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Fixed IndexOutOfRangeException when creating many Tweeners and Sequences
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@ -201,6 +201,7 @@
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Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
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and changed at any time by calling <code>DeGUI.ChangePalette</code>.
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You can inherit from this class to create custom GUIStyle palettes with more options.
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Each of the sub-options require a public Init method to initialize the styles, which will be called via Reflection.
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</summary>
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</member>
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<member name="M:DG.DemiEditor.DeStylePalette.Init">
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@ -214,31 +215,6 @@
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Extend any custom subpalettes from this, so they will be initialized correctly
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</summary>
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</member>
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<member name="M:DG.DemiEditor.Box.Init">
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<summary>
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Needs to be overridden in order to initialize new styles added from inherited classes
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</summary>
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</member>
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<member name="M:DG.DemiEditor.Button.Init">
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<summary>
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Needs to be overridden in order to initialize new styles added from inherited classes
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</summary>
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</member>
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<member name="M:DG.DemiEditor.Label.Init">
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<summary>
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Needs to be overridden in order to initialize new styles added from inherited classes
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</summary>
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</member>
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<member name="M:DG.DemiEditor.Toolbar.Init">
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<summary>
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Needs to be overridden in order to initialize new styles added from inherited classes
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</summary>
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</member>
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<member name="M:DG.DemiEditor.Misc.Init">
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<summary>
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Needs to be overridden in order to initialize new styles added from inherited classes
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</summary>
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</member>
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<member name="T:DG.DemiEditor.DeGUILayout">
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<summary>
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GUILayout methods
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@ -5,16 +5,12 @@ using System.Collections;
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public class Temp : BrainBase
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{
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public Transform target, follow;
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public Transform target;
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void Start()
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{
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Tweener tween = target.DOMove(follow.position, 2f)
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.SetEase(Ease.OutExpo);
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tween.OnUpdate(() =>
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{
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tween.ChangeEndValue(follow.position, true);
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});
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for (int i = 0; i < 300; ++i) {
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DOTween.Sequence().AppendInterval(3).Append(target.DOMoveX(1, 1));
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}
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}
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}
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20
UnityTests.Unity5/Assets/_Tests/Follow.cs
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UnityTests.Unity5/Assets/_Tests/Follow.cs
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@ -0,0 +1,20 @@
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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public class Follow : BrainBase
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{
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public Transform target, follow;
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void Start()
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{
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Tweener tween = target.DOMove(follow.position, 2f)
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.SetEase(Ease.OutExpo);
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tween.OnUpdate(() =>
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{
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tween.ChangeEndValue(follow.position, true);
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});
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}
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}
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12
UnityTests.Unity5/Assets/_Tests/Follow.cs.meta
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UnityTests.Unity5/Assets/_Tests/Follow.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 755a43ab5dbf4494d841429b6cf1756a
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timeCreated: 1431430013
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
UnityTests.Unity5/Assets/_Tests/Follow.unity
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UnityTests.Unity5/Assets/_Tests/Follow.unity
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8
UnityTests.Unity5/Assets/_Tests/Follow.unity.meta
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8
UnityTests.Unity5/Assets/_Tests/Follow.unity.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 443a600519bc2014abf8f88d52c39ae4
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timeCreated: 1431429998
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -7,8 +7,17 @@ using System;
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public class TempTests : BrainBase
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{
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void OnMouseDown()
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IEnumerator Start()
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{
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this.GetComponent<DOTweenAnimation>().DOPlay();
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yield return new WaitForSeconds(0.8f);
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Debug.Log(Time.realtimeSinceStartup + " Create tween");
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DOTween.Sequence()
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.SetId(123)
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.PrependInterval(3)
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.OnComplete(() => Debug.Log(Time.realtimeSinceStartup + " First callback!"));
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DOTween.Kill(123, true);
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}
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}
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@ -284,7 +284,8 @@ namespace DG.Tweening.Core
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{
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if (tweenersCapacity < sequencesCapacity) tweenersCapacity = sequencesCapacity;
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maxActive = tweenersCapacity;
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// maxActive = tweenersCapacity;
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maxActive = tweenersCapacity + sequencesCapacity;
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maxTweeners = tweenersCapacity;
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maxSequences = sequencesCapacity;
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Array.Resize(ref _activeTweens, maxActive);
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@ -834,7 +835,8 @@ namespace DG.Tweening.Core
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Array.Resize(ref _pooledTweeners, maxTweeners);
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break;
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}
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maxActive = Mathf.Max(maxTweeners, maxSequences);
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// maxActive = Mathf.Max(maxTweeners, maxSequences);
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maxActive = maxTweeners + maxSequences;
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Array.Resize(ref _activeTweens, maxActive);
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if (killAdd > 0) _KillList.Capacity += killAdd;
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}
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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{
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.0.705";
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public static readonly string Version = "1.0.710";
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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