mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2025-12-20 09:16:02 +08:00
Fixed incorrect assembly path detection
This commit is contained in:
parent
d63a502581
commit
f7debfed70
@ -781,12 +781,12 @@
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</member>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
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<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
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<summary>
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<summary>
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Returns the a point on a path (returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized),
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Returns a point on a path based on the given path percentage
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based on the given path percentage (0 to 1).
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(returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized)
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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</summary>
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</summary>
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<param name="pathPercentage">Percentage of the path on which to get the point (0 to 1)</param>
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<param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
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<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
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<summary>
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<summary>
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@ -56,5 +56,10 @@
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<param name="adbFilePath">File path (relative to Unity's project folder)</param>
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<param name="adbFilePath">File path (relative to Unity's project folder)</param>
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<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
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<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
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</member>
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</member>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
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<summary>
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Full path for the given loaded assembly, assembly file included
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</summary>
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</member>
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</members>
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</members>
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</doc>
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</doc>
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@ -781,12 +781,12 @@
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</member>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
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<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
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<summary>
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<summary>
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Returns the a point on a path (returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized),
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Returns a point on a path based on the given path percentage
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based on the given path percentage (0 to 1).
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(returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized)
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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</summary>
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</summary>
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<param name="pathPercentage">Percentage of the path on which to get the point (0 to 1)</param>
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<param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
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<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
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<summary>
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<summary>
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@ -56,5 +56,10 @@
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<param name="adbFilePath">File path (relative to Unity's project folder)</param>
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<param name="adbFilePath">File path (relative to Unity's project folder)</param>
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<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
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<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
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</member>
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</member>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
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<summary>
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Full path for the given loaded assembly, assembly file included
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</summary>
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</member>
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</members>
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</members>
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</doc>
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</doc>
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@ -781,12 +781,12 @@
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</member>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
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<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
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<summary>
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<summary>
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Returns the a point on a path (returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized),
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Returns a point on a path based on the given path percentage
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based on the given path percentage (0 to 1).
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(returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized)
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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</summary>
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</summary>
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<param name="pathPercentage">Percentage of the path on which to get the point (0 to 1)</param>
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<param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
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<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
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<summary>
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<summary>
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@ -56,5 +56,10 @@
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<param name="adbFilePath">File path (relative to Unity's project folder)</param>
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<param name="adbFilePath">File path (relative to Unity's project folder)</param>
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<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
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<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
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</member>
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</member>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
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<summary>
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Full path for the given loaded assembly, assembly file included
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</summary>
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</member>
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</members>
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</members>
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</doc>
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</doc>
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@ -4,10 +4,9 @@
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<name>DemiLib</name>
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<name>DemiLib</name>
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</assembly>
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</assembly>
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<members>
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<members>
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<member name="T:DG.DemiLib.DeSkinColor">
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<member name="F:DG.DemiLib.Core.GUIUtils.isProSkin">
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<summary>
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<summary>
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Contains both free and pro skins color variations,
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Set when calling <code>DeGUIManage.BeginGUI</code>
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and automatically returns the correct one when converted to Color
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</summary>
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</summary>
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</member>
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</member>
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<member name="T:DG.DemiLib.DeColorPalette">
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<member name="T:DG.DemiLib.DeColorPalette">
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@ -27,9 +26,10 @@
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Content colors
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Content colors
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</summary>
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</summary>
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</member>
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</member>
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<member name="F:DG.DemiLib.Core.GUIUtils.isProSkin">
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<member name="T:DG.DemiLib.DeSkinColor">
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<summary>
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<summary>
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Set when calling <code>DeGUIManage.BeginGUI</code>
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Contains both free and pro skins color variations,
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and automatically returns the correct one when converted to Color
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</summary>
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</summary>
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</member>
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</member>
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</members>
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</members>
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@ -4,6 +4,16 @@
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<name>DemiEditor</name>
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<name>DemiEditor</name>
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</assembly>
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</assembly>
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<members>
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<members>
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<member name="T:DG.DemiEditor.TextureExtensions">
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<summary>
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Texture extensions
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</summary>
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</member>
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<member name="M:DG.DemiEditor.TextureExtensions.SetFormat(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
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<summary>
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Checks that the texture uses the correct import settings, and applies them if they're incorrect.
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</summary>
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</member>
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<member name="T:DG.DemiEditor.DeGUI">
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<member name="T:DG.DemiEditor.DeGUI">
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<summary>
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<summary>
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Global Demigiant GUI manager
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Global Demigiant GUI manager
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@ -36,6 +46,31 @@
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(or resets them to the default ones if NULL)
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(or resets them to the default ones if NULL)
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</summary>
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</summary>
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</member>
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</member>
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<member name="T:DG.DemiEditor.AssemblyExtensions">
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<summary>
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Assembly extensions
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</summary>
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</member>
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<member name="M:DG.DemiEditor.AssemblyExtensions.ADBDir(System.Reflection.Assembly)">
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<summary>AssetDatabase path to the assembly directory, without final slash</summary>
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</member>
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<member name="T:DG.DemiEditor.DeFileUtils">
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<summary>
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File utils
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</summary>
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</member>
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<member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlash">
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<summary>Path slash for AssetDatabase format</summary>
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</member>
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<member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlashToReplace">
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<summary>Path slash to replace for AssetDatabase format</summary>
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</member>
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<member name="F:DG.DemiEditor.DeFileUtils.PathSlash">
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<summary>Current OS path slash</summary>
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</member>
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<member name="F:DG.DemiEditor.DeFileUtils.PathSlashToReplace">
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<summary>Path slash to replace on current OS</summary>
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</member>
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<member name="T:DG.DemiEditor.DeStylePalette">
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<member name="T:DG.DemiEditor.DeStylePalette">
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<summary>
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<summary>
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Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
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Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
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@ -134,6 +169,16 @@
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Sets the margin of the style
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Sets the margin of the style
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</summary>
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</summary>
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</member>
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</member>
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<member name="M:DG.DemiEditor.DeGUIExtensions.MarginLeft(UnityEngine.GUIStyle,System.Int32)">
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<summary>
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Sets the left margin of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUIExtensions.MarginRight(UnityEngine.GUIStyle,System.Int32)">
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<summary>
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Sets the right margin of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUIExtensions.MarginTop(UnityEngine.GUIStyle,System.Int32)">
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<member name="M:DG.DemiEditor.DeGUIExtensions.MarginTop(UnityEngine.GUIStyle,System.Int32)">
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<summary>
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<summary>
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Sets the top margin of the style
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Sets the top margin of the style
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@ -194,23 +239,6 @@
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Sets the stretchWidth property of the style
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Sets the stretchWidth property of the style
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</summary>
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</summary>
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</member>
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</member>
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<member name="T:DG.DemiEditor.DeFileUtils">
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<summary>
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File utils
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</summary>
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</member>
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<member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlash">
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<summary>Path slash for AssetDatabase format</summary>
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</member>
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<member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlashToReplace">
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<summary>Path slash to replace for AssetDatabase format</summary>
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</member>
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<member name="F:DG.DemiEditor.DeFileUtils.PathSlash">
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<summary>Current OS path slash</summary>
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</member>
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<member name="F:DG.DemiEditor.DeFileUtils.PathSlashToReplace">
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<summary>Path slash to replace on current OS</summary>
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</member>
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<member name="T:DG.DemiEditor.DeGUILayout">
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<member name="T:DG.DemiEditor.DeGUILayout">
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<summary>
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<summary>
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GUILayout methods
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GUILayout methods
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@ -229,6 +257,9 @@
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<summary>Button that can be toggled on and off</summary>
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<summary>Button that can be toggled on and off</summary>
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<summary>Button that can be toggled on and off</summary>
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<summary>Button that can be toggled on and off</summary>
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</member>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ToolbarFoldoutButton(System.Boolean,System.String)">
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<summary>Toolbar foldout button</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
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<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
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<summary>Button that can be toggled on and off</summary>
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<summary>Button that can be toggled on and off</summary>
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</member>
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</member>
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@ -281,25 +312,22 @@
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<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>A toolbar with a label</summary>
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<summary>A toolbar with a label</summary>
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</member>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(UnityEngine.GUIStyle)">
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<summary>Vertical box layout with style and color options</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(System.Nullable{UnityEngine.Color},UnityEngine.GUIStyle)">
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<summary>Vertical box layout with style and color options</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.EndVBox">
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<summary>End vertical box layout</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32,System.Int32,System.Int32)">
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<member name="M:DG.DemiEditor.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32,System.Int32,System.Int32)">
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<summary>Divider</summary>
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<summary>Divider</summary>
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</member>
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</member>
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<member name="T:DG.DemiEditor.AssemblyExtensions">
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<member name="T:DG.DemiEditor.DeSkinStyle">
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<summary>
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<summary>
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Assembly extensions
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Contains both free and pro skins GUIStyle variations,
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</summary>
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and automatically returns the correct one when converted to GUIStyle
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</member>
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<member name="M:DG.DemiEditor.AssemblyExtensions.ADBDir(System.Reflection.Assembly)">
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<summary>AssetDatabase path to the assembly, without final slash</summary>
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</member>
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<member name="T:DG.DemiEditor.TextureExtensions">
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<summary>
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Texture extensions
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</summary>
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</member>
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<member name="M:DG.DemiEditor.TextureExtensions.SetFormat(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
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<summary>
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Checks that the texture uses the correct import settings, and applies them if they're incorrect.
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</summary>
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</summary>
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</member>
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</member>
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</members>
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</members>
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Before Width: | Height: | Size: 107 B After Width: | Height: | Size: 107 B |
@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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public class DOTween
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{
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{
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/// <summary>DOTween's version</summary>
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.0.665";
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public static readonly string Version = "1.0.675";
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///////////////////////////////////////////////
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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// Options ////////////////////////////////////
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@ -141,6 +141,27 @@ namespace DG.DOTweenEditor.Core
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return source;
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return source;
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}
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}
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/// <summary>
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/// Full path for the given loaded assembly, assembly file included
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/// </summary>
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public static string GetAssemblyFilePath(Assembly assembly)
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{
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string codeBase = assembly.CodeBase;
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UriBuilder uri = new UriBuilder(codeBase);
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string path = Uri.UnescapeDataString(uri.Path);
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if (path.Substring(path.Length - 3) == "dll") return path;
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// string codeBase = assembly.CodeBase;
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// UriBuilder uri = new UriBuilder(codeBase);
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// string path = Path.GetDirectoryName(Uri.UnescapeDataString(uri.Path));
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// string lastChar = path.Substring(path.Length - 4);
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// if (lastChar == "dll") return path;
|
||||||
|
|
||||||
|
// Invalid path, use Location
|
||||||
|
return Path.GetFullPath(assembly.Location);
|
||||||
|
}
|
||||||
|
|
||||||
// ===================================================================================
|
// ===================================================================================
|
||||||
// METHODS ---------------------------------------------------------------------------
|
// METHODS ---------------------------------------------------------------------------
|
||||||
|
|
||||||
@ -161,18 +182,20 @@ namespace DG.DOTweenEditor.Core
|
|||||||
// AssetDatabase formatted path to DOTween's Editor folder
|
// AssetDatabase formatted path to DOTween's Editor folder
|
||||||
static void StoreEditorADBDir()
|
static void StoreEditorADBDir()
|
||||||
{
|
{
|
||||||
string codeBase = Assembly.GetExecutingAssembly().CodeBase;
|
// string codeBase = Assembly.GetExecutingAssembly().CodeBase;
|
||||||
UriBuilder uri = new UriBuilder(codeBase);
|
// UriBuilder uri = new UriBuilder(codeBase);
|
||||||
string fullPath = Path.GetDirectoryName(Uri.UnescapeDataString(uri.Path));
|
// string fullPath = Path.GetDirectoryName(Uri.UnescapeDataString(uri.Path));
|
||||||
|
string fullPath = Path.GetDirectoryName(GetAssemblyFilePath(Assembly.GetExecutingAssembly()));
|
||||||
string adbPath = fullPath.Substring(Application.dataPath.Length + 1);
|
string adbPath = fullPath.Substring(Application.dataPath.Length + 1);
|
||||||
_editorADBDir = adbPath.Replace("\\", "/") + "/";
|
_editorADBDir = adbPath.Replace("\\", "/") + "/";
|
||||||
}
|
}
|
||||||
|
|
||||||
static void StoreDOTweenDirs()
|
static void StoreDOTweenDirs()
|
||||||
{
|
{
|
||||||
string codeBase = Assembly.GetExecutingAssembly().CodeBase;
|
// string codeBase = Assembly.GetExecutingAssembly().CodeBase;
|
||||||
UriBuilder uri = new UriBuilder(codeBase);
|
// UriBuilder uri = new UriBuilder(codeBase);
|
||||||
_dotweenDir = Path.GetDirectoryName(Uri.UnescapeDataString(uri.Path));
|
// _dotweenDir = Path.GetDirectoryName(Uri.UnescapeDataString(uri.Path));
|
||||||
|
_dotweenDir = Path.GetDirectoryName(GetAssemblyFilePath(Assembly.GetExecutingAssembly()));
|
||||||
string pathSeparator = _dotweenDir.IndexOf("/") != -1 ? "/" : "\\";
|
string pathSeparator = _dotweenDir.IndexOf("/") != -1 ? "/" : "\\";
|
||||||
_dotweenDir = _dotweenDir.Substring(0, _dotweenDir.LastIndexOf(pathSeparator) + 1);
|
_dotweenDir = _dotweenDir.Substring(0, _dotweenDir.LastIndexOf(pathSeparator) + 1);
|
||||||
|
|
||||||
|
|||||||
@ -781,12 +781,12 @@
|
|||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
|
<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
|
||||||
<summary>
|
<summary>
|
||||||
Returns the a point on a path (returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized),
|
Returns a point on a path based on the given path percentage
|
||||||
based on the given path percentage (0 to 1).
|
(returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized)
|
||||||
A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
|
A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
|
||||||
You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
|
You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="pathPercentage">Percentage of the path on which to get the point (0 to 1)</param>
|
<param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
|
<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
|
||||||
<summary>
|
<summary>
|
||||||
|
|||||||
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@ -56,5 +56,10 @@
|
|||||||
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||||
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
|
||||||
|
<summary>
|
||||||
|
Full path for the given loaded assembly, assembly file included
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
</members>
|
</members>
|
||||||
</doc>
|
</doc>
|
||||||
|
|||||||
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Reference in New Issue
Block a user