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Added check to prevent already sequenced tweens to be added to other sequences
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@ -402,7 +402,7 @@ namespace DG.Tweening
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public static Sequence Append(this Sequence s, Tween t)
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{
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if (s == null || !s.active || s.creationLocked) return s;
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if (t == null || !t.active) return s;
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if (t == null || !t.active || t.isSequenced) return s;
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Sequence.DoInsert(s, t, s.duration);
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return s;
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@ -413,7 +413,7 @@ namespace DG.Tweening
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public static Sequence Prepend(this Sequence s, Tween t)
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{
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if (s == null || !s.active || s.creationLocked) return s;
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if (t == null || !t.active) return s;
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if (t == null || !t.active || t.isSequenced) return s;
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Sequence.DoPrepend(s, t);
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return s;
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@ -423,7 +423,7 @@ namespace DG.Tweening
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public static Sequence Join(this Sequence s, Tween t)
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{
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if (s == null || !s.active || s.creationLocked) return s;
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if (t == null || !t.active) return s;
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if (t == null || !t.active || t.isSequenced) return s;
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Sequence.DoInsert(s, t, s.lastTweenInsertTime);
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return s;
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@ -436,7 +436,7 @@ namespace DG.Tweening
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public static Sequence Insert(this Sequence s, float atPosition, Tween t)
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{
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if (s == null || !s.active || s.creationLocked) return s;
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if (t == null || !t.active) return s;
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if (t == null || !t.active || t.isSequenced) return s;
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Sequence.DoInsert(s, t, atPosition);
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return s;
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