using DG.Tweening;
using UnityEngine;
using System.Collections;
public class CallbacksOnlySequence : BrainBase
{
public Transform target;
void Start()
{
DOTween.Sequence()
.OnComplete(()=>Debug.Log(target.position.x.ToString("N10")))
// .SetLoops(3, LoopType.Yoyo)
// .SetLoops(3)
.AppendCallback(()=> Debug.Log("[" + Time.realtimeSinceStartup + "] Callback 0"))
.AppendInterval(1)
// .Append(target.DOMoveX(1, 0.05f).SetRelative())
.AppendCallback(()=> Debug.Log("[" + Time.realtimeSinceStartup + "] Callback FINAL"));
}
}