using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; IEnumerator Start() { yield return new WaitForSeconds(0.8f); Tween t = target.DOShakeRotation(5f, new Vector3(0f, 20f, 20f), 4, 10f, true); // Tween t = target.DOPunchRotation(new Vector3(0f, 0f, 20f), 5, 10); } }