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Added core systems that allow to play tweens in the editor
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: d3e15b806a8368742ba6f10e794d7b76
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guid: d3e15b806a8368742ba6f10e794d7b76
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timeCreated: 1533212723
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timeCreated: 1533742575
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licenseType: Pro
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licenseType: Pro
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TextureImporter:
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fileIDToRecycleName: {}
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fileIDToRecycleName: {}
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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public class DOTween
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{
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{
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/// <summary>DOTween's version</summary>
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.2.075"; // Last version before modules: 1.1.755
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public static readonly string Version = "1.2.080"; // Last version before modules: 1.1.755
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///////////////////////////////////////////////
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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// Options ////////////////////////////////////
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@ -264,7 +264,10 @@ namespace DG.Tweening
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public static void ManualUpdate(float deltaTime, float unscaledDeltaTime)
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public static void ManualUpdate(float deltaTime, float unscaledDeltaTime)
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{
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{
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InitCheck();
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InitCheck();
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instance.ManualUpdate(deltaTime, unscaledDeltaTime);
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// instance.ManualUpdate(deltaTime, unscaledDeltaTime);
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if (TweenManager.hasActiveManualTweens) {
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TweenManager.Update(UpdateType.Manual, deltaTime * DOTween.timeScale, unscaledDeltaTime * DOTween.timeScale);
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}
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}
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}
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#endregion
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#endregion
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@ -30,7 +30,7 @@
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<DebugType>pdbonly</DebugType>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<OutputPath>..\bin\</OutputPath>
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<DefineConstants>TRACE;UNITY_4_3;UNITY_4_6;UNITY_5;UNITY_2017_1_OR_NEWER</DefineConstants>
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<DefineConstants>TRACE;UNITY_EDITOR;UNITY_4_3;UNITY_4_6;UNITY_5;UNITY_2017_1_OR_NEWER</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>
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<DocumentationFile>
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@ -80,8 +80,11 @@
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<Compile Include="..\bin_pro\*.txt">
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<Compile Include="..\bin_pro\*.txt">
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<Link>bin_pro\%(FileName)</Link>
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<Link>bin_pro\%(FileName)</Link>
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</Compile>
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</Compile>
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<Compile Include="..\bin_pro\Editor\*.cs">
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<Compile Include="..\bin_pro\Editor\DOTweenAnimationInspector.cs">
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<Link>bin_pro\Editor\%(FileName)</Link>
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<Link>bin_pro\Editor\DOTweenAnimationInspector</Link>
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</Compile>
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<Compile Include="..\bin_pro\Editor\DOTweenPreviewManager.cs">
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<Link>bin_pro\Editor\DOTweenPreviewManager</Link>
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</Compile>
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</Compile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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