using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.UI; public class TempTests : BrainBase { public Color32 color; void Start () { DOTween.To(()=> color, x=> color = x, Color.red, 2) .OnUpdate(()=> Debug.Log(color)); } }