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[BUGFIX] (by Vasyl Romanets) DOTweenModuleUtils: fixed missing UNITY_2017_1 when choosing whether to subscribe to playmodeStateChanged or playModeStateChanged
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@ -36,7 +36,7 @@ namespace DG.Tweening
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DOTweenExternalCommand.SetOrientationOnPath += Physics.SetOrientationOnPath;
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#if UNITY_EDITOR
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#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5
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#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
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UnityEditor.EditorApplication.playmodeStateChanged += PlaymodeStateChanged;
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#else
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UnityEditor.EditorApplication.playModeStateChanged += PlaymodeStateChanged;
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@ -46,7 +46,7 @@ namespace DG.Tweening
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#if UNITY_EDITOR
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// Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime)
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#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5
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#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
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static void PlaymodeStateChanged()
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#else
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static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state)
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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{
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.2.166"; // Last version before modules: 1.1.755
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public static readonly string Version = "1.2.170"; // Last version before modules: 1.1.755
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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@ -36,7 +36,7 @@ namespace DG.Tweening
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DOTweenExternalCommand.SetOrientationOnPath += Physics.SetOrientationOnPath;
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#if UNITY_EDITOR
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#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5
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#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
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UnityEditor.EditorApplication.playmodeStateChanged += PlaymodeStateChanged;
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#else
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UnityEditor.EditorApplication.playModeStateChanged += PlaymodeStateChanged;
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@ -46,7 +46,7 @@ namespace DG.Tweening
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#if UNITY_EDITOR
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// Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime)
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#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5
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#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
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static void PlaymodeStateChanged()
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#else
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static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state)
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