using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using UnityEngine; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; public float delay = 0; IEnumerator Start() { Vector3[] wps = new[] { new Vector3(-9.9f, -4.9f, 15.0f), new Vector3(-9.9f, -2.4f, 10.0f), new Vector3(-9.9f, 2.7f, 10.0f), new Vector3(-9.9f, 5.2f, 15.0f) }; Tween t = target.DOPath(wps, 4).SetEase(Ease.Linear).Pause(); yield return new WaitForSeconds(1); t.Goto(1); Debug.Log("1 " + target.position); yield return new WaitForSeconds(2); t.Goto(2); Debug.Log("2 " + target.position); } }