using UnityEngine; using System.Collections; using DG.Tweening; public class DOJumpRigidbody2D : MonoBehaviour { public Rigidbody r3D; public Rigidbody2D r2D; IEnumerator Start() { yield return new WaitForSeconds(1); r3D.DOJump(new Vector3(5f, 0, 0), 3f, 2, 2f, false); r2D.DOJump(new Vector2(5f, 0), 3f, 2, 2f, false); // r2D.transform.DOJump(new Vector2(5f, 0), 3f, 2, 2f, false); } }