mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2026-02-04 14:24:55 +08:00
Added DOBlendableColor and DOBlendableFadeBy shortcuts
This commit is contained in:
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commit
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@ -35,12 +35,6 @@
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<member name="F:DG.Tweening.PathMode.Sidescroller2D">
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<summary>2D side-scroller path</summary>
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</member>
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<member name="T:DG.Tweening.Core.Surrogates.Vector2Surrogate">
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<summary>
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A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
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a Vector2/3/4 plugin on WP8.1
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</summary>
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</member>
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<member name="T:DG.Tweening.TweenType">
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<summary>
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Used internally
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@ -538,39 +532,39 @@
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<summary>Options for float tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector2 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector2 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector3 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector3 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
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<summary>Options for Vector4 tweens</summary>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
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<summary>Options for Vector4 tweens</summary>
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<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.QuaternionSurrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
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<summary>Options for Quaternion tweens</summary>
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<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
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If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
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</member>
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.ColorSurrogate,DG.Tweening.Core.Surrogates.ColorSurrogate,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
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<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
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<summary>Options for Color tweens</summary>
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<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
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</member>
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@ -1189,6 +1183,45 @@
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Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
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<param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Light,UnityEngine.Color,System.Single)">
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<summary>Tweens a Light's color to the given value,
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in a way that allows other DOBlendableColor tweens to work together on the same target,
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instead than fight each other as multiple DOColor would do.
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Also stores the Light as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.Single)">
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<summary>Tweens a Material's color to the given value,
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in a way that allows other DOBlendableColor tweens to work together on the same target,
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instead than fight each other as multiple DOColor would do.
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Also stores the Material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.String,System.Single)">
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<summary>Tweens a Material's named color property to the given value,
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in a way that allows other DOBlendableColor tweens to work together on the same target,
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instead than fight each other as multiple DOColor would do.
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Also stores the Material as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The value to tween to</param>
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<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.Material,System.Single,System.Single)">
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<summary>Tweens a Material's alpha BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
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instead than fight each other as multiple DOFade would do.
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Also stores the Material as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.Material,System.Single,System.String,System.Single)">
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<summary>Tweens a Material's named alpha property BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
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instead than fight each other as multiple DOFade would do.
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Also stores the Material as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param>
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<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
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<param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
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<summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableMove tweens to work together on the same target,
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@ -1310,12 +1343,6 @@
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and returns the total number of tweens involved.
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</summary>
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</member>
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<member name="T:DG.Tweening.Core.Surrogates.Vector3Surrogate">
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<summary>
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A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
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a Vector2/3/4 plugin on WP8.1
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</summary>
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</member>
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<member name="T:DG.Tweening.PathType">
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<summary>
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Type of path to use with DOPath tweens
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@ -1496,7 +1523,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},UnityEngine.Vector2,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1504,7 +1531,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},UnityEngine.Vector3,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1512,7 +1539,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},UnityEngine.Vector4,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1520,7 +1547,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.QuaternionSurrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.QuaternionSurrogate},UnityEngine.Vector3,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1528,7 +1555,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorSurrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorSurrogate},UnityEngine.Color,System.Single)">
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<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)">
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<summary>Tweens a property or field to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1563,7 +1590,7 @@
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<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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</member>
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<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},System.Single,System.Single,DG.Tweening.AxisConstraint)">
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<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
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<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1572,7 +1599,7 @@
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<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
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<param name="axisConstraint">The axis to tween</param>
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</member>
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<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorSurrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorSurrogate},System.Single,System.Single)">
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<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)">
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<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
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<param name="getter">A getter for the field or property to tween.
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<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
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@ -1833,12 +1860,6 @@
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<summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
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<para>In case of String tweens works only if the tween is set as relative</para></summary>
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</member>
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<member name="T:DG.Tweening.Core.Surrogates.Vector4Surrogate">
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<summary>
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A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
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a Vector2/3/4 plugin on WP8.1
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</summary>
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</member>
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<member name="T:DG.Tweening.Tweener">
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<summary>
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Animates a single value
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Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
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<summary>Tweens a SpriteRenderer's color to the given value,
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in a way that allows other DOBlendableColor tweens to work together on the same target,
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instead than fight each other as multiple DOColor would do.
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Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.SpriteRenderer,System.Single,System.Single)">
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<summary>Tweens a SpriteRenderer's alpha BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
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instead than fight each other as multiple DOFade would do.
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Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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</member>
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</members>
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</doc>
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@ -118,5 +118,47 @@
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Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
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Leave it to NULL (default) to use default ones</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
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<summary>Tweens a Graphic's color to the given value,
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in a way that allows other DOBlendableColor tweens to work together on the same target,
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instead than fight each other as multiple DOColor would do.
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Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
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<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.UI.Graphic,System.Single,System.Single)">
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<summary>Tweens a Graphic's alpha BY the given value (as if you chained a <code>SetRelative</code>),
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in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
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instead than fight each other as multiple DOFade would do.
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Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
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<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
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<summary>Tweens a Image's color to the given value,
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in a way that allows other DOBlendableColor tweens to work together on the same target,
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instead than fight each other as multiple DOColor would do.
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Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||
<summary>Tweens a Image's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Text's color BY the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.UI.Text,System.Single,System.Single)">
|
||||
<summary>Tweens a Text's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
Binary file not shown.
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Binary file not shown.
@ -35,12 +35,6 @@
|
||||
<member name="F:DG.Tweening.PathMode.Sidescroller2D">
|
||||
<summary>2D side-scroller path</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Core.Surrogates.Vector2Surrogate">
|
||||
<summary>
|
||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
||||
a Vector2/3/4 plugin on WP8.1
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.TweenType">
|
||||
<summary>
|
||||
Used internally
|
||||
@ -538,39 +532,39 @@
|
||||
<summary>Options for float tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<summary>Options for Vector2 tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<summary>Options for Vector2 tweens</summary>
|
||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<summary>Options for Vector3 tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<summary>Options for Vector3 tweens</summary>
|
||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<summary>Options for Vector4 tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<summary>Options for Vector4 tweens</summary>
|
||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.QuaternionSurrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
|
||||
<summary>Options for Quaternion tweens</summary>
|
||||
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
|
||||
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.ColorSurrogate,DG.Tweening.Core.Surrogates.ColorSurrogate,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
|
||||
<summary>Options for Color tweens</summary>
|
||||
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
|
||||
</member>
|
||||
@ -1189,6 +1183,45 @@
|
||||
Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
||||
<param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Light,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Light's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Light as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Material's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.String,System.Single)">
|
||||
<summary>Tweens a Material's named color property to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param>
|
||||
<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
|
||||
<param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.Material,System.Single,System.Single)">
|
||||
<summary>Tweens a Material's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.Material,System.Single,System.String,System.Single)">
|
||||
<summary>Tweens a Material's named alpha property BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param>
|
||||
<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
|
||||
<param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
||||
<summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableMove tweens to work together on the same target,
|
||||
@ -1310,12 +1343,6 @@
|
||||
and returns the total number of tweens involved.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Core.Surrogates.Vector3Surrogate">
|
||||
<summary>
|
||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
||||
a Vector2/3/4 plugin on WP8.1
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.PathType">
|
||||
<summary>
|
||||
Type of path to use with DOPath tweens
|
||||
@ -1496,7 +1523,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},UnityEngine.Vector2,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1504,7 +1531,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},UnityEngine.Vector3,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1512,7 +1539,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},UnityEngine.Vector4,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1520,7 +1547,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.QuaternionSurrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.QuaternionSurrogate},UnityEngine.Vector3,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1528,7 +1555,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorSurrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorSurrogate},UnityEngine.Color,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1563,7 +1590,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
||||
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
||||
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1572,7 +1599,7 @@
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
<param name="axisConstraint">The axis to tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorSurrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorSurrogate},System.Single,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)">
|
||||
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1833,12 +1860,6 @@
|
||||
<summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
|
||||
<para>In case of String tweens works only if the tween is set as relative</para></summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Core.Surrogates.Vector4Surrogate">
|
||||
<summary>
|
||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
||||
a Vector2/3/4 plugin on WP8.1
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Tweener">
|
||||
<summary>
|
||||
Animates a single value
|
||||
|
||||
Binary file not shown.
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@ -43,5 +43,19 @@
|
||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a SpriteRenderer's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.SpriteRenderer,System.Single,System.Single)">
|
||||
<summary>Tweens a SpriteRenderer's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
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@ -118,5 +118,47 @@
|
||||
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||
Leave it to NULL (default) to use default ones</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Graphic's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.UI.Graphic,System.Single,System.Single)">
|
||||
<summary>Tweens a Graphic's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Image's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||
<summary>Tweens a Image's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Text's color BY the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.UI.Text,System.Single,System.Single)">
|
||||
<summary>Tweens a Text's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
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@ -35,12 +35,6 @@
|
||||
<member name="F:DG.Tweening.PathMode.Sidescroller2D">
|
||||
<summary>2D side-scroller path</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Core.Surrogates.Vector2Surrogate">
|
||||
<summary>
|
||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
||||
a Vector2/3/4 plugin on WP8.1
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.TweenType">
|
||||
<summary>
|
||||
Used internally
|
||||
@ -538,39 +532,39 @@
|
||||
<summary>Options for float tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<summary>Options for Vector2 tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<summary>Options for Vector2 tweens</summary>
|
||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<summary>Options for Vector3 tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<summary>Options for Vector3 tweens</summary>
|
||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<summary>Options for Vector4 tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<summary>Options for Vector4 tweens</summary>
|
||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.QuaternionSurrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
|
||||
<summary>Options for Quaternion tweens</summary>
|
||||
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
|
||||
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.ColorSurrogate,DG.Tweening.Core.Surrogates.ColorSurrogate,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
|
||||
<summary>Options for Color tweens</summary>
|
||||
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
|
||||
</member>
|
||||
@ -1189,6 +1183,45 @@
|
||||
Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
||||
<param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Light,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Light's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Light as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Material's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.String,System.Single)">
|
||||
<summary>Tweens a Material's named color property to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param>
|
||||
<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
|
||||
<param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.Material,System.Single,System.Single)">
|
||||
<summary>Tweens a Material's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.Material,System.Single,System.String,System.Single)">
|
||||
<summary>Tweens a Material's named alpha property BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param>
|
||||
<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
|
||||
<param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
||||
<summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableMove tweens to work together on the same target,
|
||||
@ -1310,12 +1343,6 @@
|
||||
and returns the total number of tweens involved.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Core.Surrogates.Vector3Surrogate">
|
||||
<summary>
|
||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
||||
a Vector2/3/4 plugin on WP8.1
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.PathType">
|
||||
<summary>
|
||||
Type of path to use with DOPath tweens
|
||||
@ -1496,7 +1523,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},UnityEngine.Vector2,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1504,7 +1531,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},UnityEngine.Vector3,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1512,7 +1539,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},UnityEngine.Vector4,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1520,7 +1547,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.QuaternionSurrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.QuaternionSurrogate},UnityEngine.Vector3,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1528,7 +1555,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorSurrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorSurrogate},UnityEngine.Color,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1563,7 +1590,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
||||
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
||||
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1572,7 +1599,7 @@
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
<param name="axisConstraint">The axis to tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorSurrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorSurrogate},System.Single,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)">
|
||||
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1833,12 +1860,6 @@
|
||||
<summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
|
||||
<para>In case of String tweens works only if the tween is set as relative</para></summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Core.Surrogates.Vector4Surrogate">
|
||||
<summary>
|
||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
||||
a Vector2/3/4 plugin on WP8.1
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Tweener">
|
||||
<summary>
|
||||
Animates a single value
|
||||
|
||||
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@ -43,5 +43,19 @@
|
||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a SpriteRenderer's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.SpriteRenderer,System.Single,System.Single)">
|
||||
<summary>Tweens a SpriteRenderer's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
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@ -118,5 +118,47 @@
|
||||
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||
Leave it to NULL (default) to use default ones</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Graphic's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.UI.Graphic,System.Single,System.Single)">
|
||||
<summary>Tweens a Graphic's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Image's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||
<summary>Tweens a Image's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Text's color BY the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.UI.Text,System.Single,System.Single)">
|
||||
<summary>Tweens a Text's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
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@ -10,8 +10,11 @@ public class BlendableTweens : BrainBase
|
||||
public bool repeatBlendable = true;
|
||||
public RotateMode rotationMode;
|
||||
public Ease ease = Ease.OutQuad;
|
||||
public Transform[] targets;
|
||||
public Color toBlendableColor0, toBlendableColor1;
|
||||
public Transform nonBlendableT;
|
||||
public Transform[] targets;
|
||||
public Renderer[] renderers;
|
||||
public SpriteRenderer[] sprites;
|
||||
|
||||
Vector3[] startPositions;
|
||||
|
||||
@ -23,6 +26,8 @@ public class BlendableTweens : BrainBase
|
||||
yield return new WaitForSeconds(0.6f);
|
||||
|
||||
Vector3 to;
|
||||
Color toCol;
|
||||
float toFloat;
|
||||
float duration;
|
||||
int loops;
|
||||
|
||||
@ -70,6 +75,56 @@ public class BlendableTweens : BrainBase
|
||||
to = new Vector3(0, 90, 0);
|
||||
if (from) nonBlendableT.DORotate(to, duration, rotationMode).From(true).SetEase(ease).SetAutoKill(false).Pause();
|
||||
else nonBlendableT.DORotate(to, duration, rotationMode).SetEase(ease).SetAutoKill(false).Pause();
|
||||
|
||||
// Color
|
||||
duration = 3;
|
||||
toCol = toBlendableColor0;
|
||||
if (from) renderers[0].material.DOBlendableColor(toCol, duration).From().SetEase(ease).SetAutoKill(false).Pause();
|
||||
else renderers[0].material.DOBlendableColor(toCol, duration).SetEase(ease).SetAutoKill(false).Pause();
|
||||
if (addBlendable) {
|
||||
toCol = toBlendableColor1;
|
||||
duration = repeatBlendable ? 1 : 3;
|
||||
loops = repeatBlendable ? 3 : 1;
|
||||
if (fromBlendable) renderers[0].material.DOBlendableColor(toCol, duration).From().SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||
else renderers[0].material.DOBlendableColor(toCol, duration).SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||
}
|
||||
|
||||
duration = 3;
|
||||
toCol = toBlendableColor0;
|
||||
if (from) sprites[0].DOBlendableColor(toCol, duration).From().SetEase(ease).SetAutoKill(false).Pause();
|
||||
else sprites[0].DOBlendableColor(toCol, duration).SetEase(ease).SetAutoKill(false).Pause();
|
||||
if (addBlendable) {
|
||||
toCol = toBlendableColor1;
|
||||
duration = repeatBlendable ? 1 : 3;
|
||||
loops = repeatBlendable ? 3 : 1;
|
||||
if (fromBlendable) sprites[0].DOBlendableColor(toCol, duration).From().SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||
else sprites[0].DOBlendableColor(toCol, duration).SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||
}
|
||||
|
||||
// Fade
|
||||
duration = 3;
|
||||
toFloat = -1;
|
||||
if (from) renderers[1].material.DOBlendableFadeBy(toFloat, duration).From().SetEase(ease).SetAutoKill(false).Pause();
|
||||
else renderers[1].material.DOBlendableFadeBy(toFloat, duration).SetEase(ease).SetAutoKill(false).Pause();
|
||||
if (addBlendable) {
|
||||
toFloat = 1;
|
||||
duration = repeatBlendable ? 1 : 3;
|
||||
loops = repeatBlendable ? 3 : 1;
|
||||
if (fromBlendable) renderers[1].material.DOBlendableFadeBy(toFloat, duration).From().SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||
else renderers[1].material.DOBlendableFadeBy(toFloat, duration).SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||
}
|
||||
|
||||
duration = 3;
|
||||
toFloat = -1;
|
||||
if (from) sprites[1].DOBlendableFadeBy(toFloat, duration).From().SetEase(ease).SetAutoKill(false).Pause();
|
||||
else sprites[1].DOBlendableFadeBy(toFloat, duration).SetEase(ease).SetAutoKill(false).Pause();
|
||||
if (addBlendable) {
|
||||
toFloat = 1;
|
||||
duration = repeatBlendable ? 1 : 3;
|
||||
loops = repeatBlendable ? 3 : 1;
|
||||
if (fromBlendable) sprites[1].DOBlendableFadeBy(toFloat, duration).From().SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||
else sprites[1].DOBlendableFadeBy(toFloat, duration).SetEase(ease).SetLoops(loops, LoopType.Yoyo).SetAutoKill(false).Pause();
|
||||
}
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
|
||||
Binary file not shown.
@ -5,24 +5,11 @@ using System.Collections;
|
||||
|
||||
public class Temp : BrainBase
|
||||
{
|
||||
public RotateMode rotMode;
|
||||
public Transform target;
|
||||
Sequence s;
|
||||
public RectTransform t;
|
||||
|
||||
IEnumerator Start()
|
||||
{
|
||||
yield return new WaitForSeconds(0.6f);
|
||||
s = DOTween.Sequence();
|
||||
s.Insert(0.5f, target.DORotate(new Vector3(0,0,90f), 1f, rotMode).SetRelative());
|
||||
s.Insert(1.5f, target.DORotate(new Vector3(0,90,0f), 1f, rotMode).SetRelative());
|
||||
s.Insert(0.8f, target.DOMoveX(4, 1).SetRelative());
|
||||
s.Insert(2f, target.DOMoveY(4, 1).SetRelative());
|
||||
s.Pause();
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
if (GUILayout.Button("Play")) s.Play();
|
||||
if (GUILayout.Button("Goto 2.5")) s.Goto(2.5f);
|
||||
DOTween.To(() => t.anchorMin, (x) => t.anchorMin = x, new Vector2(-1,0) , 2.0f).OnComplete(()=>Debug.Log(t.anchorMin.ToString("N16")));
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@ -7,13 +7,8 @@ using System;
|
||||
|
||||
public class TempTests : BrainBase
|
||||
{
|
||||
void OnEnable()
|
||||
void OnMouseDown()
|
||||
{
|
||||
Debug.Log("ENABLE");
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
Debug.Log("DISABLE");
|
||||
this.GetComponent<DOTweenAnimation>().DOPlay();
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c25459fcc7c05a45ae2bac021a83e01
|
||||
timeCreated: 1429119523
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@ -22,7 +22,7 @@ namespace DG.Tweening.Core
|
||||
/// <summary>
|
||||
/// Returns the 2D angle between two vectors
|
||||
/// </summary>
|
||||
public static float Angle2D(Vector3 from, Vector3 to)
|
||||
internal static float Angle2D(Vector3 from, Vector3 to)
|
||||
{
|
||||
Vector2 baseDir = Vector2.right;
|
||||
to -= from;
|
||||
|
||||
@ -24,7 +24,7 @@ namespace DG.Tweening
|
||||
public class DOTween
|
||||
{
|
||||
/// <summary>DOTween's version</summary>
|
||||
public static readonly string Version = "1.0.521";
|
||||
public static readonly string Version = "1.0.531";
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// Options ////////////////////////////////////
|
||||
|
||||
@ -4,8 +4,10 @@
|
||||
// License Copyright (c) Daniele Giardini.
|
||||
// This work is subject to the terms at http://dotween.demigiant.com/license.php
|
||||
|
||||
using DG.Tweening.Core;
|
||||
#if WP81
|
||||
using DG.Tweening.Core.Surrogates;
|
||||
#endif
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
@ -703,8 +703,115 @@ namespace DG.Tweening
|
||||
return t;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Blendables
|
||||
|
||||
#region Light
|
||||
|
||||
/// <summary>Tweens a Light's color to the given value,
|
||||
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOColor would do.
|
||||
/// Also stores the Light as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableColor(this Light target, Color endValue, float duration)
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
}, endValue, duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Material
|
||||
|
||||
/// <summary>Tweens a Material's color to the given value,
|
||||
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOColor would do.
|
||||
/// Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableColor(this Material target, Color endValue, float duration)
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
}, endValue, duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
/// <summary>Tweens a Material's named color property to the given value,
|
||||
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOColor would do.
|
||||
/// Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The value to tween to</param>
|
||||
/// <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableColor(this Material target, Color endValue, string property, float duration)
|
||||
{
|
||||
if (!target.HasProperty(property)) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(property);
|
||||
return null;
|
||||
}
|
||||
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.SetColor(property, target.GetColor(property) + diff);
|
||||
}, endValue, duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Material's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
/// in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOFade would do.
|
||||
/// Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableFadeBy(this Material target, float byValue, float duration)
|
||||
{
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to.a = x.a;
|
||||
target.color += diff;
|
||||
}, new Color(0, 0, 0, byValue), duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
/// <summary>Tweens a Material's named alpha property BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
/// in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOFade would do.
|
||||
/// Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="byValue">The value to tween by</param>
|
||||
/// <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableFadeBy(this Material target, float byValue, string property, float duration)
|
||||
{
|
||||
if (!target.HasProperty(property)) {
|
||||
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(property);
|
||||
return null;
|
||||
}
|
||||
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to.a = x.a;
|
||||
target.SetColor(property, target.GetColor(property) + diff);
|
||||
}, new Color(0, 0, 0, byValue), duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Transform
|
||||
|
||||
/// <summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
/// in a way that allows other DOBlendableMove tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOMove would do.
|
||||
|
||||
@ -4,10 +4,12 @@
|
||||
// License Copyright (c) Daniele Giardini.
|
||||
// This work is subject to the terms at http://dotween.demigiant.com/license.php
|
||||
|
||||
#if WP81
|
||||
using DG.Tweening.Core.Surrogates;
|
||||
#endif
|
||||
using System;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Core.Enums;
|
||||
using DG.Tweening.Core.Surrogates;
|
||||
using DG.Tweening.Plugins.Core;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using UnityEngine;
|
||||
|
||||
@ -92,5 +92,46 @@ namespace DG.Tweening
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Blendables
|
||||
|
||||
#region SpriteRenderer
|
||||
|
||||
/// <summary>Tweens a SpriteRenderer's color to the given value,
|
||||
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOColor would do.
|
||||
/// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration)
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
}, endValue, duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a SpriteRenderer's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
/// in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOFade would do.
|
||||
/// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableFadeBy(this SpriteRenderer target, float byValue, float duration)
|
||||
{
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to.a = x.a;
|
||||
target.color += diff;
|
||||
}, new Color(0, 0, 0, byValue), duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -244,5 +244,120 @@ namespace DG.Tweening
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region Blendables
|
||||
|
||||
#region Graphic
|
||||
|
||||
/// <summary>Tweens a Graphic's color to the given value,
|
||||
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOColor would do.
|
||||
/// Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableColor(this Graphic target, Color endValue, float duration)
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
}, endValue, duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Graphic's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
/// in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOFade would do.
|
||||
/// Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableFadeBy(this Graphic target, float byValue, float duration)
|
||||
{
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to.a = x.a;
|
||||
target.color += diff;
|
||||
}, new Color(0, 0, 0, byValue), duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Image
|
||||
|
||||
/// <summary>Tweens a Image's color to the given value,
|
||||
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOColor would do.
|
||||
/// Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableColor(this Image target, Color endValue, float duration)
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
}, endValue, duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Image's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
/// in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOFade would do.
|
||||
/// Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableFadeBy(this Image target, float byValue, float duration)
|
||||
{
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to.a = x.a;
|
||||
target.color += diff;
|
||||
}, new Color(0, 0, 0, byValue), duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Text
|
||||
|
||||
/// <summary>Tweens a Text's color BY the given value,
|
||||
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOColor would do.
|
||||
/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableColor(this Text target, Color endValue, float duration)
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
}, endValue, duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a Text's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
/// in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
/// instead than fight each other as multiple DOFade would do.
|
||||
/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOBlendableFadeBy(this Text target, float byValue, float duration)
|
||||
{
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
Color diff = x - to;
|
||||
to.a = x.a;
|
||||
target.color += diff;
|
||||
}, new Color(0, 0, 0, byValue), duration)
|
||||
.Blendable().SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -35,12 +35,6 @@
|
||||
<member name="F:DG.Tweening.PathMode.Sidescroller2D">
|
||||
<summary>2D side-scroller path</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Core.Surrogates.Vector2Surrogate">
|
||||
<summary>
|
||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
||||
a Vector2/3/4 plugin on WP8.1
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.TweenType">
|
||||
<summary>
|
||||
Used internally
|
||||
@ -538,39 +532,39 @@
|
||||
<summary>Options for float tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<summary>Options for Vector2 tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Core.Surrogates.Vector2Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<summary>Options for Vector2 tweens</summary>
|
||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<summary>Options for Vector3 tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<summary>Options for Vector3 tweens</summary>
|
||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)">
|
||||
<summary>Options for Vector4 tweens</summary>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Core.Surrogates.Vector4Surrogate,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)">
|
||||
<summary>Options for Vector4 tweens</summary>
|
||||
<param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.QuaternionSurrogate,DG.Tweening.Core.Surrogates.Vector3Surrogate,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)">
|
||||
<summary>Options for Quaternion tweens</summary>
|
||||
<param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°.
|
||||
If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{DG.Tweening.Core.Surrogates.ColorSurrogate,DG.Tweening.Core.Surrogates.ColorSurrogate,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
|
||||
<member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)">
|
||||
<summary>Options for Color tweens</summary>
|
||||
<param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param>
|
||||
</member>
|
||||
@ -1189,6 +1183,45 @@
|
||||
Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
||||
<param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Light,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Light's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Light as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Material's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.String,System.Single)">
|
||||
<summary>Tweens a Material's named color property to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param>
|
||||
<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
|
||||
<param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.Material,System.Single,System.Single)">
|
||||
<summary>Tweens a Material's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.Material,System.Single,System.String,System.Single)">
|
||||
<summary>Tweens a Material's named alpha property BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Material as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param>
|
||||
<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
|
||||
<param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
||||
<summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableMove tweens to work together on the same target,
|
||||
@ -1310,12 +1343,6 @@
|
||||
and returns the total number of tweens involved.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Core.Surrogates.Vector3Surrogate">
|
||||
<summary>
|
||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
||||
a Vector2/3/4 plugin on WP8.1
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.PathType">
|
||||
<summary>
|
||||
Type of path to use with DOPath tweens
|
||||
@ -1496,7 +1523,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector2Surrogate},UnityEngine.Vector2,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1504,7 +1531,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},UnityEngine.Vector3,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1512,7 +1539,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector4Surrogate},UnityEngine.Vector4,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1520,7 +1547,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.QuaternionSurrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.QuaternionSurrogate},UnityEngine.Vector3,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1528,7 +1555,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorSurrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorSurrogate},UnityEngine.Color,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a property or field to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1563,7 +1590,7 @@
|
||||
<para>Example usage with lambda:</para><code>x=> myProperty = x</code></param>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.Vector3Surrogate},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
||||
<member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)">
|
||||
<summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1572,7 +1599,7 @@
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param>
|
||||
<param name="axisConstraint">The axis to tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{DG.Tweening.Core.Surrogates.ColorSurrogate},DG.Tweening.Core.DOSetter{DG.Tweening.Core.Surrogates.ColorSurrogate},System.Single,System.Single)">
|
||||
<member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)">
|
||||
<summary>Tweens only the alpha of a Color to the given value using default plugins</summary>
|
||||
<param name="getter">A getter for the field or property to tween.
|
||||
<para>Example usage with lambda:</para><code>()=> myProperty</code></param>
|
||||
@ -1833,12 +1860,6 @@
|
||||
<summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward".
|
||||
<para>In case of String tweens works only if the tween is set as relative</para></summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Core.Surrogates.Vector4Surrogate">
|
||||
<summary>
|
||||
A surrogate for Vector2/3/4 values to work around Unity's bug when trying to cast to
|
||||
a Vector2/3/4 plugin on WP8.1
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Tweener">
|
||||
<summary>
|
||||
Animates a single value
|
||||
|
||||
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@ -43,5 +43,19 @@
|
||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a SpriteRenderer's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.SpriteRenderer,System.Single,System.Single)">
|
||||
<summary>Tweens a SpriteRenderer's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
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@ -118,5 +118,47 @@
|
||||
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||
Leave it to NULL (default) to use default ones</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Graphic's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.UI.Graphic,System.Single,System.Single)">
|
||||
<summary>Tweens a Graphic's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Image's color to the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||
<summary>Tweens a Image's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Text's color BY the given value,
|
||||
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOColor would do.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOBlendableFadeBy(UnityEngine.UI.Text,System.Single,System.Single)">
|
||||
<summary>Tweens a Text's alpha BY the given value (as if you chained a <code>SetRelative</code>),
|
||||
in a way that allows other DOBlendableFadeBy tweens to work together on the same target,
|
||||
instead than fight each other as multiple DOFade would do.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
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Loading…
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Reference in New Issue
Block a user