// Author: Daniele Giardini - http://www.demigiant.com // Created: 2015/06/10 18:07 using UnityEngine; namespace DG.Tweening { /// /// Various utils that require Unity 4.6 or later /// public static class DOTweenUtils46 { /// /// Converts the anchoredPosition of the first RectTransform to the second RectTransform, /// taking into consideration offset, anchors and pivot, and returns the new anchoredPosition /// public static Vector2 SwitchToRectTransform(RectTransform from, RectTransform to) { Vector2 localPoint; Vector2 fromPivotDerivedOffset = new Vector2(from.rect.width * 0.5f + from.rect.xMin, from.rect.height * 0.5f + from.rect.yMin); Vector2 screenP = RectTransformUtility.WorldToScreenPoint(null, from.position); screenP += fromPivotDerivedOffset; RectTransformUtility.ScreenPointToLocalPointInRectangle(to, screenP, null, out localPoint); Vector2 pivotDerivedOffset = new Vector2(to.rect.width * 0.5f + to.rect.xMin, to.rect.height * 0.5f + to.rect.yMin); return to.anchoredPosition + localPoint - pivotDerivedOffset; } } }