using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; using UnityEngine.UI; using Debug = UnityEngine.Debug; public class TempTests : BrainBase { public Rigidbody2D target; IEnumerator Start() { yield return new WaitForSeconds(1); target.DOPath(new Vector2[] {new Vector2(2, 1), new Vector2(-2, -1)}, 3, PathType.CatmullRom); } }