween/DOTween.XML | 12 ++++++++++++ .../Assets/Demigiant/DOTween/DOTween.dll | Bin 139264 -> 139264 bytes .../Assets/Demigiant/DOTween/DOTween.dll.mdb | Bin 52890 -> 52890 bytes .../Assets/Demigiant/DOTween/DOTween43.dll | Bin 9728 -> 9728 bytes .../Demigiant/DOTween/DOTween43.dll.mdb | Bin 1789 -> 1789 bytes .../Assets/Demigiant/DOTween/DOTween46.dll | Bin 20480 -> 20480 bytes .../Demigiant/DOTween/DOTween46.dll.mdb | Bin 5901 -> 5901 bytes .../Assets/Demigiant/DOTween/DOTween46.xml | 2 ++ .../Assets/Demigiant/DOTween/DOTween50.dll | Bin 5632 -> 5632 bytes .../Demigiant/DOTween/DOTween50.dll.mdb | Bin 796 -> 796 bytes .../DOTween/Editor/DOTweenEditor.dll | Bin 31744 -> 31744 bytes .../DOTween/Editor/DOTweenEditor.dll.mdb | Bin 5244 -> 5244 bytes UnityTests.Unity5/Assets/_Tests/TempTests.cs | 12 ++++++++---- .../Assets/_Tests/TempTests.unity | Bin 13708 -> 13284 bytes _DOTween.Assembly/DOTween/DOTween.cs | 2 ++ .../DOTween/ShortcutExtensions.cs | 10 ++++++++++ .../DOTween46/ShortcutExtensions46.cs | 2 ++ _DOTween.Assembly/bin/DOTween.XML | 12 ++++++++++++ _DOTween.Assembly/bin/DOTween.dll | Bin 139264 -> 139264 bytes _DOTween.Assembly/bin/DOTween.dll.mdb | Bin 52890 -> 52890 bytes _DOTween.Assembly/bin/DOTween43.dll | Bin 9728 -> 9728 bytes _DOTween.Assembly/bin/DOTween43.dll.mdb | Bin 1789 -> 1789 bytes _DOTween.Assembly/bin/DOTween46.dll | Bin 20480 -> 20480 bytes _DOTween.Assembly/bin/DOTween46.dll.mdb | Bin 5901 -> 5901 bytes _DOTween.Assembly/bin/DOTween46.xml | 2 ++ _DOTween.Assembly/bin/DOTween50.dll | Bin 5632 -> 5632 bytes _DOTween.Assembly/bin/DOTween50.dll.mdb | Bin 796 -> 796 bytes .../bin/Editor/DOTweenEditor.dll | Bin 31744 -> 31744 bytes .../bin/Editor/DOTweenEditor.dll.mdb | Bin 5244 -> 5244 bytes 53 files changed, 78 insertions(+), 4 deletions(-) diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML index 77af658..96d3fe7 100644 --- a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML +++ b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML @@ -538,6 +538,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. If TRUE only shakes on the X Y axis (looks better with things like cameras). + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Vector3 with the given values. @@ -550,6 +551,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a property or field to the given values using default plugins. @@ -1234,6 +1236,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localPosition along its relative X Y axes with the given values. @@ -1243,6 +1246,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1252,6 +1256,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1261,6 +1266,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Light's color to the given value. @@ -1558,6 +1564,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localPosition with the given values. @@ -1567,6 +1574,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1575,6 +1583,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1583,6 +1592,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1591,6 +1601,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1599,6 +1610,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis. diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll index f26b897f24e6248a50482c165a4b91246614cf5f..4e6f0c39717a9d9ca1975e08592994e7204142e2 100644 GIT binary patch delta 71 zcmV-N0J#5vzzBfA2#|;Zyd{B(wTb}(?hwQg_Nz-B2}X&G1UsH|@AJ2u?g4-&0=y-c d9u@)`4-VqFnoT2*mOM>AL%aN;Un}W-w?`HNxd~>$9p3-| diff --git a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.dll.mdb index 7472765703243e533b7c23d1ad68f3a7b259469f..fd5dbd72f9c9cdb84a136ef28aa9dc91d596dd07 100644 GIT binary patch delta 5027 zcmZXXc~lfv*1)SCyNR)kA`OZ`Fbm%#nM9H?0^#pC+SGP@|tg 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a/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.xml +++ b/UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween46.xml @@ -168,6 +168,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a RectTransform's anchoredPosition with the given values. @@ -178,6 +179,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. 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Setting it to 0 will shake along a single direction and behave like a random punch. If TRUE only shakes on the X Y axis (looks better with things like cameras). + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Vector3 with the given values. @@ -550,6 +551,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a property or field to the given values using default plugins. @@ -1234,6 +1236,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localPosition along its relative X Y axes with the given values. @@ -1243,6 +1246,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1252,6 +1256,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1261,6 +1266,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Light's color to the given value. @@ -1558,6 +1564,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localPosition with the given values. @@ -1567,6 +1574,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1575,6 +1583,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1583,6 +1592,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1591,6 +1601,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). 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Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a RectTransform's anchoredPosition with the given values. @@ -178,6 +179,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. 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Setting it to 0 will shake along a single direction and behave like a random punch. If TRUE only shakes on the X Y axis (looks better with things like cameras). + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Vector3 with the given values. @@ -550,6 +551,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a property or field to the given values using default plugins. @@ -1234,6 +1236,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localPosition along its relative X Y axes with the given values. @@ -1243,6 +1246,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1252,6 +1256,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1261,6 +1266,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Light's color to the given value. @@ -1558,6 +1564,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localPosition with the given values. @@ -1567,6 +1574,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1575,6 +1583,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1583,6 +1592,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1591,6 +1601,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). 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Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a RectTransform's anchoredPosition with the given values. @@ -178,6 +179,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll index 44a3c84f844819e098357b44ecc74f2d0e7c473a..43b0c428273ff911b08c761f367b70eead793f4f 100644 GIT binary patch delta 64 zcmZqBY0#O_!L(0xW7jQi0SnK+zgN|)^PU&?sl;MopycKfo)wHh$;onjQUWhlxNCo2 UFXFTGMy-LSpGnwe5567j0DmVMWB>pF delta 64 zcmV-G0Kfl$EPyPKhyt7;v5MLY5L>IeOCzSTNwh)m=0xDecC&O0r~v|;A(I{s8W8K4 W)MG$tolLr86QRZ8U}&>Q4!8%CT^ut2 diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/DOTween50.dll.mdb index 1fccfdc8ee5cd607b717c57667e835bfd8d10202..da79975eb32acd8ce0483a19dd22e43944a27420 100644 GIT binary patch delta 61 zcmbQkHiu0?WLf=RWwjTsMhp;O;raLXs+x7)^Wr|0SS$>boT#u}ZAi| delta 61 zcmbQkHiu0?WLf=RWwjTsMhp-Ty?VE|^0G~yTO2<;b9r#AY@)(Wfy}Cdg-e~!I8Ri* OlVjN_lfLn#F%tm8h#1rW diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll index 0763065434838b0a4ae0ddb6c50e2bf7a4b6b256..378fe8455881ab9e4808ce6ce740baf318b1b011 100644 GIT binary patch delta 87 zcmZqp!PxMFaY6^vKGls~)3OC7{eSfLU;HQkJqEWtu9gb?-)xX$z^=1T)hC<*2$+Ca phLM4xVj>V1GcW`Ny98fZ@@3Vs{t}=4Z)a>+b9=$v%{|2>8~}iFC20Tv delta 87 zcmZqp!PxMFaY6^v9L0@Y)3OD!gl`;uEAz)=`C79~&iuT9%?3FJ>^gH4eZm=lfC-3Y o7#SEUCIWFW14B@-OYq0%rAvN#JoB41pCPm7-WH9`J;fy)0Hui_g8%>k diff --git a/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb b/UnityTests.Unity5/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb index de7a18644b0f4c6018176857891111acbf502b71..0e82eb4aa0072a4fe457800d4f7f2da01ceb4d76 100644 GIT binary patch delta 187 zcmV;s07U=%DEufO6sCXuBPQrYG5`Po00000lKyfE5G)pZd6ks!Gc-pzfu zAn8{~v)7*xjhd?yk?DdE=jSbk+R05otVbliVA92h`@bSRIp>0(ubB04(=llIu>QSQ!<=32$ytks!GcFpxaR zqbD>^w2Ej^)(L)?k?DdECqGWo;^qEIkR$TmD>v8glY0Sv5Hf#U?4=(BL#+U_EkLRZ zmy-zseh|315B&k;2tu|wO@Al2P05p&0(ubCX;=WxC_YTRq3+iSDAp?C777(vY pF*JEbwcb*C`$>=sldc1L5cKrlGv)JhK#Z$I*wix#ZnHQ9L=bB9PGbN7 diff --git a/UnityTests.Unity5/Assets/_Tests/TempTests.cs b/UnityTests.Unity5/Assets/_Tests/TempTests.cs index 69262db..4c8aff4 100644 --- a/UnityTests.Unity5/Assets/_Tests/TempTests.cs +++ b/UnityTests.Unity5/Assets/_Tests/TempTests.cs @@ -10,10 +10,14 @@ using UnityEngine.UI; public class TempTests : BrainBase { - public uint test = 1000; - public uint to = 0; + public Transform target; - void Start () { - DOTween.To(()=> test, x=> test = x, to, 2.0f).OnUpdate(()=> Debug.Log("1000 to 0 > " + test)); + IEnumerator Start () { + yield return new WaitForSeconds(0.5f); + Tween t = target.DOMoveX(4, 2).SetRelative().SetAutoKill(false); + yield return new WaitForSeconds(0.5f); + t.PlayBackwards(); + yield return new WaitForSeconds(1f); + t.Restart(); } } \ No newline at end of file diff --git a/UnityTests.Unity5/Assets/_Tests/TempTests.unity b/UnityTests.Unity5/Assets/_Tests/TempTests.unity index 4b950390798a0352c0aa6082be3833b78ec7d664..29df03642067613e3effbd35a6f7d5a49fb4167b 100644 GIT binary patch delta 227 zcmeClev+=jz@XE}z+n7@fq{V^$X)=X8BFzz^^DRC8UFqM|DTbYfnl-%qo`<8dHBkw zc9Ng^3+{8@N)A?+1uBf+9K~48#27L88ngZ6OY9nxTUk^$?_p6>XXKsyRC_j1qESbj z(PQ#V9ckGOObiSiK>U&!g#Z5sSro)8nhv5ZCco8@W;`*OQ&(Cxf{lS804U}N#t?O( zP<1ONJL*a^Jz$$0r+a1c2R)X}MtXWojA4@xnuttZpf5bxz<^`(0)rDwlPe8mHqSBs Gzz6{4HbIvF delta 609 zcmaEo-jiL=z@W#Ia;CPl><6F-<@{S!HaC XeuF#<0WY76_)QknQ`r2)@BIndicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction and behave like a random punch. /// If TRUE only shakes on the X Y axis (looks better with things like cameras). + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static TweenerCore Shake(DOGetter getter, DOSetter setter, float duration, float strength = 3, int vibrato = 10, float randomness = 90, bool ignoreZAxis = true, bool fadeOut = true ) @@ -518,6 +519,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction and behave like a random punch. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static TweenerCore Shake(DOGetter getter, DOSetter setter, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true ) diff --git a/_DOTween.Assembly/DOTween/ShortcutExtensions.cs b/_DOTween.Assembly/DOTween/ShortcutExtensions.cs index d7c3624..e1877a1 100644 --- a/_DOTween.Assembly/DOTween/ShortcutExtensions.cs +++ b/_DOTween.Assembly/DOTween/ShortcutExtensions.cs @@ -126,6 +126,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakePosition(this Camera target, float duration, float strength = 3, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.transform.localPosition, x => target.transform.localPosition = x, duration, strength, vibrato, randomness, true, fadeOut) @@ -138,6 +139,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakePosition(this Camera target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.transform.localPosition, x => target.transform.localPosition = x, duration, strength, vibrato, randomness, fadeOut) @@ -151,6 +153,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeRotation(this Camera target, float duration, float strength = 90, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.transform.localEulerAngles, x => target.transform.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, false, fadeOut) @@ -163,6 +166,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeRotation(this Camera target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.transform.localEulerAngles, x => target.transform.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, fadeOut) @@ -754,6 +758,7 @@ namespace DG.Tweening /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. /// If TRUE the tween will smoothly snap all values to integers + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakePosition(this Transform target, float duration, float strength = 1, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true) { return DOTween.Shake(() => target.localPosition, x => target.localPosition = x, duration, strength, vibrato, randomness, false, fadeOut) @@ -766,6 +771,7 @@ namespace DG.Tweening /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. /// If TRUE the tween will smoothly snap all values to integers + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakePosition(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true) { return DOTween.Shake(() => target.localPosition, x => target.localPosition = x, duration, strength, vibrato, randomness, fadeOut) @@ -777,6 +783,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeRotation(this Transform target, float duration, float strength = 90, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.localEulerAngles, x => target.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, false, fadeOut) @@ -788,6 +795,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeRotation(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.localEulerAngles, x => target.localRotation = Quaternion.Euler(x), duration, strength, vibrato, randomness, fadeOut) @@ -799,6 +807,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeScale(this Transform target, float duration, float strength = 1, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.localScale, x => target.localScale = x, duration, strength, vibrato, randomness, false, fadeOut) @@ -810,6 +819,7 @@ namespace DG.Tweening /// Indicates how much will the shake vibrate /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeScale(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true) { return DOTween.Shake(() => target.localScale, x => target.localScale = x, duration, strength, vibrato, randomness, fadeOut) diff --git a/_DOTween.Assembly/DOTween46/ShortcutExtensions46.cs b/_DOTween.Assembly/DOTween46/ShortcutExtensions46.cs index fa07c20..03c05c2 100644 --- a/_DOTween.Assembly/DOTween46/ShortcutExtensions46.cs +++ b/_DOTween.Assembly/DOTween46/ShortcutExtensions46.cs @@ -318,6 +318,7 @@ namespace DG.Tweening /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. /// If TRUE the tween will smoothly snap all values to integers + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, float strength = 100, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true) { return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, true, fadeOut) @@ -331,6 +332,7 @@ namespace DG.Tweening /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). /// Setting it to 0 will shake along a single direction. /// If TRUE the tween will smoothly snap all values to integers + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, Vector2 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true) { return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, fadeOut) diff --git a/_DOTween.Assembly/bin/DOTween.XML b/_DOTween.Assembly/bin/DOTween.XML index 77af658..96d3fe7 100644 --- a/_DOTween.Assembly/bin/DOTween.XML +++ b/_DOTween.Assembly/bin/DOTween.XML @@ -538,6 +538,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. If TRUE only shakes on the X Y axis (looks better with things like cameras). + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Vector3 with the given values. @@ -550,6 +551,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction and behave like a random punch. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a property or field to the given values using default plugins. @@ -1234,6 +1236,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localPosition along its relative X Y axes with the given values. @@ -1243,6 +1246,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1252,6 +1256,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Camera's localRotation. @@ -1261,6 +1266,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Tweens a Light's color to the given value. @@ -1558,6 +1564,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localPosition with the given values. @@ -1567,6 +1574,7 @@ Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1575,6 +1583,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localRotation. @@ -1583,6 +1592,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1591,6 +1601,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not Shakes a Transform's localScale. @@ -1599,6 +1610,7 @@ Indicates how much will the shake vibrate Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). 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