Updated test project to last DemiLib version
@ -568,6 +568,9 @@
|
||||
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
|
||||
<summary>Button that can be toggled on and off</summary>
|
||||
</member>
|
||||
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|
||||
<summary>Button that can be toggled on and off</summary>
|
||||
</member>
|
||||
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])">
|
||||
<summary>Begins an horizontal toolbar layout</summary>
|
||||
</member>
|
||||
@ -766,11 +769,26 @@
|
||||
</member>
|
||||
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle)">
|
||||
<summary>Button that can be toggled on and off</summary>
|
||||
</member>
|
||||
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|
||||
<summary>Button that can be toggled on and off</summary>
|
||||
</member>
|
||||
<member name="M:DG.DemiEditor.DeGUI.ToggleButton(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIStyle)">
|
||||
<summary>Button that can be toggled on and off</summary>
|
||||
</member>
|
||||
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|
||||
<summary>Button that can be toggled on and off</summary>
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</member>
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<summary>Scene field</summary>
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||||
</member>
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<member name="M:DG.DemiEditor.DeGUI.DefaultPropertyField(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent)">
|
||||
<summary>
|
||||
Can be used instead of EditorGUI.PropertyField, to draw a serializedProperty without its attributes
|
||||
(very useful in case you want to use this from within a PropertyDrawer for that same property,
|
||||
since otherwise bad infinite loops might happen)
|
||||
</summary>
|
||||
</member>
|
||||
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<summary>Box with style and color options</summary>
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