First GIT layout after moving away from Google Code
16
.gitignore
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
_DOTween.Assembly/_ReSharper*
|
||||
_DOTween.Assembly/bin_pro
|
||||
_DOTween.Assembly/DOTweenPro*
|
||||
_DOTween.Assembly/DOTween*/obj
|
||||
_DOTween.Assembly/*.suo
|
||||
_DOTween.Assembly/*.user
|
||||
*.Unity*/_ReSharper*
|
||||
*.Unity*/Library
|
||||
*.Unity*/obj
|
||||
*.Unity*/Temp
|
||||
*.Unity*/*.csproj
|
||||
*.Unity*/*.sln
|
||||
*.Unity*/*.user
|
||||
*.Unity*/*.suo
|
||||
*.Unity*/*.userprefs
|
||||
*.Unity*/Assets/Demigiant/DOTweenPro*
|
||||
45
UnityCompatibilityTests.Unity35/Assets/CompatibilityTest.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
public class CompatibilityTest : MonoBehaviour
|
||||
{
|
||||
public Transform cubeCont;
|
||||
public Transform[] cubes;
|
||||
public GUITexture logo;
|
||||
|
||||
Tween twSuccess;
|
||||
bool success;
|
||||
Color logoCol;
|
||||
|
||||
void Start()
|
||||
{
|
||||
DOTween.Init(true);
|
||||
Color c = logoCol = logo.color;
|
||||
c.a = 0;
|
||||
logo.color = c;
|
||||
|
||||
// Create sequence
|
||||
Sequence seq = DOTween.Sequence()
|
||||
.SetLoops(-1, LoopType.Restart)
|
||||
.OnStepComplete(Success);
|
||||
seq.Append(cubeCont.DORotate(new Vector3(0, 720, 360), 2.25f).SetRelative().SetEase(Ease.Linear));
|
||||
foreach (Transform trans in cubes) {
|
||||
Transform t = trans;
|
||||
seq.Insert(0, t.DOScale(Vector3.one * 0.5f, 1f));
|
||||
seq.Insert(0, t.DOLocalMove(t.position * 8, 1f).SetEase(Ease.InQuint));
|
||||
seq.Insert(1, t.DOScale(Vector3.one * 0.5f, 1f));
|
||||
seq.Insert(1, t.DOLocalMove(t.position, 1f).SetEase(Ease.OutQuint));
|
||||
}
|
||||
|
||||
// Create success tween
|
||||
twSuccess = DOTween.To(()=> logo.color, x => logo.color = x, logoCol, 1.25f).Pause();
|
||||
}
|
||||
|
||||
void Success()
|
||||
{
|
||||
if (success) return;
|
||||
|
||||
success = true;
|
||||
twSuccess.Play();
|
||||
}
|
||||
}
|
||||
BIN
UnityCompatibilityTests.Unity35/Assets/CompatibilityTest.unity
Normal file
1906
UnityCompatibilityTests.Unity35/Assets/Demigiant/DOTween/DOTween.XML
Normal file
@ -0,0 +1,47 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTween43</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
||||
<summary>
|
||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||
These, as all DOTween43 methods, require Unity 4.3 or later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a SpriteRenderer's color to the given value.
|
||||
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
|
||||
<summary>Tweens a Material's alpha color to the given value.
|
||||
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||
<summary>Tweens a Rigidbody2D's position to the given value.
|
||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
||||
<summary>Tweens a Rigidbody2D's X position to the given value.
|
||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
||||
<summary>Tweens a Rigidbody2D's Y position to the given value.
|
||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
|
||||
<summary>Tweens a Rigidbody2D's rotation to the given value.
|
||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTween46</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
||||
<summary>
|
||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||
These, as all DOTween46 methods, require Unity 4.6 or later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
|
||||
<summary>Tweens a CanvasGroup's alpha color to the given value.
|
||||
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens an Graphic's color to the given value.
|
||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
|
||||
<summary>Tweens an Graphic's alpha color to the given value.
|
||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens an Image's color to the given value.
|
||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||
<summary>Tweens an Image's alpha color to the given value.
|
||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||
<summary>Tweens an Image's fillAmount to the given value.
|
||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
|
||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||
<summary>Tweens an LayoutElement's minWidth/Height to the given value.
|
||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
|
||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Outline's effectColor to the given value.
|
||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
|
||||
<summary>Tweens a Outline's effectColor alpha to the given value.
|
||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
|
||||
<summary>Tweens a Outline's effectDistance to the given value.
|
||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||
<summary>Tweens a RectTransform's anchoredPosition to the given value.
|
||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
||||
<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
|
||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||
<summary>Tweens a RectTransform's sizeDelta to the given value.
|
||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
|
||||
<summary>Tweens a Slider's value to the given value.
|
||||
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Text's color to the given value.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
|
||||
<summary>Tweens a Text's alpha color to the given value.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,System.String)">
|
||||
<summary>Tweens a Text's text to the given value.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||
<param name="scramble">If TRUE the string will appear from a random animation of characters</param>
|
||||
<param name="scrambleChars">A string containing the characters to use for scrambling.
|
||||
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||
Leave it to NULL (default) to use default ones</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTweenEditor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||
<summary>
|
||||
Setups DOTween
|
||||
</summary>
|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||
<summary>
|
||||
Checks that the given editor texture use the correct import settings,
|
||||
and applies them if they're incorrect.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired">
|
||||
<summary>
|
||||
Returns TRUE if addons setup is required.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)">
|
||||
<summary>
|
||||
Returns TRUE if the file/directory at the given path exists.
|
||||
</summary>
|
||||
<param name="adbPath">Path, relative to Unity's project folder</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
|
||||
<summary>
|
||||
Converts the given project-relative path to a full path,
|
||||
with backward (\) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)">
|
||||
<summary>
|
||||
Converts the given full path to a path usable with AssetDatabase methods
|
||||
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
|
||||
<summary>
|
||||
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
||||
If the asset already exists at the given path, loads it and returns it.
|
||||
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
||||
(depending on the given parameters).
|
||||
</summary>
|
||||
<typeparam name="T">Asset type</typeparam>
|
||||
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 4.3 KiB |
|
After Width: | Height: | Size: 4.3 KiB |
|
After Width: | Height: | Size: 22 KiB |
@ -0,0 +1,18 @@
|
||||
DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant
|
||||
|
||||
// GET STARTED //////////////////////////////////////////////
|
||||
|
||||
- After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version.
|
||||
- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
|
||||
- You're ready to tween. Check out the links below for full documentation and license info.
|
||||
|
||||
|
||||
// LINKS ///////////////////////////////////////////////////////
|
||||
|
||||
DOTween website (documentation, examples, etc): http://dotween.demigiant.com
|
||||
DOTween license: http://dotween.demigiant.com/license.php
|
||||
DOTween repository (Google Code): https://code.google.com/p/dotween/
|
||||
|
||||
// NOTES //////////////////////////////////////////////////////
|
||||
|
||||
- DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
|
||||
BIN
UnityCompatibilityTests.Unity35/Assets/dotween_logo.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
UnityCompatibilityTests.Unity35/Assets/test MAT.mat
Normal file
BIN
UnityCompatibilityTests.Unity35/ProjectSettings/TagManager.asset
Normal file
5
UnityTests.Unity4/Assets/Demigiant.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb9375ae14b7c6d4da5d6f1482cb5d29
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
5
UnityTests.Unity4/Assets/Demigiant/DOTween.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad88d42122718d342a246e7d8d8c9983
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
1906
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.XML
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 32d3af87ee00b2540b93b3d175025be1
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
BIN
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll
Normal file
BIN
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween.dll.mdb
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 75fba9607a513b64984db6d29f41986c
|
||||
DefaultImporter:
|
||||
userData:
|
||||
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cc6d4d0f1606b041be016a1b3105a6e
|
||||
MonoAssemblyImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
userData:
|
||||
BIN
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll
Normal file
BIN
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.dll.mdb
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 589b8271dd960624a8620bca5ed778db
|
||||
DefaultImporter:
|
||||
userData:
|
||||
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cc98104edfc2736418636b4b8c0e3b0b
|
||||
MonoAssemblyImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
userData:
|
||||
47
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween43.xml
Normal file
@ -0,0 +1,47 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTween43</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
||||
<summary>
|
||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||
These, as all DOTween43 methods, require Unity 4.3 or later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a SpriteRenderer's color to the given value.
|
||||
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
|
||||
<summary>Tweens a Material's alpha color to the given value.
|
||||
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||
<summary>Tweens a Rigidbody2D's position to the given value.
|
||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
||||
<summary>Tweens a Rigidbody2D's X position to the given value.
|
||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
||||
<summary>Tweens a Rigidbody2D's Y position to the given value.
|
||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
|
||||
<summary>Tweens a Rigidbody2D's rotation to the given value.
|
||||
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e08c600d5d981242b5d3c1d825106d6
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
BIN
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll
Normal file
BIN
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.dll.mdb
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 773153d471589be45acb355405a2bcf5
|
||||
DefaultImporter:
|
||||
userData:
|
||||
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da65c15675bf19f4c953026614098b09
|
||||
MonoAssemblyImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
userData:
|
||||
120
UnityTests.Unity4/Assets/Demigiant/DOTween/DOTween46.xml
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTween46</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.Tweening.ShortcutExtensions">
|
||||
<summary>
|
||||
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||
These, as all DOTween46 methods, require Unity 4.6 or later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
|
||||
<summary>Tweens a CanvasGroup's alpha color to the given value.
|
||||
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens an Graphic's color to the given value.
|
||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
|
||||
<summary>Tweens an Graphic's alpha color to the given value.
|
||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens an Image's color to the given value.
|
||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||
<summary>Tweens an Image's alpha color to the given value.
|
||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||
<summary>Tweens an Image's fillAmount to the given value.
|
||||
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
|
||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||
<summary>Tweens an LayoutElement's minWidth/Height to the given value.
|
||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
|
||||
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Outline's effectColor to the given value.
|
||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
|
||||
<summary>Tweens a Outline's effectColor alpha to the given value.
|
||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
|
||||
<summary>Tweens a Outline's effectDistance to the given value.
|
||||
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||
<summary>Tweens a RectTransform's anchoredPosition to the given value.
|
||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
||||
<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
|
||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||
<summary>Tweens a RectTransform's sizeDelta to the given value.
|
||||
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
|
||||
<summary>Tweens a Slider's value to the given value.
|
||||
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||
<summary>Tweens a Text's color to the given value.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
|
||||
<summary>Tweens a Text's alpha color to the given value.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
</member>
|
||||
<member name="M:DG.Tweening.ShortcutExtensions.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,System.String)">
|
||||
<summary>Tweens a Text's text to the given value.
|
||||
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||
<param name="scramble">If TRUE the string will appear from a random animation of characters</param>
|
||||
<param name="scrambleChars">A string containing the characters to use for scrambling.
|
||||
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||
Leave it to NULL (default) to use default ones</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d27835d6231b6aa48841c3f8b2214fa8
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
5
UnityTests.Unity4/Assets/Demigiant/DOTween/Editor.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3500705e15d89ff43a4ee7740f47688f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTweenEditor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||
<summary>
|
||||
Setups DOTween
|
||||
</summary>
|
||||
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||
<summary>
|
||||
Checks that the given editor texture use the correct import settings,
|
||||
and applies them if they're incorrect.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired">
|
||||
<summary>
|
||||
Returns TRUE if addons setup is required.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)">
|
||||
<summary>
|
||||
Returns TRUE if the file/directory at the given path exists.
|
||||
</summary>
|
||||
<param name="adbPath">Path, relative to Unity's project folder</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
|
||||
<summary>
|
||||
Converts the given project-relative path to a full path,
|
||||
with backward (\) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)">
|
||||
<summary>
|
||||
Converts the given full path to a path usable with AssetDatabase methods
|
||||
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
|
||||
<summary>
|
||||
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
||||
If the asset already exists at the given path, loads it and returns it.
|
||||
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
||||
(depending on the given parameters).
|
||||
</summary>
|
||||
<typeparam name="T">Asset type</typeparam>
|
||||
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b1520efae3508be4a84aa316d04fc675
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f485bbcdc045cfb46ad37827b2f24d67
|
||||
DefaultImporter:
|
||||
userData:
|
||||
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 15321a018ba7b9f49a6442a41ee5dc70
|
||||
MonoAssemblyImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
userData:
|
||||
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a09669494da114f4fb79d0b583615396
|
||||
DefaultImporter:
|
||||
userData:
|
||||
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7c3cf2b694a2ab4d8e1b5a45b028052
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
|
After Width: | Height: | Size: 1.5 KiB |
@ -0,0 +1,47 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b51ee612bc8b58e45b114f4f88219aa4
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -3
|
||||
maxTextureSize: 128
|
||||
textureSettings:
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 2
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
|
After Width: | Height: | Size: 4.3 KiB |
@ -0,0 +1,47 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbbac93ae244da644b3399f418baca2c
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -3
|
||||
maxTextureSize: 256
|
||||
textureSettings:
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 2
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
|
After Width: | Height: | Size: 4.3 KiB |
@ -0,0 +1,47 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47b1c758170446e478d8369151ad68c0
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 1024
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
|
After Width: | Height: | Size: 22 KiB |
@ -0,0 +1,47 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c75c360efddf317489499b0b8acad6be
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -3
|
||||
maxTextureSize: 512
|
||||
textureSettings:
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 2
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
18
UnityTests.Unity4/Assets/Demigiant/DOTween/readme.txt
Normal file
@ -0,0 +1,18 @@
|
||||
DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant
|
||||
|
||||
// GET STARTED //////////////////////////////////////////////
|
||||
|
||||
- After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version.
|
||||
- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
|
||||
- You're ready to tween. Check out the links below for full documentation and license info.
|
||||
|
||||
|
||||
// LINKS ///////////////////////////////////////////////////////
|
||||
|
||||
DOTween website (documentation, examples, etc): http://dotween.demigiant.com
|
||||
DOTween license: http://dotween.demigiant.com/license.php
|
||||
DOTween repository (Google Code): https://code.google.com/p/dotween/
|
||||
|
||||
// NOTES //////////////////////////////////////////////////////
|
||||
|
||||
- DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
|
||||
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d528b87e51999eb4bb9bb1050815c97d
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
5
UnityTests.Unity4/Assets/Dice.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9208a251d3a0ed245a2207b7959b44b0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
48
UnityTests.Unity4/Assets/Dice/-Read-Me-.txt
Normal file
@ -0,0 +1,48 @@
|
||||
INSTALLATION FROM UNITY ASSET STORE
|
||||
|
||||
After you download and import this package from the Unity Asset Store, this product, containing the fully scripted and functional dice, will be automaticly installed.
|
||||
|
||||
INSTALLATION AFTER DOWNLOAD FROM WWW.WYRMTALE.COM WEBSITE
|
||||
|
||||
After you have downloaded the component archive file (Dices-Light.rar) you will find a Dices-Light.unitypackage when you extract the files from the archive.
|
||||
|
||||
To install this package :
|
||||
|
||||
- create an empty Unity Project.
|
||||
- select [Menu] Assets->Import Package
|
||||
- select the extracted Dices-Light.unitypackage and import all assets.
|
||||
|
||||
After importing is complete, you will be ready to go.
|
||||
|
||||
----------------
|
||||
|
||||
!!IMPORTANT!! - Set you project gravity to [-60] for the best rolling physics simulation behaviour
|
||||
[Menu] Edit->Project Settings->Physics
|
||||
|
||||
|
||||
USAGE
|
||||
|
||||
Under [Project] Dice->Resources->Prefabs , you will find the full scripted and textured dice prefabs that you
|
||||
can use in your project. The prefabs already have collider and rigid body components.
|
||||
|
||||
If you would want to change physics behaviour you could alter the physics material that all dice use. This physics material can be found at [Project] Dice->Materials->general = 'dice-material'
|
||||
|
||||
Each prefab has a Class Die (subclassed) script that contains a 'value' attribute that displays the 'side-up' value at all times.
|
||||
|
||||
Under [Project] Dice->Plugins, you find a Dice.cs script file that holds some static 'helper' methods that you can use to roll dice and calculate or display the values.
|
||||
|
||||
Under [Project] Dice->Scenes->Demo you will find the demo scene that makes use of the static helper functions.
|
||||
|
||||
All c# code in this project has 'inline' code documentation.
|
||||
|
||||
----------------
|
||||
|
||||
If you have any questions regarding this product send us an email at
|
||||
support@wyrmtale.com
|
||||
|
||||
|
||||
|
||||
Thanks for you interest in our components
|
||||
|
||||
The WyrmTale Team.
|
||||
|
||||
4
UnityTests.Unity4/Assets/Dice/-Read-Me-.txt.meta
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3c108f41fea98c449ae540d327852ac2
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
5
UnityTests.Unity4/Assets/Dice/Materials.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c042466e7fa4ef43a6ae76ff8e1692f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
5
UnityTests.Unity4/Assets/Dice/Materials/d6.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea1263503347eb34ea2604b95084ea6f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
BIN
UnityTests.Unity4/Assets/Dice/Materials/d6/d6-white-dots.mat
Normal file
@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 90eb9b65faccf864a8ec41e32802c85c
|
||||
labels:
|
||||
- d6
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
5
UnityTests.Unity4/Assets/Dice/Prefabs.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b6b8bf2adac7f148a19f09b7dba5a76
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
BIN
UnityTests.Unity4/Assets/Dice/Prefabs/Dice.prefab
Normal file
4
UnityTests.Unity4/Assets/Dice/Prefabs/Dice.prefab.meta
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c79f2f6981de7cd469e2dce06afe35c7
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
5
UnityTests.Unity4/Assets/Dice/Prefabs/_FBX.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37ba839696bf2ba41a1585af770bb7f1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
3155
UnityTests.Unity4/Assets/Dice/Prefabs/_FBX/Dice.fbx
Normal file
95
UnityTests.Unity4/Assets/Dice/Prefabs/_FBX/Dice.fbx.meta
Normal file
@ -0,0 +1,95 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e80dc46523d8f9f4cb6de5ffdb7b8639
|
||||
ModelImporter:
|
||||
serializedVersion: 16
|
||||
fileIDToRecycleName:
|
||||
100000: //RootNode
|
||||
100002: d6
|
||||
100006: d6Low
|
||||
100016: d10
|
||||
100018: d10Low
|
||||
400000: //RootNode
|
||||
400002: d6
|
||||
400006: d6Low
|
||||
400016: d10
|
||||
400018: d10Low
|
||||
2300000: d6
|
||||
2300004: d6Low
|
||||
2300014: d10
|
||||
2300016: d10Low
|
||||
3300000: d6
|
||||
3300004: d6Low
|
||||
3300014: d10
|
||||
3300016: d10Low
|
||||
4300000: Cube
|
||||
4300002: d6
|
||||
4300004: d6_beveled
|
||||
4300006: d4
|
||||
4300008: d12
|
||||
4300010: d8
|
||||
4300012: d8Low
|
||||
4300014: d4Low
|
||||
4300016: d6Low
|
||||
4300018: d10Low
|
||||
4300020: d10
|
||||
4300022: d12Low_001
|
||||
4300024: d12Low
|
||||
4300026: d20Low
|
||||
4300028: d20
|
||||
4300030: galery
|
||||
7400000: Default Take
|
||||
11100000: //RootNode
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 3
|
||||
materialSearch: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
animationCompression: 1
|
||||
animationRotationError: .5
|
||||
animationPositionError: .5
|
||||
animationScaleError: .5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importBlendShapes: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
weldVertices: 1
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 99
|
||||
splitTangentsAcrossUV: 1
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 0
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: .5
|
||||
foreArmTwist: .5
|
||||
upperLegTwist: .5
|
||||
legTwist: .5
|
||||
armStretch: .0500000007
|
||||
legStretch: .0500000007
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
5
UnityTests.Unity4/Assets/Dice/Textures.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: edc7fb94cecaa6242ae70fea7401c11a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
5
UnityTests.Unity4/Assets/Dice/Textures/d6.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a38ffb9a09e9db44182065c0bedd905b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
BIN
UnityTests.Unity4/Assets/Dice/Textures/d6/d6-white-dots.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
@ -0,0 +1,47 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e9c1db26c117a54b95cb11b5c5c4925
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 1024
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
5
UnityTests.Unity4/Assets/Editor.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 805cdb447a0a94f85a92205ddec8d72e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
504
UnityTests.Unity4/Assets/Editor/GoDummyPathEditor.cs
Normal file
@ -0,0 +1,504 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
|
||||
|
||||
[CustomEditor( typeof( GoDummyPath ) )]
|
||||
public class GoDummyPathEditor : Editor
|
||||
{
|
||||
private GoDummyPath _target;
|
||||
private GUIStyle _labelStyle;
|
||||
private GUIStyle _indexStyle;
|
||||
|
||||
private int _insertIndex = 0;
|
||||
private float _snapDistance = 5f;
|
||||
private bool _showNodeDetails;
|
||||
private bool _fileLoadSaveDetails;
|
||||
private int _selectedNodeIndex = -1;
|
||||
|
||||
|
||||
#region Monobehaviour and Editor
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
// setup the font for the 'begin' 'end' text
|
||||
_labelStyle = new GUIStyle();
|
||||
_labelStyle.fontStyle = FontStyle.Bold;
|
||||
_labelStyle.normal.textColor = Color.white;
|
||||
_labelStyle.fontSize = 16;
|
||||
|
||||
_indexStyle = new GUIStyle();
|
||||
_indexStyle.fontStyle = FontStyle.Bold;
|
||||
_indexStyle.normal.textColor = Color.white;
|
||||
_indexStyle.fontSize = 12;
|
||||
|
||||
_target = (GoDummyPath)target;
|
||||
}
|
||||
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
// what kind of handles shall we use?
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel( "Use Standard Handles" );
|
||||
_target.useStandardHandles = EditorGUILayout.Toggle( _target.useStandardHandles );
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
|
||||
// path name:
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel( "Route Name" );
|
||||
_target.pathName = EditorGUILayout.TextField( _target.pathName );
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if( _target.pathName == string.Empty )
|
||||
_target.pathName = "route" + Random.Range( 1, 100000 );
|
||||
|
||||
|
||||
// path color:
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel( "Route Color" );
|
||||
_target.pathColor = EditorGUILayout.ColorField( _target.pathColor );
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
|
||||
// force straight lines:
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel( "Force Straight Line Path" );
|
||||
_target.forceStraightLinePath = EditorGUILayout.Toggle( _target.forceStraightLinePath );
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
|
||||
// resolution
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel( "Editor Drawing Resolution" );
|
||||
_target.pathResolution = EditorGUILayout.IntSlider( _target.pathResolution, 2, 100 );
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
|
||||
// insert node - we need 3 or more nodes for insert to make sense
|
||||
if( _target.nodes.Count > 2 )
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel( "Insert Node" );
|
||||
_insertIndex = EditorGUILayout.IntField( _insertIndex );
|
||||
if( GUILayout.Button( "Insert" ) )
|
||||
{
|
||||
// validate the index
|
||||
if( _insertIndex >= 0 && _insertIndex < _target.nodes.Count )
|
||||
{
|
||||
// insert the node offsetting it a bit from the previous node
|
||||
var copyNodeIndex = _insertIndex == 0 ? 0 : _insertIndex;
|
||||
var copyNode = _target.nodes[copyNodeIndex];
|
||||
copyNode.x += 10;
|
||||
copyNode.z += 10;
|
||||
|
||||
insertNodeAtIndex( copyNode, _insertIndex );
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
|
||||
// close route?
|
||||
if( GUILayout.Button( "Close Path" ) )
|
||||
{
|
||||
Undo.RecordObject( _target, "Path Vector Changed" );
|
||||
closeRoute();
|
||||
GUI.changed = true;
|
||||
}
|
||||
|
||||
|
||||
// shift the start point to the origin
|
||||
if( GUILayout.Button( "Shift Path to Start at Origin" ) )
|
||||
{
|
||||
Undo.RecordObject( _target, "Path Vector Changed" );
|
||||
|
||||
var offset = Vector3.zero;
|
||||
|
||||
// see what kind of path we are. the simplest case is just a straight line
|
||||
var path = new GoSpline( _target.nodes, _target.forceStraightLinePath );
|
||||
if( path.splineType == GoSplineType.StraightLine || _target.nodes.Count < 5 )
|
||||
offset = Vector3.zero - _target.nodes[0];
|
||||
else
|
||||
offset = Vector3.zero - _target.nodes[1];
|
||||
|
||||
for( var i = 0; i < _target.nodes.Count; i++ )
|
||||
_target.nodes[i] += offset;
|
||||
|
||||
GUI.changed = true;
|
||||
}
|
||||
|
||||
|
||||
// reverse
|
||||
if( GUILayout.Button( "Reverse Path" ) )
|
||||
{
|
||||
Undo.RecordObject( _target, "Path Vector Changed" );
|
||||
_target.nodes.Reverse();
|
||||
GUI.changed = true;
|
||||
}
|
||||
|
||||
|
||||
// persist to disk
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField( "Save to/Read from Disk" );
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel( "Serialize and Save Path" );
|
||||
if( GUILayout.Button( "Save" ) )
|
||||
{
|
||||
var path = EditorUtility.SaveFilePanel( "Save path", Application.dataPath + "/StreamingAssets", _target.pathName + ".asset", "asset" );
|
||||
if( path != string.Empty )
|
||||
{
|
||||
persistRouteToDisk( path );
|
||||
|
||||
// fetch the filename and set it as the routeName
|
||||
_target.pathName = Path.GetFileName( path ).Replace( ".asset", string.Empty );
|
||||
GUI.changed = true;
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
|
||||
// load from disk
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel( "Load saved path" );
|
||||
if( GUILayout.Button( "Load" ) )
|
||||
{
|
||||
var path = EditorUtility.OpenFilePanel( "Choose path to load", Path.Combine( Application.dataPath, "StreamingAssets" ), "asset" );
|
||||
if( path != string.Empty )
|
||||
{
|
||||
if( !File.Exists( path ) )
|
||||
{
|
||||
EditorUtility.DisplayDialog( "File does not exist", "Path couldn't find the file you specified", "Close" );
|
||||
}
|
||||
else
|
||||
{
|
||||
_target.nodes = GoSpline.bytesToVector3List( File.ReadAllBytes( path ) );
|
||||
_target.pathName = Path.GetFileName( path ).Replace( ".asset", string.Empty );
|
||||
GUI.changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
|
||||
// node display
|
||||
EditorGUILayout.Space();
|
||||
_showNodeDetails = EditorGUILayout.Foldout( _showNodeDetails, "Show Node Values" );
|
||||
if( _showNodeDetails )
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
for( int i = 0; i < _target.nodes.Count; i++ )
|
||||
_target.nodes[i] = EditorGUILayout.Vector3Field( "Node " + ( i + 1 ), _target.nodes[i] );
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
|
||||
// instructions
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.HelpBox( "While dragging a node, hold down Ctrl and slowly move the cursor to snap to a nearby point\n\n" +
|
||||
"Click the 'Close Path' button to add a new node that will close out the current path.\n\n" +
|
||||
"Hold Command while dragging a node to snap in 5 point increments\n\n" +
|
||||
"Double click to add a new node at the end of the path\n\n" +
|
||||
"Hold down alt while adding a node to prepend the new node at the front of the route\n\n" +
|
||||
"Press delete or backspace to delete the selected node\n\n" +
|
||||
"NOTE: make sure you have the pan tool selected while editing paths", MessageType.None );
|
||||
|
||||
|
||||
// update and redraw:
|
||||
if( GUI.changed )
|
||||
{
|
||||
EditorUtility.SetDirty( _target );
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OnSceneGUI()
|
||||
{
|
||||
if( !_target.gameObject.activeSelf )
|
||||
return;
|
||||
|
||||
// handle current selection and node addition via double click or ctrl click
|
||||
if( Event.current.type == EventType.mouseDown )
|
||||
{
|
||||
var nearestIndex = getNearestNodeForMousePosition( Event.current.mousePosition );
|
||||
_selectedNodeIndex = nearestIndex;
|
||||
|
||||
// double click to add
|
||||
if( Event.current.clickCount > 1 )
|
||||
{
|
||||
var translatedPoint = HandleUtility.GUIPointToWorldRay( Event.current.mousePosition )
|
||||
.GetPoint( ( _target.transform.position - Camera.current.transform.position ).magnitude );
|
||||
|
||||
Undo.RecordObject( _target, "Path Node Added" );
|
||||
|
||||
// if alt is down then prepend the node to the beginning
|
||||
if( Event.current.alt )
|
||||
insertNodeAtIndex( translatedPoint, 0 );
|
||||
else
|
||||
appendNodeAtPoint( translatedPoint );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if( _selectedNodeIndex >= 0 )
|
||||
{
|
||||
// shall we delete the selected node?
|
||||
if( Event.current.keyCode == KeyCode.Delete || Event.current.keyCode == KeyCode.Backspace )
|
||||
{
|
||||
if (_target.nodes.Count > 2) {
|
||||
Undo.RecordObject( _target, "Path Node Deleted" );
|
||||
Event.current.Use();
|
||||
removeNodeAtIndex( _selectedNodeIndex );
|
||||
_selectedNodeIndex = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if( _target.nodes.Count > 1 )
|
||||
{
|
||||
// allow path adjustment undo:
|
||||
Undo.RecordObject( _target, "Path Vector Changed" );
|
||||
|
||||
// path begin and end labels or just one if the path is closed
|
||||
if( Vector3.Distance( _target.nodes[0], _target.nodes[_target.nodes.Count - 1] ) == 0 )
|
||||
{
|
||||
Handles.Label( _target.nodes[0], " Begin and End", _labelStyle );
|
||||
}
|
||||
else
|
||||
{
|
||||
Handles.Label( _target.nodes[0], " Begin", _labelStyle );
|
||||
Handles.Label( _target.nodes[_target.nodes.Count - 1], " End", _labelStyle );
|
||||
}
|
||||
|
||||
// draw the handles, arrows and lines
|
||||
drawRoute();
|
||||
|
||||
for( var i = 0; i < _target.nodes.Count; i++ )
|
||||
{
|
||||
Handles.color = _target.pathColor;
|
||||
|
||||
// dont label the first and last nodes
|
||||
if( i > 0 && i < _target.nodes.Count - 1 )
|
||||
Handles.Label( _target.nodes[i] + new Vector3( 3f, 0, 1.5f ), i.ToString(), _indexStyle );
|
||||
|
||||
Handles.color = Color.white;
|
||||
if( _target.useStandardHandles )
|
||||
{
|
||||
_target.nodes[i] = Handles.PositionHandle( _target.nodes[i], Quaternion.identity );
|
||||
}
|
||||
else
|
||||
{
|
||||
// how big shall we draw the handles?
|
||||
var distanceToTarget = Vector3.Distance( SceneView.lastActiveSceneView.camera.transform.position, _target.transform.position );
|
||||
distanceToTarget = Mathf.Abs( distanceToTarget );
|
||||
var handleSize = Mathf.Ceil( distanceToTarget / 75 );
|
||||
|
||||
_target.nodes[i] = Handles.FreeMoveHandle( _target.nodes[i],
|
||||
Quaternion.identity,
|
||||
handleSize,
|
||||
new Vector3( 5, 0, 5 ),
|
||||
Handles.SphereCap );
|
||||
}
|
||||
|
||||
|
||||
// should we snap? we need at least 4 nodes because we dont snap to the previous and next nodes
|
||||
if( Event.current.control && _target.nodes.Count > 3 )
|
||||
{
|
||||
// dont even bother checking for snapping to the previous/next nodes
|
||||
var index = getNearestNode( _target.nodes[i], i, i + 1, i - 1 );
|
||||
var nearest = _target.nodes[index];
|
||||
var distanceToNearestNode = Vector3.Distance( nearest, _target.nodes[i] );
|
||||
|
||||
// is it close enough to snap?
|
||||
if( distanceToNearestNode <= _snapDistance )
|
||||
{
|
||||
GUI.changed = true;
|
||||
_target.nodes[i] = nearest;
|
||||
}
|
||||
else if( distanceToNearestNode <= _snapDistance * 2 )
|
||||
{
|
||||
// show which nodes are getting close enough to snap to
|
||||
var color = Color.red;
|
||||
color.a = 0.3f;
|
||||
Handles.color = color;
|
||||
Handles.SphereCap( 0, _target.nodes[i], Quaternion.identity, _snapDistance * 2 );
|
||||
//Handles.DrawWireDisc( _target.nodes[i], Vector3.up, _snapDistance );
|
||||
Handles.color = Color.white;
|
||||
}
|
||||
}
|
||||
} // end for
|
||||
|
||||
|
||||
if( GUI.changed )
|
||||
{
|
||||
Repaint();
|
||||
EditorUtility.SetDirty( _target );
|
||||
}
|
||||
} // end if
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Private methods
|
||||
|
||||
private void appendNodeAtPoint( Vector3 node )
|
||||
{
|
||||
_target.nodes.Add( node );
|
||||
|
||||
GUI.changed = true;
|
||||
}
|
||||
|
||||
|
||||
private void removeNodeAtIndex( int index )
|
||||
{
|
||||
if( index >= _target.nodes.Count || index < 0 )
|
||||
return;
|
||||
|
||||
_target.nodes.RemoveAt( index );
|
||||
|
||||
GUI.changed = true;
|
||||
}
|
||||
|
||||
|
||||
private void insertNodeAtIndex( Vector3 node, int index )
|
||||
{
|
||||
// validate the index
|
||||
if( index >= 0 && index < _target.nodes.Count )
|
||||
{
|
||||
_target.nodes.Insert( index, node );
|
||||
|
||||
GUI.changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void drawArrowBetweenPoints( Vector3 point1, Vector3 point2 )
|
||||
{
|
||||
// no need to draw arrows for tiny segments
|
||||
var distance = Vector3.Distance( point1, point2 );
|
||||
if( distance < 40 )
|
||||
return;
|
||||
|
||||
// we dont want to be exactly in the middle so we offset the length of the arrow
|
||||
var lerpModifier = ( distance * 0.5f - 25 ) / distance;
|
||||
|
||||
Handles.color = _target.pathColor;
|
||||
|
||||
// get the midpoint between the 2 points
|
||||
var dir = Vector3.Lerp( point1, point2, lerpModifier );
|
||||
var quat = Quaternion.LookRotation( point2 - point1 );
|
||||
Handles.ArrowCap( 0, dir, quat, 25 );
|
||||
|
||||
Handles.color = Color.white;
|
||||
}
|
||||
|
||||
|
||||
private int getNearestNode( Vector3 pos, params int[] excludeNodes )
|
||||
{
|
||||
var excludeNodesList = new System.Collections.Generic.List<int>( excludeNodes );
|
||||
var bestDistance = float.MaxValue;
|
||||
var index = -1;
|
||||
|
||||
var distance = float.MaxValue;
|
||||
for( var i = _target.nodes.Count - 1; i >= 0; i-- )
|
||||
{
|
||||
if( excludeNodesList.Contains( i ) )
|
||||
continue;
|
||||
|
||||
distance = Vector3.Distance( pos, _target.nodes[i] );
|
||||
if( distance < bestDistance )
|
||||
{
|
||||
bestDistance = distance;
|
||||
index = i;
|
||||
}
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
private int getNearestNodeForMousePosition( Vector3 mousePos )
|
||||
{
|
||||
var bestDistance = float.MaxValue;
|
||||
var index = -1;
|
||||
|
||||
var distance = float.MaxValue;
|
||||
for( var i = _target.nodes.Count - 1; i >= 0; i-- )
|
||||
{
|
||||
var nodeToGui = HandleUtility.WorldToGUIPoint( _target.nodes[i] );
|
||||
distance = Vector2.Distance( nodeToGui, mousePos );
|
||||
|
||||
if( distance < bestDistance )
|
||||
{
|
||||
bestDistance = distance;
|
||||
index = i;
|
||||
}
|
||||
}
|
||||
|
||||
// make sure we are close enough to a node
|
||||
if( bestDistance < 10 )
|
||||
return index;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
private void closeRoute()
|
||||
{
|
||||
// we will use the GoSpline class to handle the dirtywork of closing the path
|
||||
var path = new GoSpline( _target.nodes, _target.forceStraightLinePath );
|
||||
path.closePath();
|
||||
|
||||
_target.nodes = path.nodes;
|
||||
|
||||
GUI.changed = true;
|
||||
}
|
||||
|
||||
|
||||
private void persistRouteToDisk( string path )
|
||||
{
|
||||
var bytes = new List<byte>();
|
||||
|
||||
foreach( var vec in _target.nodes )
|
||||
{
|
||||
bytes.AddRange( System.BitConverter.GetBytes( vec.x ) );
|
||||
bytes.AddRange( System.BitConverter.GetBytes( vec.y ) );
|
||||
bytes.AddRange( System.BitConverter.GetBytes( vec.z ) );
|
||||
}
|
||||
|
||||
File.WriteAllBytes( path, bytes.ToArray() );
|
||||
}
|
||||
|
||||
|
||||
private void drawRoute()
|
||||
{
|
||||
// if we are forcing straight lines just use this setup
|
||||
if( _target.forceStraightLinePath )
|
||||
{
|
||||
// draw just the route here and optional arrows
|
||||
for( var i = 0; i < _target.nodes.Count; i++ )
|
||||
{
|
||||
Handles.color = _target.pathColor;
|
||||
if( i < _target.nodes.Count - 1 )
|
||||
{
|
||||
Handles.DrawLine( _target.nodes[i], _target.nodes[i + 1] );
|
||||
drawArrowBetweenPoints( _target.nodes[i], _target.nodes[i + 1] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 14be03d8aa8eb4defb30eb2e964df151
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
346
UnityTests.Unity4/Assets/EnginesComparison.cs
Normal file
@ -0,0 +1,346 @@
|
||||
using DG.Tweening;
|
||||
using Holoville.DebugFramework.Components;
|
||||
using Holoville.HOTween;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnginesComparison : MonoBehaviour
|
||||
{
|
||||
public GameObject prefab;
|
||||
|
||||
enum State {
|
||||
Menu,
|
||||
Starting,
|
||||
Executing
|
||||
}
|
||||
enum TestType {
|
||||
Transforms,
|
||||
GenericFloats
|
||||
}
|
||||
enum EngineType {
|
||||
DOTween, HOTween, LeanTween, GoKit, iTween
|
||||
}
|
||||
string[] tweensList = new[] {
|
||||
"1", "10", "100", "500", "1,000", "2,000", "4,000", "8,000", "16,000", "32,000", "64,000", "128,000"
|
||||
};
|
||||
|
||||
TestType testType;
|
||||
EngineType engineType;
|
||||
public static int totTweens;
|
||||
bool disableRenderers;
|
||||
|
||||
State state = State.Menu;
|
||||
HOFpsGadget fpsGadget;
|
||||
float startupTime;
|
||||
Transform container;
|
||||
Action concludeTest;
|
||||
public static Transform[] ts;
|
||||
public static GameObject[] gos;
|
||||
[System.NonSerialized] public float floatVal; // Used by iTween to at least do something during its update
|
||||
|
||||
string testTitle;
|
||||
string[] testTypeList, engineTypeList;
|
||||
int tweensListId = 4;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
GameObject fpsGadgetGo = new GameObject("FPS");
|
||||
DontDestroyOnLoad(fpsGadgetGo);
|
||||
fpsGadget = fpsGadgetGo.AddComponent<HOFpsGadget>();
|
||||
fpsGadget.showMemory = true;
|
||||
|
||||
testTypeList = Enum.GetNames(typeof(TestType));
|
||||
engineTypeList = Enum.GetNames(typeof(EngineType));
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(10, 10, Screen.width - 20, Screen.height - 20));
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.BeginVertical();
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
switch (state) {
|
||||
case State.Menu:
|
||||
testType = (TestType)GUILayout.Toolbar((int)testType, testTypeList);
|
||||
engineType = (EngineType)GUILayout.Toolbar((int)engineType, engineTypeList);
|
||||
tweensListId = GUILayout.Toolbar(tweensListId, tweensList);
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("START")) StartCoroutine(StartTest());
|
||||
if (testType == TestType.Transforms) {
|
||||
if (GUILayout.Button("START (renderers disabled)")) {
|
||||
disableRenderers = true;
|
||||
StartCoroutine(StartTest());
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
break;
|
||||
case State.Starting:
|
||||
GUILayout.Label("Starting the test...");
|
||||
GUILayout.FlexibleSpace();
|
||||
break;
|
||||
case State.Executing:
|
||||
GUILayout.Label(testTitle);
|
||||
if (GUILayout.Button("STOP")) StopTest();
|
||||
break;
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
IEnumerator StartTest()
|
||||
{
|
||||
state = State.Starting;
|
||||
totTweens = int.Parse(tweensList[tweensListId], System.Globalization.NumberStyles.AllowThousands);
|
||||
testTitle = engineType.ToString();
|
||||
SampleClass[] cs = null;
|
||||
Vector3[] toPositions = null;
|
||||
float[] toFloats = null;
|
||||
// Prepare test
|
||||
switch (testType) {
|
||||
case TestType.Transforms:
|
||||
ts = new Transform[totTweens];
|
||||
gos = new GameObject[totTweens];
|
||||
toPositions = new Vector3[totTweens];
|
||||
container = new GameObject("Container").transform;
|
||||
for (int i = 0; i < totTweens; ++i) {
|
||||
GameObject go = (GameObject)Instantiate(prefab);
|
||||
if (disableRenderers) go.renderer.enabled = false;
|
||||
Transform t = go.transform;
|
||||
t.parent = container;
|
||||
t.position = new Vector3(UnityEngine.Random.Range(-40f, 40f), UnityEngine.Random.Range(-40f, 40f), UnityEngine.Random.Range(-40f, 40f));
|
||||
gos[i] = go;
|
||||
ts[i] = t;
|
||||
toPositions[i] = new Vector3(UnityEngine.Random.Range(-40f, 40f), UnityEngine.Random.Range(-40f, 40f), UnityEngine.Random.Range(-40f, 40f));
|
||||
}
|
||||
break;
|
||||
case TestType.GenericFloats:
|
||||
cs = new SampleClass[totTweens];
|
||||
toFloats = new float[totTweens];
|
||||
for (int i = 0; i < totTweens; ++i) {
|
||||
SampleClass c = new SampleClass(UnityEngine.Random.Range(-100f, 100f));
|
||||
cs[i] = c;
|
||||
toFloats[i] = UnityEngine.Random.Range(-100f, 100f);
|
||||
}
|
||||
break;
|
||||
}
|
||||
yield return null;
|
||||
|
||||
// Prepare and start engine
|
||||
float time;
|
||||
switch (engineType) {
|
||||
case EngineType.DOTween:
|
||||
testTitle += " v" + DOTween.Version;
|
||||
concludeTest = DOTweenTester.Conclude;
|
||||
DOTween.Init(true, false);
|
||||
DOTween.SetTweensCapacity(totTweens, 0);
|
||||
yield return null;
|
||||
// Start
|
||||
time = Time.realtimeSinceStartup;
|
||||
if (testType == TestType.Transforms) DOTweenTester.Start(ts, toPositions);
|
||||
else DOTweenTester.Start(cs, toFloats);
|
||||
startupTime = Time.realtimeSinceStartup - time;
|
||||
break;
|
||||
case EngineType.HOTween:
|
||||
testTitle += " v" + HOTween.VERSION;
|
||||
concludeTest = HOTweenTester.Conclude;
|
||||
HOTween.Init(true, false, false);
|
||||
yield return null;
|
||||
// Start
|
||||
time = Time.realtimeSinceStartup;
|
||||
if (testType == TestType.Transforms) HOTweenTester.Start(ts, toPositions);
|
||||
else HOTweenTester.Start(cs, toFloats);
|
||||
startupTime = Time.realtimeSinceStartup - time;
|
||||
break;
|
||||
case EngineType.LeanTween:
|
||||
concludeTest = LeanTweenTester.Conclude;
|
||||
LeanTween.init(totTweens + 1);
|
||||
yield return null;
|
||||
// Start
|
||||
time = Time.realtimeSinceStartup;
|
||||
if (testType == TestType.Transforms) LeanTweenTester.Start(gos, toPositions);
|
||||
else LeanTweenTester.Start(this.gameObject, cs, toFloats);
|
||||
startupTime = Time.realtimeSinceStartup - time;
|
||||
break;
|
||||
case EngineType.GoKit:
|
||||
concludeTest = GoKitTester.Conclude;
|
||||
yield return null;
|
||||
// Start
|
||||
time = Time.realtimeSinceStartup;
|
||||
if (testType == TestType.Transforms) GoKitTester.Start(ts, toPositions);
|
||||
else GoKitTester.Start(cs, toFloats);
|
||||
startupTime = Time.realtimeSinceStartup - time;
|
||||
break;
|
||||
case EngineType.iTween:
|
||||
concludeTest = iTweenTester.Conclude;
|
||||
yield return null;
|
||||
// Start
|
||||
time = Time.realtimeSinceStartup;
|
||||
if (testType == TestType.Transforms) iTweenTester.Start(gos, toPositions);
|
||||
else iTweenTester.Start(this.gameObject, cs, toFloats);
|
||||
startupTime = Time.realtimeSinceStartup - time;
|
||||
break;
|
||||
}
|
||||
testTitle += " (startup time: " + startupTime + ")";
|
||||
yield return null;
|
||||
|
||||
state = State.Executing;
|
||||
fpsGadget.ResetFps();
|
||||
}
|
||||
|
||||
void StopTest()
|
||||
{
|
||||
state = State.Menu;
|
||||
this.StopAllCoroutines();
|
||||
concludeTest();
|
||||
if (container != null) {
|
||||
Destroy(container.gameObject);
|
||||
container = null;
|
||||
}
|
||||
ts = null;
|
||||
gos = null;
|
||||
disableRenderers = false;
|
||||
GC.Collect();
|
||||
fpsGadget.ResetFps();
|
||||
}
|
||||
|
||||
public void UpdateiTweenFloat(float newVal)
|
||||
{
|
||||
// Practically does nothing: iTween can't logically tween many floats
|
||||
// Still a valid test though, and even grants iTween some slack since it will do a LOT less than other engines
|
||||
floatVal = newVal;
|
||||
}
|
||||
}
|
||||
|
||||
public static class DOTweenTester
|
||||
{
|
||||
public static void Start(Transform[] ts, Vector3[] to)
|
||||
{
|
||||
for (int i = 0; i < ts.Length; ++i) {
|
||||
ts[i].DOMove(to[i], 1).SetEase(Ease.InOutQuad).SetLoops(-1, DG.Tweening.LoopType.Yoyo);
|
||||
}
|
||||
}
|
||||
public static void Start(SampleClass[] cs, float[] to)
|
||||
{
|
||||
for (int i = 0; i < cs.Length; ++i) {
|
||||
SampleClass c = cs[i];
|
||||
DOTween.To(()=> c.floatVal, x=> c.floatVal = x, to[i], 1).SetEase(Ease.InOutQuad).SetLoops(-1, DG.Tweening.LoopType.Yoyo);
|
||||
}
|
||||
}
|
||||
public static void Conclude()
|
||||
{
|
||||
DOTween.Clear(true);
|
||||
}
|
||||
}
|
||||
|
||||
public static class HOTweenTester
|
||||
{
|
||||
public static void Start(Transform[] ts, Vector3[] to)
|
||||
{
|
||||
Holoville.HOTween.TweenParms tp = new Holoville.HOTween.TweenParms().Ease(EaseType.EaseInOutQuad).Loops(-1, Holoville.HOTween.LoopType.Yoyo);
|
||||
for (int i = 0; i < ts.Length; ++i) {
|
||||
HOTween.To(ts[i], 1, tp.NewProp("position", to[i]));
|
||||
}
|
||||
}
|
||||
public static void Start(SampleClass[] cs, float[] to)
|
||||
{
|
||||
Holoville.HOTween.TweenParms tp = new Holoville.HOTween.TweenParms().Ease(EaseType.EaseInOutQuad).Loops(-1, Holoville.HOTween.LoopType.Yoyo);
|
||||
for (int i = 0; i < cs.Length; ++i) {
|
||||
HOTween.To(cs[i], 1, tp.NewProp("floatVal", to[i]));
|
||||
}
|
||||
}
|
||||
public static void Conclude()
|
||||
{
|
||||
HOTween.Kill();
|
||||
UnityEngine.Object.Destroy(GameObject.Find("HOTween"));
|
||||
}
|
||||
}
|
||||
|
||||
public static class LeanTweenTester
|
||||
{
|
||||
public static void Start(GameObject[] gos, Vector3[] to)
|
||||
{
|
||||
for (int i = 0; i < gos.Length; ++i) {
|
||||
LeanTween.move(gos[i], to[i], 1).setEase(LeanTweenType.easeInOutQuad).setRepeat(-1).setLoopType(LeanTweenType.pingPong);
|
||||
}
|
||||
}
|
||||
public static void Start(GameObject target, SampleClass[] cs, float[] to)
|
||||
{
|
||||
for (int i = 0; i < cs.Length; ++i) {
|
||||
SampleClass c = cs[i];
|
||||
LeanTween.value(target, x=> c.floatVal = x, c.floatVal, to[i], 1).setEase(LeanTweenType.easeInOutQuad).setRepeat(-1).setLoopType(LeanTweenType.pingPong);
|
||||
}
|
||||
}
|
||||
public static void Conclude()
|
||||
{
|
||||
LeanTween.reset();
|
||||
UnityEngine.Object.Destroy(GameObject.Find("~LeanTween"));
|
||||
}
|
||||
}
|
||||
|
||||
public static class GoKitTester
|
||||
{
|
||||
public static void Start(Transform[] ts, Vector3[] to)
|
||||
{
|
||||
GoTweenConfig goConfig = new GoTweenConfig().setEaseType(GoEaseType.QuadInOut).setIterations(-1, GoLoopType.PingPong);
|
||||
for (int i = 0; i < ts.Length; ++i) {
|
||||
goConfig.clearProperties();
|
||||
goConfig.addTweenProperty(new PositionTweenProperty(to[i]));
|
||||
Go.to(ts[i], 1, goConfig);
|
||||
}
|
||||
}
|
||||
public static void Start(SampleClass[] cs, float[] to)
|
||||
{
|
||||
GoTweenConfig goConfig = new GoTweenConfig().setEaseType(GoEaseType.QuadInOut).setIterations(-1, GoLoopType.PingPong);
|
||||
for (int i = 0; i < cs.Length; ++i) {
|
||||
goConfig.clearProperties();
|
||||
goConfig.floatProp("floatVal", to[i]);
|
||||
Go.to(cs[i], 1, goConfig);
|
||||
}
|
||||
}
|
||||
public static void Conclude()
|
||||
{
|
||||
if(EnginesComparison.ts != null) for(int i = 0; i < EnginesComparison.ts.Length; ++i) Go.killAllTweensWithTarget(EnginesComparison.ts[i]);
|
||||
UnityEngine.Object.Destroy(GameObject.Find("GoKit (" + EnginesComparison.totTweens + " tweens)"));
|
||||
}
|
||||
}
|
||||
|
||||
public static class iTweenTester
|
||||
{
|
||||
public static void Start(GameObject[] gos, Vector3[] to)
|
||||
{
|
||||
for (int i = 0; i < gos.Length; ++i) {
|
||||
Hashtable hs = new Hashtable();
|
||||
hs.Add("position", to[i]);
|
||||
hs.Add("time", 1);
|
||||
hs.Add("looptype", iTween.LoopType.pingPong);
|
||||
hs.Add("easetype", iTween.EaseType.easeInOutQuad);
|
||||
iTween.MoveTo(gos[i], hs);
|
||||
}
|
||||
}
|
||||
public static void Start(GameObject target, SampleClass[] cs, float[] to)
|
||||
{
|
||||
for (int i = 0; i < cs.Length; ++i) {
|
||||
SampleClass c = cs[i];
|
||||
Hashtable hs = new Hashtable();
|
||||
hs.Add("from", c.floatVal);
|
||||
hs.Add("to", to[i]);
|
||||
hs.Add("time", 1);
|
||||
hs.Add("onupdate", "UpdateiTweenFloat");
|
||||
hs.Add("looptype", iTween.LoopType.pingPong);
|
||||
hs.Add("easetype", iTween.EaseType.easeInOutQuad);
|
||||
iTween.ValueTo(target, hs);
|
||||
}
|
||||
}
|
||||
public static void Conclude()
|
||||
{
|
||||
iTween.Stop();
|
||||
}
|
||||
}
|
||||
8
UnityTests.Unity4/Assets/EnginesComparison.cs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3c24d57978826984a85ca1454246503a
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
BIN
UnityTests.Unity4/Assets/EnginesComparison.unity
Normal file
4
UnityTests.Unity4/Assets/EnginesComparison.unity.meta
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 411badc256d3c2c4ea41a29a75696d47
|
||||
DefaultImporter:
|
||||
userData:
|
||||
5
UnityTests.Unity4/Assets/Holoville.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48295f5b83676ed48b64d5dfbf9c9e8a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
5
UnityTests.Unity4/Assets/Holoville/HODebugFramework.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 62ab9f3b6ce5e114a872c9da4424e294
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||