using System; using UnityEngine; public static class GoEaseSinusoidal { public static float EaseIn( float t, float b, float c, float d ) { return -c * (float)Math.Cos( t / d * ( Math.PI / 2 ) ) + c + b; } public static float EaseOut( float t, float b, float c, float d ) { return c * (float)Math.Sin( t / d * ( Math.PI / 2 ) ) + b; } public static float EaseInOut( float t, float b, float c, float d ) { return -c / 2 * ( (float)Math.Cos( Math.PI * t / d ) - 1 ) + b; } }