mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2026-02-04 22:34:56 +08:00
Added PathGetDrawPoints tween method
This commit is contained in:
parent
7545637cca
commit
f8a483d91d
@ -785,16 +785,28 @@
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</member>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
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<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
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<summary>
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<summary>
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Returns a point on a path based on the given path percentage
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Returns a point on a path based on the given path percentage.
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(returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized)
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Returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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</summary>
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</summary>
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<param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param>
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<param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathGetDrawPoints(DG.Tweening.Tween,System.Int32)">
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<summary>
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Returns an array of points that can be used to draw the path.
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Note that this method generates allocations, because it creates a new array.
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Returns <code>NULL</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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</summary>
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<param name="subdivisionsXSegment">How many points to create for each path segment (waypoint to waypoint).
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Only used in case of non-Linear paths</param>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
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<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
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<summary>
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<summary>
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Returns the length of a path (returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized).
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Returns the length of a path.
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Returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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</summary>
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</summary>
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@ -785,16 +785,28 @@
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</member>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
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<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
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<summary>
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<summary>
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Returns a point on a path based on the given path percentage
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Returns a point on a path based on the given path percentage.
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(returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized)
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Returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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</summary>
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</summary>
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<param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param>
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<param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathGetDrawPoints(DG.Tweening.Tween,System.Int32)">
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<summary>
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Returns an array of points that can be used to draw the path.
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Note that this method generates allocations, because it creates a new array.
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Returns <code>NULL</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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</summary>
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<param name="subdivisionsXSegment">How many points to create for each path segment (waypoint to waypoint).
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Only used in case of non-Linear paths</param>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
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<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
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<summary>
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<summary>
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Returns the length of a path (returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized).
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Returns the length of a path.
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Returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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</summary>
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</summary>
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@ -785,16 +785,28 @@
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</member>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
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<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
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<summary>
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<summary>
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Returns a point on a path based on the given path percentage
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Returns a point on a path based on the given path percentage.
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(returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized)
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Returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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</summary>
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</summary>
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<param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param>
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<param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param>
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</member>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathGetDrawPoints(DG.Tweening.Tween,System.Int32)">
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<summary>
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Returns an array of points that can be used to draw the path.
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Note that this method generates allocations, because it creates a new array.
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Returns <code>NULL</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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</summary>
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<param name="subdivisionsXSegment">How many points to create for each path segment (waypoint to waypoint).
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Only used in case of non-Linear paths</param>
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</member>
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<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
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<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
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<summary>
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<summary>
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Returns the length of a path (returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized).
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Returns the length of a path.
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Returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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</summary>
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</summary>
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27
UnityTests.Unity5/Assets/_Tests PRO/PathsWDrawPaths.cs
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27
UnityTests.Unity5/Assets/_Tests PRO/PathsWDrawPaths.cs
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@ -0,0 +1,27 @@
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using UnityEngine;
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using System.Collections;
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using DG.Tweening;
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public class PathsWDrawPaths : MonoBehaviour
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{
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public DOTweenPath path;
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public int subdivisionsXSegment = 10;
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public Color startColor = Color.white;
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public Color endColor = Color.white;
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public float startW = 1;
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public float endW = 1;
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public Material material;
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void Start()
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{
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Vector3[] drawPoints = path.GetTween().PathGetDrawPoints(subdivisionsXSegment);
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int pointsCount = drawPoints.Length;
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LineRenderer lr = path.gameObject.AddComponent<LineRenderer>();
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lr.material = material;
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lr.SetColors(startColor, endColor);
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lr.SetWidth(startW, endW);
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lr.SetVertexCount(pointsCount);
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for (int i = 0; i < pointsCount; ++i) lr.SetPosition(i, drawPoints[i]);
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}
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}
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12
UnityTests.Unity5/Assets/_Tests PRO/PathsWDrawPaths.cs.meta
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UnityTests.Unity5/Assets/_Tests PRO/PathsWDrawPaths.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: b8412d3159b7e4f41a52d0726d03859f
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timeCreated: 1432984650
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
UnityTests.Unity5/Assets/_Tests PRO/PathsWDrawPaths.unity
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BIN
UnityTests.Unity5/Assets/_Tests PRO/PathsWDrawPaths.unity
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 78b42a9711be35745a01f7ef360f60c0
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timeCreated: 1432984644
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: caadc059b8b98a845adf07082f904d83
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timeCreated: 1432985499
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licenseType: Free
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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After Width: | Height: | Size: 6.1 KiB |
@ -0,0 +1,55 @@
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fileFormatVersion: 2
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guid: 9a032d2a2a862fb4e8d9a4acd8cf0093
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timeCreated: 1432985686
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licenseType: Free
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TextureImporter:
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fileIDToRecycleName: {}
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serializedVersion: 2
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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linearTexture: 0
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correctGamma: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: .25
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normalMapFilter: 0
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isReadable: 0
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grayScaleToAlpha: 0
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generateCubemap: 0
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cubemapConvolution: 0
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cubemapConvolutionSteps: 8
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cubemapConvolutionExponent: 1.5
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seamlessCubemap: 0
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textureFormat: -3
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maxTextureSize: 128
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textureSettings:
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filterMode: -1
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aniso: -1
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mipBias: -1
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wrapMode: 1
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nPOTScale: 1
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lightmap: 0
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rGBM: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: .5, y: .5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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alphaIsTransparency: 1
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textureType: -1
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buildTargetSettings: []
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spriteSheet:
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sprites: []
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spritePackingTag:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -32,7 +32,7 @@ namespace DG.Tweening
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public class DOTween
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public class DOTween
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{
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{
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/// <summary>DOTween's version</summary>
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/// <summary>DOTween's version</summary>
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public static readonly string Version = "1.0.750";
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public static readonly string Version = "1.0.755";
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///////////////////////////////////////////////
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///////////////////////////////////////////////
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// Options ////////////////////////////////////
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// Options ////////////////////////////////////
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@ -138,6 +138,23 @@ namespace DG.Tweening.Plugins.Core.PathCore
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return 0;
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return 0;
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}
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}
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// USED EXTERNALLY, to output a series of points that can be used to draw the path outside of DOTween
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// (called by TweenExtensions.PathGetDrawPoints)
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internal static Vector3[] GetDrawPoints(Path p, int drawSubdivisionsXSegment)
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{
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int wpsCount = p.wps.Length;
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if (p.type == PathType.Linear) return p.wps;
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int gizmosSubdivisions = wpsCount * drawSubdivisionsXSegment;
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Vector3[] drawPoints = new Vector3[gizmosSubdivisions + 1];
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for (int i = 0; i <= gizmosSubdivisions; ++i) {
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float perc = i / (float)gizmosSubdivisions;
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Vector3 wp = p.GetPoint(perc);
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drawPoints[i] = wp;
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}
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return drawPoints;
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}
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// Refreshes the waypoints used to draw non-linear gizmos and the PathInspector scene view.
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// Refreshes the waypoints used to draw non-linear gizmos and the PathInspector scene view.
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// Called by Draw method or by DOTweenPathInspector
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// Called by Draw method or by DOTweenPathInspector
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internal static void RefreshNonLinearDrawWps(Path p)
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internal static void RefreshNonLinearDrawWps(Path p)
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@ -493,8 +493,8 @@ namespace DG.Tweening
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#region Path Tweens
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#region Path Tweens
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/// <summary>
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/// <summary>
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/// Returns a point on a path based on the given path percentage
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/// Returns a point on a path based on the given path percentage.
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/// (returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized)
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/// Returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
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/// A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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/// A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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/// You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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/// You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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/// </summary>
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/// </summary>
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@ -523,7 +523,37 @@ namespace DG.Tweening
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}
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}
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/// <summary>
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/// <summary>
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/// Returns the length of a path (returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized).
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/// Returns an array of points that can be used to draw the path.
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/// Note that this method generates allocations, because it creates a new array.
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/// Returns <code>NULL</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
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/// A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
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/// You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
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/// </summary>
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/// <param name="subdivisionsXSegment">How many points to create for each path segment (waypoint to waypoint).
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/// Only used in case of non-Linear paths</param>
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public static Vector3[] PathGetDrawPoints(this Tween t, int subdivisionsXSegment = 10)
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{
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if (t == null) {
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if (Debugger.logPriority > 1) Debugger.LogNullTween(t); return null;
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} else if (!t.active) {
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if (Debugger.logPriority > 1) Debugger.LogInvalidTween(t); return null;
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} else if (t.isSequenced) {
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if (Debugger.logPriority > 1) Debugger.LogNestedTween(t); return null;
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}
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TweenerCore<Vector3, Path, PathOptions> pathTween = t as TweenerCore<Vector3, Path, PathOptions>;
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if (pathTween == null) {
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if (Debugger.logPriority > 1) Debugger.LogNonPathTween(t); return null;
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||||||
|
} else if (!pathTween.endValue.isFinalized) {
|
||||||
|
if (Debugger.logPriority > 1) Debugger.LogWarning("The path is not finalized yet"); return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Path.GetDrawPoints(pathTween.endValue, subdivisionsXSegment);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the length of a path.
|
||||||
|
/// Returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
|
||||||
/// A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
|
/// A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
|
||||||
/// You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
|
/// You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@ -785,16 +785,28 @@
|
|||||||
</member>
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
|
<member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)">
|
||||||
<summary>
|
<summary>
|
||||||
Returns a point on a path based on the given path percentage
|
Returns a point on a path based on the given path percentage.
|
||||||
(returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized)
|
Returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
|
||||||
A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
|
A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
|
||||||
You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
|
You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param>
|
<param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:DG.Tweening.TweenExtensions.PathGetDrawPoints(DG.Tweening.Tween,System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Returns an array of points that can be used to draw the path.
|
||||||
|
Note that this method generates allocations, because it creates a new array.
|
||||||
|
Returns <code>NULL</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
|
||||||
|
A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
|
||||||
|
You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
|
||||||
|
</summary>
|
||||||
|
<param name="subdivisionsXSegment">How many points to create for each path segment (waypoint to waypoint).
|
||||||
|
Only used in case of non-Linear paths</param>
|
||||||
|
</member>
|
||||||
<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
|
<member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)">
|
||||||
<summary>
|
<summary>
|
||||||
Returns the length of a path (returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized).
|
Returns the length of a path.
|
||||||
|
Returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized.
|
||||||
A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
|
A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature).
|
||||||
You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
|
You can force a path to be initialized by calling <code>myTween.ForceInit()</code>.
|
||||||
</summary>
|
</summary>
|
||||||
|
|||||||
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Reference in New Issue
Block a user