Updated test project to last DemiLib version
@ -568,6 +568,9 @@
|
|||||||
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
|
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
|
||||||
<summary>Button that can be toggled on and off</summary>
|
<summary>Button that can be toggled on and off</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.Color,UnityEngine.Color,UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
|
||||||
|
<summary>Button that can be toggled on and off</summary>
|
||||||
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])">
|
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])">
|
||||||
<summary>Begins an horizontal toolbar layout</summary>
|
<summary>Begins an horizontal toolbar layout</summary>
|
||||||
</member>
|
</member>
|
||||||
@ -766,11 +769,26 @@
|
|||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle)">
|
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle)">
|
||||||
<summary>Button that can be toggled on and off</summary>
|
<summary>Button that can be toggled on and off</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,System.String,UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIStyle)">
|
||||||
|
<summary>Button that can be toggled on and off</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIStyle)">
|
||||||
|
<summary>Button that can be toggled on and off</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,UnityEngine.Color,UnityEngine.Color,UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIStyle)">
|
||||||
<summary>Button that can be toggled on and off</summary>
|
<summary>Button that can be toggled on and off</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUI.SceneField(UnityEngine.Rect,System.String,UnityEngine.Object)">
|
<member name="M:DG.DemiEditor.DeGUI.SceneField(UnityEngine.Rect,System.String,UnityEngine.Object)">
|
||||||
<summary>Scene field</summary>
|
<summary>Scene field</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DemiEditor.DeGUI.DefaultPropertyField(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent)">
|
||||||
|
<summary>
|
||||||
|
Can be used instead of EditorGUI.PropertyField, to draw a serializedProperty without its attributes
|
||||||
|
(very useful in case you want to use this from within a PropertyDrawer for that same property,
|
||||||
|
since otherwise bad infinite loops might happen)
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="M:DG.DemiEditor.DeGUI.Box(UnityEngine.Rect,UnityEngine.Color,UnityEngine.GUIStyle)">
|
<member name="M:DG.DemiEditor.DeGUI.Box(UnityEngine.Rect,UnityEngine.Color,UnityEngine.GUIStyle)">
|
||||||
<summary>Box with style and color options</summary>
|
<summary>Box with style and color options</summary>
|
||||||
</member>
|
</member>
|
||||||
|
|||||||
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|
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|
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|
||||||
|
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|
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||||||
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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