using DG.Tweening; using UnityEngine; using System.Collections; public class KillVSKillTarget : MonoBehaviour { public Transform[] targets; void Start() { targets[0].DOMoveX(2, 2).SetRelative().SetId(1); targets[1].DOMoveY(2, 2).SetRelative(); DOTween.Kill(targets[0]); // DOTween.Kill(1); // DOTween.Kill(null); } }