// Author: Daniele Giardini - http://www.demigiant.com // Created: 2015/03/21 17:57 using System.Collections; using DG.Tweening; using UnityEngine; using UnityEngine.Audio; public class AudioMixerTweens : BrainBase { public AudioMixerGroup mixerGroup; void Start() { mixerGroup.audioMixer.DOSetFloat("volume", -80, 2).SetEase(Ease.InQuart).SetAutoKill(false).Pause(); } void OnGUI() { if (GUILayout.Button("Fade Out")) mixerGroup.audioMixer.DOPlayForward(); if (GUILayout.Button("Fade In")) mixerGroup.audioMixer.DOPlayBackwards(); } }