public static class GoEaseQuartic { public static float EaseIn( float t, float b, float c, float d ) { return c * ( t /= d ) * t * t * t + b; } public static float EaseOut( float t, float b, float c, float d ) { return -c * ( ( t = t / d - 1 ) * t * t * t - 1 ) + b; } public static float EaseInOut( float t, float b, float c, float d ) { if( ( t /= d / 2 ) < 1 ) { return c / 2 * t * t * t * t + b; } return -c / 2 * ( ( t -= 2 ) * t * t * t - 2 ) + b; } }