using UnityEngine; using System.Collections; /// /// base class for generic Quaternion props /// public abstract class AbstractQuaternionTweenProperty : AbstractTweenProperty { protected Transform _target; protected Quaternion _originalEndValue; protected Quaternion _startValue; protected Quaternion _endValue; public AbstractQuaternionTweenProperty() {} public AbstractQuaternionTweenProperty( Quaternion endValue, bool isRelative = false ) : base( isRelative ) { _originalEndValue = endValue; } public override bool validateTarget( object target ) { return target is Transform; } public override void prepareForUse() { if (_isRelative && !_ownerTween.isFrom) _endValue = _startValue * _endValue; } }